历史 - net.minecraft.world.level.block.EndRodBlock
1.21.11
名称
dxq
ecl
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dss
dxq
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqg
dss
字段
构造函数
方法
1.21.5
名称
dme
dqg
字段
构造函数
方法
1.21.4
名称
dne
dme
字段
构造函数
方法
1.21.3
名称
dio
dne
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhr
dio
字段
构造函数
方法
1.20.6
名称
czg
dhr
字段
构造函数
方法
1.20.4
名称
cvh
czg
字段
com.mojang.serialization.MapCodec<EndRodBlock>: b, CODEC, field_46346, CODEC, f_302667_
构造函数
方法
com.mojang.serialization.MapCodec<EndRodBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
crz
cvh
字段
构造函数
方法
1.20.1
名称
crs
crz
字段
构造函数
方法
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
1.19.4
名称
cpc
crs
字段
构造函数
方法
1.19.3
名称
clz
cpc
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
clc
clz
net.minecraft.world.level.block.BlockEndRod
字段
构造函数
方法
1.19
名称
cfv
clc
net.minecraft.world.level.block.BlockEndRod
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cfd
cfv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbu
cfd
字段
构造函数
方法
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
1.17.1
名称
cbt
cbu
字段
构造函数
方法
1.17
名称
bwk
cbt
net.minecraft.class_2337
net.minecraft.class_5551
net.minecraft.block.EndRodBlock
net.minecraft.src.C_1779_
net.minecraft.server.v1_16_R3.BlockEndRod
net.minecraft.world.level.block.BlockEndRod
字段
VoxelShape: b, Y_AXIS_AABB, field_10971, Y_SHAPE, field_185630_a
VoxelShape: c, Z_AXIS_AABB, field_10970, Z_SHAPE, field_185631_b
VoxelShape: d, X_AXIS_AABB, field_10969, X_SHAPE, field_185632_c
构造函数
方法
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_, getPushReaction
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwh
bwk
net.minecraft.server.v1_16_R2.BlockEndRod
net.minecraft.server.v1_16_R3.BlockEndRod
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxn
bwh
net.minecraft.server.v1_16_R1.BlockEndRod
net.minecraft.server.v1_16_R2.BlockEndRod
字段
构造函数
方法
1.16.1
名称
brb
bxn
net.minecraft.server.v1_15_R1.BlockEndRod
net.minecraft.server.v1_16_R1.BlockEndRod
字段
构造函数
方法
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): f, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
1.15.2
名称
bqy
brb
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
boo
bqy
net.minecraft.server.v1_14_R1.BlockEndRod
net.minecraft.server.v1_15_R1.BlockEndRod
字段
构造函数
方法
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): g, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
1.14.4
名称
boj
boo
net.minecraft.world.level.block.EndRodBlock
字段
VoxelShape: b, field_10971, Y_SHAPE, field_185630_a
VoxelShape: b, Y_AXIS_AABB, field_10971, Y_SHAPE, field_185630_a
VoxelShape: c, field_10970, Z_SHAPE, field_185631_b
VoxelShape: c, Z_AXIS_AABB, field_10970, Z_SHAPE, field_185631_b
VoxelShape: d, field_10969, X_SHAPE, field_185632_c
VoxelShape: d, X_AXIS_AABB, field_10969, X_SHAPE, field_185632_c
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
PushReaction (BlockState): i, getPistonPushReaction, method_9527, getPistonBehavior, func_149656_h, getPushReaction
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bof
boj
net.minecraft.block.EndRodBlock
字段
VoxelShape: b, field_10971, field_185630_a
VoxelShape: b, field_10971, Y_SHAPE, field_185630_a
VoxelShape: c, field_10970, field_185631_b
VoxelShape: c, field_10970, Z_SHAPE, field_185631_b
VoxelShape: d, field_10969, field_185632_c
VoxelShape: d, field_10969, X_SHAPE, field_185632_c
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, getPistonBehavior, func_149656_h, getPushReaction
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
boe
bof
字段
构造函数
方法
1.14
名称
bel
boe
net.minecraft.class_2337
net.minecraft.block.BlockEndRod
net.minecraft.block.EndRodBlock
net.minecraft.server.v1_13_R2.BlockEndRod
net.minecraft.server.v1_14_R1.BlockEndRod
字段
VoxelShape: b, field_185630_a
VoxelShape: b, field_10971, field_185630_a
VoxelShape: c, field_185631_b
VoxelShape: c, field_10970, field_185631_b
VoxelShape: o, field_185632_c
VoxelShape: d, field_10969, field_185632_c
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
boolean (IBlockData): a, func_149686_d
EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction
EnumPistonReaction (IBlockData): i, method_9527, func_149656_h, getPushReaction
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bek
bel
字段
构造函数
方法
1.13.1
名称
bec
bek
net.minecraft.server.v1_13_R1.BlockEndRod
net.minecraft.server.v1_13_R2.BlockEndRod
字段
VoxelShape: p, field_185632_c
VoxelShape: o, field_185632_c
构造函数
方法
1.13
名称
aqj
bec
net.minecraft.server.v1_12_R1.BlockEndRod
net.minecraft.server.v1_13_R1.BlockEndRod
字段
AxisAlignedBB: a, field_185630_a
AxisAlignedBB: b, field_185631_b
AxisAlignedBB: c, field_185632_c
VoxelShape: b, field_185630_a
VoxelShape: c, field_185631_b
VoxelShape: p, field_185632_c
构造函数
()
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (World, BlockPosition): a, func_176196_c, canPlace
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
EnumPistonReaction (IBlockData): h, func_149656_h
EnumPistonReaction (IBlockData): j, func_149656_h, getPushReaction
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqh
aqj
字段
构造函数
方法
1.12
名称
ang
aqh
net.minecraft.server.v1_11_R1.BlockEndRod
net.minecraft.server.v1_12_R1.BlockEndRod
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ane
ang
字段
构造函数
方法
1.11
名称
alr
ane
net.minecraft.server.v1_10_R1.BlockEndRod
net.minecraft.server.v1_11_R1.BlockEndRod
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
ale
alr
net.minecraft.server.v1_9_R2.BlockEndRod
net.minecraft.server.v1_10_R1.BlockEndRod
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockEndRod
net.minecraft.server.v1_9_R2.BlockEndRod
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
ale
net.minecraft.block.BlockEndRod
net.minecraft.server.v1_9_R1.BlockEndRod
字段
AxisAlignedBB: a, field_185630_a
AxisAlignedBB: b, field_185631_b
AxisAlignedBB: c, field_185632_c
构造函数
()
方法
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition): a, func_176196_c, canPlace
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
void (World, BlockPosition, IBlockData): c, func_176213_c, onPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
EnumPistonReaction (IBlockData): h, func_149656_h
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k