历史 - net.minecraft.network.protocol.game.ServerboundContainerSlotStateChangedPacket
1.21.11
名称
aik
aiu
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
aif
aik
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ahs
aif
字段
构造函数
方法
1.21.5
名称
agy
ahs
字段
构造函数
方法
1.21.4
名称
aie
agy
字段
构造函数
方法
PacketType<ServerboundContainerSlotStateChangedPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ServerboundContainerSlotStateChangedPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
agz
aie
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ahn
agz
字段
构造函数
方法
1.20.6
名称
aea
ahn
字段
int: a, slotId, comp_1998, slotId, f_303719_
int: b, slotId, comp_1998, slotId, f_303719_
int: b, containerId, comp_1999, screenHandlerId, f_303525_
int: c, containerId, comp_1999, screenHandlerId, f_303525_
boolean: c, newState, comp_2000, newState, f_303711_
boolean: d, newState, comp_2000, newState, f_303711_
StreamCodec<FriendlyByteBuf, ServerboundContainerSlotStateChangedPacket>: a, STREAM_CODEC, field_48192, CODEC, f_314655_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55973, write, m_307495_
int (): a, slotId, comp_1998, slotId, f_303719_
int (): b, slotId, comp_1998, slotId, f_303719_
int (): d, containerId, comp_1999, screenHandlerId, f_303525_
int (): e, containerId, comp_1999, screenHandlerId, f_303525_
boolean (): e, newState, comp_2000, newState, f_303711_
boolean (): f, newState, comp_2000, newState, f_303711_
PacketType<ServerboundContainerSlotStateChangedPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
aea
net.minecraft.network.protocol.game.ServerboundContainerSlotStateChangedPacket
net.minecraft.class_8875
net.minecraft.network.packet.c2s.play.SlotChangedStateC2SPacket
net.minecraft.src.C_302090_
net.minecraft.network.protocol.game.ServerboundContainerSlotStateChangedPacket
字段
int: a, slotId, comp_1998, slotId, f_303719_
int: b, containerId, comp_1999, screenHandlerId, f_303525_
boolean: c, newState, comp_2000, newState, f_303711_
构造函数
(int, int, boolean)
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ServerGamePacketListener): a, handle, method_54437, apply, m_5797_
int (): a, slotId, comp_1998, slotId, f_303719_
int (): d, containerId, comp_1999, screenHandlerId, f_303525_
boolean (): e, newState, comp_2000, newState, f_303711_