历史 - net.minecraft.network.protocol.game.ServerboundContainerSlotStateChangedPacket

1.21.11

名称

aik

aiu

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aif

aik

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ahs

aif

字段

构造函数

方法

1.21.5

名称

agy

ahs

字段

构造函数

方法

1.21.4

名称

aie

agy

字段

构造函数

方法

PacketType<ServerboundContainerSlotStateChangedPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ServerboundContainerSlotStateChangedPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

agz

aie

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ahn

agz

字段

构造函数

方法

1.20.6

名称

aea

ahn

字段

int: a, slotId, comp_1998, slotId, f_303719_

int: b, slotId, comp_1998, slotId, f_303719_

int: b, containerId, comp_1999, screenHandlerId, f_303525_

int: c, containerId, comp_1999, screenHandlerId, f_303525_

boolean: c, newState, comp_2000, newState, f_303711_

boolean: d, newState, comp_2000, newState, f_303711_

StreamCodec<FriendlyByteBuf, ServerboundContainerSlotStateChangedPacket>: a, STREAM_CODEC, field_48192, CODEC, f_314655_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55973, write, m_307495_

int (): a, slotId, comp_1998, slotId, f_303719_

int (): b, slotId, comp_1998, slotId, f_303719_

int (): d, containerId, comp_1999, screenHandlerId, f_303525_

int (): e, containerId, comp_1999, screenHandlerId, f_303525_

boolean (): e, newState, comp_2000, newState, f_303711_

boolean (): f, newState, comp_2000, newState, f_303711_

PacketType<ServerboundContainerSlotStateChangedPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

aea

net.minecraft.network.protocol.game.ServerboundContainerSlotStateChangedPacket

net.minecraft.class_8875

net.minecraft.network.packet.c2s.play.SlotChangedStateC2SPacket

net.minecraft.src.C_302090_

net.minecraft.network.protocol.game.ServerboundContainerSlotStateChangedPacket

字段

int: a, slotId, comp_1998, slotId, f_303719_

int: b, containerId, comp_1999, screenHandlerId, f_303525_

boolean: c, newState, comp_2000, newState, f_303711_

构造函数

(FriendlyByteBuf)

(int, int, boolean)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ServerGamePacketListener): a, handle, method_54437, apply, m_5797_

int (): a, slotId, comp_1998, slotId, f_303719_

int (): d, containerId, comp_1999, screenHandlerId, f_303525_

boolean (): e, newState, comp_2000, newState, f_303711_