历史 - net.minecraft.world.level.block.SeagrassBlock

1.21.11

名称

ecd

egy

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dxg

ecd

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

duu

dxg

字段

构造函数

方法

1.21.5

名称

dqq

duu

字段

VoxelShape: c, SHAPE, field_11485, SHAPE, f_154493_

VoxelShape: b, SHAPE, field_11485, SHAPE, f_154493_

float: b, AABB_OFFSET, field_31242, field_31242, f_154492_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_48862_

boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

boolean (LivingEntity, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

1.21.4

名称

drn

dqq

字段

构造函数

方法

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.21.3

名称

dmx

drn

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dlz

dmx

字段

构造函数

方法

1.20.6

名称

ddn

dlz

字段

构造函数

方法

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

1.20.4

名称

czt

ddn

字段

VoxelShape: b, SHAPE, field_11485, SHAPE, f_154493_

VoxelShape: c, SHAPE, field_11485, SHAPE, f_154493_

float: a, AABB_OFFSET, field_31242, field_31242, f_154492_

float: b, AABB_OFFSET, field_31242, field_31242, f_154492_

com.mojang.serialization.MapCodec<SeagrassBlock>: a, CODEC, field_46439, CODEC, f_303240_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): d, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

boolean (BlockState, BlockGetter, BlockPos): b, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

com.mojang.serialization.MapCodec<SeagrassBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cwl

czt

字段

构造函数

方法

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (Player, BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

1.20.1

名称

cwc

cwl

字段

构造函数

方法

1.19.4

名称

ctl

cwc

字段

构造函数

方法

1.19.3

名称

cqi

ctl

字段

构造函数

方法

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cpl

cqi

net.minecraft.world.level.block.SeagrassBlock

字段

构造函数

方法

1.19

名称

cjs

cpl

net.minecraft.world.level.block.SeagrassBlock

字段

构造函数

方法

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

boolean (Level, RandomSource, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_214167_

void (ServerLevel, RandomSource, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_214148_

1.18.2

名称

cja

cjs

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cfr

cja

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_

1.17.1

名称

cfq

cfr

字段

构造函数

方法

1.17

名称

bzr

cfq

net.minecraft.world.level.block.Seagrass

net.minecraft.world.level.block.SeagrassBlock

net.minecraft.block.SeaGrassBlock

net.minecraft.src.C_141227_

net.minecraft.server.v1_16_R3.BlockSeaGrass

net.minecraft.world.level.block.SeagrassBlock

字段

VoxelShape: a, SHAPE, field_11485, SHAPE, field_207798_a

VoxelShape: b, SHAPE, field_11485, SHAPE, f_154493_

float: a, AABB_OFFSET, field_31242, field_31242, f_154492_

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos): c, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

boolean (BlockState, BlockGetter, BlockPos): d, mayPlaceOn, method_9695, canPlantOnTop, m_6266_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, m_6044_, canPlace

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bzo

bzr

net.minecraft.server.v1_16_R2.BlockSeaGrass

net.minecraft.server.v1_16_R3.BlockSeaGrass

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cau

bzo

net.minecraft.server.v1_16_R1.BlockSeaGrass

net.minecraft.server.v1_16_R2.BlockSeaGrass

字段

构造函数

方法

1.16.1

名称

btz

cau

net.minecraft.server.v1_15_R1.BlockSeaGrass

net.minecraft.server.v1_16_R1.BlockSeaGrass

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState, BlockGetter, BlockPos): a_, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

boolean (BlockState, BlockGetter, BlockPos): c, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

btw

btz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

brl

btw

net.minecraft.server.v1_14_R1.BlockSeaGrass

net.minecraft.server.v1_15_R1.BlockSeaGrass

字段

构造函数

方法

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_

1.14.4

名称

brg

brl

net.minecraft.world.level.block.Seagrass

字段

VoxelShape: a, field_11485, SHAPE, field_207798_a

VoxelShape: a, SHAPE, field_11485, SHAPE, field_207798_a

构造函数

方法

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, canPlantOnTop, func_200014_a_

boolean (BlockState, BlockGetter, BlockPos): a_, mayPlaceOn, method_9695, canPlantOnTop, func_200014_a_

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (BlockGetter, BlockPos, BlockState, Fluid): a, canPlaceLiquid, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

brc

brg

net.minecraft.block.SeagrassBlock

字段

VoxelShape: a, field_11485, field_207798_a

VoxelShape: a, field_11485, SHAPE, field_207798_a

构造函数

方法

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, func_200014_a_

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, canPlantOnTop, func_200014_a_

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, canFillWithFluid, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

brb

brc

字段

构造函数

方法

1.14

名称

bhg

brb

net.minecraft.class_2476

net.minecraft.block.BlockSeaGrass

net.minecraft.block.SeaGrassBlock

net.minecraft.server.v1_13_R2.BlockSeaGrass

net.minecraft.server.v1_14_R1.BlockSeaGrass

字段

VoxelShape: a, field_207798_a

VoxelShape: a, field_11485, field_207798_a

构造函数

方法

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IBlockAccess, BlockPosition): b, func_200014_a_

boolean (IBlockData, IBlockAccess, BlockPosition): a_, method_9695, func_200014_a_

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a

boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

void (World, Random, BlockPosition, IBlockData): b, func_176474_b

void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, method_10310, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bhf

bhg

字段

构造函数

方法

1.13.1

名称

bgx

bhf

net.minecraft.server.v1_13_R1.BlockSeaGrass

net.minecraft.server.v1_13_R2.BlockSeaGrass

字段

构造函数

方法

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

名称

bgx

net.minecraft.block.BlockSeaGrass

net.minecraft.server.v1_13_R1.BlockSeaGrass

字段

VoxelShape: a, field_207798_a

构造函数

(Block$Info)

方法

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IBlockAccess, BlockPosition): b, func_200014_a_

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

void (World, EntityHuman, BlockPosition, IBlockData, TileEntity, ItemStack): a, func_180657_a

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, func_176473_a

boolean (World, Random, BlockPosition, IBlockData): a, func_180670_a

Fluid (IBlockData): h, func_204507_t

void (World, Random, BlockPosition, IBlockData): b, func_176474_b

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a

int (IBlockData, IBlockAccess, BlockPosition): j, func_200011_d