历史 - net.minecraft.client.renderer.item.ItemProperties$2

1.18.2

名称

ezb$2

fai$2

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eww$2

ezb$2

字段

构造函数

方法

1.17.1

名称

ewv$2

eww$2

字段

构造函数

方法

1.17

名称

ejm$2

ewv$2

net.minecraft.item.ItemModelsProperties$2

net.minecraft.src.C_4463_$2

字段

ItemProperties$CompassWobble: a, wobble, field_24449, value, field_239439_a_

ItemProperties$CompassWobble: a, wobble, field_24449, aimedInterpolator, f_117910_

ItemProperties$CompassWobble: b, wobbleRandom, field_24450, speed, field_239440_b_

ItemProperties$CompassWobble: b, wobbleRandom, field_24450, aimlessInterpolator, f_117911_

构造函数

方法

float (ItemStack, ClientLevel, LivingEntity): call, call, call, call, call

BlockPos (ClientLevel): a, getSpawnPosition, method_27899, getSpawnPos, func_239444_a_

BlockPos (ClientLevel): a, getSpawnPosition, method_27899, getSpawnPos, m_117921_

BlockPos (Level, CompoundTag): a, getLodestonePosition, method_27897, getLodestonePos, func_239442_a_

BlockPos (Level, CompoundTag): a, getLodestonePosition, method_27897, getLodestonePos, m_117915_

double (ItemFrame): a, getFrameRotation, method_27896, getItemFrameAngleOffset, func_239441_a_

double (ItemFrame): a, getFrameRotation, method_27896, getItemFrameAngleOffset, m_117913_

double (Vec3, Entity): a, getAngleTo, method_27898, getAngleToPos, func_239443_a_

double (Vec3, Entity): a, getAngleTo, method_27898, getAngleToPos, m_117918_

float (ItemStack, ClientLevel, LivingEntity, int): unclampedCall, unclampedCall, unclampedCall, unclampedCall, m_142187_

int (int): a, hash, method_32800, scatter, m_174669_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eje$2

ejm$2

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

elf$2

eje$2

字段

构造函数

方法

1.16.1

名称

elf$2

net.minecraft.client.renderer.item.ItemProperties$2

net.minecraft.class_5272$2

net.minecraft.client.item.ModelPredicateProviderRegistry$2

net.minecraft.item.ItemModelsProperties$2

字段

ItemProperties$CompassWobble: a, wobble, field_24449, value, field_239439_a_

ItemProperties$CompassWobble: b, wobbleRandom, field_24450, speed, field_239440_b_

构造函数

()

方法

float (ItemStack, ClientLevel, LivingEntity): call, call, call, call, call

BlockPos (ClientLevel): a, getSpawnPosition, method_27899, getSpawnPos, func_239444_a_

BlockPos (Level, CompoundTag): a, getLodestonePosition, method_27897, getLodestonePos, func_239442_a_

double (ItemFrame): a, getFrameRotation, method_27896, getItemFrameAngleOffset, func_239441_a_

double (Vec3, Entity): a, getAngleTo, method_27898, getAngleToPos, func_239443_a_