历史 - net.minecraft.world.level.gameevent.vibrations.VibrationSystem
1.21.11
名称
eoz
ett
字段
ToIntFunction<ResourceKey<GameEvent>>: h_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
ToIntFunction<ResourceKey<GameEvent>>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
List<ResourceKey<GameEvent>>: f_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
List<ResourceKey<GameEvent>>: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
int: g_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_
int: e_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_
构造函数
方法
VibrationSystem$Data (): gJ, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gS, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gK, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gT, getVibrationUser, method_51299, getVibrationCallback, m_280445_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ejk
eoz
字段
ToIntFunction<ResourceKey<GameEvent>>: n_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
ToIntFunction<ResourceKey<GameEvent>>: h_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
List<ResourceKey<GameEvent>>: l_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
List<ResourceKey<GameEvent>>: f_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
int: m_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_
int: g_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_
构造函数
方法
VibrationSystem$Data (): gI, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gJ, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gJ, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gK, getVibrationUser, method_51299, getVibrationCallback, m_280445_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
egz
ejk
字段
ToIntFunction<ResourceKey<GameEvent>>: e_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
ToIntFunction<ResourceKey<GameEvent>>: n_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
List<ResourceKey<GameEvent>>: c_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
List<ResourceKey<GameEvent>>: l_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
int: d_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_
int: m_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_
构造函数
方法
VibrationSystem$Data (): gw, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gI, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gx, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gJ, getVibrationUser, method_51299, getVibrationCallback, m_280445_
1.21.5
名称
ecd
egz
字段
ToIntFunction<ResourceKey<GameEvent>>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
ToIntFunction<ResourceKey<GameEvent>>: e_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
List<ResourceKey<GameEvent>>: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
List<ResourceKey<GameEvent>>: c_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
int: e_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_
int: d_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_
构造函数
方法
VibrationSystem$Data (): gt, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gw, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gu, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gx, getVibrationUser, method_51299, getVibrationCallback, m_280445_
1.21.4
名称
eda
ecd
字段
构造函数
方法
VibrationSystem$Data (): gp, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gt, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gq, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gu, getVibrationUser, method_51299, getVibrationCallback, m_280445_
1.21.3
名称
dyi
eda
字段
ToIntFunction<ResourceKey<GameEvent>>: h_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
ToIntFunction<ResourceKey<GameEvent>>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
List<ResourceKey<GameEvent>>: f_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
List<ResourceKey<GameEvent>>: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
int: g_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_
int: e_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_
构造函数
方法
VibrationSystem$Data (): gm, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gp, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gn, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gq, getVibrationUser, method_51299, getVibrationCallback, m_280445_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dxg
dyi
字段
ToIntFunction<ResourceKey<GameEvent>>: g_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
ToIntFunction<ResourceKey<GameEvent>>: h_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
List<ResourceKey<GameEvent>>: e_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
List<ResourceKey<GameEvent>>: f_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
int: f_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_
int: g_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_
构造函数
方法
VibrationSystem$Data (): gs, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gm, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gt, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gn, getVibrationUser, method_51299, getVibrationCallback, m_280445_
1.20.6
名称
doa
dxg
字段
GameEvent[]: e_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
ToIntFunction<GameEvent>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
ToIntFunction<ResourceKey<GameEvent>>: g_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
List<ResourceKey<GameEvent>>: e_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
int: f_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_
构造函数
方法
VibrationSystem$Data (): gg, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gs, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gh, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gt, getVibrationUser, method_51299, getVibrationCallback, m_280445_
int (GameEvent): a_, getGameEventFrequency, method_51385, getFrequency, m_280122_
GameEvent (int): b, getResonanceEventByFrequency, method_51386, getResonation, m_280393_
int (Holder<GameEvent>): a_, getGameEventFrequency, method_55783, getFrequency, m_320356_
int (ResourceKey<GameEvent>): a, getGameEventFrequency, method_51385, getFrequency, m_280122_
ResourceKey<GameEvent> (int): b, getResonanceEventByFrequency, method_51386, getResonation, m_280393_
1.20.4
名称
dkc
doa
字段
GameEvent[]: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
GameEvent[]: e_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
ToIntFunction<GameEvent>: e_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
ToIntFunction<GameEvent>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
构造函数
方法
VibrationSystem$Data (): gf, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gg, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gg, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gh, getVibrationUser, method_51299, getVibrationCallback, m_280445_
1.20.2
名称
dgu
dkc
字段
构造函数
方法
VibrationSystem$Data (): gb, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$Data (): gf, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gc, getVibrationUser, method_51299, getVibrationCallback, m_280445_
VibrationSystem$User (): gg, getVibrationUser, method_51299, getVibrationCallback, m_280445_
1.20.1
名称
dgu
net.minecraft.world.level.gameevent.vibrations.VibrationSystem
net.minecraft.class_8514
net.minecraft.world.event.Vibrations
net.minecraft.src.C_279518_
net.minecraft.world.level.gameevent.vibrations.VibrationSystem
字段
GameEvent[]: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_
ToIntFunction<GameEvent>: e_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_
构造函数
方法
VibrationSystem$Data (): gb, getVibrationData, method_51298, getVibrationListenerData, m_280002_
VibrationSystem$User (): gc, getVibrationUser, method_51299, getVibrationCallback, m_280445_
int (GameEvent): a_, getGameEventFrequency, method_51385, getFrequency, m_280122_
GameEvent (int): b, getResonanceEventByFrequency, method_51386, getResonation, m_280393_
int (float, int): a_, getRedstoneStrengthForDistance, method_51384, getSignalStrength, m_280007_