历史 - net.minecraft.world.level.gameevent.vibrations.VibrationSystem

1.21.11

名称

eoz

ett

字段

ToIntFunction<ResourceKey<GameEvent>>: h_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

ToIntFunction<ResourceKey<GameEvent>>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

List<ResourceKey<GameEvent>>: f_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

List<ResourceKey<GameEvent>>: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

int: g_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_

int: e_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_

构造函数

方法

VibrationSystem$Data (): gJ, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gS, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gK, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gT, getVibrationUser, method_51299, getVibrationCallback, m_280445_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ejk

eoz

字段

ToIntFunction<ResourceKey<GameEvent>>: n_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

ToIntFunction<ResourceKey<GameEvent>>: h_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

List<ResourceKey<GameEvent>>: l_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

List<ResourceKey<GameEvent>>: f_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

int: m_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_

int: g_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_

构造函数

方法

VibrationSystem$Data (): gI, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gJ, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gJ, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gK, getVibrationUser, method_51299, getVibrationCallback, m_280445_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

egz

ejk

字段

ToIntFunction<ResourceKey<GameEvent>>: e_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

ToIntFunction<ResourceKey<GameEvent>>: n_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

List<ResourceKey<GameEvent>>: c_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

List<ResourceKey<GameEvent>>: l_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

int: d_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_

int: m_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_

构造函数

方法

VibrationSystem$Data (): gw, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gI, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gx, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gJ, getVibrationUser, method_51299, getVibrationCallback, m_280445_

1.21.5

名称

ecd

egz

字段

ToIntFunction<ResourceKey<GameEvent>>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

ToIntFunction<ResourceKey<GameEvent>>: e_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

List<ResourceKey<GameEvent>>: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

List<ResourceKey<GameEvent>>: c_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

int: e_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_

int: d_, NO_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_380684_

构造函数

方法

VibrationSystem$Data (): gt, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gw, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gu, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gx, getVibrationUser, method_51299, getVibrationCallback, m_280445_

1.21.4

名称

eda

ecd

字段

构造函数

方法

VibrationSystem$Data (): gp, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gt, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gq, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gu, getVibrationUser, method_51299, getVibrationCallback, m_280445_

1.21.3

名称

dyi

eda

字段

ToIntFunction<ResourceKey<GameEvent>>: h_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

ToIntFunction<ResourceKey<GameEvent>>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

List<ResourceKey<GameEvent>>: f_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

List<ResourceKey<GameEvent>>: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

int: g_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_

int: e_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_

构造函数

方法

VibrationSystem$Data (): gm, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gp, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gn, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gq, getVibrationUser, method_51299, getVibrationCallback, m_280445_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dxg

dyi

字段

ToIntFunction<ResourceKey<GameEvent>>: g_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

ToIntFunction<ResourceKey<GameEvent>>: h_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

List<ResourceKey<GameEvent>>: e_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

List<ResourceKey<GameEvent>>: f_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

int: f_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_

int: g_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_

构造函数

方法

VibrationSystem$Data (): gs, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gm, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gt, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gn, getVibrationUser, method_51299, getVibrationCallback, m_280445_

1.20.6

名称

doa

dxg

字段

GameEvent[]: e_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

ToIntFunction<GameEvent>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

ToIntFunction<ResourceKey<GameEvent>>: g_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

List<ResourceKey<GameEvent>>: e_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

int: f_, DEFAULT_VIBRATION_FREQUENCY, field_47839, DEFAULT_FREQUENCY, f_316819_

构造函数

方法

VibrationSystem$Data (): gg, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gs, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gh, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gt, getVibrationUser, method_51299, getVibrationCallback, m_280445_

int (GameEvent): a_, getGameEventFrequency, method_51385, getFrequency, m_280122_

GameEvent (int): b, getResonanceEventByFrequency, method_51386, getResonation, m_280393_

int (Holder<GameEvent>): a_, getGameEventFrequency, method_55783, getFrequency, m_320356_

int (ResourceKey<GameEvent>): a, getGameEventFrequency, method_51385, getFrequency, m_280122_

ResourceKey<GameEvent> (int): b, getResonanceEventByFrequency, method_51386, getResonation, m_280393_

1.20.4

名称

dkc

doa

字段

GameEvent[]: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

GameEvent[]: e_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

ToIntFunction<GameEvent>: e_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

ToIntFunction<GameEvent>: f_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

构造函数

方法

VibrationSystem$Data (): gf, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gg, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gg, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gh, getVibrationUser, method_51299, getVibrationCallback, m_280445_

1.20.2

名称

dgu

dkc

字段

构造函数

方法

VibrationSystem$Data (): gb, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$Data (): gf, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gc, getVibrationUser, method_51299, getVibrationCallback, m_280445_

VibrationSystem$User (): gg, getVibrationUser, method_51299, getVibrationCallback, m_280445_

1.20.1

名称

dgu

net.minecraft.world.level.gameevent.vibrations.VibrationSystem

net.minecraft.class_8514

net.minecraft.world.event.Vibrations

net.minecraft.src.C_279518_

net.minecraft.world.level.gameevent.vibrations.VibrationSystem

字段

GameEvent[]: d_, RESONANCE_EVENTS, field_44638, RESONATIONS, f_279664_

ToIntFunction<GameEvent>: e_, VIBRATION_FREQUENCY_FOR_EVENT, field_44639, FREQUENCIES, f_279561_

构造函数

方法

VibrationSystem$Data (): gb, getVibrationData, method_51298, getVibrationListenerData, m_280002_

VibrationSystem$User (): gc, getVibrationUser, method_51299, getVibrationCallback, m_280445_

int (GameEvent): a_, getGameEventFrequency, method_51385, getFrequency, m_280122_

GameEvent (int): b, getResonanceEventByFrequency, method_51386, getResonation, m_280393_

int (float, int): a_, getRedstoneStrengthForDistance, method_51384, getSignalStrength, m_280007_