历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.SpruceFoliagePlacer

1.21.11

名称

ewt

fbu

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ere

ewt

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eot

ere

字段

构造函数

方法

1.21.5

名称

ejv

eot

字段

构造函数

方法

1.21.4

名称

eks

ejv

字段

构造函数

方法

1.21.3

名称

ega

eks

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eew

ega

字段

构造函数

方法

1.20.6

名称

dvq

eew

字段

com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, f_68713_

com.mojang.serialization.MapCodec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, f_68713_

构造函数

方法

1.20.4

名称

drs

dvq

字段

构造函数

方法

1.20.2

名称

dok

drs

字段

构造函数

方法

1.20.1

名称

dnz

dok

字段

构造函数

方法

1.19.4

名称

dla

dnz

字段

构造函数

方法

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

1.19.3

名称

dho

dla

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dgr

dho

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerSpruce

字段

构造函数

方法

1.19

名称

dbv

dgr

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerSpruce

字段

构造函数

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_

boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_

1.18.2

名称

dbd

dbv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cxh

dbd

字段

构造函数

方法

1.17.1

名称

cxg

cxh

字段

构造函数

方法

1.17

名称

cnq

cxg

net.minecraft.world.gen.foliageplacer.SpruceFoliagePlacer

net.minecraft.src.C_2385_

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerSpruce

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerSpruce

字段

com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, field_236790_a_

com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, f_68713_

UniformInt: b, trunkHeight, field_23757, trunkHeight, field_236791_b_

IntProvider: b, trunkHeight, field_23757, trunkHeight, f_68714_

构造函数

(UniformInt, UniformInt, UniformInt)

(IntProvider, IntProvider, IntProvider)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cnn

cnq

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerSpruce

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerSpruce

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cpl

cnn

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerSpruce

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerSpruce

字段

com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, field_24936, field_236790_a_

com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, field_236790_a_

int: b, trunkHeight, field_23757, trunkHeight, field_236791_b_

int: c, trunkHeightRandom, field_23758, randomTrunkHeight, field_236792_c_

UniformInt: b, trunkHeight, field_23757, trunkHeight, field_236791_b_

构造函数

(int, int, int, int, int, int)

(UniformInt, UniformInt, UniformInt)

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

1.16.1

名称

cht

cpl

net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerSpruce

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerSpruce

字段

com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, field_24936, field_236790_a_

int: b, trunkHeight, field_23757, trunkHeight, field_236791_b_

int: c, trunkHeightRandom, field_23758, randomTrunkHeight, field_236792_c_

构造函数

(int, int)

<T> (com.mojang.datafixers.Dynamic<T>)

(int, int, int, int, int, int)

方法

void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_

int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_

boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_

int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

1.15.2

名称

chq

cht

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

chq

net.minecraft.world.level.levelgen.feature.foliageplacers.SpruceFoliagePlacer

net.minecraft.class_4650

net.minecraft.world.gen.foliage.SpruceFoliagePlacer

net.minecraft.world.gen.foliageplacer.SpruceFoliagePlacer

net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerSpruce

字段

构造函数

(int, int)

<T> (com.mojang.datafixers.Dynamic<T>)

方法

void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_

int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_

boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_

int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_