历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.SpruceFoliagePlacer
1.21.11
名称
ewt
fbu
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ere
ewt
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eot
ere
字段
构造函数
方法
1.21.5
名称
ejv
eot
字段
构造函数
方法
1.21.4
名称
eks
ejv
字段
构造函数
方法
1.21.3
名称
ega
eks
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eew
ega
字段
构造函数
方法
1.20.6
名称
dvq
eew
字段
com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, f_68713_
com.mojang.serialization.MapCodec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, f_68713_
构造函数
方法
1.20.4
名称
drs
dvq
字段
构造函数
方法
1.20.2
名称
dok
drs
字段
构造函数
方法
1.20.1
名称
dnz
dok
字段
构造函数
方法
1.19.4
名称
dla
dnz
字段
构造函数
方法
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
1.19.3
名称
dho
dla
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dgr
dho
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerSpruce
字段
构造函数
方法
1.19
名称
dbv
dgr
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerSpruce
字段
构造函数
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_
boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_
1.18.2
名称
dbd
dbv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cxh
dbd
字段
构造函数
方法
1.17.1
名称
cxg
cxh
字段
构造函数
方法
1.17
名称
cnq
cxg
net.minecraft.world.gen.foliageplacer.SpruceFoliagePlacer
net.minecraft.src.C_2385_
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerSpruce
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerSpruce
字段
com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, field_236790_a_
com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, f_68713_
UniformInt: b, trunkHeight, field_23757, trunkHeight, field_236791_b_
IntProvider: b, trunkHeight, field_23757, trunkHeight, f_68714_
构造函数
(UniformInt, UniformInt, UniformInt)
(IntProvider, IntProvider, IntProvider)
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cnn
cnq
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerSpruce
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerSpruce
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cpl
cnn
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerSpruce
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerSpruce
字段
com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, field_24936, field_236790_a_
com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, CODEC, field_236790_a_
int: b, trunkHeight, field_23757, trunkHeight, field_236791_b_
int: c, trunkHeightRandom, field_23758, randomTrunkHeight, field_236792_c_
UniformInt: b, trunkHeight, field_23757, trunkHeight, field_236791_b_
构造函数
(int, int, int, int, int, int)
(UniformInt, UniformInt, UniformInt)
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
1.16.1
名称
cht
cpl
net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerSpruce
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerSpruce
字段
com.mojang.serialization.Codec<SpruceFoliagePlacer>: a, CODEC, field_24936, field_24936, field_236790_a_
int: b, trunkHeight, field_23757, trunkHeight, field_236791_b_
int: c, trunkHeightRandom, field_23758, randomTrunkHeight, field_236792_c_
构造函数
(int, int)
<T> (com.mojang.datafixers.Dynamic<T>)
(int, int, int, int, int, int)
方法
void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_
int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_
boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_
int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
1.15.2
名称
chq
cht
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
chq
net.minecraft.world.level.levelgen.feature.foliageplacers.SpruceFoliagePlacer
net.minecraft.class_4650
net.minecraft.world.gen.foliage.SpruceFoliagePlacer
net.minecraft.world.gen.foliageplacer.SpruceFoliagePlacer
net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerSpruce
字段
构造函数
(int, int)
<T> (com.mojang.datafixers.Dynamic<T>)
方法
void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_
int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_
boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_
int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_