历史 - net.minecraft.world.level.block.LayeredCauldronBlock

1.21.11

名称

dzl

eeg

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.9

名称

duo

dzl

字段

构造函数

方法

void (BlockState, Level, BlockPos): e, handleEntityOnFireInside, method_36994, onFireCollision, m_142266_

void (BlockState, Level, BlockPos): d, handleEntityOnFireInside, method_36994, onFireCollision, m_142266_

void (BlockState, Level, BlockPos): d, lowerFillLevel, method_31650, decrementFluidLevel, m_153559_

void (BlockState, Level, BlockPos): c, lowerFillLevel, method_31650, decrementFluidLevel, m_153559_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dsc

duo

字段

int: d, MIN_FILL_LEVEL, field_31107, MIN_LEVEL, f_153512_

int: e, MIN_FILL_LEVEL, field_31107, MIN_LEVEL, f_153512_

int: e, MAX_FILL_LEVEL, field_31108, MAX_LEVEL, f_153513_

int: f, MAX_FILL_LEVEL, field_31108, MAX_LEVEL, f_153513_

IntegerProperty: f, LEVEL, field_27206, LEVEL, f_153514_

IntegerProperty: g, LEVEL, field_27206, LEVEL, f_153514_

int: g, BASE_CONTENT_HEIGHT, field_31109, BASE_FLUID_HEIGHT, f_153517_

int: h, BASE_CONTENT_HEIGHT, field_31109, BASE_FLUID_HEIGHT, f_153517_

double: h, HEIGHT_PER_LEVEL, field_31110, FLUID_HEIGHT_PER_LEVEL, f_153518_

double: i, HEIGHT_PER_LEVEL, field_31110, FLUID_HEIGHT_PER_LEVEL, f_153518_

com.mojang.serialization.MapCodec<LayeredCauldronBlock>: c, CODEC, field_46383, CODEC, f_303033_

com.mojang.serialization.MapCodec<LayeredCauldronBlock>: d, CODEC, field_46383, CODEC, f_303033_

Biome$Precipitation: i, precipitationType, field_46384, precipitation, f_302573_

Biome$Precipitation: R, precipitationType, field_46384, precipitation, f_302573_

VoxelShape[]: D, FILLED_SHAPES, field_60561, INSIDE_COLLISION_SHAPE_BY_LEVEL, f_399691_

构造函数

方法

double (int): b, getPixelContentHeight, method_71629, getFluidHeight, m_402518_

VoxelShape (BlockState, BlockGetter, BlockPos, Entity): a, getEntityInsideCollisionShape, method_64022, getInsideCollisionShape, m_352072_

1.21.5

名称

dny

dsc

字段

int: e, MIN_FILL_LEVEL, field_31107, MIN_LEVEL, f_153512_

int: d, MIN_FILL_LEVEL, field_31107, MIN_LEVEL, f_153512_

int: f, MAX_FILL_LEVEL, field_31108, MAX_LEVEL, f_153513_

int: e, MAX_FILL_LEVEL, field_31108, MAX_LEVEL, f_153513_

IntegerProperty: g, LEVEL, field_27206, LEVEL, f_153514_

IntegerProperty: f, LEVEL, field_27206, LEVEL, f_153514_

int: h, BASE_CONTENT_HEIGHT, field_31109, BASE_FLUID_HEIGHT, f_153517_

int: g, BASE_CONTENT_HEIGHT, field_31109, BASE_FLUID_HEIGHT, f_153517_

double: i, HEIGHT_PER_LEVEL, field_31110, FLUID_HEIGHT_PER_LEVEL, f_153518_

double: h, HEIGHT_PER_LEVEL, field_31110, FLUID_HEIGHT_PER_LEVEL, f_153518_

com.mojang.serialization.MapCodec<LayeredCauldronBlock>: d, CODEC, field_46383, CODEC, f_303033_

com.mojang.serialization.MapCodec<LayeredCauldronBlock>: c, CODEC, field_46383, CODEC, f_303033_

Biome$Precipitation: j, precipitationType, field_46384, precipitation, f_302573_

Biome$Precipitation: i, precipitationType, field_46384, precipitation, f_302573_

构造函数

方法

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos): f, handleEntityOnFireInside, method_36994, onFireCollision, m_142266_

void (BlockState, Level, BlockPos): e, handleEntityOnFireInside, method_36994, onFireCollision, m_142266_

void (BlockState, Level, BlockPos): e, lowerFillLevel, method_31650, decrementFluidLevel, m_153559_

void (BlockState, Level, BlockPos): d, lowerFillLevel, method_31650, decrementFluidLevel, m_153559_

void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_

1.21.4

名称

dox

dny

字段

构造函数

方法

1.21.3

名称

dkh

dox

字段

构造函数

方法

void (BlockState, Level, BlockPos): e, handleEntityOnFireInside, method_36994, onFireCollision, m_142266_

void (BlockState, Level, BlockPos): f, handleEntityOnFireInside, method_36994, onFireCollision, m_142266_

void (BlockState, Level, BlockPos): d, lowerFillLevel, method_31650, decrementFluidLevel, m_153559_

void (BlockState, Level, BlockPos): e, lowerFillLevel, method_31650, decrementFluidLevel, m_153559_

1.21.1

名称

字段

构造函数

方法

1.21

名称

djk

dkh

字段

构造函数

方法

1.20.6

名称

day

djk

字段

构造函数

方法

1.20.4

名称

cxb

day

字段

int: c, MIN_FILL_LEVEL, field_31107, MIN_LEVEL, f_153512_

int: e, MIN_FILL_LEVEL, field_31107, MIN_LEVEL, f_153512_

int: d, MAX_FILL_LEVEL, field_31108, MAX_LEVEL, f_153513_

int: f, MAX_FILL_LEVEL, field_31108, MAX_LEVEL, f_153513_

IntegerProperty: e, LEVEL, field_27206, LEVEL, f_153514_

IntegerProperty: g, LEVEL, field_27206, LEVEL, f_153514_

Predicate<Biome$Precipitation>: f, RAIN, field_27880, RAIN_PREDICATE, f_153515_

Predicate<Biome$Precipitation>: g, SNOW, field_27881, SNOW_PREDICATE, f_153516_

Predicate<Biome$Precipitation>: j, fillPredicate, field_27882, precipitationPredicate, f_153519_

com.mojang.serialization.MapCodec<LayeredCauldronBlock>: d, CODEC, field_46383, CODEC, f_303033_

Biome$Precipitation: j, precipitationType, field_46384, precipitation, f_302573_

构造函数

(BlockBehaviour$Properties, Predicate<Biome$Precipitation>, Map<Item, CauldronInteraction>)

(Biome$Precipitation, CauldronInteraction$InteractionMap, BlockBehaviour$Properties)

方法

void (BlockState, Level, BlockPos): d, handleEntityOnFireInside, method_36994, onFireCollision, m_142266_

void (BlockState, Level, BlockPos): e, handleEntityOnFireInside, method_36994, onFireCollision, m_142266_

void (BlockState, Level, BlockPos): e, lowerFillLevel, method_31650, decrementFluidLevel, m_153559_

void (BlockState, Level, BlockPos): d, lowerFillLevel, method_31650, decrementFluidLevel, m_153559_

com.mojang.serialization.MapCodec<LayeredCauldronBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

ctt

cxb

字段

构造函数

方法

1.20.1

名称

ctl

ctt

字段

构造函数

方法

boolean (BlockState): c, isFull, method_32766, isFull, m_142596_

boolean (BlockState): d, isFull, method_32766, isFull, m_142596_

double (BlockState): a, getContentHeight, method_31615, getFluidHeight, m_142446_

double (BlockState): b, getContentHeight, method_31615, getFluidHeight, m_142446_

1.19.4

名称

cqv

ctl

字段

构造函数

方法

1.19.3

名称

cns

cqv

字段

构造函数

方法

1.19.2

名称

字段

int: c, MIN_FILL_LEVEL, field_31107, field_31107, f_153512_

int: c, MIN_FILL_LEVEL, field_31107, MIN_LEVEL, f_153512_

int: d, MAX_FILL_LEVEL, field_31108, field_31108, f_153513_

int: d, MAX_FILL_LEVEL, field_31108, MAX_LEVEL, f_153513_

int: h, BASE_CONTENT_HEIGHT, field_31109, field_31109, f_153517_

int: h, BASE_CONTENT_HEIGHT, field_31109, BASE_FLUID_HEIGHT, f_153517_

double: i, HEIGHT_PER_LEVEL, field_31110, field_31110, f_153518_

double: i, HEIGHT_PER_LEVEL, field_31110, FLUID_HEIGHT_PER_LEVEL, f_153518_

构造函数

方法

1.19.1

名称

cmv

cns

net.minecraft.world.level.block.LayeredCauldronBlock

字段

构造函数

方法

1.19

名称

chn

cmv

net.minecraft.world.level.block.LayeredCauldronBlock

字段

构造函数

方法

1.18.2

名称

cgv

chn

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cdm

cgv

字段

构造函数

方法

1.17.1

名称

cdl

cdm

字段

构造函数

方法

1.17

名称

cdl

net.minecraft.world.level.block.LayeredCauldronBlock

net.minecraft.class_5556

net.minecraft.block.LeveledCauldronBlock

net.minecraft.src.C_141214_

net.minecraft.world.level.block.LayeredCauldronBlock

字段

int: c, MIN_FILL_LEVEL, field_31107, field_31107, f_153512_

int: d, MAX_FILL_LEVEL, field_31108, field_31108, f_153513_

IntegerProperty: e, LEVEL, field_27206, LEVEL, f_153514_

int: h, BASE_CONTENT_HEIGHT, field_31109, field_31109, f_153517_

double: i, HEIGHT_PER_LEVEL, field_31110, field_31110, f_153518_

Predicate<Biome$Precipitation>: f, RAIN, field_27880, RAIN_PREDICATE, f_153515_

Predicate<Biome$Precipitation>: g, SNOW, field_27881, SNOW_PREDICATE, f_153516_

Predicate<Biome$Precipitation>: j, fillPredicate, field_27882, precipitationPredicate, f_153519_

构造函数

(BlockBehaviour$Properties, Predicate<Biome$Precipitation>, Map<Item, CauldronInteraction>)

方法

boolean (BlockState): c, isFull, method_32766, isFull, m_142596_

boolean (Fluid): a, canReceiveStalactiteDrip, method_32765, canBeFilledByDripstone, m_142087_

double (BlockState): a, getContentHeight, method_31615, getFluidHeight, m_142446_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos): d, handleEntityOnFireInside, method_36994, onFireCollision, m_142266_

void (BlockState, Level, BlockPos): e, lowerFillLevel, method_31650, decrementFluidLevel, m_153559_

void (BlockState, Level, BlockPos, Biome$Precipitation): a, handlePrecipitation, method_9504, precipitationTick, m_141997_

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, Fluid): a, receiveStalactiteDrip, method_32764, fillFromDripstone, m_142310_