历史 - net.minecraft.world.entity.animal.happyghast.HappyGhastAi

1.21.11

名称

crh

cwl

net.minecraft.world.entity.animal.HappyGhastAi

net.minecraft.world.entity.animal.happyghast.HappyGhastAi

net.minecraft.src.C_398389_

net.minecraft.src.C_432702_

net.minecraft.world.entity.animal.HappyGhastAi

net.minecraft.world.entity.animal.happyghast.HappyGhastAi

字段

float: a, SPEED_MULTIPLIER_WHEN_IDLING, field_59695, field_59695, f_399959_

float: a, SPEED_MULTIPLIER_WHEN_IDLING, field_59695, field_59695, f_436106_

float: b, SPEED_MULTIPLIER_WHEN_TEMPTED, field_59696, TEMPT_SPEED, f_398982_

float: b, SPEED_MULTIPLIER_WHEN_TEMPTED, field_59696, TEMPT_SPEED, f_435351_

float: c, SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_59697, MOVE_TOWARDS_FRIENDLY_ENTITY_SPEED, f_400022_

float: c, SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_59697, MOVE_TOWARDS_FRIENDLY_ENTITY_SPEED, f_436009_

double: d, BABY_GHAST_CLOSE_ENOUGH_DIST, field_59698, field_59698, f_399626_

double: d, BABY_GHAST_CLOSE_ENOUGH_DIST, field_59698, field_59698, f_436632_

UniformInt: e, ADULT_FOLLOW_RANGE, field_59699, MOVE_TOWARDS_FRIENDLY_ENTITY_RANGE, f_400325_

UniformInt: e, ADULT_FOLLOW_RANGE, field_59699, MOVE_TOWARDS_FRIENDLY_ENTITY_RANGE, f_433248_

com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super HappyGhast>>>: f, SENSOR_TYPES, field_59700, SENSORS, f_399519_

com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super HappyGhast>>>: f, SENSOR_TYPES, field_59700, SENSORS, f_436379_

com.google.common.collect.ImmutableList<MemoryModuleType<?>>: g, MEMORY_TYPES, field_59701, MEMORY_MODULES, f_399831_

com.google.common.collect.ImmutableList<MemoryModuleType<?>>: g, MEMORY_TYPES, field_59701, MEMORY_MODULES, f_435803_

构造函数

方法

Brain$Provider<HappyGhast> (): a, brainProvider, method_70705, createBrainProfile, m_402926_

Brain$Provider<HappyGhast> (): a, brainProvider, method_70705, createBrainProfile, m_440377_

Brain<?> (Brain<HappyGhast>): a, makeBrain, method_70707, create, m_401934_

Brain<?> (Brain<HappyGhast>): a, makeBrain, method_70707, create, m_442841_

void (Brain<HappyGhast>): b, initCoreActivity, method_70710, addCoreActivities, m_401429_

void (Brain<HappyGhast>): b, initCoreActivity, method_70710, addCoreActivities, m_440513_

void (Brain<HappyGhast>): c, initIdleActivity, method_70712, addIdleActivities, m_402324_

void (Brain<HappyGhast>): c, initIdleActivity, method_70712, addIdleActivities, m_446463_

void (Brain<HappyGhast>): d, initPanicActivity, method_70714, addPanicActivities, m_404163_

void (Brain<HappyGhast>): d, initPanicActivity, method_70714, addPanicActivities, m_440241_

void (HappyGhast): a, updateActivity, method_70708, updateActivities, m_403297_

void (HappyGhast): a, updateActivity, method_70708, updateActivities, m_446709_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cmu

crh

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cmu

net.minecraft.world.entity.animal.HappyGhastAi

net.minecraft.class_11192

net.minecraft.entity.passive.HappyGhastBrain

net.minecraft.src.C_398389_

net.minecraft.world.entity.animal.HappyGhastAi

字段

float: a, SPEED_MULTIPLIER_WHEN_IDLING, field_59695, field_59695, f_399959_

float: b, SPEED_MULTIPLIER_WHEN_TEMPTED, field_59696, TEMPT_SPEED, f_398982_

float: c, SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT, field_59697, MOVE_TOWARDS_FRIENDLY_ENTITY_SPEED, f_400022_

double: d, BABY_GHAST_CLOSE_ENOUGH_DIST, field_59698, field_59698, f_399626_

UniformInt: e, ADULT_FOLLOW_RANGE, field_59699, MOVE_TOWARDS_FRIENDLY_ENTITY_RANGE, f_400325_

com.google.common.collect.ImmutableList<SensorType<? extends Sensor<? super HappyGhast>>>: f, SENSOR_TYPES, field_59700, SENSORS, f_399519_

com.google.common.collect.ImmutableList<MemoryModuleType<?>>: g, MEMORY_TYPES, field_59701, MEMORY_MODULES, f_399831_

构造函数

()

方法

Brain$Provider<HappyGhast> (): a, brainProvider, method_70705, createBrainProfile, m_402926_

Brain<?> (Brain<HappyGhast>): a, makeBrain, method_70707, create, m_401934_

void (Brain<HappyGhast>): b, initCoreActivity, method_70710, addCoreActivities, m_401429_

void (Brain<HappyGhast>): c, initIdleActivity, method_70712, addIdleActivities, m_402324_

void (Brain<HappyGhast>): d, initPanicActivity, method_70714, addPanicActivities, m_404163_

void (HappyGhast): a, updateActivity, method_70708, updateActivities, m_403297_