历史 - net.minecraft.world.level.block.CandleCakeBlock

1.21.11

名称

dvn

eai

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dqr

dvn

字段

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dog

dqr

字段

构造函数

方法

1.21.5

名称

dke

dog

字段

float: e, AABB_OFFSET, field_31052, field_31052, f_152851_

VoxelShape: f, CAKE_SHAPE, field_27184, CAKE_SHAPE, f_152852_

VoxelShape: g, CANDLE_SHAPE, field_27185, CANDLE_SHAPE, f_152853_

VoxelShape: h, SHAPE, field_27186, SHAPE, f_152854_

VoxelShape: e, SHAPE, field_27186, SHAPE, f_152854_

Map<CandleBlock, CandleCakeBlock>: i, BY_CANDLE, field_27187, CANDLES_TO_CANDLE_CAKES, f_152855_

Map<CandleBlock, CandleCakeBlock>: f, BY_CANDLE, field_27187, CANDLES_TO_CANDLE_CAKES, f_152855_

Iterable<Vec3>: j, PARTICLE_OFFSETS, field_27188, PARTICLE_OFFSETS, f_152856_

Iterable<Vec3>: g, PARTICLE_OFFSETS, field_27188, PARTICLE_OFFSETS, f_152856_

CandleBlock: k, candleBlock, field_46300, candle, f_303804_

CandleBlock: h, candleBlock, field_46300, candle, f_303804_

构造函数

方法

1.21.4

名称

dld

dke

字段

构造函数

方法

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_

1.21.3

名称

dgo

dld

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): g, canLight, method_31635, canBeLit, m_152910_

boolean (BlockState): h, canLight, method_31635, canBeLit, m_152910_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dfr

dgo

字段

构造函数

方法

1.20.6

名称

cxg

dfr

字段

Block: k, candleBlock, field_46300, candle, f_303804_

CandleBlock: k, candleBlock, field_46300, candle, f_303804_

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (Block): a, byCandle, method_31632, getCandleCakeFromCandle, m_152865_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (CandleBlock): a, byCandle, method_31632, getCandleCakeFromCandle, m_152865_

1.20.4

名称

ctk

cxg

字段

BooleanProperty: c, LIT, field_27183, LIT, f_152850_

BooleanProperty: d, LIT, field_27183, LIT, f_152850_

float: d, AABB_OFFSET, field_31052, field_31052, f_152851_

float: e, AABB_OFFSET, field_31052, field_31052, f_152851_

VoxelShape: e, CAKE_SHAPE, field_27184, CAKE_SHAPE, f_152852_

VoxelShape: f, CAKE_SHAPE, field_27184, CAKE_SHAPE, f_152852_

VoxelShape: f, CANDLE_SHAPE, field_27185, CANDLE_SHAPE, f_152853_

VoxelShape: g, CANDLE_SHAPE, field_27185, CANDLE_SHAPE, f_152853_

VoxelShape: g, SHAPE, field_27186, SHAPE, f_152854_

VoxelShape: h, SHAPE, field_27186, SHAPE, f_152854_

Map<Block, CandleCakeBlock>: h, BY_CANDLE, field_27187, CANDLES_TO_CANDLE_CAKES, f_152855_

Map<Block, CandleCakeBlock>: i, BY_CANDLE, field_27187, CANDLES_TO_CANDLE_CAKES, f_152855_

Iterable<Vec3>: i, PARTICLE_OFFSETS, field_27188, PARTICLE_OFFSETS, f_152856_

Iterable<Vec3>: j, PARTICLE_OFFSETS, field_27188, PARTICLE_OFFSETS, f_152856_

com.mojang.serialization.MapCodec<CandleCakeBlock>: c, CODEC, field_46299, CODEC, f_303827_

Block: k, candleBlock, field_46300, candle, f_303804_

构造函数

方法

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

com.mojang.serialization.MapCodec<CandleCakeBlock> (): a, codec, method_53969, getCodec, m_304657_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

1.20.2

名称

cqc

ctk

字段

构造函数

方法

1.20.1

名称

cpv

cqc

字段

构造函数

方法

Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

Iterable<Vec3> (BlockState): b, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

1.19.4

名称

cng

cpv

字段

构造函数

方法

1.19.3

名称

ckg

cng

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cjj

ckg

net.minecraft.world.level.block.CandleCakeBlock

字段

构造函数

方法

1.19

名称

ced

cjj

net.minecraft.world.level.block.CandleCakeBlock

字段

构造函数

方法

1.18.2

名称

cdl

ced

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cac

cdl

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

1.17.1

名称

cab

cac

字段

构造函数

方法

1.17

名称

cab

net.minecraft.world.level.block.CandleCakeBlock

net.minecraft.class_5545

net.minecraft.block.CandleCakeBlock

net.minecraft.src.C_141196_

net.minecraft.world.level.block.CandleCakeBlock

字段

BooleanProperty: c, LIT, field_27183, LIT, f_152850_

float: d, AABB_OFFSET, field_31052, field_31052, f_152851_

VoxelShape: e, CAKE_SHAPE, field_27184, CAKE_SHAPE, f_152852_

VoxelShape: f, CANDLE_SHAPE, field_27185, CANDLE_SHAPE, f_152853_

VoxelShape: g, SHAPE, field_27186, SHAPE, f_152854_

Map<Block, CandleCakeBlock>: h, BY_CANDLE, field_27187, CANDLES_TO_CANDLE_CAKES, f_152855_

Iterable<Vec3>: i, PARTICLE_OFFSETS, field_27188, PARTICLE_OFFSETS, f_152856_

构造函数

(Block, BlockBehaviour$Properties)

方法

Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (BlockHitResult): a, candleHit, method_31634, isHittingCandle, m_152906_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

BlockState (Block): a, byCandle, method_31632, getCandleCakeFromCandle, m_152865_

boolean (BlockState): g, canLight, method_31635, canBeLit, m_152910_