历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$FiveCrossing

1.21.11

名称

fdf$c

fig$c

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exq$c

fdf$c

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evf$c

exq$c

字段

构造函数

方法

1.21.5

名称

eqf$c

evf$c

字段

构造函数

方法

1.21.4

名称

erc$c

eqf$c

字段

构造函数

方法

1.21.3

名称

emj$c

erc$c

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eld$c

emj$c

字段

构造函数

方法

1.20.6

名称

ebx$c

eld$c

字段

构造函数

方法

1.20.4

名称

dxs$c

ebx$c

字段

构造函数

方法

1.20.2

名称

duk$c

dxs$c

字段

构造函数

方法

1.20.1

名称

dtz$c

duk$c

字段

构造函数

方法

1.19.4

名称

dqz$c

dtz$c

字段

构造函数

方法

1.19.3

名称

dnl$c

dqz$c

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213274_

net.minecraft.src.C_213268_$C_213274_

字段

构造函数

方法

1.19.1

名称

dmo$c

dnl$c

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$c

字段

构造函数

方法

1.19

名称

dfj$c

dmo$c

net.minecraft.world.level.levelgen.structure.StrongholdPieces$FiveCrossing

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$FiveCrossing

net.minecraft.src.C_2562_$C_2568_

net.minecraft.src.C_213274_

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

boolean: d, leftLow, field_15273, lowerLeftExists, f_72969_

boolean: d, leftLow, field_15273, lowerLeftExists, f_229522_

boolean: f, leftHigh, field_15272, upperLeftExists, f_72970_

boolean: i, leftHigh, field_15272, upperLeftExists, f_229523_

boolean: g, rightLow, field_15271, lowerRightExists, f_72971_

boolean: j, rightLow, field_15271, lowerRightExists, f_229524_

boolean: h, rightHigh, field_15270, upperRightExists, f_72972_

boolean: k, rightHigh, field_15270, upperRightExists, f_229525_

int: a, WIDTH, field_31632, SIZE_X, f_163287_

int: a, WIDTH, field_31632, SIZE_X, f_229519_

int: b, HEIGHT, field_31633, SIZE_Y, f_163288_

int: b, HEIGHT, field_31633, SIZE_Y, f_229520_

int: c, DEPTH, field_31634, SIZE_Z, f_163289_

int: c, DEPTH, field_31634, SIZE_Z, f_229521_

构造函数

(int, Random, BoundingBox, Direction)

(int, RandomSource, BoundingBox, Direction)

方法

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$FiveCrossing (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14858, create, m_163300_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

StrongholdPieces$FiveCrossing (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14858, create, m_229545_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

名称

dfb$c

dfj$c

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbk$c

dfb$c

字段

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

dbj$c

dbk$c

字段

构造函数

方法

1.17

名称

crs$c

dbj$c

net.minecraft.world.gen.feature.structure.StrongholdPieces$Crossing

net.minecraft.src.C_2562_$C_2568_

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

boolean: a, leftLow, field_15273, lowerLeftExists, field_74996_b

boolean: d, leftLow, field_15273, lowerLeftExists, f_72969_

boolean: b, leftHigh, field_15272, upperLeftExists, field_74997_c

boolean: f, leftHigh, field_15272, upperLeftExists, f_72970_

boolean: c, rightLow, field_15271, lowerRightExists, field_74995_d

boolean: g, rightLow, field_15271, lowerRightExists, f_72971_

boolean: e, rightHigh, field_15270, upperRightExists, field_74999_h

boolean: h, rightHigh, field_15270, upperRightExists, f_72972_

int: a, WIDTH, field_31632, SIZE_X, f_163287_

int: b, HEIGHT, field_31633, SIZE_Y, f_163288_

int: c, DEPTH, field_31634, SIZE_Z, f_163289_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$FiveCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14858, create, func_175866_a

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$FiveCrossing (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14858, create, m_163300_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crp$c

crs$c

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$FiveCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14858, method_14858, func_175866_a

StrongholdPieces$FiveCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14858, create, func_175866_a

1.16.2

名称

ctw$c

crp$c

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

1.16.1

名称

clr$c

ctw$c

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

StrongholdPieces$FiveCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14858, func_175866_a

StrongholdPieces$FiveCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14858, method_14858, func_175866_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clo$c

clr$c

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cis$c

clo$c

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cin$c

cis$c

net.minecraft.world.level.levelgen.structure.StrongholdPieces$FiveCrossing

字段

boolean: a, field_15273, lowerLeftExists, field_74996_b

boolean: a, leftLow, field_15273, lowerLeftExists, field_74996_b

boolean: b, field_15272, upperLeftExists, field_74997_c

boolean: b, leftHigh, field_15272, upperLeftExists, field_74997_c

boolean: c, field_15271, lowerRightExists, field_74995_d

boolean: c, rightLow, field_15271, lowerRightExists, field_74995_d

boolean: e, field_15270, upperRightExists, field_74999_h

boolean: e, rightHigh, field_15270, upperRightExists, field_74999_h

构造函数

方法

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14858, method_14858, func_175866_a

StrongholdPieces$FiveCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14858, func_175866_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

1.14.3

名称

cij$c

cin$c

net.minecraft.structure.StrongholdGenerator$FiveWayCrossing

字段

boolean: a, field_15273, field_74996_b

boolean: a, field_15273, lowerLeftExists, field_74996_b

boolean: b, field_15272, field_74997_c

boolean: b, field_15272, upperLeftExists, field_74997_c

boolean: c, field_15271, field_74995_d

boolean: c, field_15271, lowerRightExists, field_74995_d

boolean: e, field_15270, field_74999_h

boolean: e, field_15270, upperRightExists, field_74999_h

构造函数

方法

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14858, func_175866_a

WorldGenStrongholdPieces$WorldGenStrongholdCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14858, method_14858, func_175866_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cih$c

cij$c

字段

构造函数

方法

1.14

名称

bwx$c

cih$c

net.minecraft.class_3421$class_3424

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

boolean: a, field_74996_b

boolean: a, field_15273, field_74996_b

boolean: b, field_74997_c

boolean: b, field_15272, field_74997_c

boolean: c, field_74995_d

boolean: c, field_15271, field_74995_d

boolean: e, field_74999_h

boolean: e, field_15270, field_74999_h

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175866_a

WorldGenStrongholdPieces$WorldGenStrongholdCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14858, func_175866_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

1.13.2

名称

bww$c

bwx$c

字段

构造函数

方法

1.13.1

名称

bwo$c

bww$c

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

1.13

名称

bbt$c

bwo$c

net.minecraft.world.gen.structure.StructureStrongholdPieces$Crossing

net.minecraft.world.gen.feature.structure.StrongholdPieces$Crossing

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

boolean (World, Random, StructureBoundingBox): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbr$c

bbt$c

字段

构造函数

方法

1.12

名称

aym$c

bbr$c

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayk$c

aym$c

字段

构造函数

方法

1.11

名称

awt$c

ayk$c

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

awc$c

awt$c

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

1.9.4

名称

awb$c

awc$c

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

1.9.2

名称

awc$c

awb$c

字段

构造函数

方法

1.9

名称

aqp$c

awc$c

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

构造函数

方法

1.8.8

名称

aqp$c

net.minecraft.world.gen.structure.StructureStrongholdPieces$Crossing

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdCrossing

字段

boolean: a, field_74996_b

boolean: b, field_74997_c

boolean: c, field_74995_d

boolean: e, field_74999_h

构造函数

()

(int, Random, StructureBoundingBox, EnumDirection)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175866_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a