历史 - net.minecraft.world.level.block.SweetBerryBushBlock
1.21.11
名称
edn
eii
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier, boolean): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.9
名称
dyn
edn
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dwb
dyn
字段
构造函数
方法
1.21.5
名称
drv
dwb
字段
VoxelShape: e, SAPLING_SHAPE, field_17001, SMALL_SHAPE, f_57245_
VoxelShape: e, SHAPE_SAPLING, field_17001, SMALL_SHAPE, f_379953_
VoxelShape: f, MID_GROWTH_SHAPE, field_17002, LARGE_SHAPE, f_57246_
VoxelShape: f, SHAPE_GROWING, field_17002, LARGE_SHAPE, f_379904_
构造函数
方法
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (BlockState, Level, BlockPos, Entity, InsideBlockEffectApplier): a, entityInside, method_9548, onEntityCollision, m_49259_
1.21.4
名称
dss
drv
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_
1.21.3
名称
doc
dss
字段
构造函数
方法
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
boolean (BlockState): f, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dne
doc
字段
构造函数
方法
1.20.6
名称
des
dne
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
boolean (BlockState): d_, isRandomlyTicking, method_9542, hasRandomTicks, m_51695_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
daz
des
字段
IntegerProperty: b, AGE, field_17000, AGE, f_57244_
IntegerProperty: c, AGE, field_17000, AGE, f_57244_
VoxelShape: d, SAPLING_SHAPE, field_17001, SMALL_SHAPE, f_57245_
VoxelShape: e, SAPLING_SHAPE, field_17001, SMALL_SHAPE, f_57245_
VoxelShape: e, MID_GROWTH_SHAPE, field_17002, LARGE_SHAPE, f_57246_
VoxelShape: f, MID_GROWTH_SHAPE, field_17002, LARGE_SHAPE, f_57246_
float: c, HURT_SPEED_THRESHOLD, field_31260, field_31260, f_154738_
float: d, HURT_SPEED_THRESHOLD, field_31260, MIN_MOVEMENT_FOR_DAMAGE, f_154738_
int: a, MAX_AGE, field_31259, MAX_AGE, f_154737_
int: b, MAX_AGE, field_31259, MAX_AGE, f_154737_
com.mojang.serialization.MapCodec<SweetBerryBushBlock>: a, CODEC, field_46468, CODEC, f_302302_
构造函数
方法
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): b, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
com.mojang.serialization.MapCodec<SweetBerryBushBlock> (): a, codec, method_53969, getCodec, m_304657_
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
1.20.2
名称
cxr
daz
字段
构造函数
方法
boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.20.1
名称
cxi
cxr
字段
构造函数
方法
1.19.4
名称
cuq
cxi
字段
构造函数
方法
1.19.3
名称
crn
cuq
字段
构造函数
方法
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (LevelReader, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cqq
crn
net.minecraft.world.level.block.BlockSweetBerryBush
字段
构造函数
方法
1.19
名称
ckx
cqq
net.minecraft.world.level.block.BlockSweetBerryBush
字段
构造函数
方法
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
boolean (Level, RandomSource, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_214167_
void (ServerLevel, RandomSource, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_214148_
1.18.2
名称
ckf
ckx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cgw
ckf
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_
1.17.1
名称
cgv
cgw
字段
构造函数
方法
1.17
名称
cau
cgv
net.minecraft.block.SweetBerryBushBlock
net.minecraft.src.C_1935_
net.minecraft.server.v1_16_R3.BlockSweetBerryBush
net.minecraft.world.level.block.BlockSweetBerryBush
字段
IntegerProperty: a, AGE, field_17000, AGE, field_220125_a
IntegerProperty: b, AGE, field_17000, AGE, f_57244_
VoxelShape: b, SAPLING_SHAPE, field_17001, SMALL_SHAPE, field_220126_b
VoxelShape: d, SAPLING_SHAPE, field_17001, SMALL_SHAPE, f_57245_
VoxelShape: c, MID_GROWTH_SHAPE, field_17002, LARGE_SHAPE, field_220127_c
VoxelShape: e, MID_GROWTH_SHAPE, field_17002, LARGE_SHAPE, f_57246_
float: c, HURT_SPEED_THRESHOLD, field_31260, field_31260, f_154738_
int: a, MAX_AGE, field_31259, MAX_AGE, f_154737_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, m_7370_
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, m_5491_
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, m_7719_
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
boolean (BlockState): e_, isRandomlyTicking, method_9542, hasRandomTicks, m_6724_, isTicking
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
car
cau
net.minecraft.server.v1_16_R2.BlockSweetBerryBush
net.minecraft.server.v1_16_R3.BlockSweetBerryBush
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cbw
car
net.minecraft.server.v1_16_R1.BlockSweetBerryBush
net.minecraft.server.v1_16_R2.BlockSweetBerryBush
字段
构造函数
方法
1.16.1
名称
bvb
cbw
net.minecraft.server.v1_15_R1.BlockSweetBerryBush
net.minecraft.server.v1_16_R1.BlockSweetBerryBush
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
boolean (BlockState): a_, isRandomlyTicking, method_9542, hasRandomTicks, func_149653_t, isTicking
1.15.2
名称
buy
bvb
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bsn
buy
net.minecraft.server.v1_14_R1.BlockSweetBerryBush
net.minecraft.server.v1_15_R1.BlockSweetBerryBush
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
void (ServerLevel, Random, BlockPos, BlockState): a, performBonemeal, method_9652, grow, func_225535_a_
1.14.4
名称
bsi
bsn
net.minecraft.world.level.block.SweetBerryBushBlock
字段
BlockStateInteger: a, field_17000, AGE, field_220125_a
IntegerProperty: a, AGE, field_17000, AGE, field_220125_a
VoxelShape: b, field_17001, SMALL_SHAPE, field_220126_b
VoxelShape: b, SAPLING_SHAPE, field_17001, SMALL_SHAPE, field_220126_b
VoxelShape: c, field_17002, LARGE_SHAPE, field_220127_c
VoxelShape: c, MID_GROWTH_SHAPE, field_17002, LARGE_SHAPE, field_220127_c
构造函数
方法
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a
boolean (BlockGetter, BlockPos, BlockState, boolean): a, isValidBonemealTarget, method_9651, isFertilizable, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a
boolean (Level, Random, BlockPos, BlockState): a, isBonemealSuccess, method_9650, canGrow, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b
void (Level, Random, BlockPos, BlockState): b, performBonemeal, method_9652, grow, func_176474_b
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
1.14.3
名称
bse
bsi
net.minecraft.block.SweetBerryBushBlock
字段
BlockStateInteger: a, field_17000, field_220125_a
BlockStateInteger: a, field_17000, AGE, field_220125_a
VoxelShape: b, field_17001, field_220126_b
VoxelShape: b, field_17001, SMALL_SHAPE, field_220126_b
VoxelShape: c, field_17002, field_220127_c
VoxelShape: c, field_17002, LARGE_SHAPE, field_220127_c
构造函数
方法
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, isFertilizable, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, canGrow, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b
void (World, Random, BlockPosition, IBlockData): b, method_9652, grow, func_176474_b
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bsd
bse
字段
构造函数
方法
1.14
名称
bsd
net.minecraft.class_3830
net.minecraft.block.SweetBerryBushBlock
net.minecraft.server.v1_14_R1.BlockSweetBerryBush
字段
BlockStateInteger: a, field_17000, field_220125_a
VoxelShape: b, field_17001, field_220126_b
VoxelShape: c, field_17002, field_220127_c
构造函数
方法
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockAccess, BlockPosition, IBlockData, boolean): a, method_9651, func_176473_a
boolean (World, Random, BlockPosition, IBlockData): a, method_9650, func_180670_a
void (World, Random, BlockPosition, IBlockData): b, method_9652, func_176474_b
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a