历史 - net.minecraft.world.item.ArmorItem
1.21.4
名称
cvo
cup
字段
构造函数
方法
1.21.3
名称
csf
cvo
字段
DispenseItemBehavior: a, DISPENSE_ITEM_BEHAVIOR, field_7879, DISPENSER_BEHAVIOR, f_40376_
ArmorItem$Type: b, type, field_41933, type, f_265916_
Holder<ArmorMaterial>: c, material, field_7881, material, f_40379_
Supplier<ItemAttributeModifiers>: j, defaultModifiers, field_23741, attributeModifiers, f_40383_
构造函数
(Holder<ArmorMaterial>, ArmorItem$Type, Item$Properties)
(ArmorMaterial, ArmorType, Item$Properties)
方法
int (): g, getEnchantmentValue, method_7837, getEnchantability, m_6473_
boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, m_6832_
EquipmentSlot (): m, getEquipmentSlot, method_7685, getSlotType, m_40402_
InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, m_7203_
int (): k, getDefense, method_7687, getProtection, m_40404_
boolean (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, m_40398_
float (): l, getToughness, method_26353, getToughness, m_40405_
ArmorItem$Type (): f, getType, method_48398, getType, m_266204_
Holder<ArmorMaterial> (): h, getMaterial, method_7686, getMaterial, m_40401_
ItemAttributeModifiers (): j, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, m_7167_
Holder<SoundEvent> (): n, getEquipSound, method_31570, getEquipSound, m_150681_
1.21.1
名称
字段
构造函数
方法
1.21
名称
csg
csf
字段
EnumMap<ArmorItem$Type, UUID>: j, ARMOR_MODIFIER_UUID_PER_TYPE, field_7876, MODIFIERS, f_265987_
Supplier<ItemAttributeModifiers>: k, defaultModifiers, field_23741, attributeModifiers, f_40383_
Supplier<ItemAttributeModifiers>: j, defaultModifiers, field_23741, attributeModifiers, f_40383_
构造函数
方法
1.20.6
名称
cki
csg
字段
int: f, defense, field_7878, protection, f_40381_
float: g, toughness, field_7877, toughness, f_40382_
ArmorMaterial: d, material, field_7881, material, f_40379_
float: c, knockbackResistance, field_21976, knockbackResistance, f_40378_
com.google.common.collect.Multimap<Attribute, AttributeModifier>: h, defaultModifiers, field_23741, attributeModifiers, f_40383_
EnumMap<ArmorItem$Type, UUID>: e, ARMOR_MODIFIER_UUID_PER_TYPE, field_7876, MODIFIERS, f_265987_
EnumMap<ArmorItem$Type, UUID>: j, ARMOR_MODIFIER_UUID_PER_TYPE, field_7876, MODIFIERS, f_265987_
Holder<ArmorMaterial>: c, material, field_7881, material, f_40379_
Supplier<ItemAttributeModifiers>: k, defaultModifiers, field_23741, attributeModifiers, f_40383_
构造函数
(ArmorMaterial, ArmorItem$Type, Item$Properties)
(Holder<ArmorMaterial>, ArmorItem$Type, Item$Properties)
方法
int (): c, getEnchantmentValue, method_7837, getEnchantability, m_6473_
int (): g, getEnchantmentValue, method_7837, getEnchantability, m_6473_
com.google.common.collect.Multimap<Attribute, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, m_7167_
EquipmentSlot (): g, getEquipmentSlot, method_7685, getSlotType, m_40402_
EquipmentSlot (): m, getEquipmentSlot, method_7685, getSlotType, m_40402_
ArmorMaterial (): d, getMaterial, method_7686, getMaterial, m_40401_
int (): e, getDefense, method_7687, getProtection, m_40404_
int (): k, getDefense, method_7687, getProtection, m_40404_
float (): f, getToughness, method_26353, getToughness, m_40405_
float (): l, getToughness, method_26353, getToughness, m_40405_
SoundEvent (): as_, getEquipSound, method_31570, getEquipSound, m_150681_
ArmorItem$Type (): b, getType, method_48398, getType, m_266204_
ArmorItem$Type (): f, getType, method_48398, getType, m_266204_
Holder<ArmorMaterial> (): h, getMaterial, method_7686, getMaterial, m_40401_
ItemAttributeModifiers (): j, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, m_7167_
Holder<SoundEvent> (): n, getEquipSound, method_31570, getEquipSound, m_150681_
1.20.4
名称
cgp
cki
字段
构造函数
方法
SoundEvent (): ao_, getEquipSound, method_31570, getEquipSound, m_150681_
SoundEvent (): as_, getEquipSound, method_31570, getEquipSound, m_150681_
1.20.2
名称
cdj
cgp
字段
构造函数
方法
SoundEvent (): ak_, getEquipSound, method_31570, getEquipSound, m_150681_
SoundEvent (): ao_, getEquipSound, method_31570, getEquipSound, m_150681_
1.20.1
名称
cdh
cdj
字段
构造函数
方法
1.19.4
名称
cbi
cdh
字段
UUID[]: e, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, f_40380_
EquipmentSlot: b, slot, field_7880, slot, f_40377_
ArmorMaterial: d, material, field_7881, type, f_40379_
ArmorMaterial: d, material, field_7881, material, f_40379_
EnumMap<ArmorItem$Type, UUID>: e, ARMOR_MODIFIER_UUID_PER_TYPE, field_7876, MODIFIERS, f_265987_
ArmorItem$Type: b, type, field_41933, type, f_265916_
构造函数
(ArmorMaterial, EquipmentSlot, Item$Properties)
(ArmorMaterial, ArmorItem$Type, Item$Properties)
方法
EquipmentSlot (): b, getSlot, method_7685, getSlotType, m_40402_
EquipmentSlot (): g, getEquipmentSlot, method_7685, getSlotType, m_40402_
SoundEvent (): g, getEquipSound, method_31570, getEquipSound, m_142602_
SoundEvent (): ak_, getEquipSound, method_31570, getEquipSound, m_150681_
ArmorItem$Type (): b, getType, method_48398, getType, m_266204_
1.19.3
名称
byo
cbi
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bxr
byo
字段
构造函数
方法
1.19
名称
bsr
bxr
字段
构造函数
方法
1.18.2
名称
brz
bsr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bol
brz
字段
构造函数
方法
1.17.1
名称
bok
bol
字段
构造函数
方法
1.17
名称
bjy
bok
net.minecraft.item.ArmorItem
net.minecraft.src.C_1313_
net.minecraft.server.v1_16_R3.ItemArmor
net.minecraft.world.item.ItemArmor
字段
DispenseItemBehavior: a, DISPENSE_ITEM_BEHAVIOR, field_7879, DISPENSER_BEHAVIOR, field_96605_cw
DispenseItemBehavior: a, DISPENSE_ITEM_BEHAVIOR, field_7879, DISPENSER_BEHAVIOR, f_40376_
int: k, defense, field_7878, protection, field_77879_b
int: f, defense, field_7878, protection, f_40381_
UUID[]: j, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, field_185084_n
UUID[]: e, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, f_40380_
EquipmentSlot: b, slot, field_7880, slot, field_77881_a
EquipmentSlot: b, slot, field_7880, slot, f_40377_
float: l, toughness, field_7877, toughness, field_189415_e
float: g, toughness, field_7877, toughness, f_40382_
ArmorMaterial: d, material, field_7881, type, field_200882_e
ArmorMaterial: d, material, field_7881, type, f_40379_
float: c, knockbackResistance, field_21976, knockbackResistance, field_234655_c_
float: c, knockbackResistance, field_21976, knockbackResistance, f_40378_
com.google.common.collect.Multimap<Attribute, AttributeModifier>: m, defaultModifiers, field_23741, attributeModifiers, field_234656_m_
com.google.common.collect.Multimap<Attribute, AttributeModifier>: h, defaultModifiers, field_23741, attributeModifiers, f_40383_
构造函数
方法
int (): c, getEnchantmentValue, method_7837, getEnchantability, func_77619_b
int (): c, getEnchantmentValue, method_7837, getEnchantability, m_6473_
boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, func_82789_a
boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, m_6832_
com.google.common.collect.Multimap<Attribute, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, func_111205_h
com.google.common.collect.Multimap<Attribute, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, m_7167_
EquipmentSlot (): b, getSlot, method_7685, getSlotType, func_185083_B_
EquipmentSlot (): b, getSlot, method_7685, getSlotType, m_40402_
InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, func_77659_a
InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, m_7203_
ArmorMaterial (): ab_, getMaterial, method_7686, getMaterial, func_200880_d
ArmorMaterial (): d, getMaterial, method_7686, getMaterial, m_40401_
int (): e, getDefense, method_7687, getProtection, func_200881_e
int (): e, getDefense, method_7687, getProtection, m_40404_
boolean (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, func_226626_a_
boolean (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, m_40398_
float (): f, getToughness, method_26353, method_26353, func_234657_f_
float (): f, getToughness, method_26353, getToughness, m_40405_
SoundEvent (): g, getEquipSound, method_31570, getEquipSound, m_142602_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bjv
bjy
net.minecraft.server.v1_16_R2.ItemArmor
net.minecraft.server.v1_16_R3.ItemArmor
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bid
bjv
net.minecraft.server.v1_16_R1.ItemArmor
net.minecraft.server.v1_16_R2.ItemArmor
字段
构造函数
方法
ArmorMaterial (): ad_, getMaterial, method_7686, getMaterial, func_200880_d
ArmorMaterial (): ab_, getMaterial, method_7686, getMaterial, func_200880_d
1.16.1
名称
bcg
bid
net.minecraft.server.v1_15_R1.ItemArmor
net.minecraft.server.v1_16_R1.ItemArmor
字段
int: c, defense, field_7878, protection, field_77879_b
int: k, defense, field_7878, protection, field_77879_b
UUID[]: k, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, field_185084_n
UUID[]: j, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, field_185084_n
float: d, toughness, field_7877, toughness, field_189415_e
float: l, toughness, field_7877, toughness, field_189415_e
ArmorMaterial: e, material, field_7881, type, field_200882_e
ArmorMaterial: d, material, field_7881, type, field_200882_e
float: c, knockbackResistance, field_21976, knockbackResistance, field_234655_c_
com.google.common.collect.Multimap<Attribute, AttributeModifier>: m, defaultModifiers, field_23741, attributeModifiers, field_234656_m_
构造函数
方法
com.google.common.collect.Multimap<String, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getModifiers, func_111205_h
com.google.common.collect.Multimap<Attribute, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, func_111205_h
ArmorMaterial (): Q_, getMaterial, method_7686, getMaterial, func_200880_d
ArmorMaterial (): ad_, getMaterial, method_7686, getMaterial, func_200880_d
float (): f, getToughness, method_26353, method_26353, func_234657_f_
1.15.2
名称
bcd
bcg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bad
bcd
net.minecraft.server.v1_14_R1.ItemArmor
net.minecraft.server.v1_15_R1.ItemArmor
字段
构造函数
方法
ItemStack (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, func_185082_a
ArmorMaterial (): d, getMaterial, method_7686, getMaterial, func_200880_d
ArmorMaterial (): Q_, getMaterial, method_7686, getMaterial, func_200880_d
boolean (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, func_226626_a_
1.14.4
名称
azy
bad
net.minecraft.world.item.ArmorItem
字段
IDispenseBehavior: a, field_7879, DISPENSER_BEHAVIOR, field_96605_cw
DispenseItemBehavior: a, DISPENSE_ITEM_BEHAVIOR, field_7879, DISPENSER_BEHAVIOR, field_96605_cw
int: c, field_7878, protection, field_77879_b
int: c, defense, field_7878, protection, field_77879_b
UUID[]: k, field_7876, MODIFIERS, field_185084_n
UUID[]: k, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, field_185084_n
EnumItemSlot: b, field_7880, slot, field_77881_a
EquipmentSlot: b, slot, field_7880, slot, field_77881_a
float: d, field_7877, toughness, field_189415_e
float: d, toughness, field_7877, toughness, field_189415_e
ArmorMaterial: e, field_7881, type, field_200882_e
ArmorMaterial: e, material, field_7881, type, field_200882_e
构造函数
方法
int (): c, method_7837, getEnchantability, func_77619_b
int (): c, getEnchantmentValue, method_7837, getEnchantability, func_77619_b
boolean (ItemStack, ItemStack): a, method_7878, canRepair, func_82789_a
boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, func_82789_a
ItemStack (ISourceBlock, ItemStack): a, method_7684, dispenseArmor, func_185082_a
ItemStack (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, func_185082_a
com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, method_7844, getModifiers, func_111205_h
com.google.common.collect.Multimap<String, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getModifiers, func_111205_h
EnumItemSlot (): b, method_7685, getSlotType, func_185083_B_
EquipmentSlot (): b, getSlot, method_7685, getSlotType, func_185083_B_
InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, use, func_77659_a
InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, func_77659_a
ArmorMaterial (): d, method_7686, getMaterial, func_200880_d
ArmorMaterial (): d, getMaterial, method_7686, getMaterial, func_200880_d
int (): e, method_7687, getProtection, func_200881_e
int (): e, getDefense, method_7687, getProtection, func_200881_e
1.14.3
名称
azv
azy
net.minecraft.item.ArmorItem
字段
IDispenseBehavior: a, field_7879, field_96605_cw
IDispenseBehavior: a, field_7879, DISPENSER_BEHAVIOR, field_96605_cw
int: c, field_7878, field_77879_b
int: c, field_7878, protection, field_77879_b
UUID[]: k, field_7876, field_185084_n
UUID[]: k, field_7876, MODIFIERS, field_185084_n
EnumItemSlot: b, field_7880, field_77881_a
EnumItemSlot: b, field_7880, slot, field_77881_a
float: d, field_7877, field_189415_e
float: d, field_7877, toughness, field_189415_e
ArmorMaterial: e, field_7881, field_200882_e
ArmorMaterial: e, field_7881, type, field_200882_e
构造函数
方法
int (): c, method_7837, func_77619_b
int (): c, method_7837, getEnchantability, func_77619_b
boolean (ItemStack, ItemStack): a, method_7878, func_82789_a
boolean (ItemStack, ItemStack): a, method_7878, canRepair, func_82789_a
ItemStack (ISourceBlock, ItemStack): a, method_7684, func_185082_a
ItemStack (ISourceBlock, ItemStack): a, method_7684, dispenseArmor, func_185082_a
com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, method_7844, func_111205_h
com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, method_7844, getModifiers, func_111205_h
EnumItemSlot (): b, method_7685, func_185083_B_
EnumItemSlot (): b, method_7685, getSlotType, func_185083_B_
InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, func_77659_a
InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, use, func_77659_a
ArmorMaterial (): d, method_7686, func_200880_d
ArmorMaterial (): d, method_7686, getMaterial, func_200880_d
int (): e, method_7687, func_200881_e
int (): e, method_7687, getProtection, func_200881_e
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
azu
azv
字段
构造函数
方法
1.14
名称
arb
azu
net.minecraft.class_1738
net.minecraft.item.ItemArmor
net.minecraft.item.ArmorItem
net.minecraft.server.v1_13_R2.ItemArmor
net.minecraft.server.v1_14_R1.ItemArmor
字段
IDispenseBehavior: a, field_96605_cw
IDispenseBehavior: a, field_7879, field_96605_cw
int: c, field_77879_b
int: c, field_7878, field_77879_b
UUID[]: k, field_185084_n
UUID[]: k, field_7876, field_185084_n
EnumItemSlot: b, field_77881_a
EnumItemSlot: b, field_7880, field_77881_a
float: d, field_189415_e
float: d, field_7877, field_189415_e
ArmorMaterial: e, field_200882_e
ArmorMaterial: e, field_7881, field_200882_e
构造函数
方法
int (): c, func_77619_b
int (): c, method_7837, func_77619_b
boolean (ItemStack, ItemStack): a, func_82789_a
boolean (ItemStack, ItemStack): a, method_7878, func_82789_a
ItemStack (ISourceBlock, ItemStack): a, func_185082_a
ItemStack (ISourceBlock, ItemStack): a, method_7684, func_185082_a
com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, func_111205_h
com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, method_7844, func_111205_h
EnumItemSlot (): b, func_185083_B_
EnumItemSlot (): b, method_7685, func_185083_B_
InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, func_77659_a
InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, func_77659_a
ArmorMaterial (): d, func_200880_d
ArmorMaterial (): d, method_7686, func_200880_d
int (): e, func_200881_e
int (): e, method_7687, func_200881_e
1.13.2
名称
ara
arb
字段
构造函数
方法
1.13.1
名称
aqx
ara
net.minecraft.server.v1_13_R1.ItemArmor
net.minecraft.server.v1_13_R2.ItemArmor
字段
UUID[]: l, field_185084_n
UUID[]: k, field_185084_n
构造函数
方法
1.13
名称
agv
aqx
net.minecraft.server.v1_12_R1.ItemArmor
net.minecraft.server.v1_13_R1.ItemArmor
字段
int[]: n, field_77882_bY
String[]: a, field_94603_a
IDispenseBehavior: b, field_96605_cw
IDispenseBehavior: a, field_96605_cw
int: d, field_77879_b
int: c, field_77879_b
int: f, field_77880_c
ItemArmor$EnumArmorMaterial: p, field_77878_bZ
UUID[]: o, field_185084_n
UUID[]: l, field_185084_n
EnumItemSlot: c, field_77881_a
EnumItemSlot: b, field_77881_a
float: e, field_189415_e
float: d, field_189415_e
ArmorMaterial: e, field_200882_e
构造函数
(ItemArmor$EnumArmorMaterial, int, EnumItemSlot)
(ArmorMaterial, EnumItemSlot, Item$Info)
方法
ItemArmor$EnumArmorMaterial (): d, func_82812_d
boolean (ItemStack): e_, func_82816_b_
int (ItemStack): c, func_82814_b
void (ItemStack): d, func_82815_c
void (ItemStack, int): a, func_82813_b
EnumItemSlot (): E_, func_185083_B_
EnumItemSlot (): b, func_185083_B_
ArmorMaterial (): d, func_200880_d
int (): e, func_200881_e
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
agt
agv
字段
构造函数
方法
1.12
名称
adp
agt
net.minecraft.server.v1_11_R1.ItemArmor
net.minecraft.server.v1_12_R1.ItemArmor
字段
构造函数
方法
EnumItemSlot (): D_, func_185083_B_
EnumItemSlot (): E_, func_185083_B_
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ado
adp
字段
构造函数
方法
1.11
名称
acf
ado
net.minecraft.server.v1_10_R1.ItemArmor
net.minecraft.server.v1_11_R1.ItemArmor
字段
构造函数
方法
int (ItemStack): b, func_82814_b
int (ItemStack): c, func_82814_b
void (ItemStack): c, func_82815_c
void (ItemStack): d, func_82815_c
InteractionResultWrapper<ItemStack> (ItemStack, World, EntityHuman, EnumHand): a, func_77659_a
EnumItemSlot (): B_, func_185083_B_
EnumItemSlot (): D_, func_185083_B_
InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, func_77659_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
abw
acf
net.minecraft.server.v1_9_R2.ItemArmor
net.minecraft.server.v1_10_R1.ItemArmor
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.ItemArmor
net.minecraft.server.v1_9_R2.ItemArmor
字段
构造函数
方法
1.9.2
名称
字段
int[]: m, field_77882_bY
int[]: n, field_77882_bY
int: e, field_77880_c
int: f, field_77880_c
ItemArmor$EnumArmorMaterial: o, field_77878_bZ
ItemArmor$EnumArmorMaterial: p, field_77878_bZ
UUID[]: n, field_185084_n
UUID[]: o, field_185084_n
float: e, field_189415_e
构造函数
方法
1.9
名称
yj
abw
net.minecraft.server.v1_8_R3.ItemArmor
net.minecraft.server.v1_9_R1.ItemArmor
字段
int[]: k, field_77882_bY
int[]: m, field_77882_bY
IDispenseBehavior: l, field_96605_cw
IDispenseBehavior: b, field_96605_cw
int: b, field_77881_a
int: c, field_77879_b
int: d, field_77879_b
int: d, field_77880_c
int: e, field_77880_c
ItemArmor$EnumArmorMaterial: m, field_77878_bZ
ItemArmor$EnumArmorMaterial: o, field_77878_bZ
UUID[]: n, field_185084_n
EnumItemSlot: c, field_77881_a
构造函数
(ItemArmor$EnumArmorMaterial, int, int)
(ItemArmor$EnumArmorMaterial, int, EnumItemSlot)
方法
int (): b, func_77619_b
int (): c, func_77619_b
ItemArmor$EnumArmorMaterial (): x_, func_82812_d
ItemArmor$EnumArmorMaterial (): d, func_82812_d
boolean (ItemStack): d_, func_82816_b_
boolean (ItemStack): e_, func_82816_b_
void (ItemStack, int): b, func_82813_b
void (ItemStack, int): a, func_82813_b
ItemStack (ItemStack, World, EntityHuman): a, func_77659_a
int (ItemStack, int): a, func_82790_a
ItemStack (ISourceBlock, ItemStack): a, func_185082_a
InteractionResultWrapper<ItemStack> (ItemStack, World, EntityHuman, EnumHand): a, func_77659_a
com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, func_111205_h
EnumItemSlot (): B_, func_185083_B_
1.8.8
名称
yj
net.minecraft.item.ItemArmor
net.minecraft.server.v1_8_R3.ItemArmor
字段
int[]: k, field_77882_bY
String[]: a, field_94603_a
IDispenseBehavior: l, field_96605_cw
int: b, field_77881_a
int: c, field_77879_b
int: d, field_77880_c
ItemArmor$EnumArmorMaterial: m, field_77878_bZ
构造函数
(ItemArmor$EnumArmorMaterial, int, int)
方法
int (): b, func_77619_b
ItemArmor$EnumArmorMaterial (): x_, func_82812_d
boolean (ItemStack): d_, func_82816_b_
int (ItemStack): b, func_82814_b
void (ItemStack): c, func_82815_c
void (ItemStack, int): b, func_82813_b
boolean (ItemStack, ItemStack): a, func_82789_a
ItemStack (ItemStack, World, EntityHuman): a, func_77659_a
int (ItemStack, int): a, func_82790_a