历史 - net.minecraft.world.item.ArmorItem

1.21.4

名称

cvo

cup

字段

构造函数

方法

1.21.3

名称

csf

cvo

字段

DispenseItemBehavior: a, DISPENSE_ITEM_BEHAVIOR, field_7879, DISPENSER_BEHAVIOR, f_40376_

ArmorItem$Type: b, type, field_41933, type, f_265916_

Holder<ArmorMaterial>: c, material, field_7881, material, f_40379_

Supplier<ItemAttributeModifiers>: j, defaultModifiers, field_23741, attributeModifiers, f_40383_

构造函数

(Holder<ArmorMaterial>, ArmorItem$Type, Item$Properties)

(ArmorMaterial, ArmorType, Item$Properties)

方法

int (): g, getEnchantmentValue, method_7837, getEnchantability, m_6473_

boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, m_6832_

EquipmentSlot (): m, getEquipmentSlot, method_7685, getSlotType, m_40402_

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, m_7203_

int (): k, getDefense, method_7687, getProtection, m_40404_

boolean (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, m_40398_

float (): l, getToughness, method_26353, getToughness, m_40405_

ArmorItem$Type (): f, getType, method_48398, getType, m_266204_

Holder<ArmorMaterial> (): h, getMaterial, method_7686, getMaterial, m_40401_

ItemAttributeModifiers (): j, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, m_7167_

Holder<SoundEvent> (): n, getEquipSound, method_31570, getEquipSound, m_150681_

1.21.1

名称

字段

构造函数

方法

1.21

名称

csg

csf

字段

EnumMap<ArmorItem$Type, UUID>: j, ARMOR_MODIFIER_UUID_PER_TYPE, field_7876, MODIFIERS, f_265987_

Supplier<ItemAttributeModifiers>: k, defaultModifiers, field_23741, attributeModifiers, f_40383_

Supplier<ItemAttributeModifiers>: j, defaultModifiers, field_23741, attributeModifiers, f_40383_

构造函数

方法

1.20.6

名称

cki

csg

字段

int: f, defense, field_7878, protection, f_40381_

float: g, toughness, field_7877, toughness, f_40382_

ArmorMaterial: d, material, field_7881, material, f_40379_

float: c, knockbackResistance, field_21976, knockbackResistance, f_40378_

com.google.common.collect.Multimap<Attribute, AttributeModifier>: h, defaultModifiers, field_23741, attributeModifiers, f_40383_

EnumMap<ArmorItem$Type, UUID>: e, ARMOR_MODIFIER_UUID_PER_TYPE, field_7876, MODIFIERS, f_265987_

EnumMap<ArmorItem$Type, UUID>: j, ARMOR_MODIFIER_UUID_PER_TYPE, field_7876, MODIFIERS, f_265987_

Holder<ArmorMaterial>: c, material, field_7881, material, f_40379_

Supplier<ItemAttributeModifiers>: k, defaultModifiers, field_23741, attributeModifiers, f_40383_

构造函数

(ArmorMaterial, ArmorItem$Type, Item$Properties)

(Holder<ArmorMaterial>, ArmorItem$Type, Item$Properties)

方法

int (): c, getEnchantmentValue, method_7837, getEnchantability, m_6473_

int (): g, getEnchantmentValue, method_7837, getEnchantability, m_6473_

com.google.common.collect.Multimap<Attribute, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, m_7167_

EquipmentSlot (): g, getEquipmentSlot, method_7685, getSlotType, m_40402_

EquipmentSlot (): m, getEquipmentSlot, method_7685, getSlotType, m_40402_

ArmorMaterial (): d, getMaterial, method_7686, getMaterial, m_40401_

int (): e, getDefense, method_7687, getProtection, m_40404_

int (): k, getDefense, method_7687, getProtection, m_40404_

float (): f, getToughness, method_26353, getToughness, m_40405_

float (): l, getToughness, method_26353, getToughness, m_40405_

SoundEvent (): as_, getEquipSound, method_31570, getEquipSound, m_150681_

ArmorItem$Type (): b, getType, method_48398, getType, m_266204_

ArmorItem$Type (): f, getType, method_48398, getType, m_266204_

Holder<ArmorMaterial> (): h, getMaterial, method_7686, getMaterial, m_40401_

ItemAttributeModifiers (): j, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, m_7167_

Holder<SoundEvent> (): n, getEquipSound, method_31570, getEquipSound, m_150681_

1.20.4

名称

cgp

cki

字段

构造函数

方法

SoundEvent (): ao_, getEquipSound, method_31570, getEquipSound, m_150681_

SoundEvent (): as_, getEquipSound, method_31570, getEquipSound, m_150681_

1.20.2

名称

cdj

cgp

字段

构造函数

方法

SoundEvent (): ak_, getEquipSound, method_31570, getEquipSound, m_150681_

SoundEvent (): ao_, getEquipSound, method_31570, getEquipSound, m_150681_

1.20.1

名称

cdh

cdj

字段

构造函数

方法

1.19.4

名称

cbi

cdh

字段

UUID[]: e, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, f_40380_

EquipmentSlot: b, slot, field_7880, slot, f_40377_

ArmorMaterial: d, material, field_7881, type, f_40379_

ArmorMaterial: d, material, field_7881, material, f_40379_

EnumMap<ArmorItem$Type, UUID>: e, ARMOR_MODIFIER_UUID_PER_TYPE, field_7876, MODIFIERS, f_265987_

ArmorItem$Type: b, type, field_41933, type, f_265916_

构造函数

(ArmorMaterial, EquipmentSlot, Item$Properties)

(ArmorMaterial, ArmorItem$Type, Item$Properties)

方法

EquipmentSlot (): b, getSlot, method_7685, getSlotType, m_40402_

EquipmentSlot (): g, getEquipmentSlot, method_7685, getSlotType, m_40402_

SoundEvent (): g, getEquipSound, method_31570, getEquipSound, m_142602_

SoundEvent (): ak_, getEquipSound, method_31570, getEquipSound, m_150681_

ArmorItem$Type (): b, getType, method_48398, getType, m_266204_

1.19.3

名称

byo

cbi

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bxr

byo

字段

构造函数

方法

1.19

名称

bsr

bxr

字段

构造函数

方法

1.18.2

名称

brz

bsr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bol

brz

字段

构造函数

方法

1.17.1

名称

bok

bol

字段

构造函数

方法

1.17

名称

bjy

bok

net.minecraft.item.ArmorItem

net.minecraft.src.C_1313_

net.minecraft.server.v1_16_R3.ItemArmor

net.minecraft.world.item.ItemArmor

字段

DispenseItemBehavior: a, DISPENSE_ITEM_BEHAVIOR, field_7879, DISPENSER_BEHAVIOR, field_96605_cw

DispenseItemBehavior: a, DISPENSE_ITEM_BEHAVIOR, field_7879, DISPENSER_BEHAVIOR, f_40376_

int: k, defense, field_7878, protection, field_77879_b

int: f, defense, field_7878, protection, f_40381_

UUID[]: j, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, field_185084_n

UUID[]: e, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, f_40380_

EquipmentSlot: b, slot, field_7880, slot, field_77881_a

EquipmentSlot: b, slot, field_7880, slot, f_40377_

float: l, toughness, field_7877, toughness, field_189415_e

float: g, toughness, field_7877, toughness, f_40382_

ArmorMaterial: d, material, field_7881, type, field_200882_e

ArmorMaterial: d, material, field_7881, type, f_40379_

float: c, knockbackResistance, field_21976, knockbackResistance, field_234655_c_

float: c, knockbackResistance, field_21976, knockbackResistance, f_40378_

com.google.common.collect.Multimap<Attribute, AttributeModifier>: m, defaultModifiers, field_23741, attributeModifiers, field_234656_m_

com.google.common.collect.Multimap<Attribute, AttributeModifier>: h, defaultModifiers, field_23741, attributeModifiers, f_40383_

构造函数

方法

int (): c, getEnchantmentValue, method_7837, getEnchantability, func_77619_b

int (): c, getEnchantmentValue, method_7837, getEnchantability, m_6473_

boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, func_82789_a

boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, m_6832_

com.google.common.collect.Multimap<Attribute, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, func_111205_h

com.google.common.collect.Multimap<Attribute, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, m_7167_

EquipmentSlot (): b, getSlot, method_7685, getSlotType, func_185083_B_

EquipmentSlot (): b, getSlot, method_7685, getSlotType, m_40402_

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, func_77659_a

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, m_7203_

ArmorMaterial (): ab_, getMaterial, method_7686, getMaterial, func_200880_d

ArmorMaterial (): d, getMaterial, method_7686, getMaterial, m_40401_

int (): e, getDefense, method_7687, getProtection, func_200881_e

int (): e, getDefense, method_7687, getProtection, m_40404_

boolean (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, func_226626_a_

boolean (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, m_40398_

float (): f, getToughness, method_26353, method_26353, func_234657_f_

float (): f, getToughness, method_26353, getToughness, m_40405_

SoundEvent (): g, getEquipSound, method_31570, getEquipSound, m_142602_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bjv

bjy

net.minecraft.server.v1_16_R2.ItemArmor

net.minecraft.server.v1_16_R3.ItemArmor

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bid

bjv

net.minecraft.server.v1_16_R1.ItemArmor

net.minecraft.server.v1_16_R2.ItemArmor

字段

构造函数

方法

ArmorMaterial (): ad_, getMaterial, method_7686, getMaterial, func_200880_d

ArmorMaterial (): ab_, getMaterial, method_7686, getMaterial, func_200880_d

1.16.1

名称

bcg

bid

net.minecraft.server.v1_15_R1.ItemArmor

net.minecraft.server.v1_16_R1.ItemArmor

字段

int: c, defense, field_7878, protection, field_77879_b

int: k, defense, field_7878, protection, field_77879_b

UUID[]: k, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, field_185084_n

UUID[]: j, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, field_185084_n

float: d, toughness, field_7877, toughness, field_189415_e

float: l, toughness, field_7877, toughness, field_189415_e

ArmorMaterial: e, material, field_7881, type, field_200882_e

ArmorMaterial: d, material, field_7881, type, field_200882_e

float: c, knockbackResistance, field_21976, knockbackResistance, field_234655_c_

com.google.common.collect.Multimap<Attribute, AttributeModifier>: m, defaultModifiers, field_23741, attributeModifiers, field_234656_m_

构造函数

方法

com.google.common.collect.Multimap<String, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getModifiers, func_111205_h

com.google.common.collect.Multimap<Attribute, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getAttributeModifiers, func_111205_h

ArmorMaterial (): Q_, getMaterial, method_7686, getMaterial, func_200880_d

ArmorMaterial (): ad_, getMaterial, method_7686, getMaterial, func_200880_d

float (): f, getToughness, method_26353, method_26353, func_234657_f_

1.15.2

名称

bcd

bcg

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bad

bcd

net.minecraft.server.v1_14_R1.ItemArmor

net.minecraft.server.v1_15_R1.ItemArmor

字段

构造函数

方法

ItemStack (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, func_185082_a

ArmorMaterial (): d, getMaterial, method_7686, getMaterial, func_200880_d

ArmorMaterial (): Q_, getMaterial, method_7686, getMaterial, func_200880_d

boolean (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, func_226626_a_

1.14.4

名称

azy

bad

net.minecraft.world.item.ArmorItem

字段

IDispenseBehavior: a, field_7879, DISPENSER_BEHAVIOR, field_96605_cw

DispenseItemBehavior: a, DISPENSE_ITEM_BEHAVIOR, field_7879, DISPENSER_BEHAVIOR, field_96605_cw

int: c, field_7878, protection, field_77879_b

int: c, defense, field_7878, protection, field_77879_b

UUID[]: k, field_7876, MODIFIERS, field_185084_n

UUID[]: k, ARMOR_MODIFIER_UUID_PER_SLOT, field_7876, MODIFIERS, field_185084_n

EnumItemSlot: b, field_7880, slot, field_77881_a

EquipmentSlot: b, slot, field_7880, slot, field_77881_a

float: d, field_7877, toughness, field_189415_e

float: d, toughness, field_7877, toughness, field_189415_e

ArmorMaterial: e, field_7881, type, field_200882_e

ArmorMaterial: e, material, field_7881, type, field_200882_e

构造函数

方法

int (): c, method_7837, getEnchantability, func_77619_b

int (): c, getEnchantmentValue, method_7837, getEnchantability, func_77619_b

boolean (ItemStack, ItemStack): a, method_7878, canRepair, func_82789_a

boolean (ItemStack, ItemStack): a, isValidRepairItem, method_7878, canRepair, func_82789_a

ItemStack (ISourceBlock, ItemStack): a, method_7684, dispenseArmor, func_185082_a

ItemStack (BlockSource, ItemStack): a, dispenseArmor, method_7684, dispenseArmor, func_185082_a

com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, method_7844, getModifiers, func_111205_h

com.google.common.collect.Multimap<String, AttributeModifier> (EquipmentSlot): a, getDefaultAttributeModifiers, method_7844, getModifiers, func_111205_h

EnumItemSlot (): b, method_7685, getSlotType, func_185083_B_

EquipmentSlot (): b, getSlot, method_7685, getSlotType, func_185083_B_

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, use, func_77659_a

InteractionResultHolder<ItemStack> (Level, Player, InteractionHand): a, use, method_7836, use, func_77659_a

ArmorMaterial (): d, method_7686, getMaterial, func_200880_d

ArmorMaterial (): d, getMaterial, method_7686, getMaterial, func_200880_d

int (): e, method_7687, getProtection, func_200881_e

int (): e, getDefense, method_7687, getProtection, func_200881_e

1.14.3

名称

azv

azy

net.minecraft.item.ArmorItem

字段

IDispenseBehavior: a, field_7879, field_96605_cw

IDispenseBehavior: a, field_7879, DISPENSER_BEHAVIOR, field_96605_cw

int: c, field_7878, field_77879_b

int: c, field_7878, protection, field_77879_b

UUID[]: k, field_7876, field_185084_n

UUID[]: k, field_7876, MODIFIERS, field_185084_n

EnumItemSlot: b, field_7880, field_77881_a

EnumItemSlot: b, field_7880, slot, field_77881_a

float: d, field_7877, field_189415_e

float: d, field_7877, toughness, field_189415_e

ArmorMaterial: e, field_7881, field_200882_e

ArmorMaterial: e, field_7881, type, field_200882_e

构造函数

方法

int (): c, method_7837, func_77619_b

int (): c, method_7837, getEnchantability, func_77619_b

boolean (ItemStack, ItemStack): a, method_7878, func_82789_a

boolean (ItemStack, ItemStack): a, method_7878, canRepair, func_82789_a

ItemStack (ISourceBlock, ItemStack): a, method_7684, func_185082_a

ItemStack (ISourceBlock, ItemStack): a, method_7684, dispenseArmor, func_185082_a

com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, method_7844, func_111205_h

com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, method_7844, getModifiers, func_111205_h

EnumItemSlot (): b, method_7685, func_185083_B_

EnumItemSlot (): b, method_7685, getSlotType, func_185083_B_

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, func_77659_a

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, use, func_77659_a

ArmorMaterial (): d, method_7686, func_200880_d

ArmorMaterial (): d, method_7686, getMaterial, func_200880_d

int (): e, method_7687, func_200881_e

int (): e, method_7687, getProtection, func_200881_e

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

azu

azv

字段

构造函数

方法

1.14

名称

arb

azu

net.minecraft.class_1738

net.minecraft.item.ItemArmor

net.minecraft.item.ArmorItem

net.minecraft.server.v1_13_R2.ItemArmor

net.minecraft.server.v1_14_R1.ItemArmor

字段

IDispenseBehavior: a, field_96605_cw

IDispenseBehavior: a, field_7879, field_96605_cw

int: c, field_77879_b

int: c, field_7878, field_77879_b

UUID[]: k, field_185084_n

UUID[]: k, field_7876, field_185084_n

EnumItemSlot: b, field_77881_a

EnumItemSlot: b, field_7880, field_77881_a

float: d, field_189415_e

float: d, field_7877, field_189415_e

ArmorMaterial: e, field_200882_e

ArmorMaterial: e, field_7881, field_200882_e

构造函数

方法

int (): c, func_77619_b

int (): c, method_7837, func_77619_b

boolean (ItemStack, ItemStack): a, func_82789_a

boolean (ItemStack, ItemStack): a, method_7878, func_82789_a

ItemStack (ISourceBlock, ItemStack): a, func_185082_a

ItemStack (ISourceBlock, ItemStack): a, method_7684, func_185082_a

com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, func_111205_h

com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, method_7844, func_111205_h

EnumItemSlot (): b, func_185083_B_

EnumItemSlot (): b, method_7685, func_185083_B_

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, func_77659_a

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, method_7836, func_77659_a

ArmorMaterial (): d, func_200880_d

ArmorMaterial (): d, method_7686, func_200880_d

int (): e, func_200881_e

int (): e, method_7687, func_200881_e

1.13.2

名称

ara

arb

字段

构造函数

方法

1.13.1

名称

aqx

ara

net.minecraft.server.v1_13_R1.ItemArmor

net.minecraft.server.v1_13_R2.ItemArmor

字段

UUID[]: l, field_185084_n

UUID[]: k, field_185084_n

构造函数

方法

1.13

名称

agv

aqx

net.minecraft.server.v1_12_R1.ItemArmor

net.minecraft.server.v1_13_R1.ItemArmor

字段

int[]: n, field_77882_bY

String[]: a, field_94603_a

IDispenseBehavior: b, field_96605_cw

IDispenseBehavior: a, field_96605_cw

int: d, field_77879_b

int: c, field_77879_b

int: f, field_77880_c

ItemArmor$EnumArmorMaterial: p, field_77878_bZ

UUID[]: o, field_185084_n

UUID[]: l, field_185084_n

EnumItemSlot: c, field_77881_a

EnumItemSlot: b, field_77881_a

float: e, field_189415_e

float: d, field_189415_e

ArmorMaterial: e, field_200882_e

构造函数

(ItemArmor$EnumArmorMaterial, int, EnumItemSlot)

(ArmorMaterial, EnumItemSlot, Item$Info)

方法

ItemArmor$EnumArmorMaterial (): d, func_82812_d

boolean (ItemStack): e_, func_82816_b_

int (ItemStack): c, func_82814_b

void (ItemStack): d, func_82815_c

void (ItemStack, int): a, func_82813_b

EnumItemSlot (): E_, func_185083_B_

EnumItemSlot (): b, func_185083_B_

ArmorMaterial (): d, func_200880_d

int (): e, func_200881_e

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

agt

agv

字段

构造函数

方法

1.12

名称

adp

agt

net.minecraft.server.v1_11_R1.ItemArmor

net.minecraft.server.v1_12_R1.ItemArmor

字段

构造函数

方法

EnumItemSlot (): D_, func_185083_B_

EnumItemSlot (): E_, func_185083_B_

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ado

adp

字段

构造函数

方法

1.11

名称

acf

ado

net.minecraft.server.v1_10_R1.ItemArmor

net.minecraft.server.v1_11_R1.ItemArmor

字段

构造函数

方法

int (ItemStack): b, func_82814_b

int (ItemStack): c, func_82814_b

void (ItemStack): c, func_82815_c

void (ItemStack): d, func_82815_c

InteractionResultWrapper<ItemStack> (ItemStack, World, EntityHuman, EnumHand): a, func_77659_a

EnumItemSlot (): B_, func_185083_B_

EnumItemSlot (): D_, func_185083_B_

InteractionResultWrapper<ItemStack> (World, EntityHuman, EnumHand): a, func_77659_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

abw

acf

net.minecraft.server.v1_9_R2.ItemArmor

net.minecraft.server.v1_10_R1.ItemArmor

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.ItemArmor

net.minecraft.server.v1_9_R2.ItemArmor

字段

构造函数

方法

1.9.2

名称

字段

int[]: m, field_77882_bY

int[]: n, field_77882_bY

int: e, field_77880_c

int: f, field_77880_c

ItemArmor$EnumArmorMaterial: o, field_77878_bZ

ItemArmor$EnumArmorMaterial: p, field_77878_bZ

UUID[]: n, field_185084_n

UUID[]: o, field_185084_n

float: e, field_189415_e

构造函数

方法

1.9

名称

yj

abw

net.minecraft.server.v1_8_R3.ItemArmor

net.minecraft.server.v1_9_R1.ItemArmor

字段

int[]: k, field_77882_bY

int[]: m, field_77882_bY

IDispenseBehavior: l, field_96605_cw

IDispenseBehavior: b, field_96605_cw

int: b, field_77881_a

int: c, field_77879_b

int: d, field_77879_b

int: d, field_77880_c

int: e, field_77880_c

ItemArmor$EnumArmorMaterial: m, field_77878_bZ

ItemArmor$EnumArmorMaterial: o, field_77878_bZ

UUID[]: n, field_185084_n

EnumItemSlot: c, field_77881_a

构造函数

(ItemArmor$EnumArmorMaterial, int, int)

(ItemArmor$EnumArmorMaterial, int, EnumItemSlot)

方法

int (): b, func_77619_b

int (): c, func_77619_b

ItemArmor$EnumArmorMaterial (): x_, func_82812_d

ItemArmor$EnumArmorMaterial (): d, func_82812_d

boolean (ItemStack): d_, func_82816_b_

boolean (ItemStack): e_, func_82816_b_

void (ItemStack, int): b, func_82813_b

void (ItemStack, int): a, func_82813_b

ItemStack (ItemStack, World, EntityHuman): a, func_77659_a

int (ItemStack, int): a, func_82790_a

ItemStack (ISourceBlock, ItemStack): a, func_185082_a

InteractionResultWrapper<ItemStack> (ItemStack, World, EntityHuman, EnumHand): a, func_77659_a

com.google.common.collect.Multimap<String, AttributeModifier> (EnumItemSlot): a, func_111205_h

EnumItemSlot (): B_, func_185083_B_

1.8.8

名称

yj

net.minecraft.item.ItemArmor

net.minecraft.server.v1_8_R3.ItemArmor

字段

int[]: k, field_77882_bY

String[]: a, field_94603_a

IDispenseBehavior: l, field_96605_cw

int: b, field_77881_a

int: c, field_77879_b

int: d, field_77880_c

ItemArmor$EnumArmorMaterial: m, field_77878_bZ

构造函数

(ItemArmor$EnumArmorMaterial, int, int)

方法

int (): b, func_77619_b

ItemArmor$EnumArmorMaterial (): x_, func_82812_d

boolean (ItemStack): d_, func_82816_b_

int (ItemStack): b, func_82814_b

void (ItemStack): c, func_82815_c

void (ItemStack, int): b, func_82813_b

boolean (ItemStack, ItemStack): a, func_82789_a

ItemStack (ItemStack, World, EntityHuman): a, func_77659_a

int (ItemStack, int): a, func_82790_a