历史 - net.minecraft.network.protocol.game.ClientboundChangeDifficultyPacket
1.21.11
名称
add
adn
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
adc
add
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
acr
adc
字段
Difficulty: b, difficulty, field_12090, difficulty, f_131805_
Difficulty: b, difficulty, comp_4282, difficulty, f_131805_
boolean: c, locked, field_12091, difficultyLocked, f_131806_
boolean: c, locked, comp_4283, difficultyLocked, f_131806_
构造函数
方法
void (FriendlyByteBuf): a, write, method_55862, write, m_131818_
boolean (): b, isLocked, method_11340, isDifficultyLocked, m_131817_
Difficulty (): e, getDifficulty, method_11342, getDifficulty, m_131820_
Difficulty (): b, difficulty, comp_4282, difficulty, f_131805_
boolean (): e, locked, comp_4283, difficultyLocked, f_131806_
1.21.5
名称
aby
acr
字段
构造函数
方法
1.21.4
名称
ade
aby
字段
构造函数
方法
PacketType<ClientboundChangeDifficultyPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundChangeDifficultyPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
ach
ade
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
acv
ach
字段
构造函数
方法
1.20.6
名称
zm
acv
字段
Difficulty: a, difficulty, field_12090, difficulty, f_131805_
Difficulty: b, difficulty, field_12090, difficulty, f_131805_
boolean: b, locked, field_12091, difficultyLocked, f_131806_
boolean: c, locked, field_12091, difficultyLocked, f_131806_
StreamCodec<FriendlyByteBuf, ClientboundChangeDifficultyPacket>: a, STREAM_CODEC, field_47907, CODEC, f_316793_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (FriendlyByteBuf): a, write, method_55862, write, m_131818_
boolean (): a, isLocked, method_11340, isDifficultyLocked, m_131817_
boolean (): b, isLocked, method_11340, isDifficultyLocked, m_131817_
Difficulty (): d, getDifficulty, method_11342, getDifficulty, m_131820_
Difficulty (): e, getDifficulty, method_11342, getDifficulty, m_131820_
PacketType<ClientboundChangeDifficultyPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
xi
zm
字段
构造函数
方法
1.20.2
名称
ve
xi
字段
构造函数
方法
Difficulty (): c, getDifficulty, method_11342, getDifficulty, m_131820_
Difficulty (): d, getDifficulty, method_11342, getDifficulty, m_131820_
1.20.1
名称
vr
ve
字段
构造函数
方法
1.19.4
名称
uw
vr
字段
构造函数
方法
boolean (): b, isLocked, method_11340, isDifficultyLocked, m_131817_
boolean (): a, isLocked, method_11340, isDifficultyLocked, m_131817_
1.19.3
名称
tr
uw
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
td
tr
net.minecraft.network.protocol.game.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.19
名称
ru
td
net.minecraft.network.protocol.game.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.18.2
名称
rj
ru
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
qc
rj
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
pa
qc
net.minecraft.network.play.server.SServerDifficultyPacket
net.minecraft.src.C_5048_
net.minecraft.server.v1_16_R3.PacketPlayOutServerDifficulty
net.minecraft.network.protocol.game.PacketPlayOutServerDifficulty
字段
Difficulty: a, difficulty, field_12090, difficulty, field_179833_a
Difficulty: a, difficulty, field_12090, difficulty, f_131805_
boolean: b, locked, field_12091, difficultyLocked, field_179832_b
boolean: b, locked, field_12091, difficultyLocked, f_131806_
构造函数
()
方法
void (ClientGamePacketListener): a, handle, method_11341, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_11341, apply, m_5797_
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
boolean (): b, isLocked, method_11340, isDifficultyLocked, func_179830_a
boolean (): b, isLocked, method_11340, isDifficultyLocked, m_131817_
Difficulty (): c, getDifficulty, method_11342, getDifficulty, func_179831_b
Difficulty (): c, getDifficulty, method_11342, getDifficulty, m_131820_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutServerDifficulty
net.minecraft.server.v1_16_R3.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
nz
pa
net.minecraft.server.v1_16_R1.PacketPlayOutServerDifficulty
net.minecraft.server.v1_16_R2.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.16.1
名称
ml
nz
net.minecraft.server.v1_15_R1.PacketPlayOutServerDifficulty
net.minecraft.server.v1_16_R1.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.DifficultyS2CPacket
net.minecraft.network.packet.s2c.play.DifficultyS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ku
ml
net.minecraft.network.packet.s2c.play.DifficultyS2CPacket
net.minecraft.client.network.packet.DifficultyS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutServerDifficulty
net.minecraft.server.v1_15_R1.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.14.4
名称
ks
ku
net.minecraft.network.protocol.game.ClientboundChangeDifficultyPacket
net.minecraft.client.network.packet.DifficultyS2CPacket
net.minecraft.network.packet.s2c.play.DifficultyS2CPacket
字段
EnumDifficulty: a, field_12090, difficulty, field_179833_a
Difficulty: a, difficulty, field_12090, difficulty, field_179833_a
boolean: b, field_12091, difficultyLocked, field_179832_b
boolean: b, locked, field_12091, difficultyLocked, field_179832_b
构造函数
方法
void (PacketListenerPlayOut): a, method_11341, method_11341, func_148833_a
void (ClientGamePacketListener): a, handle, method_11341, apply, func_148833_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
boolean (): b, method_11340, isDifficultyLocked, func_179830_a
boolean (): b, isLocked, method_11340, isDifficultyLocked, func_179830_a
EnumDifficulty (): c, method_11342, getDifficulty, func_179831_b
Difficulty (): c, getDifficulty, method_11342, getDifficulty, func_179831_b
1.14.3
名称
kr
ks
net.minecraft.client.network.packet.DifficultyS2CPacket
字段
EnumDifficulty: a, field_12090, field_179833_a
EnumDifficulty: a, field_12090, difficulty, field_179833_a
boolean: b, field_12091, field_179832_b
boolean: b, field_12091, difficultyLocked, field_179832_b
构造函数
方法
void (PacketListenerPlayOut): a, method_11341, func_148833_a
void (PacketListenerPlayOut): a, method_11341, method_11341, func_148833_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
boolean (): b, method_11340, func_179830_a
boolean (): b, method_11340, isDifficultyLocked, func_179830_a
EnumDifficulty (): c, method_11342, func_179831_b
EnumDifficulty (): c, method_11342, getDifficulty, func_179831_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
jm
kr
net.minecraft.class_2632
net.minecraft.network.play.server.SPacketServerDifficulty
net.minecraft.network.play.server.SServerDifficultyPacket
net.minecraft.server.v1_13_R2.PacketPlayOutServerDifficulty
net.minecraft.server.v1_14_R1.PacketPlayOutServerDifficulty
字段
EnumDifficulty: a, field_179833_a
EnumDifficulty: a, field_12090, field_179833_a
boolean: b, field_179832_b
boolean: b, field_12091, field_179832_b
构造函数
方法
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11341, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
boolean (): b, func_179830_a
boolean (): b, method_11340, func_179830_a
EnumDifficulty (): c, func_179831_b
EnumDifficulty (): c, method_11342, func_179831_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutServerDifficulty
net.minecraft.server.v1_13_R2.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.13
名称
il
jm
net.minecraft.server.v1_12_R1.PacketPlayOutServerDifficulty
net.minecraft.server.v1_13_R1.PacketPlayOutServerDifficulty
字段
构造函数
方法
boolean (): a, func_179830_a
boolean (): b, func_179830_a
EnumDifficulty (): b, func_179831_b
EnumDifficulty (): c, func_179831_b
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
gd
il
net.minecraft.server.v1_11_R1.PacketPlayOutServerDifficulty
net.minecraft.server.v1_12_R1.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
ga
gd
net.minecraft.server.v1_10_R1.PacketPlayOutServerDifficulty
net.minecraft.server.v1_11_R1.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
fy
ga
net.minecraft.server.v1_9_R2.PacketPlayOutServerDifficulty
net.minecraft.server.v1_10_R1.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.9.4
名称
fw
fy
net.minecraft.server.v1_9_R1.PacketPlayOutServerDifficulty
net.minecraft.server.v1_9_R2.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
net.minecraft.network.play.server.S41PacketServerDifficulty
net.minecraft.network.play.server.SPacketServerDifficulty
net.minecraft.server.v1_8_R3.PacketPlayOutServerDifficulty
net.minecraft.server.v1_9_R1.PacketPlayOutServerDifficulty
字段
构造函数
方法
1.8.8
名称
fw
net.minecraft.network.play.server.S41PacketServerDifficulty
net.minecraft.server.v1_8_R3.PacketPlayOutServerDifficulty
字段
EnumDifficulty: a, field_179833_a
boolean: b, field_179832_b
构造函数
()
(EnumDifficulty, boolean)
方法
void (PacketListenerPlayOut): a, func_148833_a
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
boolean (): a, func_179830_a
EnumDifficulty (): b, func_179831_b