历史 - net.minecraft.world.level.block.EnchantingTableBlock

1.21.11

名称

dxm

ech

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dso

dxm

字段

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

MenuProvider (BlockState, Level, BlockPos): a, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqc

dso

字段

构造函数

方法

1.21.5

名称

dma

dqc

字段

VoxelShape: b, SHAPE, field_10951, SHAPE, f_315863_

VoxelShape: c, SHAPE, field_10951, SHAPE, f_315863_

List<BlockPos>: c, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_314970_

List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_314970_

构造函数

方法

1.21.4

名称

dna

dma

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dik

dna

字段

构造函数

方法

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhn

dik

字段

构造函数

方法

1.20.6

名称

czc

dhn

net.minecraft.world.level.block.EnchantmentTableBlock

net.minecraft.world.level.block.EnchantingTableBlock

net.minecraft.src.C_1775_

net.minecraft.src.C_313837_

字段

VoxelShape: b, SHAPE, field_10951, SHAPE, f_52950_

VoxelShape: b, SHAPE, field_10951, SHAPE, f_315863_

List<BlockPos>: c, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_207902_

List<BlockPos>: c, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_314970_

com.mojang.serialization.MapCodec<EnchantmentTableBlock>: a, CODEC, field_46342, CODEC, f_302357_

com.mojang.serialization.MapCodec<EnchantingTableBlock>: a, CODEC, field_46342, CODEC, f_316813_

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessPowerProvider, m_207909_

boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessPowerProvider, m_323194_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cvd

czc

字段

VoxelShape: a, SHAPE, field_10951, SHAPE, f_52950_

VoxelShape: b, SHAPE, field_10951, SHAPE, f_52950_

List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_207902_

List<BlockPos>: c, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_207902_

com.mojang.serialization.MapCodec<EnchantmentTableBlock>: a, CODEC, field_46342, CODEC, f_302357_

构造函数

方法

com.mojang.serialization.MapCodec<EnchantmentTableBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

crv

cvd

字段

构造函数

方法

1.20.1

名称

cro

crv

字段

List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, BOOKSHELF_OFFSETS, f_207902_

List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_207902_

构造函数

方法

boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessBookshelf, m_207909_

boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessPowerProvider, m_207909_

1.19.4

名称

coy

cro

字段

构造函数

方法

1.19.3

名称

clv

coy

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cky

clv

net.minecraft.world.level.block.BlockEnchantmentTable

字段

构造函数

方法

1.19

名称

cfr

cky

net.minecraft.world.level.block.BlockEnchantmentTable

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

cez

cfr

字段

List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, BOOKSHELF_OFFSETS, f_207902_

构造函数

方法

boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessBookshelf, m_207909_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbq

cez

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

cbp

cbq

字段

构造函数

方法

1.17

名称

bwg

cbp

net.minecraft.block.EnchantingTableBlock

net.minecraft.src.C_1775_

net.minecraft.server.v1_16_R3.BlockEnchantmentTable

net.minecraft.world.level.block.BlockEnchantmentTable

字段

VoxelShape: a, SHAPE, field_10951, SHAPE, field_196322_a

VoxelShape: a, SHAPE, field_10951, SHAPE, f_52950_

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bwd

bwg

net.minecraft.server.v1_16_R2.BlockEnchantmentTable

net.minecraft.server.v1_16_R3.BlockEnchantmentTable

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxj

bwd

net.minecraft.server.v1_16_R1.BlockEnchantmentTable

net.minecraft.server.v1_16_R2.BlockEnchantmentTable

字段

构造函数

方法

1.16.1

名称

bqx

bxj

net.minecraft.server.v1_15_R1.BlockEnchantmentTable

net.minecraft.server.v1_16_R1.BlockEnchantmentTable

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

1.15.2

名称

bqu

bqx

字段

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

1.15.1

名称

字段

构造函数

方法

1.15

名称

bok

bqu

net.minecraft.server.v1_14_R1.BlockEnchantmentTable

net.minecraft.server.v1_15_R1.BlockEnchantmentTable

字段

构造函数

方法

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bof

bok

net.minecraft.world.level.block.EnchantmentTableBlock

字段

VoxelShape: a, field_10951, SHAPE, field_196322_a

VoxelShape: a, SHAPE, field_10951, SHAPE, field_196322_a

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

1.14.3

名称

bob

bof

net.minecraft.block.EnchantingTableBlock

字段

VoxelShape: a, field_10951, field_196322_a

VoxelShape: a, field_10951, SHAPE, field_196322_a

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

boa

bob

字段

构造函数

方法

1.14

名称

beh

boa

net.minecraft.class_2331

net.minecraft.block.BlockEnchantmentTable

net.minecraft.block.EnchantingTableBlock

net.minecraft.server.v1_13_R2.BlockEnchantmentTable

net.minecraft.server.v1_14_R1.BlockEnchantmentTable

字段

VoxelShape: a, field_196322_a

VoxelShape: a, field_10951, field_196322_a

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

1.13.2

名称

beg

beh

字段

构造函数

方法

1.13.1

名称

bdy

beg

net.minecraft.server.v1_13_R1.BlockEnchantmentTable

net.minecraft.server.v1_13_R2.BlockEnchantmentTable

字段

构造函数

方法

1.13

名称

aqf

bdy

net.minecraft.server.v1_12_R1.BlockEnchantmentTable

net.minecraft.server.v1_13_R1.BlockEnchantmentTable

字段

AxisAlignedBB: a, field_185567_a

VoxelShape: a, field_196322_a

构造函数

()

(Block$Info)

方法

TileEntity (World, int): a, func_149915_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

TileEntity (IBlockAccess): a, func_196283_a_

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aqd

aqf

字段

构造函数

方法

1.12

名称

anc

aqd

net.minecraft.server.v1_11_R1.BlockEnchantmentTable

net.minecraft.server.v1_12_R1.BlockEnchantmentTable

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ana

anc

字段

构造函数

方法

1.11

名称

aln

ana

net.minecraft.server.v1_10_R1.BlockEnchantmentTable

net.minecraft.server.v1_11_R1.BlockEnchantmentTable

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

ala

aln

net.minecraft.server.v1_9_R2.BlockEnchantmentTable

net.minecraft.server.v1_10_R1.BlockEnchantmentTable

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockEnchantmentTable

net.minecraft.server.v1_9_R2.BlockEnchantmentTable

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

agm

ala

net.minecraft.server.v1_8_R3.BlockEnchantmentTable

net.minecraft.server.v1_9_R1.BlockEnchantmentTable

字段

AxisAlignedBB: a, field_185567_a

构造函数

方法

boolean (): d, func_149686_d

boolean (): c, func_149662_c

int (): b, func_149645_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

1.8.8

名称

agm

net.minecraft.block.BlockEnchantmentTable

net.minecraft.server.v1_8_R3.BlockEnchantmentTable

字段

构造函数

()

方法

boolean (): d, func_149686_d

boolean (): c, func_149662_c

int (): b, func_149645_b

TileEntity (World, int): a, func_149915_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, Random): c, func_180655_c