历史 - net.minecraft.world.level.block.EnchantingTableBlock
1.21.11
名称
dxm
ech
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dso
dxm
字段
构造函数
方法
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
MenuProvider (BlockState, Level, BlockPos): a, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqc
dso
字段
构造函数
方法
1.21.5
名称
dma
dqc
字段
VoxelShape: b, SHAPE, field_10951, SHAPE, f_315863_
VoxelShape: c, SHAPE, field_10951, SHAPE, f_315863_
List<BlockPos>: c, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_314970_
List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_314970_
构造函数
方法
1.21.4
名称
dna
dma
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dik
dna
字段
构造函数
方法
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhn
dik
字段
构造函数
方法
1.20.6
名称
czc
dhn
net.minecraft.world.level.block.EnchantmentTableBlock
net.minecraft.world.level.block.EnchantingTableBlock
net.minecraft.src.C_1775_
net.minecraft.src.C_313837_
字段
VoxelShape: b, SHAPE, field_10951, SHAPE, f_52950_
VoxelShape: b, SHAPE, field_10951, SHAPE, f_315863_
List<BlockPos>: c, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_207902_
List<BlockPos>: c, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_314970_
com.mojang.serialization.MapCodec<EnchantmentTableBlock>: a, CODEC, field_46342, CODEC, f_302357_
com.mojang.serialization.MapCodec<EnchantingTableBlock>: a, CODEC, field_46342, CODEC, f_316813_
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessPowerProvider, m_207909_
boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessPowerProvider, m_323194_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cvd
czc
字段
VoxelShape: a, SHAPE, field_10951, SHAPE, f_52950_
VoxelShape: b, SHAPE, field_10951, SHAPE, f_52950_
List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_207902_
List<BlockPos>: c, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_207902_
com.mojang.serialization.MapCodec<EnchantmentTableBlock>: a, CODEC, field_46342, CODEC, f_302357_
构造函数
方法
com.mojang.serialization.MapCodec<EnchantmentTableBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
crv
cvd
字段
构造函数
方法
1.20.1
名称
cro
crv
字段
List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, BOOKSHELF_OFFSETS, f_207902_
List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, POWER_PROVIDER_OFFSETS, f_207902_
构造函数
方法
boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessBookshelf, m_207909_
boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessPowerProvider, m_207909_
1.19.4
名称
coy
cro
字段
构造函数
方法
1.19.3
名称
clv
coy
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cky
clv
net.minecraft.world.level.block.BlockEnchantmentTable
字段
构造函数
方法
1.19
名称
cfr
cky
net.minecraft.world.level.block.BlockEnchantmentTable
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cez
cfr
字段
List<BlockPos>: b, BOOKSHELF_OFFSETS, field_36535, BOOKSHELF_OFFSETS, f_207902_
构造函数
方法
boolean (Level, BlockPos, BlockPos): a, isValidBookShelf, method_40445, canAccessBookshelf, m_207909_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbq
cez
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
cbp
cbq
字段
构造函数
方法
1.17
名称
bwg
cbp
net.minecraft.block.EnchantingTableBlock
net.minecraft.src.C_1775_
net.minecraft.server.v1_16_R3.BlockEnchantmentTable
net.minecraft.world.level.block.BlockEnchantmentTable
字段
VoxelShape: a, SHAPE, field_10951, SHAPE, field_196322_a
VoxelShape: a, SHAPE, field_10951, SHAPE, f_52950_
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwd
bwg
net.minecraft.server.v1_16_R2.BlockEnchantmentTable
net.minecraft.server.v1_16_R3.BlockEnchantmentTable
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxj
bwd
net.minecraft.server.v1_16_R1.BlockEnchantmentTable
net.minecraft.server.v1_16_R2.BlockEnchantmentTable
字段
构造函数
方法
1.16.1
名称
bqx
bxj
net.minecraft.server.v1_15_R1.BlockEnchantmentTable
net.minecraft.server.v1_16_R1.BlockEnchantmentTable
字段
构造函数
方法
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
1.15.2
名称
bqu
bqx
字段
构造函数
方法
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
1.15.1
名称
字段
构造函数
方法
1.15
名称
bok
bqu
net.minecraft.server.v1_14_R1.BlockEnchantmentTable
net.minecraft.server.v1_15_R1.BlockEnchantmentTable
字段
构造函数
方法
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bof
bok
net.minecraft.world.level.block.EnchantmentTableBlock
字段
VoxelShape: a, field_10951, SHAPE, field_196322_a
VoxelShape: a, SHAPE, field_10951, SHAPE, field_196322_a
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
1.14.3
名称
bob
bof
net.minecraft.block.EnchantingTableBlock
字段
VoxelShape: a, field_10951, field_196322_a
VoxelShape: a, field_10951, SHAPE, field_196322_a
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
boa
bob
字段
构造函数
方法
1.14
名称
beh
boa
net.minecraft.class_2331
net.minecraft.block.BlockEnchantmentTable
net.minecraft.block.EnchantingTableBlock
net.minecraft.server.v1_13_R2.BlockEnchantmentTable
net.minecraft.server.v1_14_R1.BlockEnchantmentTable
字段
VoxelShape: a, field_196322_a
VoxelShape: a, field_10951, field_196322_a
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
boolean (IBlockData): a, func_149686_d
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory
1.13.2
名称
beg
beh
字段
构造函数
方法
1.13.1
名称
bdy
beg
net.minecraft.server.v1_13_R1.BlockEnchantmentTable
net.minecraft.server.v1_13_R2.BlockEnchantmentTable
字段
构造函数
方法
1.13
名称
aqf
bdy
net.minecraft.server.v1_12_R1.BlockEnchantmentTable
net.minecraft.server.v1_13_R1.BlockEnchantmentTable
字段
AxisAlignedBB: a, field_185567_a
VoxelShape: a, field_196322_a
构造函数
()
方法
TileEntity (World, int): a, func_149915_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
TileEntity (IBlockAccess): a, func_196283_a_
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqd
aqf
字段
构造函数
方法
1.12
名称
anc
aqd
net.minecraft.server.v1_11_R1.BlockEnchantmentTable
net.minecraft.server.v1_12_R1.BlockEnchantmentTable
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ana
anc
字段
构造函数
方法
1.11
名称
aln
ana
net.minecraft.server.v1_10_R1.BlockEnchantmentTable
net.minecraft.server.v1_11_R1.BlockEnchantmentTable
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
ala
aln
net.minecraft.server.v1_9_R2.BlockEnchantmentTable
net.minecraft.server.v1_10_R1.BlockEnchantmentTable
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockEnchantmentTable
net.minecraft.server.v1_9_R2.BlockEnchantmentTable
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
agm
ala
net.minecraft.server.v1_8_R3.BlockEnchantmentTable
net.minecraft.server.v1_9_R1.BlockEnchantmentTable
字段
AxisAlignedBB: a, field_185567_a
构造函数
方法
boolean (): d, func_149686_d
boolean (): c, func_149662_c
int (): b, func_149645_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
1.8.8
名称
agm
net.minecraft.block.BlockEnchantmentTable
net.minecraft.server.v1_8_R3.BlockEnchantmentTable
字段
构造函数
()
方法
boolean (): d, func_149686_d
boolean (): c, func_149662_c
int (): b, func_149645_b
TileEntity (World, int): a, func_149915_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, Random): c, func_180655_c