历史 - net.minecraft.world.entity.monster.skeleton.AbstractSkeleton
1.21.11
名称
cvv
dbv
net.minecraft.world.entity.monster.AbstractSkeleton
net.minecraft.world.entity.monster.skeleton.AbstractSkeleton
net.minecraft.src.C_981_
net.minecraft.src.C_433074_
net.minecraft.world.entity.monster.EntitySkeletonAbstract
net.minecraft.world.entity.monster.skeleton.EntitySkeletonAbstract
字段
RangedBowAttackGoal<AbstractSkeleton>: c, bowGoal, field_7220, bowAttackGoal, f_32130_
RangedBowAttackGoal<AbstractSkeleton>: e, bowGoal, field_7220, bowAttackGoal, f_437386_
MeleeAttackGoal: d, meleeGoal, field_7221, meleeAttackGoal, f_32131_
MeleeAttackGoal: f, meleeGoal, field_7221, meleeAttackGoal, f_434103_
int: a, HARD_ATTACK_INTERVAL, field_49149, HARD_ATTACK_INTERVAL, f_316055_
int: c, HARD_ATTACK_INTERVAL, field_49149, HARD_ATTACK_INTERVAL, f_436226_
int: b, NORMAL_ATTACK_INTERVAL, field_49150, REGULAR_ATTACK_INTERVAL, f_316823_
int: d, NORMAL_ATTACK_INTERVAL, field_49150, REGULAR_ATTACK_INTERVAL, f_435200_
int: a, INCREASED_HARD_ATTACK_INTERVAL, field_64142, VARIANT_HARD_ATTACK_INTERVAL, f_436538_
int: b, INCREASED_NORMAL_ATTACK_INTERVAL, field_64143, VARIANT_REGULAR_ATTACK_INTERVAL, f_434410_
构造函数
方法
void (): H, registerGoals, method_5959, initGoals, m_8099_
void (): D, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_442492_
void (): e_, aiStep, method_6007, tickMovement, m_8107_
void (): n, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (): gP, reassessWeaponGoal, method_6997, updateAttackType, m_445350_
AttributeSupplier$Builder (): k, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
AttributeSupplier$Builder (): k, createAttributes, method_26905, createAbstractSkeletonAttributes, m_447413_
boolean (ProjectileWeaponItem): a, canFireProjectileWeapon, method_25938, canUseRangedWeapon, m_5886_
boolean (): gJ, isShaking, method_35191, isShaking, m_142548_
boolean (): gS, isShaking, method_35191, isShaking, m_439383_
int (): s, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): gQ, getHardAttackInterval, method_57078, getHardAttackInterval, m_441762_
int (): gI, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
int (): gR, getAttackInterval, method_57079, getRegularAttackInterval, m_440698_
AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_7932_
AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_441765_
TagKey<Item> (): ac, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
TagKey<Item> (): aa, getPreferredWeaponType, method_65345, getPreferredWeapons, m_373602_
boolean (ItemStack): g, canUseNonMeleeWeapon, method_76695, canUseRangedWeapon, m_5886_
boolean (ServerLevel, ItemStack): c, wantsToPickUp, method_20820, canGather, m_7243_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
crd
cvv
字段
构造函数
方法
void (): r, rideTick, method_5842, tickRiding, m_6083_
void (): t, rideTick, method_5842, tickRiding, m_6083_
AttributeSupplier$Builder (): l, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
AttributeSupplier$Builder (): k, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
boolean (): gI, isShaking, method_35191, isShaking, m_142548_
boolean (): gJ, isShaking, method_35191, isShaking, m_142548_
int (): t, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): s, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): gH, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
int (): gI, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
TagKey<Item> (): ad, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
TagKey<Item> (): ac, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cos
crd
字段
构造函数
方法
void (): C, registerGoals, method_5959, initGoals, m_8099_
void (): H, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_
void (): d_, aiStep, method_6007, tickMovement, m_8107_
void (): e_, aiStep, method_6007, tickMovement, m_8107_
void (): q, rideTick, method_5842, tickRiding, m_6083_
void (): r, rideTick, method_5842, tickRiding, m_6083_
void (): u, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (): n, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
AttributeSupplier$Builder (): m, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
AttributeSupplier$Builder (): l, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
boolean (): gw, isShaking, method_35191, isShaking, m_142548_
boolean (): gI, isShaking, method_35191, isShaking, m_142548_
int (): gu, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): t, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): gv, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
int (): gH, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
TagKey<Item> (): X, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
TagKey<Item> (): ad, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_
1.21.5
名称
clh
cos
字段
构造函数
方法
void (): E, registerGoals, method_5959, initGoals, m_8099_
void (): C, registerGoals, method_5959, initGoals, m_8099_
void (): r, rideTick, method_5842, tickRiding, m_6083_
void (): q, rideTick, method_5842, tickRiding, m_6083_
void (): t, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (): u, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (EquipmentSlot, ItemStack): a, setItemSlot, method_5673, equipStack, m_21035_
boolean (): gt, isShaking, method_35191, isShaking, m_142548_
boolean (): gw, isShaking, method_35191, isShaking, m_142548_
int (): x, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): gu, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): gs, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
int (): gv, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
TagKey<Item> (): Z, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
TagKey<Item> (): X, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
void (EquipmentSlot, ItemStack, ItemStack): a, onEquipItem, method_6116, onEquipStack, m_238392_
1.21.4
名称
cmf
clh
字段
构造函数
方法
void (): B, registerGoals, method_5959, initGoals, m_8099_
void (): E, registerGoals, method_5959, initGoals, m_8099_
boolean (): gp, isShaking, method_35191, isShaking, m_142548_
boolean (): gt, isShaking, method_35191, isShaking, m_142548_
int (): go, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
int (): gs, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
TagKey<Item> (): Z, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
1.21.3
名称
cjl
cmf
字段
RangedBowAttackGoal<AbstractSkeleton>: d, bowGoal, field_7220, bowAttackGoal, f_32130_
RangedBowAttackGoal<AbstractSkeleton>: c, bowGoal, field_7220, bowAttackGoal, f_32130_
MeleeAttackGoal: e, meleeGoal, field_7221, meleeAttackGoal, f_32131_
MeleeAttackGoal: d, meleeGoal, field_7221, meleeAttackGoal, f_32131_
int: b, HARD_ATTACK_INTERVAL, field_49149, HARD_ATTACK_INTERVAL, f_316055_
int: a, HARD_ATTACK_INTERVAL, field_49149, HARD_ATTACK_INTERVAL, f_316055_
int: c, NORMAL_ATTACK_INTERVAL, field_49150, REGULAR_ATTACK_INTERVAL, f_316823_
int: b, NORMAL_ATTACK_INTERVAL, field_49150, REGULAR_ATTACK_INTERVAL, f_316823_
构造函数
方法
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
void (): m_, aiStep, method_6007, tickMovement, m_8107_
void (): d_, aiStep, method_6007, tickMovement, m_8107_
void (): u, rideTick, method_5842, tickRiding, m_6083_
void (): r, rideTick, method_5842, tickRiding, m_6083_
void (): x, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (): t, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
AttributeSupplier$Builder (): s, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
AttributeSupplier$Builder (): m, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
boolean (): gm, isShaking, method_35191, isShaking, m_142548_
boolean (): gp, isShaking, method_35191, isShaking, m_142548_
int (): gk, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): x, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): gl, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
int (): go, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cjn
cjl
字段
构造函数
方法
void (): z, registerGoals, method_5959, initGoals, m_8099_
void (): B, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
void (): n_, aiStep, method_6007, tickMovement, m_8107_
void (): m_, aiStep, method_6007, tickMovement, m_8107_
void (): t, rideTick, method_5842, tickRiding, m_6083_
void (): u, rideTick, method_5842, tickRiding, m_6083_
void (): y, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (): x, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, m_7932_
boolean (): gs, isShaking, method_35191, isShaking, m_142548_
boolean (): gm, isShaking, method_35191, isShaking, m_142548_
int (): gq, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): gk, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): gr, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
int (): gl, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_7932_
1.20.6
名称
cby
cjn
字段
RangedBowAttackGoal<AbstractSkeleton>: b, bowGoal, field_7220, bowAttackGoal, f_32130_
RangedBowAttackGoal<AbstractSkeleton>: d, bowGoal, field_7220, bowAttackGoal, f_32130_
MeleeAttackGoal: c, meleeGoal, field_7221, meleeAttackGoal, f_32131_
MeleeAttackGoal: e, meleeGoal, field_7221, meleeAttackGoal, f_32131_
int: b, HARD_ATTACK_INTERVAL, field_49149, HARD_ATTACK_INTERVAL, f_316055_
int: c, NORMAL_ATTACK_INTERVAL, field_49150, REGULAR_ATTACK_INTERVAL, f_316823_
构造函数
方法
void (): B, registerGoals, method_5959, initGoals, m_8099_
void (): z, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_
MobType (): eS, getMobType, method_6046, getGroup, m_6336_
void (): d_, aiStep, method_6007, tickMovement, m_8107_
void (): n_, aiStep, method_6007, tickMovement, m_8107_
void (): A, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (): y, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (EquipmentSlot, ItemStack): a, setItemSlot, method_5673, equipStack, m_8061_
void (EquipmentSlot, ItemStack): a, setItemSlot, method_5673, equipStack, m_21035_
float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, m_6431_
AttributeSupplier$Builder (): u, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
AttributeSupplier$Builder (): s, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_
boolean (): ge, isShaking, method_35191, isShaking, m_142548_
boolean (): gs, isShaking, method_35191, isShaking, m_142548_
float (Entity): l, ridingOffset, method_52537, getUnscaledRidingOffset, m_292595_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData): a, finalizeSpawn, method_5943, initialize, m_6518_
int (): gq, getHardAttackInterval, method_57078, getHardAttackInterval, m_320361_
int (): gr, getAttackInterval, method_57079, getRegularAttackInterval, m_324015_
1.20.4
名称
byr
cby
字段
构造函数
方法
void (): z, registerGoals, method_5959, initGoals, m_8099_
void (): B, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_
MobType (): eR, getMobType, method_6046, getGroup, m_6336_
MobType (): eS, getMobType, method_6046, getGroup, m_6336_
void (): b_, aiStep, method_6007, tickMovement, m_8107_
void (): d_, aiStep, method_6007, tickMovement, m_8107_
void (): by, rideTick, method_5842, tickRiding, m_6083_
void (): t, rideTick, method_5842, tickRiding, m_6083_
void (): y, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (): A, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
AttributeSupplier$Builder (): s, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
AttributeSupplier$Builder (): u, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
boolean (): gd, isShaking, method_35191, isShaking, m_142548_
boolean (): ge, isShaking, method_35191, isShaking, m_142548_
1.20.2
名称
bvl
byr
字段
构造函数
方法
void (): x, registerGoals, method_5959, initGoals, m_8099_
void (): z, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
MobType (): eN, getMobType, method_6046, getGroup, m_6336_
MobType (): eR, getMobType, method_6046, getGroup, m_6336_
void (): bv, rideTick, method_5842, tickRiding, m_6083_
void (): by, rideTick, method_5842, tickRiding, m_6083_
void (): w, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (): y, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (LivingEntity, float): a, performRangedAttack, method_7105, attack, m_6504_
void (LivingEntity, float): a, performRangedAttack, method_7105, shootAt, m_6504_
double (): bw, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
AttributeSupplier$Builder (): q, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
AttributeSupplier$Builder (): s, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
boolean (): fY, isShaking, method_35191, isShaking, m_142548_
boolean (): gd, isShaking, method_35191, isShaking, m_142548_
float (Entity): l, ridingOffset, method_52537, getUnscaledRidingOffset, m_292595_
1.20.1
名称
bvj
bvl
字段
构造函数
方法
MobType (): eJ, getMobType, method_6046, getGroup, m_6336_
MobType (): eN, getMobType, method_6046, getGroup, m_6336_
void (): bt, rideTick, method_5842, tickRiding, m_6083_
void (): bv, rideTick, method_5842, tickRiding, m_6083_
double (): bu, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
double (): bw, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
boolean (): fS, isShaking, method_35191, isShaking, m_142548_
boolean (): fY, isShaking, method_35191, isShaking, m_142548_
1.19.4
名称
btm
bvj
字段
构造函数
方法
void (): u, registerGoals, method_5959, initGoals, m_8099_
void (): x, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_
MobType (): eE, getMobType, method_6046, getGroup, m_6336_
MobType (): eJ, getMobType, method_6046, getGroup, m_6336_
void (): bu, rideTick, method_5842, tickRiding, m_6083_
void (): bt, rideTick, method_5842, tickRiding, m_6083_
void (): t, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (): w, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
double (): bv, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
double (): bu, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
AttributeSupplier$Builder (): m, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
AttributeSupplier$Builder (): q, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
boolean (): fM, isShaking, method_35191, isShaking, m_142548_
boolean (): fS, isShaking, method_35191, isShaking, m_142548_
1.19.3
名称
bqz
btm
字段
构造函数
方法
SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
MobType (): ey, getMobType, method_6046, getGroup, m_6336_
MobType (): eE, getMobType, method_6046, getGroup, m_6336_
void (): w_, aiStep, method_6007, tickMovement, m_8107_
void (): b_, aiStep, method_6007, tickMovement, m_8107_
void (): br, rideTick, method_5842, tickRiding, m_6083_
void (): bu, rideTick, method_5842, tickRiding, m_6083_
double (): bs, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
double (): bv, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
AttributeSupplier$Builder (): n, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
AttributeSupplier$Builder (): m, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
boolean (): fJ, isShaking, method_35191, isShaking, m_142548_
boolean (): fM, isShaking, method_35191, isShaking, m_142548_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bqc
bqz
字段
构造函数
方法
MobType (): ez, getMobType, method_6046, getGroup, m_6336_
MobType (): ey, getMobType, method_6046, getGroup, m_6336_
void (): bs, rideTick, method_5842, tickRiding, m_6083_
void (): br, rideTick, method_5842, tickRiding, m_6083_
double (): bt, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
double (): bs, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
boolean (): fK, isShaking, method_35191, isShaking, m_142548_
boolean (): fJ, isShaking, method_35191, isShaking, m_142548_
1.19
名称
blm
bqc
字段
构造函数
方法
MobType (): er, getMobType, method_6046, getGroup, m_6336_
MobType (): ez, getMobType, method_6046, getGroup, m_6336_
void (): bo, rideTick, method_5842, tickRiding, m_6083_
void (): bs, rideTick, method_5842, tickRiding, m_6083_
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_
double (): bp, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
double (): bt, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
boolean (): fz, isShaking, method_35191, isShaking, m_142548_
boolean (): fK, isShaking, method_35191, isShaking, m_142548_
void (RandomSource, DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_213945_
1.18.2
名称
bku
blm
字段
构造函数
方法
MobType (): eq, getMobType, method_6046, getGroup, m_6336_
MobType (): er, getMobType, method_6046, getGroup, m_6336_
boolean (): fy, isShaking, method_35191, isShaking, m_142548_
boolean (): fz, isShaking, method_35191, isShaking, m_142548_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bhh
bku
字段
构造函数
方法
void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder
void (): u, registerGoals, method_5959, initGoals, m_8099_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_
MobType (): ek, getMobType, method_6046, getGroup, m_6336_, getMonsterType
MobType (): eq, getMobType, method_6046, getGroup, m_6336_
void (): u_, aiStep, method_6007, tickMovement, m_8107_, movementTick
void (): w_, aiStep, method_6007, tickMovement, m_8107_
void (): bj, rideTick, method_5842, tickRiding, m_6083_, passengerTick
void (): bo, rideTick, method_5842, tickRiding, m_6083_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
void (EquipmentSlot, ItemStack): a, setItemSlot, method_5673, equipStack, m_8061_, setSlot
void (EquipmentSlot, ItemStack): a, setItemSlot, method_5673, equipStack, m_8061_
double (): bk, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
double (): bp, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_
boolean (): fw, isShaking, method_35191, isShaking, m_142548_
boolean (): fy, isShaking, method_35191, isShaking, m_142548_
1.17.1
名称
bhg
bhh
字段
构造函数
方法
boolean (): fv, isShaking, method_35191, isShaking, m_142548_
boolean (): fw, isShaking, method_35191, isShaking, m_142548_
1.17
名称
bcz
bhg
net.minecraft.entity.monster.AbstractSkeletonEntity
net.minecraft.src.C_981_
net.minecraft.server.v1_16_R3.EntitySkeletonAbstract
net.minecraft.world.entity.monster.EntitySkeletonAbstract
字段
RangedBowAttackGoal<AbstractSkeleton>: b, bowGoal, field_7220, bowAttackGoal, field_85037_d
RangedBowAttackGoal<AbstractSkeleton>: b, bowGoal, field_7220, bowAttackGoal, f_32130_
MeleeAttackGoal: c, meleeGoal, field_7221, meleeAttackGoal, field_85038_e
MeleeAttackGoal: c, meleeGoal, field_7221, meleeAttackGoal, f_32131_
构造函数
方法
void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder
SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
MobType (): dC, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType
MobType (): ek, getMobType, method_6046, getGroup, m_6336_, getMonsterType
void (): k, aiStep, method_6007, tickMovement, func_70636_d, movementTick
void (): u_, aiStep, method_6007, tickMovement, m_8107_, movementTick
void (): ba, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
void (): bj, rideTick, method_5842, tickRiding, m_6083_, passengerTick
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_
void (): eL, reassessWeaponGoal, method_6997, updateAttackType, func_85036_m
void (): t, reassessWeaponGoal, method_6997, updateAttackType, m_32164_
void (LivingEntity, float): a, performRangedAttack, method_7105, attack, func_82196_d
void (LivingEntity, float): a, performRangedAttack, method_7105, attack, m_6504_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (EquipmentSlot, ItemStack): a, setItemSlot, method_5673, equipStack, func_184201_a, setSlot
void (EquipmentSlot, ItemStack): a, setItemSlot, method_5673, equipStack, m_8061_, setSlot
double (): bb, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W
double (): bk, getMyRidingOffset, method_5678, getHeightOffset, m_6049_
void (BlockPos, BlockState): b, playStepSound, method_5712, playStepSound, func_180429_a
void (BlockPos, BlockState): b, playStepSound, method_5712, playStepSound, m_7355_
AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, func_213624_b
AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, m_7932_
float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, func_213348_b
float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, m_6431_
AttributeSupplier$Builder (): m, createAttributes, method_26905, createAbstractSkeletonAttributes, func_234275_m_
AttributeSupplier$Builder (): n, createAttributes, method_26905, createAbstractSkeletonAttributes, m_32166_
boolean (ProjectileWeaponItem): a, canFireProjectileWeapon, method_25938, canUseRangedWeapon, func_230280_a_
boolean (ProjectileWeaponItem): a, canFireProjectileWeapon, method_25938, canUseRangedWeapon, m_5886_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare
boolean (): fv, isShaking, method_35191, isShaking, m_142548_
1.16.5
名称
字段
构造函数
方法
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
1.16.4
名称
bcw
bcz
net.minecraft.server.v1_16_R2.EntitySkeletonAbstract
net.minecraft.server.v1_16_R3.EntitySkeletonAbstract
字段
构造函数
方法
MobType (): dB, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType
MobType (): dC, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType
void (): aZ, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
void (): ba, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
double (): ba, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W
double (): bb, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bbk
bcw
net.minecraft.server.v1_16_R1.EntitySkeletonAbstract
net.minecraft.server.v1_16_R2.EntitySkeletonAbstract
字段
构造函数
方法
SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o
SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o
void (): aW, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
void (): aZ, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
void (): eM, reassessWeaponGoal, method_6997, updateAttackType, func_85036_m
void (): eL, reassessWeaponGoal, method_6997, updateAttackType, func_85036_m
double (): aX, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W
double (): ba, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W
void (BlockPos, BlockState): a, playStepSound, method_5712, playStepSound, func_180429_a
void (BlockPos, BlockState): b, playStepSound, method_5712, playStepSound, func_180429_a
SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
1.16.1
名称
awf
bbk
net.minecraft.server.v1_15_R1.EntitySkeletonAbstract
net.minecraft.server.v1_16_R1.EntitySkeletonAbstract
字段
构造函数
方法
void (): n, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): cA, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o
SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o
MobType (): di, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType
MobType (): dB, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType
void (): aQ, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
void (): aW, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
void (): eq, reassessWeaponGoal, method_6997, updateAttackType, func_85036_m
void (): eM, reassessWeaponGoal, method_6997, updateAttackType, func_85036_m
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
double (): aR, getRidingHeight, method_5678, getHeightOffset, func_70033_W
double (): aX, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W
AttributeSupplier$Builder (): m, createAttributes, method_26905, createAbstractSkeletonAttributes, func_234275_m_
boolean (ProjectileWeaponItem): a, canFireProjectileWeapon, method_25938, canUseRangedWeapon, func_230280_a_
1.15.2
名称
awc
awf
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
aub
awc
net.minecraft.server.v1_14_R1.EntitySkeletonAbstract
net.minecraft.server.v1_15_R1.EntitySkeletonAbstract
字段
构造函数
方法
void (): cl, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
void (): cA, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
MobType (): cQ, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType
MobType (): di, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType
void (): aN, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
void (): aQ, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
void (): dV, reassessWeaponGoal, method_6997, updateAttackType, func_85036_m
void (): eq, reassessWeaponGoal, method_6997, updateAttackType, func_85036_m
double (): aO, getRidingHeight, method_5678, getHeightOffset, func_70033_W
double (): aR, getRidingHeight, method_5678, getHeightOffset, func_70033_W
1.14.4
名称
atw
aub
net.minecraft.world.entity.monster.AbstractSkeleton
字段
PathfinderGoalBowShoot<EntitySkeletonAbstract>: b, field_7220, bowAttackGoal, field_85037_d
RangedBowAttackGoal<AbstractSkeleton>: b, bowGoal, field_7220, bowAttackGoal, field_85037_d
PathfinderGoalMeleeAttack: c, field_7221, meleeAttackGoal, field_85038_e
MeleeAttackGoal: c, meleeGoal, field_7221, meleeAttackGoal, field_85038_e
构造函数
方法
void (): n, method_5959, initGoals, func_184651_r, initPathfinder
void (): n, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): cl, method_6001, initAttributes, func_110147_ax, initAttributes
void (): cl, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
SoundEffect (): l, method_6998, getStepSound, func_190727_o
SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o
EnumMonsterType (): cQ, method_6046, getGroup, func_70668_bt, getMonsterType
MobType (): cQ, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType
void (): k, method_6007, tickMovement, func_70636_d, movementTick
void (): k, aiStep, method_6007, tickMovement, func_70636_d, movementTick
void (): aN, method_5842, tickRiding, func_70098_U, passengerTick
void (): aN, rideTick, method_5842, tickRiding, func_70098_U, passengerTick
void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a
void (): dW, method_6997, updateAttackType, func_85036_m
void (): dV, reassessWeaponGoal, method_6997, updateAttackType, func_85036_m
void (EntityLiving, float): a, method_7105, attack, func_82196_d
void (LivingEntity, float): a, performRangedAttack, method_7105, attack, func_82196_d
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (EnumItemSlot, ItemStack): a, method_5673, setEquippedStack, func_184201_a, setSlot
void (EquipmentSlot, ItemStack): a, setItemSlot, method_5673, equipStack, func_184201_a, setSlot
double (): aO, method_5678, getHeightOffset, func_70033_W
double (): aO, getRidingHeight, method_5678, getHeightOffset, func_70033_W
void (BlockPosition, IBlockData): a, method_5712, playStepSound, func_180429_a
void (BlockPos, BlockState): a, playStepSound, method_5712, playStepSound, func_180429_a
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare
SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
EntityArrow (ItemStack, float): b, method_6996, createArrowProjectile, func_213624_b
AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, func_213624_b
float (EntityPose, EntitySize): b, method_18394, getActiveEyeHeight, func_213348_b
float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, func_213348_b
1.14.3
名称
att
atw
net.minecraft.entity.mob.AbstractSkeletonEntity
字段
PathfinderGoalBowShoot<EntitySkeletonAbstract>: b, field_7220, field_85037_d
PathfinderGoalBowShoot<EntitySkeletonAbstract>: b, field_7220, bowAttackGoal, field_85037_d
PathfinderGoalMeleeAttack: c, field_7221, field_85038_e
PathfinderGoalMeleeAttack: c, field_7221, meleeAttackGoal, field_85038_e
构造函数
方法
void (): n, method_5959, func_184651_r, initPathfinder
void (): n, method_5959, initGoals, func_184651_r, initPathfinder
void (): ck, method_6001, func_110147_ax, initAttributes
void (): cl, method_6001, initAttributes, func_110147_ax, initAttributes
SoundEffect (): l, method_6998, func_190727_o
SoundEffect (): l, method_6998, getStepSound, func_190727_o
EnumMonsterType (): cP, method_6046, func_70668_bt, getMonsterType
EnumMonsterType (): cQ, method_6046, getGroup, func_70668_bt, getMonsterType
void (): k, method_6007, func_70636_d, movementTick
void (): k, method_6007, tickMovement, func_70636_d, movementTick
void (): aM, method_5842, func_70098_U, passengerTick
void (): aN, method_5842, tickRiding, func_70098_U, passengerTick
void (DifficultyDamageScaler): a, method_5964, func_180481_a
void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a
void (): dV, method_6997, func_85036_m
void (): dW, method_6997, updateAttackType, func_85036_m
void (EntityLiving, float): a, method_7105, func_82196_d
void (EntityLiving, float): a, method_7105, attack, func_82196_d
void (NBTTagCompound): a, method_5749, func_70037_a
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (EnumItemSlot, ItemStack): a, method_5673, func_184201_a, setSlot
void (EnumItemSlot, ItemStack): a, method_5673, setEquippedStack, func_184201_a, setSlot
double (): aN, method_5678, func_70033_W
double (): aO, method_5678, getHeightOffset, func_70033_W
void (BlockPosition, IBlockData): a, method_5712, func_180429_a
void (BlockPosition, IBlockData): a, method_5712, playStepSound, func_180429_a
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare
EntityArrow (ItemStack, float): b, method_6996, func_213624_b
EntityArrow (ItemStack, float): b, method_6996, createArrowProjectile, func_213624_b
float (EntityPose, EntitySize): b, method_18394, func_213348_b
float (EntityPose, EntitySize): b, method_18394, getActiveEyeHeight, func_213348_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ats
att
字段
构造函数
方法
1.14
名称
amq
ats
net.minecraft.class_1547
net.minecraft.entity.monster.AbstractSkeleton
net.minecraft.entity.monster.AbstractSkeletonEntity
net.minecraft.server.v1_13_R2.EntitySkeletonAbstract
net.minecraft.server.v1_14_R1.EntitySkeletonAbstract
字段
DataWatcherObject<Boolean>: a, field_184728_b
PathfinderGoalBowShoot<EntitySkeletonAbstract>: b, field_85037_d
PathfinderGoalBowShoot<EntitySkeletonAbstract>: b, field_7220, field_85037_d
PathfinderGoalMeleeAttack: c, field_85038_e
PathfinderGoalMeleeAttack: c, field_7221, field_85038_e
构造函数
方法
void (): n, func_184651_r
void (): n, method_5959, func_184651_r, initPathfinder
void (): bZ, func_110147_ax, initAttributes
void (): ck, method_6001, func_110147_ax, initAttributes
void (): x_, func_70088_a
SoundEffect (): l, func_190727_o
SoundEffect (): l, method_6998, func_190727_o
EnumMonsterType (): cA, func_70668_bt, getMonsterType
EnumMonsterType (): cP, method_6046, func_70668_bt, getMonsterType
void (): k, func_70636_d, movementTick
void (): k, method_6007, func_70636_d, movementTick
void (): aH, func_70098_U
void (): aM, method_5842, func_70098_U, passengerTick
void (DifficultyDamageScaler): a, func_180481_a
void (DifficultyDamageScaler): a, method_5964, func_180481_a
void (): dz, func_85036_m
void (): dV, method_6997, func_85036_m
void (EntityLiving, float): a, func_82196_d
void (EntityLiving, float): a, method_7105, func_82196_d
EntityArrow (float): a, func_190726_a
void (NBTTagCompound): a, func_70037_a
void (NBTTagCompound): a, method_5749, func_70037_a
void (EnumItemSlot, ItemStack): a, func_184201_a, setSlot
void (EnumItemSlot, ItemStack): a, method_5673, func_184201_a, setSlot
float (): bF, func_70047_e, getHeadHeight
double (): aI, func_70033_W
double (): aN, method_5678, func_70033_W
void (boolean): s, func_184724_a
boolean (): dy, func_184725_db
void (BlockPosition, IBlockData): a, func_180429_a
void (BlockPosition, IBlockData): a, method_5712, func_180429_a
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity, NBTTagCompound): a, func_204210_a, prepare
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare
EntityArrow (ItemStack, float): b, method_6996, func_213624_b
float (EntityPose, EntitySize): b, method_18394, func_213348_b
1.13.2
名称
amp
amq
字段
构造函数
方法
void (): k, func_70636_d
void (): k, func_70636_d, movementTick
1.13.1
名称
amm
amp
net.minecraft.server.v1_13_R1.EntitySkeletonAbstract
net.minecraft.server.v1_13_R2.EntitySkeletonAbstract
字段
构造函数
方法
void (): dA, func_85036_m
void (): dz, func_85036_m
boolean (): dz, func_184725_db
boolean (): dy, func_184725_db
1.13
名称
acp
amm
net.minecraft.server.v1_12_R1.EntitySkeletonAbstract
net.minecraft.server.v1_13_R1.EntitySkeletonAbstract
字段
构造函数
(World)
(EntityTypes<?>, World)
方法
void (): r, func_184651_r
void (): n, func_184651_r
void (): bM, func_110147_ax, initAttributes
void (): bZ, func_110147_ax, initAttributes
void (): i, func_70088_a
void (): x_, func_70088_a
void (BlockPosition, Block): a, func_180429_a
SoundEffect (): p, func_190727_o
SoundEffect (): l, func_190727_o
EnumMonsterType (): cn, func_70668_bt, getMonsterType
EnumMonsterType (): cA, func_70668_bt, getMonsterType
void (): n, func_70636_d
void (): k, func_70636_d
void (): aE, func_70098_U
void (): aH, func_70098_U
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare
void (): dm, func_85036_m
void (): dA, func_85036_m
float (): by, func_70047_e, getHeadHeight
float (): bF, func_70047_e, getHeadHeight
double (): aF, func_70033_W
double (): aI, func_70033_W
void (boolean): p, func_184724_a
void (boolean): s, func_184724_a
boolean (): dl, func_184725_db
boolean (): dz, func_184725_db
void (BlockPosition, IBlockData): a, func_180429_a
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity, NBTTagCompound): a, func_204210_a, prepare
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
acn
acp
字段
构造函数
方法
1.12
名称
zm
acn
net.minecraft.server.v1_11_R1.EntitySkeletonAbstract
net.minecraft.server.v1_12_R1.EntitySkeletonAbstract
字段
构造函数
方法
void (): bE, func_110147_ax, initAttributes
void (): bM, func_110147_ax, initAttributes
SoundEffect (): o, func_190727_o
SoundEffect (): p, func_190727_o
EnumMonsterType (): cf, func_70668_bt, getMonsterType
EnumMonsterType (): cn, func_70668_bt, getMonsterType
void (): aw, func_70098_U
void (): aE, func_70098_U
void (DamageSource): a, func_70645_a, die
void (): dh, func_85036_m
void (): dm, func_85036_m
float (): bq, func_70047_e, getHeadHeight
float (): by, func_70047_e, getHeadHeight
double (): ax, func_70033_W
double (): aF, func_70033_W
void (boolean): a, func_184724_a
void (boolean): p, func_184724_a
boolean (): di, func_184725_db
boolean (): dl, func_184725_db
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
zl
zm
字段
构造函数
方法
1.11
名称
zl
net.minecraft.entity.monster.AbstractSkeleton
net.minecraft.server.v1_11_R1.EntitySkeletonAbstract
字段
DataWatcherObject<Boolean>: a, field_184728_b
PathfinderGoalBowShoot: b, field_85037_d
PathfinderGoalMeleeAttack: c, field_85038_e
构造函数
(World)
方法
void (): r, func_184651_r
void (): bE, func_110147_ax, initAttributes
void (): i, func_70088_a
void (BlockPosition, Block): a, func_180429_a
SoundEffect (): o, func_190727_o
EnumMonsterType (): cf, func_70668_bt, getMonsterType
void (): n, func_70636_d
void (): aw, func_70098_U
void (DamageSource): a, func_70645_a, die
void (DifficultyDamageScaler): a, func_180481_a
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare
void (): dh, func_85036_m
void (EntityLiving, float): a, func_82196_d
EntityArrow (float): a, func_190726_a
void (NBTTagCompound): a, func_70037_a
void (EnumItemSlot, ItemStack): a, func_184201_a, setSlot
float (): bq, func_70047_e, getHeadHeight
double (): ax, func_70033_W
void (boolean): a, func_184724_a
boolean (): di, func_184725_db