历史 - net.minecraft.client.model.animal.feline.FelineModel
1.21.11
名称
gvl
hav
net.minecraft.client.model.FelineModel
net.minecraft.client.model.animal.feline.FelineModel
net.minecraft.src.C_345577_
net.minecraft.src.C_432752_
字段
ModelPart: k, tail1, field_3436, upperTail, f_347296_
ModelPart: k, tail1, field_3436, upperTail, f_434748_
ModelPart: l, tail2, field_3442, lowerTail, f_346427_
ModelPart: l, tail2, field_3442, lowerTail, f_435830_
ModelPart: m, head, field_3435, head, f_349066_
ModelPart: m, head, field_3435, head, f_434137_
ModelPart: n, body, field_3437, body, f_346745_
ModelPart: n, body, field_3437, body, f_433141_
float: a, XO, field_32527, field_32527, f_346216_
float: b, XO, field_32527, field_32527, f_433609_
float: o, YO, field_32528, BODY_SIZE_Y, f_348766_
float: q, YO, field_32528, BODY_SIZE_Y, f_437006_
float: p, ZO, field_32529, field_32529, f_349298_
float: r, ZO, field_32529, field_32529, f_436062_
float: c, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_348642_
float: d, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_436916_
float: d, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_347530_
float: e, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_436984_
float: e, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_346603_
float: f, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_435270_
float: q, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_348675_
float: s, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_436312_
String: r, TAIL_1, field_32518, TAIL1, f_346586_
String: t, TAIL_1, field_32518, TAIL1, f_437159_
String: s, TAIL_2, field_32519, TAIL2, f_347534_
String: u, TAIL_2, field_32519, TAIL2, f_435673_
ModelPart: f, leftHindLeg, field_27454, leftHindLeg, f_346757_
ModelPart: g, leftHindLeg, field_27454, leftHindLeg, f_435482_
ModelPart: g, rightHindLeg, field_27455, rightHindLeg, f_348686_
ModelPart: h, rightHindLeg, field_27455, rightHindLeg, f_437333_
ModelPart: i, leftFrontLeg, field_27456, leftFrontLeg, f_348096_
ModelPart: i, leftFrontLeg, field_27456, leftFrontLeg, f_433085_
ModelPart: j, rightFrontLeg, field_27457, rightFrontLeg, f_346467_
ModelPart: j, rightFrontLeg, field_27457, rightFrontLeg, f_433304_
MeshTransformer: b, BABY_TRANSFORMER, field_52909, BABY_TRANSFORMER, f_348098_
MeshTransformer: c, BABY_TRANSFORMER, field_52909, BABY_TRANSFORMER, f_437003_
构造函数
方法
MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_353084_
MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_440813_
void (T): a, setupAnim, method_62087, setAngles, m_6251_
void (T): a, setupAnim, method_62087, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gnk
gvl
字段
构造函数
方法
void (T): a, setupAnim, method_62087, setAngles, m_6973_
void (T): a, setupAnim, method_62087, setAngles, m_6251_
1.21.8
名称
gnj
gnk
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ghq
gnj
字段
构造函数
方法
1.21.5
名称
gce
ghq
字段
构造函数
方法
1.21.4
名称
gbo
gce
字段
ModelPart: l, tail1, field_3436, upperTail, f_347296_
ModelPart: k, tail1, field_3436, upperTail, f_347296_
ModelPart: m, tail2, field_3442, lowerTail, f_346427_
ModelPart: l, tail2, field_3442, lowerTail, f_346427_
ModelPart: n, head, field_3435, head, f_349066_
ModelPart: m, head, field_3435, head, f_349066_
ModelPart: o, body, field_3437, body, f_346745_
ModelPart: n, body, field_3437, body, f_346745_
float: p, YO, field_32528, BODY_SIZE_Y, f_348766_
float: o, YO, field_32528, BODY_SIZE_Y, f_348766_
float: q, ZO, field_32529, field_32529, f_349298_
float: p, ZO, field_32529, field_32529, f_349298_
float: d, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_348642_
float: c, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_348642_
float: e, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_347530_
float: d, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_347530_
float: f, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_346603_
float: e, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_346603_
float: r, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_348675_
float: q, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_348675_
String: s, TAIL_1, field_32518, TAIL1, f_346586_
String: r, TAIL_1, field_32518, TAIL1, f_346586_
String: t, TAIL_2, field_32519, TAIL2, f_347534_
String: s, TAIL_2, field_32519, TAIL2, f_347534_
ModelPart: g, leftHindLeg, field_27454, leftHindLeg, f_346757_
ModelPart: f, leftHindLeg, field_27454, leftHindLeg, f_346757_
ModelPart: i, rightHindLeg, field_27455, rightHindLeg, f_348686_
ModelPart: g, rightHindLeg, field_27455, rightHindLeg, f_348686_
ModelPart: j, leftFrontLeg, field_27456, leftFrontLeg, f_348096_
ModelPart: i, leftFrontLeg, field_27456, leftFrontLeg, f_348096_
ModelPart: k, rightFrontLeg, field_27457, rightFrontLeg, f_346467_
ModelPart: j, rightFrontLeg, field_27457, rightFrontLeg, f_346467_
MeshTransformer: c, CAT_TRANSFORMER, field_52910, field_52910, f_347244_
构造函数
方法
1.21.3
名称
fwi
gbo
net.minecraft.client.model.OcelotModel
net.minecraft.client.model.FelineModel
net.minecraft.client.render.entity.model.OcelotEntityModel
net.minecraft.client.render.entity.model.FelineEntityModel
net.minecraft.src.C_3842_
net.minecraft.src.C_345577_
字段
ModelPart: l, tail1, field_3436, upperTail, f_103133_
ModelPart: l, tail1, field_3436, upperTail, f_347296_
ModelPart: m, tail2, field_3442, lowerTail, f_103134_
ModelPart: m, tail2, field_3442, lowerTail, f_346427_
ModelPart: n, head, field_3435, head, f_103135_
ModelPart: n, head, field_3435, head, f_349066_
ModelPart: o, body, field_3437, body, f_103136_
ModelPart: o, body, field_3437, body, f_346745_
int: p, state, field_3434, animationState, f_103137_
int: q, CROUCH_STATE, field_32524, SNEAKING_ANIMATION_STATE, f_170757_
int: r, WALK_STATE, field_32525, STANDING_ANIMATION_STATE, f_170758_
int: s, SPRINT_STATE, field_32526, SPRINTING_ANIMATION_STATE, f_170759_
int: a, SITTING_STATE, field_32520, SITTING_ANIMATION_STATE, f_170749_
float: t, XO, field_32527, field_32527, f_170760_
float: a, XO, field_32527, field_32527, f_346216_
float: u, YO, field_32528, BODY_SIZE_Y, f_170761_
float: p, YO, field_32528, BODY_SIZE_Y, f_348766_
float: w, ZO, field_32529, field_32529, f_170762_
float: q, ZO, field_32529, field_32529, f_349298_
float: x, HEAD_WALK_Y, field_32530, HEAD_PIVOT_Y, f_170763_
float: y, HEAD_WALK_Z, field_32531, HEAD_PIVOT_Z, f_170764_
float: z, BODY_WALK_Y, field_32532, BODY_PIVOT_Y, f_170765_
float: A, BODY_WALK_Z, field_32512, BODY_PIVOT_Z, f_170741_
float: B, TAIL_1_WALK_Y, field_32513, UPPER_TAIL_PIVOT_Y, f_170742_
float: C, TAIL_1_WALK_Z, field_32514, UPPER_TAIL_PIVOT_Z, f_170743_
float: D, TAIL_2_WALK_Y, field_32515, LOWER_TAIL_PIVOT_Y, f_170744_
float: E, TAIL_2_WALK_Z, field_32516, LOWER_TAIL_PIVOT_Z, f_170745_
float: b, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_170750_
float: d, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_348642_
float: f, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_170751_
float: e, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_347530_
float: g, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_170752_
float: f, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_346603_
float: F, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_170746_
float: r, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_348675_
String: G, TAIL_1, field_32518, TAIL1, f_170747_
String: s, TAIL_1, field_32518, TAIL1, f_346586_
String: H, TAIL_2, field_32519, TAIL2, f_170748_
String: t, TAIL_2, field_32519, TAIL2, f_347534_
ModelPart: h, leftHindLeg, field_27454, leftHindLeg, f_170753_
ModelPart: g, leftHindLeg, field_27454, leftHindLeg, f_346757_
ModelPart: i, rightHindLeg, field_27455, rightHindLeg, f_170754_
ModelPart: i, rightHindLeg, field_27455, rightHindLeg, f_348686_
ModelPart: j, leftFrontLeg, field_27456, leftFrontLeg, f_170755_
ModelPart: j, leftFrontLeg, field_27456, leftFrontLeg, f_348096_
ModelPart: k, rightFrontLeg, field_27457, rightFrontLeg, f_170756_
ModelPart: k, rightFrontLeg, field_27457, rightFrontLeg, f_346467_
MeshTransformer: b, BABY_TRANSFORMER, field_52909, BABY_TRANSFORMER, f_348098_
MeshTransformer: c, CAT_TRANSFORMER, field_52910, field_52910, f_347244_
构造函数
方法
void (T, float, float, float): a, prepareMobModel, method_2816, animateModel, m_6839_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_
MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_170768_
MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_353084_
void (T): a, setupAnim, method_62087, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fva
fwi
字段
构造函数
方法
1.20.6
名称
fkv
fva
字段
构造函数
方法
1.20.4
名称
fgb
fkv
字段
构造函数
方法
1.20.2
名称
fcd
fgb
字段
构造函数
方法
1.20.1
名称
faq
fcd
字段
构造函数
方法
1.19.4
名称
ewh
faq
字段
float: v, YO, field_32528, BODY_SIZE_Y, f_170761_
float: u, YO, field_32528, BODY_SIZE_Y, f_170761_
构造函数
方法
1.19.3
名称
esh
ewh
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eqy
esh
字段
构造函数
方法
1.19
名称
ekg
eqy
字段
int: t, SPRINT_STATE, field_32526, SPRINTING_ANIMATION_STATE, f_170759_
int: s, SPRINT_STATE, field_32526, SPRINTING_ANIMATION_STATE, f_170759_
float: u, XO, field_32527, field_32527, f_170760_
float: t, XO, field_32527, field_32527, f_170760_
构造函数
方法
1.18.2
名称
eiz
ekg
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
egw
eiz
字段
构造函数
方法
1.17.1
名称
egv
egw
字段
构造函数
方法
1.17
名称
dux
egv
net.minecraft.client.renderer.entity.model.OcelotModel
net.minecraft.src.C_3842_
字段
ModelPart: a, backLegL, field_3439, leftBackLeg, field_78161_a
ModelPart: b, backLegR, field_3441, rightBackLeg, field_78159_b
ModelPart: f, frontLegL, field_3440, leftFrontLeg, field_78160_c
ModelPart: g, frontLegR, field_3438, rightFrontLeg, field_78157_d
ModelPart: h, tail1, field_3436, upperTail, field_78158_e
ModelPart: l, tail1, field_3436, upperTail, f_103133_
ModelPart: i, tail2, field_3442, lowerTail, field_78155_f
ModelPart: m, tail2, field_3442, lowerTail, f_103134_
ModelPart: j, head, field_3435, head, field_78156_g
ModelPart: n, head, field_3435, head, f_103135_
ModelPart: k, body, field_3437, body, field_78162_h
ModelPart: o, body, field_3437, body, f_103136_
int: l, state, field_3434, animationState, field_78163_i
int: p, state, field_3434, animationState, f_103137_
int: q, CROUCH_STATE, field_32524, SNEAKING_ANIMATION_STATE, f_170757_
int: r, WALK_STATE, field_32525, STANDING_ANIMATION_STATE, f_170758_
int: t, SPRINT_STATE, field_32526, SPRINTING_ANIMATION_STATE, f_170759_
int: a, SITTING_STATE, field_32520, SITTING_ANIMATION_STATE, f_170749_
float: u, XO, field_32527, field_32527, f_170760_
float: v, YO, field_32528, BODY_SIZE_Y, f_170761_
float: w, ZO, field_32529, field_32529, f_170762_
float: x, HEAD_WALK_Y, field_32530, HEAD_PIVOT_Y, f_170763_
float: y, HEAD_WALK_Z, field_32531, HEAD_PIVOT_Z, f_170764_
float: z, BODY_WALK_Y, field_32532, BODY_PIVOT_Y, f_170765_
float: A, BODY_WALK_Z, field_32512, BODY_PIVOT_Z, f_170741_
float: B, TAIL_1_WALK_Y, field_32513, UPPER_TAIL_PIVOT_Y, f_170742_
float: C, TAIL_1_WALK_Z, field_32514, UPPER_TAIL_PIVOT_Z, f_170743_
float: D, TAIL_2_WALK_Y, field_32515, LOWER_TAIL_PIVOT_Y, f_170744_
float: E, TAIL_2_WALK_Z, field_32516, LOWER_TAIL_PIVOT_Z, f_170745_
float: b, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_170750_
float: f, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_170751_
float: g, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_170752_
float: F, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_170746_
String: G, TAIL_1, field_32518, TAIL1, f_170747_
String: H, TAIL_2, field_32519, TAIL2, f_170748_
ModelPart: h, leftHindLeg, field_27454, leftHindLeg, f_170753_
ModelPart: i, rightHindLeg, field_27455, rightHindLeg, f_170754_
ModelPart: j, leftFrontLeg, field_27456, leftFrontLeg, f_170755_
ModelPart: k, rightFrontLeg, field_27457, rightFrontLeg, f_170756_
构造函数
(float)
方法
void (T, float, float, float): a, prepareMobModel, method_2816, animateModel, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_2816, animateModel, m_6839_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_
MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_170768_
1.16.5
名称
字段
ModelPart: k, body, field_3437, torso, field_78162_h
ModelPart: k, body, field_3437, body, field_78162_h
构造函数
方法
1.16.4
名称
dup
dux
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dwq
dup
字段
构造函数
方法
1.16.1
名称
dlu
dwq
字段
构造函数
方法
1.15.2
名称
dlr
dlu
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dhz
dlr
字段
构造函数
方法
void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_
1.14.4
名称
dfl
dhz
net.minecraft.client.model.OcelotModel
字段
Cuboid: a, field_3439, frontLegLeft, field_78161_a
ModelPart: a, backLegL, field_3439, leftBackLeg, field_78161_a
Cuboid: b, field_3441, frontLegRight, field_78159_b
ModelPart: b, backLegR, field_3441, rightBackLeg, field_78159_b
Cuboid: f, field_3440, backLegLeft, field_78160_c
ModelPart: f, frontLegL, field_3440, leftFrontLeg, field_78160_c
Cuboid: g, field_3438, backLegRight, field_78157_d
ModelPart: g, frontLegR, field_3438, rightFrontLeg, field_78157_d
Cuboid: h, field_3436, tail1, field_78158_e
ModelPart: h, tail1, field_3436, upperTail, field_78158_e
Cuboid: i, field_3442, tail2, field_78155_f
ModelPart: i, tail2, field_3442, lowerTail, field_78155_f
Cuboid: j, field_3435, head, field_78156_g
ModelPart: j, head, field_3435, head, field_78156_g
Cuboid: k, field_3437, body, field_78162_h
ModelPart: k, body, field_3437, torso, field_78162_h
int: l, field_3434, animationState, field_78163_i
int: l, state, field_3434, animationState, field_78163_i
构造函数
方法
void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_
void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_
void (T, float, float, float): a, method_2816, animateModel, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_2816, animateModel, func_212843_a_
1.14.3
名称
dfh
dfl
net.minecraft.client.render.entity.model.OcelotEntityModel
字段
RendererModel: a, field_3439, field_78161_a
Cuboid: a, field_3439, frontLegLeft, field_78161_a
RendererModel: b, field_3441, field_78159_b
Cuboid: b, field_3441, frontLegRight, field_78159_b
RendererModel: f, field_3440, field_78160_c
Cuboid: f, field_3440, backLegLeft, field_78160_c
RendererModel: g, field_3438, field_78157_d
Cuboid: g, field_3438, backLegRight, field_78157_d
RendererModel: h, field_3436, field_78158_e
Cuboid: h, field_3436, tail1, field_78158_e
RendererModel: i, field_3442, field_78155_f
Cuboid: i, field_3442, tail2, field_78155_f
RendererModel: j, field_3435, field_78156_g
Cuboid: j, field_3435, head, field_78156_g
RendererModel: k, field_3437, field_78162_h
Cuboid: k, field_3437, body, field_78162_h
int: l, field_3434, field_78163_i
int: l, field_3434, animationState, field_78163_i
构造函数
方法
void (T, float, float, float, float, float, float): b, method_2819, func_78088_a
void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_
void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_
void (T, float, float, float): a, method_2816, func_212843_a_
void (T, float, float, float): a, method_2816, animateModel, func_212843_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dff
dfh
字段
构造函数
方法
1.14
名称
dff
net.minecraft.class_582
net.minecraft.client.renderer.entity.model.OcelotModel
字段
RendererModel: a, field_3439, field_78161_a
RendererModel: b, field_3441, field_78159_b
RendererModel: f, field_3440, field_78160_c
RendererModel: g, field_3438, field_78157_d
RendererModel: h, field_3436, field_78158_e
RendererModel: i, field_3442, field_78155_f
RendererModel: j, field_3435, field_78156_g
RendererModel: k, field_3437, field_78162_h
int: l, field_3434, field_78163_i
构造函数
(float)
方法
void (T, float, float, float, float, float, float): b, method_2819, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_
void (T, float, float, float): a, method_2816, func_212843_a_