历史 - net.minecraft.client.model.animal.feline.FelineModel

1.21.11

名称

gvl

hav

net.minecraft.client.model.FelineModel

net.minecraft.client.model.animal.feline.FelineModel

net.minecraft.src.C_345577_

net.minecraft.src.C_432752_

字段

ModelPart: k, tail1, field_3436, upperTail, f_347296_

ModelPart: k, tail1, field_3436, upperTail, f_434748_

ModelPart: l, tail2, field_3442, lowerTail, f_346427_

ModelPart: l, tail2, field_3442, lowerTail, f_435830_

ModelPart: m, head, field_3435, head, f_349066_

ModelPart: m, head, field_3435, head, f_434137_

ModelPart: n, body, field_3437, body, f_346745_

ModelPart: n, body, field_3437, body, f_433141_

float: a, XO, field_32527, field_32527, f_346216_

float: b, XO, field_32527, field_32527, f_433609_

float: o, YO, field_32528, BODY_SIZE_Y, f_348766_

float: q, YO, field_32528, BODY_SIZE_Y, f_437006_

float: p, ZO, field_32529, field_32529, f_349298_

float: r, ZO, field_32529, field_32529, f_436062_

float: c, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_348642_

float: d, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_436916_

float: d, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_347530_

float: e, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_436984_

float: e, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_346603_

float: f, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_435270_

float: q, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_348675_

float: s, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_436312_

String: r, TAIL_1, field_32518, TAIL1, f_346586_

String: t, TAIL_1, field_32518, TAIL1, f_437159_

String: s, TAIL_2, field_32519, TAIL2, f_347534_

String: u, TAIL_2, field_32519, TAIL2, f_435673_

ModelPart: f, leftHindLeg, field_27454, leftHindLeg, f_346757_

ModelPart: g, leftHindLeg, field_27454, leftHindLeg, f_435482_

ModelPart: g, rightHindLeg, field_27455, rightHindLeg, f_348686_

ModelPart: h, rightHindLeg, field_27455, rightHindLeg, f_437333_

ModelPart: i, leftFrontLeg, field_27456, leftFrontLeg, f_348096_

ModelPart: i, leftFrontLeg, field_27456, leftFrontLeg, f_433085_

ModelPart: j, rightFrontLeg, field_27457, rightFrontLeg, f_346467_

ModelPart: j, rightFrontLeg, field_27457, rightFrontLeg, f_433304_

MeshTransformer: b, BABY_TRANSFORMER, field_52909, BABY_TRANSFORMER, f_348098_

MeshTransformer: c, BABY_TRANSFORMER, field_52909, BABY_TRANSFORMER, f_437003_

构造函数

方法

MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_353084_

MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_440813_

void (T): a, setupAnim, method_62087, setAngles, m_6251_

void (T): a, setupAnim, method_62087, setAngles, m_102844_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gnk

gvl

字段

构造函数

方法

void (T): a, setupAnim, method_62087, setAngles, m_6973_

void (T): a, setupAnim, method_62087, setAngles, m_6251_

1.21.8

名称

gnj

gnk

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ghq

gnj

字段

构造函数

方法

1.21.5

名称

gce

ghq

字段

构造函数

方法

1.21.4

名称

gbo

gce

字段

ModelPart: l, tail1, field_3436, upperTail, f_347296_

ModelPart: k, tail1, field_3436, upperTail, f_347296_

ModelPart: m, tail2, field_3442, lowerTail, f_346427_

ModelPart: l, tail2, field_3442, lowerTail, f_346427_

ModelPart: n, head, field_3435, head, f_349066_

ModelPart: m, head, field_3435, head, f_349066_

ModelPart: o, body, field_3437, body, f_346745_

ModelPart: n, body, field_3437, body, f_346745_

float: p, YO, field_32528, BODY_SIZE_Y, f_348766_

float: o, YO, field_32528, BODY_SIZE_Y, f_348766_

float: q, ZO, field_32529, field_32529, f_349298_

float: p, ZO, field_32529, field_32529, f_349298_

float: d, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_348642_

float: c, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_348642_

float: e, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_347530_

float: d, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_347530_

float: f, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_346603_

float: e, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_346603_

float: r, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_348675_

float: q, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_348675_

String: s, TAIL_1, field_32518, TAIL1, f_346586_

String: r, TAIL_1, field_32518, TAIL1, f_346586_

String: t, TAIL_2, field_32519, TAIL2, f_347534_

String: s, TAIL_2, field_32519, TAIL2, f_347534_

ModelPart: g, leftHindLeg, field_27454, leftHindLeg, f_346757_

ModelPart: f, leftHindLeg, field_27454, leftHindLeg, f_346757_

ModelPart: i, rightHindLeg, field_27455, rightHindLeg, f_348686_

ModelPart: g, rightHindLeg, field_27455, rightHindLeg, f_348686_

ModelPart: j, leftFrontLeg, field_27456, leftFrontLeg, f_348096_

ModelPart: i, leftFrontLeg, field_27456, leftFrontLeg, f_348096_

ModelPart: k, rightFrontLeg, field_27457, rightFrontLeg, f_346467_

ModelPart: j, rightFrontLeg, field_27457, rightFrontLeg, f_346467_

MeshTransformer: c, CAT_TRANSFORMER, field_52910, field_52910, f_347244_

构造函数

方法

1.21.3

名称

fwi

gbo

net.minecraft.client.model.OcelotModel

net.minecraft.client.model.FelineModel

net.minecraft.client.render.entity.model.OcelotEntityModel

net.minecraft.client.render.entity.model.FelineEntityModel

net.minecraft.src.C_3842_

net.minecraft.src.C_345577_

字段

ModelPart: l, tail1, field_3436, upperTail, f_103133_

ModelPart: l, tail1, field_3436, upperTail, f_347296_

ModelPart: m, tail2, field_3442, lowerTail, f_103134_

ModelPart: m, tail2, field_3442, lowerTail, f_346427_

ModelPart: n, head, field_3435, head, f_103135_

ModelPart: n, head, field_3435, head, f_349066_

ModelPart: o, body, field_3437, body, f_103136_

ModelPart: o, body, field_3437, body, f_346745_

int: p, state, field_3434, animationState, f_103137_

int: q, CROUCH_STATE, field_32524, SNEAKING_ANIMATION_STATE, f_170757_

int: r, WALK_STATE, field_32525, STANDING_ANIMATION_STATE, f_170758_

int: s, SPRINT_STATE, field_32526, SPRINTING_ANIMATION_STATE, f_170759_

int: a, SITTING_STATE, field_32520, SITTING_ANIMATION_STATE, f_170749_

float: t, XO, field_32527, field_32527, f_170760_

float: a, XO, field_32527, field_32527, f_346216_

float: u, YO, field_32528, BODY_SIZE_Y, f_170761_

float: p, YO, field_32528, BODY_SIZE_Y, f_348766_

float: w, ZO, field_32529, field_32529, f_170762_

float: q, ZO, field_32529, field_32529, f_349298_

float: x, HEAD_WALK_Y, field_32530, HEAD_PIVOT_Y, f_170763_

float: y, HEAD_WALK_Z, field_32531, HEAD_PIVOT_Z, f_170764_

float: z, BODY_WALK_Y, field_32532, BODY_PIVOT_Y, f_170765_

float: A, BODY_WALK_Z, field_32512, BODY_PIVOT_Z, f_170741_

float: B, TAIL_1_WALK_Y, field_32513, UPPER_TAIL_PIVOT_Y, f_170742_

float: C, TAIL_1_WALK_Z, field_32514, UPPER_TAIL_PIVOT_Z, f_170743_

float: D, TAIL_2_WALK_Y, field_32515, LOWER_TAIL_PIVOT_Y, f_170744_

float: E, TAIL_2_WALK_Z, field_32516, LOWER_TAIL_PIVOT_Z, f_170745_

float: b, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_170750_

float: d, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_348642_

float: f, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_170751_

float: e, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_347530_

float: g, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_170752_

float: f, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_346603_

float: F, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_170746_

float: r, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_348675_

String: G, TAIL_1, field_32518, TAIL1, f_170747_

String: s, TAIL_1, field_32518, TAIL1, f_346586_

String: H, TAIL_2, field_32519, TAIL2, f_170748_

String: t, TAIL_2, field_32519, TAIL2, f_347534_

ModelPart: h, leftHindLeg, field_27454, leftHindLeg, f_170753_

ModelPart: g, leftHindLeg, field_27454, leftHindLeg, f_346757_

ModelPart: i, rightHindLeg, field_27455, rightHindLeg, f_170754_

ModelPart: i, rightHindLeg, field_27455, rightHindLeg, f_348686_

ModelPart: j, leftFrontLeg, field_27456, leftFrontLeg, f_170755_

ModelPart: j, leftFrontLeg, field_27456, leftFrontLeg, f_348096_

ModelPart: k, rightFrontLeg, field_27457, rightFrontLeg, f_170756_

ModelPart: k, rightFrontLeg, field_27457, rightFrontLeg, f_346467_

MeshTransformer: b, BABY_TRANSFORMER, field_52909, BABY_TRANSFORMER, f_348098_

MeshTransformer: c, CAT_TRANSFORMER, field_52910, field_52910, f_347244_

构造函数

方法

void (T, float, float, float): a, prepareMobModel, method_2816, animateModel, m_6839_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_

MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_170768_

MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_353084_

void (T): a, setupAnim, method_62087, setAngles, m_6973_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fva

fwi

字段

构造函数

方法

1.20.6

名称

fkv

fva

字段

构造函数

方法

1.20.4

名称

fgb

fkv

字段

构造函数

方法

1.20.2

名称

fcd

fgb

字段

构造函数

方法

1.20.1

名称

faq

fcd

字段

构造函数

方法

1.19.4

名称

ewh

faq

字段

float: v, YO, field_32528, BODY_SIZE_Y, f_170761_

float: u, YO, field_32528, BODY_SIZE_Y, f_170761_

构造函数

方法

1.19.3

名称

esh

ewh

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eqy

esh

字段

构造函数

方法

1.19

名称

ekg

eqy

字段

int: t, SPRINT_STATE, field_32526, SPRINTING_ANIMATION_STATE, f_170759_

int: s, SPRINT_STATE, field_32526, SPRINTING_ANIMATION_STATE, f_170759_

float: u, XO, field_32527, field_32527, f_170760_

float: t, XO, field_32527, field_32527, f_170760_

构造函数

方法

1.18.2

名称

eiz

ekg

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

egw

eiz

字段

构造函数

方法

1.17.1

名称

egv

egw

字段

构造函数

方法

1.17

名称

dux

egv

net.minecraft.client.renderer.entity.model.OcelotModel

net.minecraft.src.C_3842_

字段

ModelPart: a, backLegL, field_3439, leftBackLeg, field_78161_a

ModelPart: b, backLegR, field_3441, rightBackLeg, field_78159_b

ModelPart: f, frontLegL, field_3440, leftFrontLeg, field_78160_c

ModelPart: g, frontLegR, field_3438, rightFrontLeg, field_78157_d

ModelPart: h, tail1, field_3436, upperTail, field_78158_e

ModelPart: l, tail1, field_3436, upperTail, f_103133_

ModelPart: i, tail2, field_3442, lowerTail, field_78155_f

ModelPart: m, tail2, field_3442, lowerTail, f_103134_

ModelPart: j, head, field_3435, head, field_78156_g

ModelPart: n, head, field_3435, head, f_103135_

ModelPart: k, body, field_3437, body, field_78162_h

ModelPart: o, body, field_3437, body, f_103136_

int: l, state, field_3434, animationState, field_78163_i

int: p, state, field_3434, animationState, f_103137_

int: q, CROUCH_STATE, field_32524, SNEAKING_ANIMATION_STATE, f_170757_

int: r, WALK_STATE, field_32525, STANDING_ANIMATION_STATE, f_170758_

int: t, SPRINT_STATE, field_32526, SPRINTING_ANIMATION_STATE, f_170759_

int: a, SITTING_STATE, field_32520, SITTING_ANIMATION_STATE, f_170749_

float: u, XO, field_32527, field_32527, f_170760_

float: v, YO, field_32528, BODY_SIZE_Y, f_170761_

float: w, ZO, field_32529, field_32529, f_170762_

float: x, HEAD_WALK_Y, field_32530, HEAD_PIVOT_Y, f_170763_

float: y, HEAD_WALK_Z, field_32531, HEAD_PIVOT_Z, f_170764_

float: z, BODY_WALK_Y, field_32532, BODY_PIVOT_Y, f_170765_

float: A, BODY_WALK_Z, field_32512, BODY_PIVOT_Z, f_170741_

float: B, TAIL_1_WALK_Y, field_32513, UPPER_TAIL_PIVOT_Y, f_170742_

float: C, TAIL_1_WALK_Z, field_32514, UPPER_TAIL_PIVOT_Z, f_170743_

float: D, TAIL_2_WALK_Y, field_32515, LOWER_TAIL_PIVOT_Y, f_170744_

float: E, TAIL_2_WALK_Z, field_32516, LOWER_TAIL_PIVOT_Z, f_170745_

float: b, BACK_LEG_Y, field_32521, HIND_LEG_PIVOT_Y, f_170750_

float: f, BACK_LEG_Z, field_32522, HIND_LEG_PIVOT_Z, f_170751_

float: g, FRONT_LEG_Y, field_32523, FRONT_LEG_PIVOT_Y, f_170752_

float: F, FRONT_LEG_Z, field_32517, FRONT_LEG_PIVOT_Z, f_170746_

String: G, TAIL_1, field_32518, TAIL1, f_170747_

String: H, TAIL_2, field_32519, TAIL2, f_170748_

ModelPart: h, leftHindLeg, field_27454, leftHindLeg, f_170753_

ModelPart: i, rightHindLeg, field_27455, rightHindLeg, f_170754_

ModelPart: j, leftFrontLeg, field_27456, leftFrontLeg, f_170755_

ModelPart: k, rightFrontLeg, field_27457, rightFrontLeg, f_170756_

构造函数

(float)

(ModelPart)

方法

void (T, float, float, float): a, prepareMobModel, method_2816, animateModel, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_2816, animateModel, m_6839_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_

void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_

MeshDefinition (CubeDeformation): a, createBodyMesh, method_32021, getModelData, m_170768_

1.16.5

名称

字段

ModelPart: k, body, field_3437, torso, field_78162_h

ModelPart: k, body, field_3437, body, field_78162_h

构造函数

方法

1.16.4

名称

dup

dux

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dwq

dup

字段

构造函数

方法

1.16.1

名称

dlu

dwq

字段

构造函数

方法

1.15.2

名称

dlr

dlu

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dhz

dlr

字段

构造函数

方法

void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a

void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_

1.14.4

名称

dfl

dhz

net.minecraft.client.model.OcelotModel

字段

Cuboid: a, field_3439, frontLegLeft, field_78161_a

ModelPart: a, backLegL, field_3439, leftBackLeg, field_78161_a

Cuboid: b, field_3441, frontLegRight, field_78159_b

ModelPart: b, backLegR, field_3441, rightBackLeg, field_78159_b

Cuboid: f, field_3440, backLegLeft, field_78160_c

ModelPart: f, frontLegL, field_3440, leftFrontLeg, field_78160_c

Cuboid: g, field_3438, backLegRight, field_78157_d

ModelPart: g, frontLegR, field_3438, rightFrontLeg, field_78157_d

Cuboid: h, field_3436, tail1, field_78158_e

ModelPart: h, tail1, field_3436, upperTail, field_78158_e

Cuboid: i, field_3442, tail2, field_78155_f

ModelPart: i, tail2, field_3442, lowerTail, field_78155_f

Cuboid: j, field_3435, head, field_78156_g

ModelPart: j, head, field_3435, head, field_78156_g

Cuboid: k, field_3437, body, field_78162_h

ModelPart: k, body, field_3437, torso, field_78162_h

int: l, field_3434, animationState, field_78163_i

int: l, state, field_3434, animationState, field_78163_i

构造函数

方法

void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a

void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a

void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_

void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_

void (T, float, float, float): a, method_2816, animateModel, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_2816, animateModel, func_212843_a_

1.14.3

名称

dfh

dfl

net.minecraft.client.render.entity.model.OcelotEntityModel

字段

RendererModel: a, field_3439, field_78161_a

Cuboid: a, field_3439, frontLegLeft, field_78161_a

RendererModel: b, field_3441, field_78159_b

Cuboid: b, field_3441, frontLegRight, field_78159_b

RendererModel: f, field_3440, field_78160_c

Cuboid: f, field_3440, backLegLeft, field_78160_c

RendererModel: g, field_3438, field_78157_d

Cuboid: g, field_3438, backLegRight, field_78157_d

RendererModel: h, field_3436, field_78158_e

Cuboid: h, field_3436, tail1, field_78158_e

RendererModel: i, field_3442, field_78155_f

Cuboid: i, field_3442, tail2, field_78155_f

RendererModel: j, field_3435, field_78156_g

Cuboid: j, field_3435, head, field_78156_g

RendererModel: k, field_3437, field_78162_h

Cuboid: k, field_3437, body, field_78162_h

int: l, field_3434, field_78163_i

int: l, field_3434, animationState, field_78163_i

构造函数

方法

void (T, float, float, float, float, float, float): b, method_2819, func_78088_a

void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a

void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_

void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_

void (T, float, float, float): a, method_2816, func_212843_a_

void (T, float, float, float): a, method_2816, animateModel, func_212843_a_

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dff

dfh

字段

构造函数

方法

1.14

名称

dff

net.minecraft.class_582

net.minecraft.client.renderer.entity.model.OcelotModel

字段

RendererModel: a, field_3439, field_78161_a

RendererModel: b, field_3441, field_78159_b

RendererModel: f, field_3440, field_78160_c

RendererModel: g, field_3438, field_78157_d

RendererModel: h, field_3436, field_78158_e

RendererModel: i, field_3442, field_78155_f

RendererModel: j, field_3435, field_78156_g

RendererModel: k, field_3437, field_78162_h

int: l, field_3434, field_78163_i

构造函数

(float)

方法

void (T, float, float, float, float, float, float): b, method_2819, func_78088_a

void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_

void (T, float, float, float): a, method_2816, func_212843_a_