历史 - net.minecraft.world.level.chunk.ChunkGenerator

1.21.11

名称

ell

eqg

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

efz

ell

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

edo

efz

字段

构造函数

方法

1.21.5

名称

dyu

edo

字段

构造函数

方法

1.21.4

名称

dzr

dyu

字段

构造函数

方法

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager, ResourceKey<Level>): a, createStructures, method_16129, setStructureStarts, m_255037_

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos, ResourceKey<Level>): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_

1.21.3

名称

duz

dzr

字段

构造函数

方法

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dub

duz

字段

构造函数

方法

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

1.20.6

名称

dle

dub

字段

构造函数

方法

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

void (): a, validate, method_59825, initializeIndexedFeaturesList, m_321960_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

1.20.4

名称

dhg

dle

字段

构造函数

方法

1.20.2

名称

ddy

dhg

字段

构造函数

方法

1.20.1

名称

ddo

ddy

字段

构造函数

方法

1.19.4

名称

daq

ddo

字段

构造函数

方法

1.19.3

名称

cxk

daq

字段

BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_

BiomeSource: b, biomeSource, field_12761, biomeSource, f_62137_

org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_

Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_

Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_

Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_

boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_

Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

构造函数

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

(BiomeSource)

(BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

方法

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_

void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_

void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_

void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_

List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_

List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_

ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cwn

cxk

net.minecraft.world.level.chunk.ChunkGenerator

字段

构造函数

方法

1.19

名称

cqr

cwn

net.minecraft.world.level.chunk.ChunkGenerator

字段

BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_

BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_

BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_

org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_

org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_

Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_

Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_

Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_

Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_

Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_

Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_

boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_

boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_

long: j, ringPlacementSeed, field_37261, field_37261, f_212255_

Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_

Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_

构造函数

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)

方法

BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_

void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_223076_

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_

int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, getStructureReferences, m_223054_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_

void (): j, generatePositions, method_41057, method_41057, m_208097_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_

Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, locateStructure, m_223037_

BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, locateRandomSpreadStructure, m_223188_

boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_223133_

Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_

boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_

int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_

Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_

void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_

List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_

List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, locateConcentricRingsStructure, m_223181_

com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, locateStructure, m_223198_

boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, checkNotReferenced, m_223059_

boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_

void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_

boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_223221_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_223235_

void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_

List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_

List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, getGenerationSettings, m_223131_

1.18.2

名称

cpz

cqr

字段

BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_

BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_

BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_

StructureSettings: d, settings, field_16567, structuresConfig, f_62139_

long: e, strongholdSeed, field_24748, worldSeed, f_62140_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_

org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_

Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_

Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_

Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_

Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_

boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_

long: j, ringPlacementSeed, field_37261, field_37261, f_212255_

构造函数

(BiomeSource, StructureSettings)

(BiomeSource, BiomeSource, StructureSettings, long)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)

(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)

方法

void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_

StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_

boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_

boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_

<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_

Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_

void (): j, generatePositions, method_41057, method_41057, m_208097_

CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_

Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_

BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_

com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_

boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_

Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_

boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_

int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_

Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_

void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_

List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_

List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cmo

cpz

字段

BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_

构造函数

方法

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_, getWorldChunkManager

BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_, findNearestMapFeature

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_, getSettings

StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_, createBiomes

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_, createStructures

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_, storeStructures

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_

Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_

boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_

Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_

BoundingBox (ChunkAccess): a, getWritableArea, method_39462, getBlockBoxForChunk, m_187717_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_

boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

1.17.1

名称

cmn

cmo

字段

构造函数

方法

1.17

名称

cfy

cmn

net.minecraft.world.gen.ChunkGenerator

net.minecraft.src.C_2118_

net.minecraft.server.v1_16_R3.ChunkGenerator

net.minecraft.world.level.chunk.ChunkGenerator

字段

BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c

BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, f_62136_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_

StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d, structureSettings

StructureSettings: d, settings, field_16567, structuresConfig, f_62139_

long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_

long: e, strongholdSeed, field_24748, worldSeed, f_62140_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_

BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_

构造函数

方法

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_, getWorldChunkManager

int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth

int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b

int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_

void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_, findNearestMapFeature

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_, findNearestMapFeature

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_, getSettings

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_, getSettings

List<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a, createBiomes

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_, createBiomes

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a, createStructures

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_, createStructures

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_, storeStructures

Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_

int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_

int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_

BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cfv

cfy

net.minecraft.server.v1_16_R2.ChunkGenerator

net.minecraft.server.v1_16_R3.ChunkGenerator

字段

BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c

BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c

BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_

BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_

构造函数

方法

int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth

int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cha

cfv

net.minecraft.server.v1_16_R1.ChunkGenerator

net.minecraft.server.v1_16_R2.ChunkGenerator

字段

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_

StructureSettings: d, settings, field_16567, config, field_222543_d, structureSettings

StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d, structureSettings

long: e, strongholdSeed, field_24748, field_24748, field_235950_e_

long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_

List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_

List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_

构造函数

方法

void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a, createBiomes

void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_

void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_, getSettings

StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_, getSettings

void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_, createStructures

void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_

boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_

void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a, createBiomes

void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a, createStructures

void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a

void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures

1.16.1

名称

caa

cha

net.minecraft.server.v1_15_R1.ChunkGenerator

net.minecraft.server.v1_16_R1.ChunkGenerator

字段

LevelAccessor: a, level, field_12760, world, field_222540_a

long: b, seed, field_12759, seed, field_222541_b, seed

BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c

BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c

C: d, settings, field_16567, config, field_222543_d, settings

com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_

BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_

StructureSettings: d, settings, field_16567, config, field_222543_d, structureSettings

long: e, strongholdSeed, field_24748, field_24748, field_235950_e_

List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_

构造函数

(LevelAccessor, BiomeSource, C)

(BiomeSource, StructureSettings)

(BiomeSource, BiomeSource, StructureSettings, long)

方法

List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a, getMobsFor

void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations

void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c, addMobs

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs

boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure

<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

long (): d, getSeed, method_12101, getSeed, func_202089_c, getSeed

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): e, getGenDepth, method_12104, getMaxY, func_207511_e, getGenerationDepth

int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth

BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature

C (): a, getSettings, method_12109, getConfig, func_201496_a_, getSettings

void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning

void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a, storeStructures

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f, getSeaLevel

int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b

Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome

void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving

void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_, createStructures

void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving

BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_, findNearestMapFeature

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations

StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_, getSettings

List<Biome$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor

void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_, createStructures

void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

1.15.2

名称

bzx

caa

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bxi

bzx

net.minecraft.server.v1_14_R1.ChunkGenerator

net.minecraft.server.v1_15_R1.ChunkGenerator

字段

构造函数

方法

Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a, createStructures

Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome

void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_, createStructures

1.14.4

名称

bxd

bxi

net.minecraft.world.level.chunk.ChunkGenerator

字段

GeneratorAccess: a, field_12760, world, field_222540_a

LevelAccessor: a, level, field_12760, world, field_222540_a

long: b, field_12759, seed, field_222541_b, seed

long: b, seed, field_12759, seed, field_222541_b, seed

WorldChunkManager: c, field_12761, biomeSource, field_222542_c

BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c

C: d, field_16567, config, field_222543_d, settings

C: d, settings, field_16567, config, field_222543_d, settings

构造函数

方法

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, getEntitySpawnList, func_177458_a, getMobsFor

List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a, getMobsFor

void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations

void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, method_12107, populateEntities, func_202093_c, addMobs

void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c, addMobs

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure

boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

WorldChunkManager (): c, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

long (): d, method_12101, getSeed, func_202089_c, getSeed

long (): d, getSeed, method_12101, getSeed, func_202089_c, getSeed

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): e, method_12104, getMaxY, func_207511_e, getGenerationDepth

int (): e, getGenDepth, method_12104, getMaxY, func_207511_e, getGenerationDepth

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature

BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature

void (IChunkAccess): a, method_12106, populateBiomes, func_222539_a, createBiomes

void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a, createBiomes

BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving

void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

C (): a, method_12109, getConfig, func_201496_a_, getSettings

C (): a, getSettings, method_12109, getConfig, func_201496_a_, getSettings

void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning

void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning

void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, setStructureStarts, func_222533_a, createStructures

void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a, createStructures

void (GeneratorAccess, IChunkAccess): a, method_16130, addStructureReferences, func_222528_a, storeStructures

void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a, storeStructures

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

int (): f, method_16398, getSeaLevel, func_222530_f, getSeaLevel

int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f, getSeaLevel

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): b, method_20402, method_20402, func_222532_b

int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b

int (int, int, HeightMap$Type): c, method_18028, getHeightInGround, func_222531_c

int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c

1.14.3

名称

bwz

bxd

net.minecraft.world.gen.chunk.ChunkGenerator

字段

GeneratorAccess: a, field_12760, field_222540_a

GeneratorAccess: a, field_12760, world, field_222540_a

long: b, field_12759, field_222541_b, seed

long: b, field_12759, seed, field_222541_b, seed

WorldChunkManager: c, field_12761, field_222542_c

WorldChunkManager: c, field_12761, biomeSource, field_222542_c

C: d, field_16567, field_222543_d, settings

C: d, field_16567, config, field_222543_d, settings

构造函数

方法

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, func_177458_a, getMobsFor

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, getEntitySpawnList, func_177458_a, getMobsFor

void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, method_12107, func_202093_c, addMobs

void (RegionLimitedWorldAccess): b, method_12107, populateEntities, func_202093_c, addMobs

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration

WorldChunkManager (): c, method_12098, func_202090_b, getWorldChunkManager

WorldChunkManager (): c, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager

long (): d, method_12101, func_202089_c, getSeed

long (): d, method_12101, getSeed, func_202089_c, getSeed

int (): b, method_12100, func_205470_d, getSpawnHeight

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): e, method_12104, func_207511_e, getGenerationDepth

int (): e, method_12104, getMaxY, func_207511_e, getGenerationDepth

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature

void (IChunkAccess): a, method_12106, func_222539_a, createBiomes

void (IChunkAccess): a, method_12106, populateBiomes, func_222539_a, createBiomes

BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome

BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome

void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving

void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

C (): a, method_12109, func_201496_a_, getSettings

C (): a, method_12109, getConfig, func_201496_a_, getSettings

void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning

void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning

void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, func_222533_a, createStructures

void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, setStructureStarts, func_222533_a, createStructures

void (GeneratorAccess, IChunkAccess): a, method_16130, func_222528_a, storeStructures

void (GeneratorAccess, IChunkAccess): a, method_16130, addStructureReferences, func_222528_a, storeStructures

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

int (): f, method_16398, func_222530_f, getSeaLevel

int (): f, method_16398, getSeaLevel, func_222530_f, getSeaLevel

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): b, method_20402, func_222532_b

int (int, int, HeightMap$Type): b, method_20402, method_20402, func_222532_b

int (int, int, HeightMap$Type): c, method_18028, func_222531_c

int (int, int, HeightMap$Type): c, method_18028, getHeightInGround, func_222531_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bwy

bwz

字段

构造函数

方法

1.14

名称

bmy

bwy

net.minecraft.class_2794

net.minecraft.world.gen.IChunkGenerator

net.minecraft.world.gen.ChunkGenerator

net.minecraft.server.v1_13_R2.ChunkGenerator

net.minecraft.server.v1_14_R1.ChunkGenerator

字段

GeneratorAccess: a, field_12760, field_222540_a

long: b, field_12759, field_222541_b, seed

WorldChunkManager: c, field_12761, field_222542_c

C: d, field_16567, field_222543_d, settings

构造函数

(GeneratorAccess, WorldChunkManager, C)

方法

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, func_177458_a, getMobsFor

void (IChunkAccess): a, func_202088_a, createChunk

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

void (RegionLimitedWorldAccess): b, method_12107, func_202093_c, addMobs

C (): a, func_201496_a_, getSettings

int (World, boolean, boolean): a, func_203222_a

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure

WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration

<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration

it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache

it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache

WorldChunkManager (): b, func_202090_b, getWorldChunkManager

WorldChunkManager (): c, method_12098, func_202090_b, getWorldChunkManager

long (): c, func_202089_c, getSeed

long (): d, method_12101, func_202089_c, getSeed

int (): d, func_205470_d, getSpawnHeight

int (): b, method_12100, func_205470_d, getSpawnHeight

int (): e, func_207511_e, getGenerationDepth

int (): e, method_12104, func_207511_e, getGenerationDepth

BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature

void (IChunkAccess): a, method_12106, func_222539_a, createBiomes

BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome

BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome

void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

C (): a, method_12109, func_201496_a_, getSettings

void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning

void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, func_222533_a, createStructures

void (GeneratorAccess, IChunkAccess): a, method_16130, func_222528_a, storeStructures

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

int (): f, method_16398, func_222530_f, getSeaLevel

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): b, method_20402, func_222532_b

int (int, int, HeightMap$Type): c, method_18028, func_222531_c

1.13.2

名称

bmx

bmy

字段

构造函数

方法

int (): e, func_207511_e

int (): e, func_207511_e, getGenerationDepth

1.13.1

名称

bmp

bmx

net.minecraft.server.v1_13_R1.ChunkGenerator

net.minecraft.server.v1_13_R2.ChunkGenerator

字段

构造函数

方法

BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature

1.13

名称

axq

bmp

net.minecraft.server.v1_12_R1.ChunkGenerator

net.minecraft.server.v1_13_R1.ChunkGenerator

字段

构造函数

方法

Chunk (int, int): a, func_185932_a, getOrCreateChunk

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

void (Chunk, int, int): b, func_180514_a, recreateStructures

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

boolean (World, String, BlockPosition): a, func_193414_a

void (IChunkAccess): a, func_202088_a, createChunk

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature

C (): a, func_201496_a_, getSettings

int (World, boolean, boolean): a, func_203222_a

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure

WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration

it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache

it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache

WorldChunkManager (): b, func_202090_b, getWorldChunkManager

long (): c, func_202089_c, getSeed

int (): d, func_205470_d, getSpawnHeight

int (): e, func_207511_e

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

axo

axq

字段

构造函数

方法

1.12

名称

aui

axo

net.minecraft.world.chunk.IChunkGenerator

net.minecraft.world.gen.IChunkGenerator

net.minecraft.server.v1_11_R1.ChunkGenerator

net.minecraft.server.v1_12_R1.ChunkGenerator

字段

构造函数

方法

boolean (World, String, BlockPosition): a, func_193414_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aug

aui

字段

构造函数

方法

1.11

名称

asp

aug

net.minecraft.server.v1_10_R1.ChunkGenerator

net.minecraft.server.v1_11_R1.ChunkGenerator

字段

构造函数

方法

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

1.10.2

名称

字段

构造函数

方法

1.10

名称

arz

asp

net.minecraft.server.v1_9_R2.ChunkGenerator

net.minecraft.server.v1_10_R1.ChunkGenerator

字段

构造函数

方法

1.9.4

名称

ary

arz

net.minecraft.server.v1_9_R1.ChunkGenerator

net.minecraft.server.v1_9_R2.ChunkGenerator

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ary

net.minecraft.world.chunk.IChunkGenerator

net.minecraft.server.v1_9_R1.ChunkGenerator

字段

构造函数

方法

Chunk (int, int): a, func_185932_a, getOrCreateChunk

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

void (Chunk, int, int): b, func_180514_a, recreateStructures