历史 - net.minecraft.world.level.chunk.ChunkGenerator
1.21.11
名称
ell
eqg
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
efz
ell
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
edo
efz
字段
构造函数
方法
1.21.5
名称
dyu
edo
字段
构造函数
方法
1.21.4
名称
dzr
dyu
字段
构造函数
方法
boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_
void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_
void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager, ResourceKey<Level>): a, createStructures, method_16129, setStructureStarts, m_255037_
boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos, ResourceKey<Level>): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_
1.21.3
名称
duz
dzr
字段
构造函数
方法
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dub
duz
字段
构造函数
方法
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
1.20.6
名称
dle
dub
字段
构造函数
方法
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
void (): a, validate, method_59825, initializeIndexedFeaturesList, m_321960_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
1.20.4
名称
dhg
dle
字段
构造函数
方法
1.20.2
名称
ddy
dhg
字段
构造函数
方法
1.20.1
名称
ddo
ddy
字段
构造函数
方法
1.19.4
名称
daq
ddo
字段
构造函数
方法
1.19.3
名称
cxk
daq
字段
BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_
BiomeSource: b, biomeSource, field_12761, biomeSource, f_62137_
org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_
Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_
Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_
Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_
Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_
boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_
Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_
Supplier<List<FeatureSorter$StepFeatureData>>: c, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_
Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_
Function<Holder<Biome>, BiomeGenerationSettings>: d, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_
构造函数
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)
(BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)
方法
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_
Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_
void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_
CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_
void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_
void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_
List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_
List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_
ChunkGeneratorStructureState (HolderLookup<StructureSet>, RandomState, long): a, createState, method_46696, createStructurePlacementCalculator, m_255169_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
void (RegistryAccess, ChunkGeneratorStructureState, StructureManager, ChunkAccess, StructureTemplateManager): a, createStructures, method_16129, setStructureStarts, m_255037_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cwn
cxk
net.minecraft.world.level.chunk.ChunkGenerator
字段
构造函数
方法
1.19
名称
cqr
cwn
net.minecraft.world.level.chunk.ChunkGenerator
字段
BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_
BiomeSource: c, biomeSource, field_12761, biomeSource, f_62137_
BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_
org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_
org.slf4j.Logger: e, LOGGER, field_37254, LOGGER, f_211627_
Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_
Registry<StructureSet>: b, structureSets, field_37053, structureSetRegistry, f_207955_
Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_
Optional<HolderSet<StructureSet>>: d, structureOverrides, field_37054, structureOverrides, f_207956_
Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_
Map<Structure, List<StructurePlacement>>: h, placementsForStructure, field_37055, structurePlacements, f_223022_
Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_
Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: i, ringPositions, field_36405, concentricRingPositions, f_204350_
boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_
boolean: j, hasGeneratedPositions, field_37056, hasComputedStructurePlacements, f_207958_
long: j, ringPlacementSeed, field_37261, field_37261, f_212255_
Supplier<List<FeatureSorter$StepFeatureData>>: f, featuresPerStep, field_39412, indexedFeaturesListSupplier, f_223020_
Function<Holder<Biome>, BiomeGenerationSettings>: g, generationSettingsGetter, field_39413, generationSettingsGetter, f_223021_
构造函数
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, Function<Holder<Biome>, BiomeGenerationSettings>)
方法
BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, m_62218_
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_
void (WorldGenLevel, StructureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_223076_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_
int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_
void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
int (StructureManager, ChunkAccess, SectionPos, Structure): a, fetchReferences, method_38264, getStructureReferences, m_223054_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_
<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, createStructureSetRegistryGetter, m_208005_
Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_
Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, streamStructureSets, m_207969_
void (): j, generatePositions, method_41057, method_41057, m_208097_
CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_
Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_
com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (ServerLevel, HolderSet<Structure>, BlockPos, int, boolean): a, findNearestMapStructure, method_12103, locateStructure, m_223037_
BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_
com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, locateRandomSpreadStructure, m_223188_
boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_223133_
Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_
boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_
int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_
Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_
void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_
List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_
List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
void (RandomState): b, generatePositions, method_41057, computeStructurePlacements, m_223227_
CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, RandomState, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateConcentricRingPositions, m_223148_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, ServerLevel, StructureManager, BlockPos, boolean, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, locateConcentricRingsStructure, m_223181_
com.mojang.datafixers.util.Pair<BlockPos, Holder<Structure>> (Set<Holder<Structure>>, LevelReader, StructureManager, boolean, StructurePlacement, ChunkPos): a, getStructureGeneratingAt, method_41522, locateStructure, m_223198_
boolean (StructureManager, StructureStart): a, tryAddReference, method_41521, checkNotReferenced, m_223059_
boolean (Holder<StructureSet>, RandomState, long, int, int, int): a, hasStructureChunkInRange, method_41053, shouldStructureGenerateInRange, m_223141_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_
void (RegistryAccess, RandomState, StructureManager, ChunkAccess, StructureTemplateManager, long): a, createStructures, method_16129, setStructureStarts, m_223164_
boolean (StructureSet$StructureSelectionEntry, StructureManager, RegistryAccess, RandomState, StructureTemplateManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, trySetStructureStart, m_223104_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_223221_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_223235_
void (RandomState): a, ensureStructuresGenerated, method_41058, computeStructurePlacementsIfNeeded, m_223100_
List<ChunkPos> (ConcentricRingsStructurePlacement, RandomState): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_223119_
List<StructurePlacement> (Holder<Structure>, RandomState): a, getPlacementsForStructure, method_41055, getStructurePlacement, m_223138_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
BiomeGenerationSettings (Holder<Biome>): a, getBiomeGenerationSettings, method_44216, getGenerationSettings, m_223131_
1.18.2
名称
cpz
cqr
字段
BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_
BiomeSource: c, biomeSource, field_12761, populationSource, f_62137_
BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_
BiomeSource: d, runtimeBiomeSource, field_24747, biomeSource, f_62138_
StructureSettings: d, settings, field_16567, structuresConfig, f_62139_
long: e, strongholdSeed, field_24748, worldSeed, f_62140_
List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_
org.slf4j.Logger: f, LOGGER, field_37254, LOGGER, f_211627_
Registry<StructureSet>: b, structureSets, field_37053, field_37053, f_207955_
Optional<HolderSet<StructureSet>>: e, structureOverrides, field_37054, field_37054, f_207956_
Map<ConfiguredStructureFeature<?, ?>, List<StructurePlacement>>: g, placementsForFeature, field_37055, field_37055, f_207957_
Map<ConcentricRingsStructurePlacement, CompletableFuture<List<ChunkPos>>>: h, ringPositions, field_36405, field_36405, f_204350_
boolean: i, hasGeneratedPositions, field_37056, field_37056, f_207958_
long: j, ringPlacementSeed, field_37261, field_37261, f_212255_
构造函数
(BiomeSource, StructureSettings)
(BiomeSource, BiomeSource, StructureSettings, long)
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource)
(Registry<StructureSet>, Optional<HolderSet<StructureSet>>, BiomeSource, BiomeSource, long)
方法
void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_
StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_
boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_
boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): c, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_
int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_
boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_
<T extends ChunkGenerator> com.mojang.datafixers.Products$P1<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<T>, Registry<StructureSet>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<T>): a, commonCodec, method_41042, method_41042, m_208005_
Stream<Holder<StructureSet>> (): a, possibleStructureSets, method_41039, method_41039, m_207969_
void (): j, generatePositions, method_41057, method_41057, m_208097_
CompletableFuture<List<ChunkPos>> (Holder<StructureSet>, ConcentricRingsStructurePlacement): a, generateRingPositions, method_28509, generateStrongholdPositions, m_211667_
Holder<Biome> (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_203495_
com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (ServerLevel, HolderSet<ConfiguredStructureFeature<?, ?>>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_207970_
BlockPos (BlockPos, ConcentricRingsStructurePlacement): a, getNearestGeneratedStructure, method_40148, method_40148, m_204382_
com.mojang.datafixers.util.Pair<BlockPos, Holder<ConfiguredStructureFeature<?, ?>>> (Set<Holder<ConfiguredStructureFeature<?, ?>>>, LevelReader, StructureFeatureManager, int, int, int, boolean, long, RandomSpreadStructurePlacement): a, getNearestGeneratedStructure, method_40146, method_40146, m_208059_
boolean (ResourceKey<StructureSet>, long, int, int, int): a, hasFeatureChunkInRange, method_41053, method_41053, m_212265_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Holder<Biome>, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_203315_
Stream<ConfiguredStructureFeature<?, ?>> (Registry<ConfiguredStructureFeature<?, ?>>, StructureFeature<?>): a, allConfigurations, method_41049, method_41049, m_208044_
boolean (StructureSet$StructureSelectionEntry, StructureFeatureManager, RegistryAccess, StructureManager, long, ChunkAccess, ChunkPos, SectionPos): a, tryGenerateStructure, method_41044, method_41044, m_208016_
int (StructureFeatureManager, ChunkAccess, SectionPos, ConfiguredStructureFeature<?, ?>): a, fetchReferences, method_38264, getStructureReferences, m_207976_
Holder<Biome> (Holder<Biome>): a, adjustBiome, method_40149, filterBiome, m_203427_
void (): i, ensureStructuresGenerated, method_41058, method_41058, m_211700_
List<ChunkPos> (ConcentricRingsStructurePlacement): a, getRingPositionsFor, method_40147, getConcentricRingsStartChunks, m_204380_
List<StructurePlacement> (Holder<ConfiguredStructureFeature<?, ?>>): b, getPlacementsForFeature, method_41055, method_41055, m_208090_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cmo
cpz
字段
BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_
构造函数
方法
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_, getWorldChunkManager
BiomeSource (): e, getBiomeSource, method_12098, getBiomeSource, m_62218_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase
void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_
void (): i, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_, findNearestMapFeature
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations
StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_, getSettings
StructureSettings (): d, getSettings, method_12109, getStructuresConfig, m_62205_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_, createBiomes
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_, createStructures
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_, storeStructures
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_
Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_
int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight
int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_
void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise
int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY
int (): h, getMinY, method_33730, getMinimumY, m_142062_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_
boolean (Biome): a, validStrongholdBiome, method_38266, canPlaceStrongholdInBiome, m_187715_
Optional<ResourceKey<com.mojang.serialization.Codec<? extends ChunkGenerator>>> (): b, getTypeNameForDataFixer, method_39301, getCodecKey, m_187743_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Biome (int, int, int): getNoiseBiome, getNoiseBiome, method_16359, getBiomeForNoiseGen, m_7158_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_
BoundingBox (ChunkAccess): a, getWritableArea, method_39462, getBlockBoxForChunk, m_187717_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
int (StructureFeatureManager, ChunkAccess, SectionPos, StructureFeature<?>): a, fetchReferences, method_38264, getStructureReferences, m_187700_
boolean (Registry<Biome>, Predicate<ResourceKey<Biome>>, Biome): a, validBiome, method_38274, testBiomeByKey, m_183172_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
1.17.1
名称
cmn
cmo
字段
构造函数
方法
1.17
名称
cfy
cmn
net.minecraft.world.gen.ChunkGenerator
net.minecraft.src.C_2118_
net.minecraft.server.v1_16_R3.ChunkGenerator
net.minecraft.world.level.chunk.ChunkGenerator
字段
BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c
BiomeSource: b, biomeSource, field_12761, populationSource, f_62137_
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, f_62136_
BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_
BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, f_62138_
StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d, structureSettings
StructureSettings: d, settings, field_16567, structuresConfig, f_62139_
long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_
long: e, strongholdSeed, field_24748, worldSeed, f_62140_
List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_
List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, f_62141_
BaseStoneSource: g, defaultBaseStoneSource, field_33512, blockSource, f_156149_
构造函数
方法
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, m_62218_, getWorldChunkManager
int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth
int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b
int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase
void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_
void (): h, generateStrongholds, method_28509, generateStrongholdPositions, m_62219_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_, findNearestMapFeature
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, m_62161_, findNearestMapFeature
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations
StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_, getSettings
StructureSettings (): b, getSettings, method_12109, getStructuresConfig, m_62205_, getSettings
List<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_
boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, m_62172_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed
void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a, createBiomes
void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, m_62196_, createBiomes
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a, createStructures
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, m_62199_, createStructures
void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, m_62177_, storeStructures
Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_
int (LevelHeightAccessor): a, getSpawnHeight, method_12100, getSpawnHeight, m_142051_, getSpawnHeight
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor
void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, Biome): a, createStructure, method_28508, setStructureStart, m_156163_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise
int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn
int (int, int, Heightmap$Types, LevelHeightAccessor): b, getFirstFreeHeight, method_20402, getHeightOnGround, m_156174_
int (int, int, Heightmap$Types, LevelHeightAccessor): c, getFirstOccupiedHeight, method_18028, getHeightInGround, m_156179_
BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cfv
cfy
net.minecraft.server.v1_16_R2.ChunkGenerator
net.minecraft.server.v1_16_R3.ChunkGenerator
字段
BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c
BiomeSource: b, biomeSource, field_12761, populationSource, field_222542_c
BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_
BiomeSource: c, runtimeBiomeSource, field_24747, biomeSource, field_235949_c_
构造函数
方法
int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth
int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cha
cfv
net.minecraft.server.v1_16_R1.ChunkGenerator
net.minecraft.server.v1_16_R2.ChunkGenerator
字段
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, CODEC, field_235948_a_
StructureSettings: d, settings, field_16567, config, field_222543_d, structureSettings
StructureSettings: d, settings, field_16567, structuresConfig, field_222543_d, structureSettings
long: e, strongholdSeed, field_24748, field_24748, field_235950_e_
long: e, strongholdSeed, field_24748, worldSeed, field_235950_e_
List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_
List<ChunkPos>: f, strongholdPositions, field_24749, strongholds, field_235951_f_
构造函数
方法
void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a, createBiomes
void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_
void (): g, generateStrongholds, method_28509, generateStrongholdPositions, func_235958_g_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_, getSettings
StructureSettings (): b, getSettings, method_12109, getStructuresConfig, func_235957_b_, getSettings
void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_, createStructures
void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_
boolean (ChunkPos): a, hasStronghold, method_28507, isStrongholdStartingChunk, func_235952_a_
void (Registry<Biome>, ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_242706_a, createBiomes
void (RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_242707_a, createStructures
void (ConfiguredStructureFeature<?, ?>, RegistryAccess, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, setStructureStart, func_242705_a
void (WorldGenLevel, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures
1.16.1
名称
caa
cha
net.minecraft.server.v1_15_R1.ChunkGenerator
net.minecraft.server.v1_16_R1.ChunkGenerator
字段
LevelAccessor: a, level, field_12760, world, field_222540_a
long: b, seed, field_12759, seed, field_222541_b, seed
BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c
BiomeSource: b, biomeSource, field_12761, biomeSource, field_222542_c
C: d, settings, field_16567, config, field_222543_d, settings
com.mojang.serialization.Codec<ChunkGenerator>: a, CODEC, field_24746, field_24746, field_235948_a_
BiomeSource: c, runtimeBiomeSource, field_24747, field_24747, field_235949_c_
StructureSettings: d, settings, field_16567, config, field_222543_d, structureSettings
long: e, strongholdSeed, field_24748, field_24748, field_235950_e_
List<ChunkPos>: f, strongholdPositions, field_24749, field_24749, field_235951_f_
构造函数
(LevelAccessor, BiomeSource, C)
(BiomeSource, StructureSettings)
(BiomeSource, BiomeSource, StructureSettings, long)
方法
List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a, getMobsFor
void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations
void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c, addMobs
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs
boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure
<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager
BiomeSource (): d, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager
long (): d, getSeed, method_12101, getSeed, func_202089_c, getSeed
int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (): c, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (): e, getGenDepth, method_12104, getMaxY, func_207511_e, getGenerationDepth
int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth
BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature
C (): a, getSettings, method_12109, getConfig, func_201496_a_, getSettings
void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning
void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a, storeStructures
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise
int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f, getSeaLevel
int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b
int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, getHeightOnGround, func_222532_b
Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome
void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving
void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_, createStructures
void (): g, generateStrongholds, method_28509, method_28509, func_235958_g_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving
BlockPos (ServerLevel, StructureFeature<?>, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_235956_a_, findNearestMapFeature
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations
StructureSettings (): b, getSettings, method_12109, getConfig, func_235957_b_, getSettings
List<Biome$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor
void (StructureFeatureManager, ChunkAccess, StructureManager, long): a, createStructures, method_16129, setStructureStarts, func_235954_a_, createStructures
void (ConfiguredStructureFeature<?, ?>, StructureFeatureManager, ChunkAccess, StructureManager, long, ChunkPos, Biome): a, createStructure, method_28508, method_28508, func_235955_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_235953_a_, storeStructures
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
boolean (ChunkPos): a, hasStronghold, method_28507, method_28507, func_235952_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
1.15.2
名称
bzx
caa
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bxi
bzx
net.minecraft.server.v1_14_R1.ChunkGenerator
net.minecraft.server.v1_15_R1.ChunkGenerator
字段
构造函数
方法
Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome
Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome
void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase
void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a, createStructures
Biome (BiomeManager, BlockPos): a, getCarvingOrDecorationBiome, method_16554, getDecorationBiome, func_225552_a_, getBiome
void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase
void (BiomeManager, ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_227058_a_, createStructures
1.14.4
名称
bxd
bxi
net.minecraft.world.level.chunk.ChunkGenerator
字段
GeneratorAccess: a, field_12760, world, field_222540_a
LevelAccessor: a, level, field_12760, world, field_222540_a
long: b, field_12759, seed, field_222541_b, seed
long: b, seed, field_12759, seed, field_222541_b, seed
WorldChunkManager: c, field_12761, biomeSource, field_222542_c
BiomeSource: c, biomeSource, field_12761, biomeSource, field_222542_c
C: d, field_16567, config, field_222543_d, settings
C: d, settings, field_16567, config, field_222543_d, settings
构造函数
方法
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, getEntitySpawnList, func_177458_a, getMobsFor
List<Biome$SpawnerData> (MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_177458_a, getMobsFor
void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations
void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): b, method_12107, populateEntities, func_202093_c, addMobs
void (WorldGenRegion): b, spawnOriginalMobs, method_12107, populateEntities, func_202093_c, addMobs
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure
boolean (Biome, StructureFeature<? extends FeatureConfiguration>): a, isBiomeValidStartForStructure, method_12097, hasStructure, func_202094_a, canSpawnStructure
<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration
<C extends FeatureConfiguration> C (Biome, StructureFeature<C>): b, getStructureConfiguration, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration
WorldChunkManager (): c, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager
BiomeSource (): c, getBiomeSource, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager
long (): d, method_12101, getSeed, func_202089_c, getSeed
long (): d, getSeed, method_12101, getSeed, func_202089_c, getSeed
int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (): e, method_12104, getMaxY, func_207511_e, getGenerationDepth
int (): e, getGenDepth, method_12104, getMaxY, func_207511_e, getGenerationDepth
BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature
BlockPos (Level, String, BlockPos, int, boolean): a, findNearestMapFeature, method_12103, locateStructure, func_211403_a, findNearestMapFeature
void (IChunkAccess): a, method_12106, populateBiomes, func_222539_a, createBiomes
void (ChunkAccess): a, createBiomes, method_12106, populateBiomes, func_222539_a, createBiomes
BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome
Biome (ChunkAccess): b, getCarvingBiome, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome
BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome
Biome (WorldGenRegion, BlockPos): a, getDecorationBiome, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome
void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving
void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving
void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase
C (): a, method_12109, getConfig, func_201496_a_, getSettings
C (): a, getSettings, method_12109, getConfig, func_201496_a_, getSettings
void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning
void (ServerLevel, boolean, boolean): a, tickCustomSpawners, method_12099, spawnEntities, func_203222_a, doMobSpawning
void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, setStructureStarts, func_222533_a, createStructures
void (ChunkAccess, ChunkGenerator<?>, StructureManager): a, createStructures, method_16129, setStructureStarts, func_222533_a, createStructures
void (GeneratorAccess, IChunkAccess): a, method_16130, addStructureReferences, func_222528_a, storeStructures
void (LevelAccessor, ChunkAccess): a, createReferences, method_16130, addStructureReferences, func_222528_a, storeStructures
void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise
int (): f, method_16398, getSeaLevel, func_222530_f, getSeaLevel
int (): f, getSeaLevel, method_16398, getSeaLevel, func_222530_f, getSeaLevel
int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, HeightMap$Type): b, method_20402, method_20402, func_222532_b
int (int, int, Heightmap$Types): b, getFirstFreeHeight, method_20402, func_222532_b
int (int, int, HeightMap$Type): c, method_18028, getHeightInGround, func_222531_c
int (int, int, Heightmap$Types): c, getFirstOccupiedHeight, method_18028, getHeightInGround, func_222531_c
1.14.3
名称
bwz
bxd
net.minecraft.world.gen.chunk.ChunkGenerator
字段
GeneratorAccess: a, field_12760, field_222540_a
GeneratorAccess: a, field_12760, world, field_222540_a
long: b, field_12759, field_222541_b, seed
long: b, field_12759, seed, field_222541_b, seed
WorldChunkManager: c, field_12761, field_222542_c
WorldChunkManager: c, field_12761, biomeSource, field_222542_c
C: d, field_16567, field_222543_d, settings
C: d, field_16567, config, field_222543_d, settings
构造函数
方法
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, func_177458_a, getMobsFor
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, getEntitySpawnList, func_177458_a, getMobsFor
void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): b, method_12107, func_202093_c, addMobs
void (RegionLimitedWorldAccess): b, method_12107, populateEntities, func_202093_c, addMobs
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, hasStructure, func_202094_a, canSpawnStructure
<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration
<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, getStructureConfig, func_202087_b, getFeatureConfiguration
WorldChunkManager (): c, method_12098, func_202090_b, getWorldChunkManager
WorldChunkManager (): c, method_12098, getBiomeSource, func_202090_b, getWorldChunkManager
long (): d, method_12101, func_202089_c, getSeed
long (): d, method_12101, getSeed, func_202089_c, getSeed
int (): b, method_12100, func_205470_d, getSpawnHeight
int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (): e, method_12104, func_207511_e, getGenerationDepth
int (): e, method_12104, getMaxY, func_207511_e, getGenerationDepth
BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, locateStructure, func_211403_a, findNearestMapFeature
void (IChunkAccess): a, method_12106, func_222539_a, createBiomes
void (IChunkAccess): a, method_12106, populateBiomes, func_222539_a, createBiomes
BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome
BiomeBase (IChunkAccess): b, method_16553, getDecorationBiome, func_222534_b, getCarvingBiome
BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome
BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, getDecorationBiome, func_222527_a, getDecoratingBiome
void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving
void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving
void (IChunkAccess): c, method_12110, func_222535_c, buildBase
void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase
C (): a, method_12109, func_201496_a_, getSettings
C (): a, method_12109, getConfig, func_201496_a_, getSettings
void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning
void (WorldServer, boolean, boolean): a, method_12099, spawnEntities, func_203222_a, doMobSpawning
void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, func_222533_a, createStructures
void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, setStructureStarts, func_222533_a, createStructures
void (GeneratorAccess, IChunkAccess): a, method_16130, func_222528_a, storeStructures
void (GeneratorAccess, IChunkAccess): a, method_16130, addStructureReferences, func_222528_a, storeStructures
void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise
void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise
int (): f, method_16398, func_222530_f, getSeaLevel
int (): f, method_16398, getSeaLevel, func_222530_f, getSeaLevel
int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight
int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, HeightMap$Type): b, method_20402, func_222532_b
int (int, int, HeightMap$Type): b, method_20402, method_20402, func_222532_b
int (int, int, HeightMap$Type): c, method_18028, func_222531_c
int (int, int, HeightMap$Type): c, method_18028, getHeightInGround, func_222531_c
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bwy
bwz
字段
构造函数
方法
1.14
名称
bmy
bwy
net.minecraft.class_2794
net.minecraft.world.gen.IChunkGenerator
net.minecraft.world.gen.ChunkGenerator
net.minecraft.server.v1_13_R2.ChunkGenerator
net.minecraft.server.v1_14_R1.ChunkGenerator
字段
GeneratorAccess: a, field_12760, field_222540_a
long: b, field_12759, field_222541_b, seed
WorldChunkManager: c, field_12761, field_222542_c
C: d, field_16567, field_222543_d, settings
构造函数
(GeneratorAccess, WorldChunkManager, C)
方法
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, method_12113, func_177458_a, getMobsFor
void (IChunkAccess): a, func_202088_a, createChunk
void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures
void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): b, func_202093_c, addMobs
void (RegionLimitedWorldAccess): b, method_12107, func_202093_c, addMobs
C (): a, func_201496_a_, getSettings
int (World, boolean, boolean): a, func_203222_a
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, method_12097, func_202094_a, canSpawnStructure
WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration
<C extends WorldGenFeatureConfiguration> C (BiomeBase, StructureGenerator<C>): b, method_12105, func_202087_b, getFeatureConfiguration
it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache
it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache
WorldChunkManager (): b, func_202090_b, getWorldChunkManager
WorldChunkManager (): c, method_12098, func_202090_b, getWorldChunkManager
long (): c, func_202089_c, getSeed
long (): d, method_12101, func_202089_c, getSeed
int (): d, func_205470_d, getSpawnHeight
int (): b, method_12100, func_205470_d, getSpawnHeight
int (): e, func_207511_e, getGenerationDepth
int (): e, method_12104, func_207511_e, getGenerationDepth
BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, int, boolean): a, method_12103, func_211403_a, findNearestMapFeature
void (IChunkAccess): a, method_12106, func_222539_a, createBiomes
BiomeBase (IChunkAccess): b, method_16553, func_222534_b, getCarvingBiome
BiomeBase (RegionLimitedWorldAccess, BlockPosition): a, method_16554, func_222527_a, getDecoratingBiome
void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving
void (IChunkAccess): c, method_12110, func_222535_c, buildBase
C (): a, method_12109, func_201496_a_, getSettings
void (WorldServer, boolean, boolean): a, method_12099, func_203222_a, doMobSpawning
void (IChunkAccess, ChunkGenerator<?>, DefinedStructureManager): a, method_16129, func_222533_a, createStructures
void (GeneratorAccess, IChunkAccess): a, method_16130, func_222528_a, storeStructures
void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise
int (): f, method_16398, func_222530_f, getSeaLevel
int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight
int (int, int, HeightMap$Type): b, method_20402, func_222532_b
int (int, int, HeightMap$Type): c, method_18028, func_222531_c
1.13.2
名称
bmx
bmy
字段
构造函数
方法
int (): e, func_207511_e
int (): e, func_207511_e, getGenerationDepth
1.13.1
名称
bmp
bmx
net.minecraft.server.v1_13_R1.ChunkGenerator
net.minecraft.server.v1_13_R2.ChunkGenerator
字段
构造函数
方法
BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature
1.13
名称
axq
bmp
net.minecraft.server.v1_12_R1.ChunkGenerator
net.minecraft.server.v1_13_R1.ChunkGenerator
字段
构造函数
方法
Chunk (int, int): a, func_185932_a, getOrCreateChunk
void (int, int): b, func_185931_b, recreateStructures
boolean (Chunk, int, int): a, func_185933_a
void (Chunk, int, int): b, func_180514_a, recreateStructures
BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature
boolean (World, String, BlockPosition): a, func_193414_a
void (IChunkAccess): a, func_202088_a, createChunk
void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures
void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): b, func_202093_c, addMobs
BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature
C (): a, func_201496_a_, getSettings
int (World, boolean, boolean): a, func_203222_a
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure
WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration
it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache
it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache
WorldChunkManager (): b, func_202090_b, getWorldChunkManager
long (): c, func_202089_c, getSeed
int (): d, func_205470_d, getSpawnHeight
int (): e, func_207511_e
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
axo
axq
字段
构造函数
方法
1.12
名称
aui
axo
net.minecraft.world.chunk.IChunkGenerator
net.minecraft.world.gen.IChunkGenerator
net.minecraft.server.v1_11_R1.ChunkGenerator
net.minecraft.server.v1_12_R1.ChunkGenerator
字段
构造函数
方法
boolean (World, String, BlockPosition): a, func_193414_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aug
aui
字段
构造函数
方法
1.11
名称
asp
aug
net.minecraft.server.v1_10_R1.ChunkGenerator
net.minecraft.server.v1_11_R1.ChunkGenerator
字段
构造函数
方法
BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature
1.10.2
名称
字段
构造函数
方法
1.10
名称
arz
asp
net.minecraft.server.v1_9_R2.ChunkGenerator
net.minecraft.server.v1_10_R1.ChunkGenerator
字段
构造函数
方法
1.9.4
名称
ary
arz
net.minecraft.server.v1_9_R1.ChunkGenerator
net.minecraft.server.v1_9_R2.ChunkGenerator
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ary
net.minecraft.world.chunk.IChunkGenerator
net.minecraft.server.v1_9_R1.ChunkGenerator
字段
构造函数
方法
Chunk (int, int): a, func_185932_a, getOrCreateChunk
void (int, int): b, func_185931_b, recreateStructures
boolean (Chunk, int, int): a, func_185933_a
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor
BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature
void (Chunk, int, int): b, func_180514_a, recreateStructures