历史 - net.minecraft.world.entity.monster.skeleton.Stray
1.21.11
名称
cwz
dbz
net.minecraft.world.entity.monster.Stray
net.minecraft.world.entity.monster.skeleton.Stray
net.minecraft.src.C_1075_
net.minecraft.src.C_432974_
net.minecraft.world.entity.monster.EntitySkeletonStray
net.minecraft.world.entity.monster.skeleton.EntitySkeletonStray
字段
构造函数
方法
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_442492_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_
boolean (EntityType<Stray>, ServerLevelAccessor, EntitySpawnReason, BlockPos, RandomSource): a, checkStraySpawnRules, method_20686, canSpawn, m_219120_
boolean (EntityType<Stray>, ServerLevelAccessor, EntitySpawnReason, BlockPos, RandomSource): c, checkStraySpawnRules, method_20686, canSpawn, m_438892_
AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_7932_
AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_441765_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
csh
cwz
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cpw
csh
字段
构造函数
方法
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_
1.21.5
名称
cml
cpw
字段
构造函数
方法
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
1.21.4
名称
cnj
cml
字段
构造函数
方法
1.21.3
名称
ckp
cnj
字段
构造函数
方法
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ckr
ckp
字段
构造函数
方法
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, m_7932_
AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_7932_
1.20.6
名称
cdb
ckr
字段
构造函数
方法
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_
1.20.4
名称
bzu
cdb
字段
构造函数
方法
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_
1.20.2
名称
bwo
bzu
字段
构造函数
方法
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
1.20.1
名称
bwm
bwo
字段
构造函数
方法
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
1.19.4
名称
bup
bwm
字段
构造函数
方法
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
1.19.3
名称
bsc
bup
字段
构造函数
方法
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
brf
bsc
字段
构造函数
方法
1.19
名称
bmp
brf
字段
构造函数
方法
boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkStraySpawnRules, method_20686, canSpawn, m_33839_
boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, RandomSource): a, checkStraySpawnRules, method_20686, canSpawn, m_219120_
1.18.2
名称
blx
bmp
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bik
blx
字段
构造函数
方法
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
1.17.1
名称
bij
bik
字段
构造函数
方法
1.17
名称
bec
bij
net.minecraft.entity.monster.StrayEntity
net.minecraft.src.C_1075_
net.minecraft.server.v1_16_R3.EntitySkeletonStray
net.minecraft.world.entity.monster.EntitySkeletonStray
字段
构造函数
方法
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, func_213624_b
AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, m_7932_
boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkStraySpawnRules, method_20686, canSpawn, func_223327_b
boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkStraySpawnRules, method_20686, canSpawn, m_33839_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bdz
bec
net.minecraft.server.v1_16_R2.EntitySkeletonStray
net.minecraft.server.v1_16_R3.EntitySkeletonStray
字段
构造函数
方法
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bcn
bdz
net.minecraft.server.v1_16_R1.EntitySkeletonStray
net.minecraft.server.v1_16_R2.EntitySkeletonStray
字段
构造函数
方法
SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o
SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o
boolean (EntityType<Stray>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkStraySpawnRules, method_20686, canSpawn, func_223327_b
boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkStraySpawnRules, method_20686, canSpawn, func_223327_b
1.16.1
名称
axk
bcn
net.minecraft.server.v1_15_R1.EntitySkeletonStray
net.minecraft.server.v1_16_R1.EntitySkeletonStray
字段
构造函数
方法
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o
SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o
1.15.2
名称
axh
axk
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
avh
axh
net.minecraft.server.v1_14_R1.EntitySkeletonStray
net.minecraft.server.v1_15_R1.EntitySkeletonStray
字段
构造函数
方法
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
boolean (EntityType<Stray>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkStraySpawnRules, method_20686, func_223327_b
boolean (EntityType<Stray>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkStraySpawnRules, method_20686, canSpawn, func_223327_b
1.14.4
名称
avc
avh
net.minecraft.world.entity.monster.Stray
字段
构造函数
方法
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (): l, method_6998, getStepSound, func_190727_o
SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
EntityArrow (ItemStack, float): b, method_6996, createArrowProjectile, func_213624_b
AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, func_213624_b
boolean (EntityTypes<EntitySkeletonStray>, GeneratorAccess, EnumMobSpawn, BlockPosition, Random): b, method_20686, method_20686, func_223327_b
boolean (EntityType<Stray>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkStraySpawnRules, method_20686, func_223327_b
1.14.3
名称
auz
avc
net.minecraft.entity.mob.StrayEntity
字段
构造函数
方法
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (): l, method_6998, func_190727_o
SoundEffect (): l, method_6998, getStepSound, func_190727_o
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
boolean (GeneratorAccess, EnumMobSpawn): a, method_5979, func_213380_a
EntityArrow (ItemStack, float): b, method_6996, func_213624_b
EntityArrow (ItemStack, float): b, method_6996, createArrowProjectile, func_213624_b
boolean (EntityTypes<EntitySkeletonStray>, GeneratorAccess, EnumMobSpawn, BlockPosition, Random): b, method_20686, method_20686, func_223327_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
auy
auz
字段
构造函数
方法
1.14
名称
anr
auy
net.minecraft.class_1627
net.minecraft.entity.monster.EntityStray
net.minecraft.entity.monster.StrayEntity
net.minecraft.server.v1_13_R2.EntitySkeletonStray
net.minecraft.server.v1_14_R1.EntitySkeletonStray
字段
构造函数
(World)
(EntityTypes<? extends EntitySkeletonStray>, World)
方法
MinecraftKey (): G, func_184647_J, getDefaultLootTable
SoundEffect (): D, func_184639_G
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): cs, func_184615_bR
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
SoundEffect (): l, func_190727_o
SoundEffect (): l, method_6998, func_190727_o
EntityArrow (float): a, func_190726_a
SoundEffect (DamageSource): d, func_184601_bQ
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
boolean (GeneratorAccess, boolean): a, func_205020_a
boolean (GeneratorAccess, EnumMobSpawn): a, method_5979, func_213380_a
EntityArrow (ItemStack, float): b, method_6996, func_213624_b
1.13.2
名称
anq
anr
字段
构造函数
方法
1.13.1
名称
ann
anq
net.minecraft.server.v1_13_R1.EntitySkeletonStray
net.minecraft.server.v1_13_R2.EntitySkeletonStray
字段
构造函数
方法
MinecraftKey (): G, func_184647_J
MinecraftKey (): G, func_184647_J, getDefaultLootTable
boolean (GeneratorAccess): a, func_205020_a
boolean (GeneratorAccess, boolean): a, func_205020_a
1.13
名称
ado
ann
net.minecraft.server.v1_12_R1.EntitySkeletonStray
net.minecraft.server.v1_13_R1.EntitySkeletonStray
字段
构造函数
方法
void (DataConverterManager): a, func_190728_b
boolean (): P, func_70601_bi
MinecraftKey (): J, func_184647_J
MinecraftKey (): G, func_184647_J
SoundEffect (): F, func_184639_G
SoundEffect (): D, func_184639_G
SoundEffect (): cf, func_184615_bR
SoundEffect (): cs, func_184615_bR
SoundEffect (): p, func_190727_o
SoundEffect (): l, func_190727_o
boolean (GeneratorAccess): a, func_205020_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
adm
ado
字段
构造函数
方法
1.12
名称
aaj
adm
net.minecraft.server.v1_11_R1.EntitySkeletonStray
net.minecraft.server.v1_12_R1.EntitySkeletonStray
字段
构造函数
方法
boolean (): cM, func_70601_bi
boolean (): P, func_70601_bi
SoundEffect (): G, func_184639_G
SoundEffect (): F, func_184639_G
SoundEffect (): bW, func_184601_bQ
SoundEffect (): bX, func_184615_bR
SoundEffect (): cf, func_184615_bR
SoundEffect (): o, func_190727_o
SoundEffect (): p, func_190727_o
SoundEffect (DamageSource): d, func_184601_bQ
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aai
aaj
字段
构造函数
方法
void (DataConverterManager): b, func_190728_b
void (DataConverterManager): a, func_190728_b
1.11
名称
aai
net.minecraft.entity.monster.EntityStray
net.minecraft.server.v1_11_R1.EntitySkeletonStray
字段
构造函数
(World)
方法
void (DataConverterManager): b, func_190728_b
boolean (): cM, func_70601_bi
MinecraftKey (): J, func_184647_J
SoundEffect (): G, func_184639_G
SoundEffect (): bW, func_184601_bQ
SoundEffect (): bX, func_184615_bR
SoundEffect (): o, func_190727_o
EntityArrow (float): a, func_190726_a