历史 - net.minecraft.world.entity.monster.skeleton.Stray

1.21.11

名称

cwz

dbz

net.minecraft.world.entity.monster.Stray

net.minecraft.world.entity.monster.skeleton.Stray

net.minecraft.src.C_1075_

net.minecraft.src.C_432974_

net.minecraft.world.entity.monster.EntitySkeletonStray

net.minecraft.world.entity.monster.skeleton.EntitySkeletonStray

字段

构造函数

方法

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_442492_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (EntityType<Stray>, ServerLevelAccessor, EntitySpawnReason, BlockPos, RandomSource): a, checkStraySpawnRules, method_20686, canSpawn, m_219120_

boolean (EntityType<Stray>, ServerLevelAccessor, EntitySpawnReason, BlockPos, RandomSource): c, checkStraySpawnRules, method_20686, canSpawn, m_438892_

AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_7932_

AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_441765_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

csh

cwz

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cpw

csh

字段

构造函数

方法

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_

1.21.5

名称

cml

cpw

字段

构造函数

方法

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

1.21.4

名称

cnj

cml

字段

构造函数

方法

1.21.3

名称

ckp

cnj

字段

构造函数

方法

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ckr

ckp

字段

构造函数

方法

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, m_7932_

AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_7932_

1.20.6

名称

cdb

ckr

字段

构造函数

方法

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_

1.20.4

名称

bzu

cdb

字段

构造函数

方法

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_

1.20.2

名称

bwo

bzu

字段

构造函数

方法

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

1.20.1

名称

bwm

bwo

字段

构造函数

方法

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

1.19.4

名称

bup

bwm

字段

构造函数

方法

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

1.19.3

名称

bsc

bup

字段

构造函数

方法

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

brf

bsc

字段

构造函数

方法

1.19

名称

bmp

brf

字段

构造函数

方法

boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkStraySpawnRules, method_20686, canSpawn, m_33839_

boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, RandomSource): a, checkStraySpawnRules, method_20686, canSpawn, m_219120_

1.18.2

名称

blx

bmp

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bik

blx

字段

构造函数

方法

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

1.17.1

名称

bij

bik

字段

构造函数

方法

1.17

名称

bec

bij

net.minecraft.entity.monster.StrayEntity

net.minecraft.src.C_1075_

net.minecraft.server.v1_16_R3.EntitySkeletonStray

net.minecraft.world.entity.monster.EntitySkeletonStray

字段

构造函数

方法

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, func_213624_b

AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, m_7932_

boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkStraySpawnRules, method_20686, canSpawn, func_223327_b

boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkStraySpawnRules, method_20686, canSpawn, m_33839_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bdz

bec

net.minecraft.server.v1_16_R2.EntitySkeletonStray

net.minecraft.server.v1_16_R3.EntitySkeletonStray

字段

构造函数

方法

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bcn

bdz

net.minecraft.server.v1_16_R1.EntitySkeletonStray

net.minecraft.server.v1_16_R2.EntitySkeletonStray

字段

构造函数

方法

SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o

SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o

boolean (EntityType<Stray>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkStraySpawnRules, method_20686, canSpawn, func_223327_b

boolean (EntityType<Stray>, ServerLevelAccessor, MobSpawnType, BlockPos, Random): a, checkStraySpawnRules, method_20686, canSpawn, func_223327_b

1.16.1

名称

axk

bcn

net.minecraft.server.v1_15_R1.EntitySkeletonStray

net.minecraft.server.v1_16_R1.EntitySkeletonStray

字段

构造函数

方法

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o

SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o

1.15.2

名称

axh

axk

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

avh

axh

net.minecraft.server.v1_14_R1.EntitySkeletonStray

net.minecraft.server.v1_15_R1.EntitySkeletonStray

字段

构造函数

方法

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

boolean (EntityType<Stray>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkStraySpawnRules, method_20686, func_223327_b

boolean (EntityType<Stray>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkStraySpawnRules, method_20686, canSpawn, func_223327_b

1.14.4

名称

avc

avh

net.minecraft.world.entity.monster.Stray

字段

构造函数

方法

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (): l, method_6998, getStepSound, func_190727_o

SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

EntityArrow (ItemStack, float): b, method_6996, createArrowProjectile, func_213624_b

AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, func_213624_b

boolean (EntityTypes<EntitySkeletonStray>, GeneratorAccess, EnumMobSpawn, BlockPosition, Random): b, method_20686, method_20686, func_223327_b

boolean (EntityType<Stray>, LevelAccessor, MobSpawnType, BlockPos, Random): b, checkStraySpawnRules, method_20686, func_223327_b

1.14.3

名称

auz

avc

net.minecraft.entity.mob.StrayEntity

字段

构造函数

方法

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (): l, method_6998, func_190727_o

SoundEffect (): l, method_6998, getStepSound, func_190727_o

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

boolean (GeneratorAccess, EnumMobSpawn): a, method_5979, func_213380_a

EntityArrow (ItemStack, float): b, method_6996, func_213624_b

EntityArrow (ItemStack, float): b, method_6996, createArrowProjectile, func_213624_b

boolean (EntityTypes<EntitySkeletonStray>, GeneratorAccess, EnumMobSpawn, BlockPosition, Random): b, method_20686, method_20686, func_223327_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

auy

auz

字段

构造函数

方法

1.14

名称

anr

auy

net.minecraft.class_1627

net.minecraft.entity.monster.EntityStray

net.minecraft.entity.monster.StrayEntity

net.minecraft.server.v1_13_R2.EntitySkeletonStray

net.minecraft.server.v1_14_R1.EntitySkeletonStray

字段

构造函数

(World)

(EntityTypes<? extends EntitySkeletonStray>, World)

方法

MinecraftKey (): G, func_184647_J, getDefaultLootTable

SoundEffect (): D, func_184639_G

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): cs, func_184615_bR

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (): l, func_190727_o

SoundEffect (): l, method_6998, func_190727_o

EntityArrow (float): a, func_190726_a

SoundEffect (DamageSource): d, func_184601_bQ

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

boolean (GeneratorAccess, boolean): a, func_205020_a

boolean (GeneratorAccess, EnumMobSpawn): a, method_5979, func_213380_a

EntityArrow (ItemStack, float): b, method_6996, func_213624_b

1.13.2

名称

anq

anr

字段

构造函数

方法

1.13.1

名称

ann

anq

net.minecraft.server.v1_13_R1.EntitySkeletonStray

net.minecraft.server.v1_13_R2.EntitySkeletonStray

字段

构造函数

方法

MinecraftKey (): G, func_184647_J

MinecraftKey (): G, func_184647_J, getDefaultLootTable

boolean (GeneratorAccess): a, func_205020_a

boolean (GeneratorAccess, boolean): a, func_205020_a

1.13

名称

ado

ann

net.minecraft.server.v1_12_R1.EntitySkeletonStray

net.minecraft.server.v1_13_R1.EntitySkeletonStray

字段

构造函数

方法

void (DataConverterManager): a, func_190728_b

boolean (): P, func_70601_bi

MinecraftKey (): J, func_184647_J

MinecraftKey (): G, func_184647_J

SoundEffect (): F, func_184639_G

SoundEffect (): D, func_184639_G

SoundEffect (): cf, func_184615_bR

SoundEffect (): cs, func_184615_bR

SoundEffect (): p, func_190727_o

SoundEffect (): l, func_190727_o

boolean (GeneratorAccess): a, func_205020_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

adm

ado

字段

构造函数

方法

1.12

名称

aaj

adm

net.minecraft.server.v1_11_R1.EntitySkeletonStray

net.minecraft.server.v1_12_R1.EntitySkeletonStray

字段

构造函数

方法

boolean (): cM, func_70601_bi

boolean (): P, func_70601_bi

SoundEffect (): G, func_184639_G

SoundEffect (): F, func_184639_G

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bX, func_184615_bR

SoundEffect (): cf, func_184615_bR

SoundEffect (): o, func_190727_o

SoundEffect (): p, func_190727_o

SoundEffect (DamageSource): d, func_184601_bQ

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aai

aaj

字段

构造函数

方法

void (DataConverterManager): b, func_190728_b

void (DataConverterManager): a, func_190728_b

1.11

名称

aai

net.minecraft.entity.monster.EntityStray

net.minecraft.server.v1_11_R1.EntitySkeletonStray

字段

构造函数

(World)

方法

void (DataConverterManager): b, func_190728_b

boolean (): cM, func_70601_bi

MinecraftKey (): J, func_184647_J

SoundEffect (): G, func_184639_G

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bX, func_184615_bR

SoundEffect (): o, func_190727_o

EntityArrow (float): a, func_190726_a