历史 - net.minecraft.world.inventory.EnchantmentMenu

1.21.11

名称

dec

dif

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

czi

dec

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cwx

czi

字段

构造函数

方法

1.21.5

名称

csz

cwx

字段

构造函数

方法

1.21.4

名称

cty

csz

字段

ResourceLocation: p, EMPTY_SLOT_LAPIS_LAZULI, field_45143, EMPTY_LAPIS_SLOT_TEXTURE, f_291161_

ResourceLocation: p, EMPTY_SLOT_LAPIS_LAZULI, field_45143, EMPTY_LAPIS_LAZULI_SLOT_TEXTURE, f_291161_

构造函数

方法

1.21.3

名称

cqp

cty

字段

Container: o, enchantSlots, field_7809, inventory, f_39449_

Container: q, enchantSlots, field_7809, inventory, f_39449_

int[]: k, costs, field_7808, enchantmentPower, f_39446_

int[]: m, costs, field_7808, enchantmentPower, f_39446_

int[]: l, enchantClue, field_7812, enchantmentId, f_39447_

int[]: n, enchantClue, field_7812, enchantmentId, f_39447_

int[]: m, levelClue, field_7810, enchantmentLevel, f_39448_

int[]: o, levelClue, field_7810, enchantmentLevel, f_39448_

ContainerLevelAccess: p, access, field_7813, context, f_39450_

ContainerLevelAccess: r, access, field_7813, context, f_39450_

DataSlot: r, enchantmentSeed, field_7814, seed, f_39452_

DataSlot: t, enchantmentSeed, field_7814, seed, f_39452_

RandomSource: q, random, field_7811, random, f_39451_

RandomSource: s, random, field_7811, random, f_39451_

ResourceLocation: n, EMPTY_SLOT_LAPIS_LAZULI, field_45143, EMPTY_LAPIS_SLOT_TEXTURE, f_291161_

ResourceLocation: p, EMPTY_SLOT_LAPIS_LAZULI, field_45143, EMPTY_LAPIS_SLOT_TEXTURE, f_291161_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

cqq

cqp

字段

构造函数

方法

boolean (Player, int): b, clickMenuButton, method_7604, onButtonClick, m_6366_

boolean (Player, int): a, clickMenuButton, method_7604, onButtonClick, m_6366_

void (Player): b, removed, method_7595, onClosed, m_6877_

void (Player): a, removed, method_7595, onClosed, m_6877_

boolean (Player): a, stillValid, method_7597, canUse, m_6875_

boolean (Player): b, stillValid, method_7597, canUse, m_6875_

ItemStack (Player, int): a, quickMoveStack, method_7601, quickMove, m_7648_

ItemStack (Player, int): b, quickMoveStack, method_7601, quickMove, m_7648_

List<EnchantmentInstance> (FeatureFlagSet, ItemStack, int, int): a, getEnchantmentList, method_7637, generateEnchantments, m_39471_

List<EnchantmentInstance> (RegistryAccess, ItemStack, int, int): a, getEnchantmentList, method_7637, generateEnchantments, m_39471_

1.20.6

名称

civ

cqq

字段

构造函数

方法

List<EnchantmentInstance> (ItemStack, int, int): a, getEnchantmentList, method_7637, generateEnchantments, m_39471_

List<EnchantmentInstance> (FeatureFlagSet, ItemStack, int, int): a, getEnchantmentList, method_7637, generateEnchantments, m_39471_

1.20.4

名称

cfd

civ

字段

构造函数

方法

1.20.2

名称

cbx

cfd

字段

Container: n, enchantSlots, field_7809, inventory, f_39449_

Container: o, enchantSlots, field_7809, inventory, f_39449_

ContainerLevelAccess: o, access, field_7813, context, f_39450_

ContainerLevelAccess: p, access, field_7813, context, f_39450_

DataSlot: q, enchantmentSeed, field_7814, seed, f_39452_

DataSlot: r, enchantmentSeed, field_7814, seed, f_39452_

RandomSource: p, random, field_7811, random, f_39451_

RandomSource: q, random, field_7811, random, f_39451_

ResourceLocation: n, EMPTY_SLOT_LAPIS_LAZULI, field_45143, EMPTY_LAPIS_SLOT_TEXTURE, f_291161_

构造函数

方法

1.20.1

名称

cbv

cbx

字段

构造函数

方法

1.19.4

名称

bzy

cbv

字段

构造函数

方法

void (Player): b, removed, method_7595, close, m_6877_

void (Player): b, removed, method_7595, onClosed, m_6877_

1.19.3

名称

bxe

bzy

字段

构造函数

方法

ItemStack (Player, int): a, quickMoveStack, method_7601, transferSlot, m_7648_

ItemStack (Player, int): a, quickMoveStack, method_7601, quickMove, m_7648_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bwh

bxe

字段

构造函数

方法

1.19

名称

brh

bwh

字段

Random: p, random, field_7811, random, f_39451_

RandomSource: p, random, field_7811, random, f_39451_

构造函数

方法

boolean (Player, int): a, clickMenuButton, method_7604, onButtonClick, m_6366_

boolean (Player, int): b, clickMenuButton, method_7604, onButtonClick, m_6366_

ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, m_7648_

ItemStack (Player, int): a, quickMoveStack, method_7601, transferSlot, m_7648_

1.18.2

名称

bqp

brh

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bnc

bqp

字段

构造函数

方法

boolean (Player): a, stillValid, method_7597, canUse, m_6875_, canUse

boolean (Player): a, stillValid, method_7597, canUse, m_6875_

ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, m_7648_, shiftClick

ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, m_7648_

1.17.1

名称

bnb

bnc

字段

构造函数

方法

int (): i, getGoldCount, method_7638, getLapisCount, m_39492_

int (): l, getGoldCount, method_7638, getLapisCount, m_39492_

int (): j, getEnchantmentSeed, method_17413, getSeed, m_39493_

int (): m, getEnchantmentSeed, method_17413, getSeed, m_39493_

1.17

名称

bis

bnb

net.minecraft.inventory.container.EnchantmentContainer

net.minecraft.src.C_1258_

net.minecraft.server.v1_16_R3.ContainerEnchantTable

net.minecraft.world.inventory.ContainerEnchantTable

字段

Container: f, enchantSlots, field_7809, inventory, field_75168_e, enchantSlots

Container: n, enchantSlots, field_7809, inventory, f_39449_

Random: h, random, field_7811, random, field_75169_l

Random: p, random, field_7811, random, f_39451_

int[]: c, costs, field_7808, enchantmentPower, field_75167_g, costs

int[]: k, costs, field_7808, enchantmentPower, f_39446_

int[]: d, enchantClue, field_7812, enchantmentId, field_185001_h, enchantments

int[]: l, enchantClue, field_7812, enchantmentId, f_39447_

int[]: e, levelClue, field_7810, enchantmentLevel, field_185002_i, levels

int[]: m, levelClue, field_7810, enchantmentLevel, f_39448_

ContainerLevelAccess: g, access, field_7813, context, field_217006_g, containerAccess

ContainerLevelAccess: o, access, field_7813, context, f_39450_

DataSlot: i, enchantmentSeed, field_7814, seed, field_178149_f

DataSlot: q, enchantmentSeed, field_7814, seed, f_39452_

构造函数

方法

void (Container): a, slotsChanged, method_7609, onContentChanged, func_75130_a

void (Container): a, slotsChanged, method_7609, onContentChanged, m_6199_

boolean (Player, int): a, clickMenuButton, method_7604, onButtonClick, func_75140_a

boolean (Player, int): a, clickMenuButton, method_7604, onButtonClick, m_6366_

List<EnchantmentInstance> (ItemStack, int, int): a, getEnchantmentList, method_7637, generateEnchantments, func_178148_a

List<EnchantmentInstance> (ItemStack, int, int): a, getEnchantmentList, method_7637, generateEnchantments, m_39471_

void (Player): b, removed, method_7595, close, func_75134_a

void (Player): b, removed, method_7595, close, m_6877_

boolean (Player): a, stillValid, method_7597, canUse, func_75145_c, canUse

boolean (Player): a, stillValid, method_7597, canUse, m_6875_, canUse

ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, func_82846_b, shiftClick

ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, m_7648_, shiftClick

int (): e, getGoldCount, method_7638, getLapisCount, func_178147_e

int (): i, getGoldCount, method_7638, getLapisCount, m_39492_

int (): f, getEnchantmentSeed, method_17413, getSeed, func_217005_f

int (): j, getEnchantmentSeed, method_17413, getSeed, m_39493_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bip

bis

net.minecraft.server.v1_16_R2.ContainerEnchantTable

net.minecraft.server.v1_16_R3.ContainerEnchantTable

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bgy

bip

net.minecraft.server.v1_16_R1.ContainerEnchantTable

net.minecraft.server.v1_16_R2.ContainerEnchantTable

字段

构造函数

方法

1.16.1

名称

bbd

bgy

net.minecraft.container.EnchantingTableContainer

net.minecraft.screen.EnchantmentScreenHandler

net.minecraft.server.v1_15_R1.ContainerEnchantTable

net.minecraft.server.v1_16_R1.ContainerEnchantTable

字段

构造函数

方法

List<EnchantmentInstance> (ItemStack, int, int): a, getEnchantmentList, method_7637, getRandomEnchantments, func_178148_a

List<EnchantmentInstance> (ItemStack, int, int): a, getEnchantmentList, method_7637, generateEnchantments, func_178148_a

1.15.2

名称

bba

bbd

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

aza

bba

net.minecraft.server.v1_14_R1.ContainerEnchantTable

net.minecraft.server.v1_15_R1.ContainerEnchantTable

字段

构造函数

方法

1.14.4

名称

ayv

aza

net.minecraft.world.inventory.EnchantmentMenu

字段

IInventory: f, field_7809, inventory, field_75168_e, enchantSlots

Container: f, enchantSlots, field_7809, inventory, field_75168_e, enchantSlots

Random: h, field_7811, random, field_75169_l

Random: h, random, field_7811, random, field_75169_l

int[]: c, field_7808, enchantmentPower, field_75167_g, costs

int[]: c, costs, field_7808, enchantmentPower, field_75167_g, costs

int[]: d, field_7812, enchantmentId, field_185001_h, enchantments

int[]: d, enchantClue, field_7812, enchantmentId, field_185001_h, enchantments

int[]: e, field_7810, enchantmentLevel, field_185002_i, levels

int[]: e, levelClue, field_7810, enchantmentLevel, field_185002_i, levels

ContainerAccess: g, field_7813, context, field_217006_g, containerAccess

ContainerLevelAccess: g, access, field_7813, context, field_217006_g, containerAccess

ContainerProperty: i, field_7814, seed, field_178149_f

DataSlot: i, enchantmentSeed, field_7814, seed, field_178149_f

构造函数

方法

void (IInventory): a, method_7609, onContentChanged, func_75130_a

void (Container): a, slotsChanged, method_7609, onContentChanged, func_75130_a

boolean (EntityHuman, int): a, method_7604, onButtonClick, func_75140_a

boolean (Player, int): a, clickMenuButton, method_7604, onButtonClick, func_75140_a

List<WeightedRandomEnchant> (ItemStack, int, int): a, method_7637, getRandomEnchantments, func_178148_a

List<EnchantmentInstance> (ItemStack, int, int): a, getEnchantmentList, method_7637, getRandomEnchantments, func_178148_a

void (EntityHuman): b, method_7595, close, func_75134_a

void (Player): b, removed, method_7595, close, func_75134_a

boolean (EntityHuman): a, method_7597, canUse, func_75145_c, canUse

boolean (Player): a, stillValid, method_7597, canUse, func_75145_c, canUse

ItemStack (EntityHuman, int): b, method_7601, transferSlot, func_82846_b, shiftClick

ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, func_82846_b, shiftClick

int (): e, method_7638, getLapisCount, func_178147_e

int (): e, getGoldCount, method_7638, getLapisCount, func_178147_e

int (): f, method_17413, getSeed, func_217005_f

int (): f, getEnchantmentSeed, method_17413, getSeed, func_217005_f

1.14.3

名称

ays

ayv

net.minecraft.container.EnchantingTableContainer

字段

IInventory: f, field_7809, field_75168_e, enchantSlots

IInventory: f, field_7809, inventory, field_75168_e, enchantSlots

Random: h, field_7811, field_75169_l

Random: h, field_7811, random, field_75169_l

int[]: c, field_7808, field_75167_g, costs

int[]: c, field_7808, enchantmentPower, field_75167_g, costs

int[]: d, field_7812, field_185001_h, enchantments

int[]: d, field_7812, enchantmentId, field_185001_h, enchantments

int[]: e, field_7810, field_185002_i, levels

int[]: e, field_7810, enchantmentLevel, field_185002_i, levels

ContainerAccess: g, field_7813, field_217006_g, containerAccess

ContainerAccess: g, field_7813, context, field_217006_g, containerAccess

ContainerProperty: i, field_7814, field_178149_f

ContainerProperty: i, field_7814, seed, field_178149_f

构造函数

方法

void (IInventory): a, method_7609, func_75130_a

void (IInventory): a, method_7609, onContentChanged, func_75130_a

boolean (EntityHuman, int): a, method_7604, func_75140_a

boolean (EntityHuman, int): a, method_7604, onButtonClick, func_75140_a

List<WeightedRandomEnchant> (ItemStack, int, int): a, method_7637, func_178148_a

List<WeightedRandomEnchant> (ItemStack, int, int): a, method_7637, getRandomEnchantments, func_178148_a

void (EntityHuman): b, method_7595, func_75134_a

void (EntityHuman): b, method_7595, close, func_75134_a

boolean (EntityHuman): a, method_7597, func_75145_c, canUse

boolean (EntityHuman): a, method_7597, canUse, func_75145_c, canUse

ItemStack (EntityHuman, int): b, method_7601, func_82846_b, shiftClick

ItemStack (EntityHuman, int): b, method_7601, transferSlot, func_82846_b, shiftClick

int (): e, method_7638, func_178147_e

int (): e, method_7638, getLapisCount, func_178147_e

int (): f, method_17413, func_217005_f

int (): f, method_17413, getSeed, func_217005_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ayr

ays

字段

构造函数

方法

1.14

名称

aqf

ayr

net.minecraft.class_1718

net.minecraft.inventory.ContainerEnchantment

net.minecraft.inventory.container.EnchantmentContainer

net.minecraft.server.v1_13_R2.ContainerEnchantTable

net.minecraft.server.v1_14_R1.ContainerEnchantTable

字段

IInventory: a, field_75168_e, enchantSlots

IInventory: f, field_7809, field_75168_e, enchantSlots

World: j, field_75172_h, world

BlockPosition: k, field_178150_j, position

Random: l, field_75169_l

Random: h, field_7811, field_75169_l

int: f, field_178149_f

int[]: g, field_75167_g, costs

int[]: c, field_7808, field_75167_g, costs

int[]: h, field_185001_h

int[]: d, field_7812, field_185001_h, enchantments

int[]: i, field_185002_i

int[]: e, field_7810, field_185002_i, levels

ContainerAccess: g, field_7813, field_217006_g, containerAccess

ContainerProperty: i, field_7814, field_178149_f

构造函数

(PlayerInventory, World, BlockPosition)

(PlayerInventory, World)

(int, PlayerInventory)

(int, PlayerInventory, ContainerAccess)

方法

void (ICrafting): a, func_75132_a, addSlotListener

void (): b, func_75142_b

void (IInventory): a, func_75130_a

void (IInventory): a, method_7609, func_75130_a

boolean (EntityHuman, int): a, func_75140_a

boolean (EntityHuman, int): a, method_7604, func_75140_a

List<WeightedRandomEnchant> (ItemStack, int, int): a, func_178148_a

List<WeightedRandomEnchant> (ItemStack, int, int): a, method_7637, func_178148_a

void (EntityHuman): b, func_75134_a

void (EntityHuman): b, method_7595, func_75134_a

boolean (EntityHuman): a, func_75145_c, canUse

boolean (EntityHuman): a, method_7597, func_75145_c, canUse

ItemStack (EntityHuman, int): b, func_82846_b, shiftClick

ItemStack (EntityHuman, int): b, method_7601, func_82846_b, shiftClick

void (int, int): b, func_75137_b

int (): d, func_178147_e

int (): e, method_7638, func_178147_e

void (ICrafting): c, func_185000_c

int (): f, method_17413, func_217005_f

1.13.2

名称

aqe

aqf

字段

构造函数

方法

1.13.1

名称

aqb

aqe

net.minecraft.server.v1_13_R1.ContainerEnchantTable

net.minecraft.server.v1_13_R2.ContainerEnchantTable

字段

构造函数

方法

1.13

名称

agb

aqb

net.minecraft.server.v1_12_R1.ContainerEnchantTable

net.minecraft.server.v1_13_R1.ContainerEnchantTable

字段

构造函数

方法

int (): e, func_178147_e

int (): d, func_178147_e

1.12.2

名称

字段

构造函数

方法

boolean (EntityHuman): a, func_75145_c

boolean (EntityHuman): a, func_75145_c, canUse

ItemStack (EntityHuman, int): b, func_82846_b

ItemStack (EntityHuman, int): b, func_82846_b, shiftClick

1.12.1

名称

afz

agb

字段

构造函数

方法

1.12

名称

acv

afz

net.minecraft.server.v1_11_R1.ContainerEnchantTable

net.minecraft.server.v1_12_R1.ContainerEnchantTable

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

acu

acv

字段

构造函数

方法

1.11

名称

abo

acu

net.minecraft.server.v1_10_R1.ContainerEnchantTable

net.minecraft.server.v1_11_R1.ContainerEnchantTable

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

abf

abo

net.minecraft.server.v1_9_R2.ContainerEnchantTable

net.minecraft.server.v1_10_R1.ContainerEnchantTable

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.ContainerEnchantTable

net.minecraft.server.v1_9_R2.ContainerEnchantTable

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

xs

abf

net.minecraft.server.v1_8_R3.ContainerEnchantTable

net.minecraft.server.v1_9_R1.ContainerEnchantTable

字段

World: i, field_75172_h, world

World: j, field_75172_h, world

BlockPosition: j, field_178150_j, position

BlockPosition: k, field_178150_j, position

Random: k, field_75169_l

Random: l, field_75169_l

int[]: h, field_178151_h

int[]: h, field_185001_h

int[]: i, field_185002_i

构造函数

方法

void (ICrafting): c, func_185000_c

1.8.8

名称

xs

net.minecraft.inventory.ContainerEnchantment

net.minecraft.server.v1_8_R3.ContainerEnchantTable

字段

IInventory: a, field_75168_e, enchantSlots

World: i, field_75172_h, world

BlockPosition: j, field_178150_j, position

Random: k, field_75169_l

int: f, field_178149_f

int[]: g, field_75167_g, costs

int[]: h, field_178151_h

构造函数

(PlayerInventory, World, BlockPosition)

(PlayerInventory, World)

方法

void (ICrafting): a, func_75132_a, addSlotListener

void (): b, func_75142_b

void (IInventory): a, func_75130_a

boolean (EntityHuman, int): a, func_75140_a

List<WeightedRandomEnchant> (ItemStack, int, int): a, func_178148_a

void (EntityHuman): b, func_75134_a

boolean (EntityHuman): a, func_75145_c

ItemStack (EntityHuman, int): b, func_82846_b

void (int, int): b, func_75137_b

int (): e, func_178147_e