历史 - net.minecraft.world.level.block.LeverBlock
1.21.11
名称
dzq
eel
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dut
dzq
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos): c, updateNeighbours, method_10309, updateNeighbors, m_54680_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dsh
dut
字段
构造函数
方法
1.21.5
名称
doc
dsh
字段
VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_
VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_
VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_
VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_
VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_
VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_
VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_
VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_
int: c, DEPTH, field_31184, field_31184, f_153653_
int: d, WIDTH, field_31185, field_31185, f_153654_
int: e, HEIGHT, field_31186, field_31186, f_153655_
Function<BlockState, VoxelShape>: d, shapes, field_55776, shapeFunction, f_382579_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_
Function<BlockState, VoxelShape> (): b, makeShapes, method_66447, createShapeFunction, m_387260_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dpb
doc
字段
构造函数
方法
1.21.3
名称
dkl
dpb
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.21.1
名称
字段
构造函数
方法
1.21
名称
djo
dkl
字段
构造函数
方法
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_
void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower, m_54676_
void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound, m_338946_
1.20.6
名称
dbc
djo
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
cxf
dbc
字段
BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_
BooleanProperty: b, POWERED, field_11265, POWERED, f_54622_
VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_
VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_
VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_
VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_
VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_
VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_
VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_
VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_
VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_
VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_
VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_
VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_
VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_
VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_
VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_
VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_
int: b, DEPTH, field_31184, field_31184, f_153653_
int: c, DEPTH, field_31184, field_31184, f_153653_
int: c, WIDTH, field_31185, field_31185, f_153654_
int: d, WIDTH, field_31185, field_31185, f_153654_
int: d, HEIGHT, field_31186, field_31186, f_153655_
int: e, HEIGHT, field_31186, field_31186, f_153655_
com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC, f_302745_
构造函数
方法
com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec, m_304657_
void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_
1.20.2
名称
ctx
cxf
字段
构造函数
方法
1.20.1
名称
ctp
ctx
字段
构造函数
方法
1.19.4
名称
cqz
ctp
字段
构造函数
方法
1.19.3
名称
cnw
cqz
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cmz
cnw
net.minecraft.world.level.block.BlockLever
字段
构造函数
方法
1.19
名称
chr
cmz
net.minecraft.world.level.block.BlockLever
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cgz
chr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cdq
cgz
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
cdp
cdq
字段
构造函数
方法
1.17
名称
bya
cdp
net.minecraft.block.LeverBlock
net.minecraft.src.C_1831_
net.minecraft.server.v1_16_R3.BlockLever
net.minecraft.world.level.block.BlockLever
字段
BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b, POWERED
BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_
VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c
VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_
VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d
VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_
VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e
VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_
VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f
VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_
VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r
VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_
VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s
VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_
VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t
VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_
VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u
VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_
int: b, DEPTH, field_31184, field_31184, f_153653_
int: c, WIDTH, field_31185, field_31185, f_153654_
int: d, HEIGHT, field_31186, field_31186, f_153655_
构造函数
方法
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a
void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, m_54657_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bxx
bya
net.minecraft.server.v1_16_R2.BlockLever
net.minecraft.server.v1_16_R3.BlockLever
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bzd
bxx
net.minecraft.server.v1_16_R1.BlockLever
net.minecraft.server.v1_16_R2.BlockLever
字段
构造函数
方法
1.16.1
名称
bsn
bzd
net.minecraft.server.v1_15_R1.BlockLever
net.minecraft.server.v1_16_R1.BlockLever
字段
构造函数
方法
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_
1.15.2
名称
bsk
bsn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bpz
bsk
net.minecraft.server.v1_14_R1.BlockLever
net.minecraft.server.v1_15_R1.BlockLever
字段
构造函数
方法
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d
void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_
1.14.4
名称
bpu
bpz
net.minecraft.world.level.block.LeverBlock
字段
BlockStateBoolean: a, field_11265, POWERED, field_176359_b, POWERED
BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b, POWERED
VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c
VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c
VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d
VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d
VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e
VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e
VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f
VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f
VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r
VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r
VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s
VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s
VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t
VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t
VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u
VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u
构造函数
方法
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, spawnParticles, func_196379_a
void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition): d, method_10309, updateNeighbors, func_196378_d
void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bpq
bpu
net.minecraft.block.LeverBlock
字段
BlockStateBoolean: a, field_11265, field_176359_b, POWERED
BlockStateBoolean: a, field_11265, POWERED, field_176359_b, POWERED
VoxelShape: b, field_11267, field_185692_c
VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c
VoxelShape: c, field_11263, field_185693_d
VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d
VoxelShape: d, field_11260, field_185694_e
VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e
VoxelShape: e, field_11262, field_185695_f
VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f
VoxelShape: f, field_11264, field_209348_r
VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r
VoxelShape: g, field_11261, field_209349_s
VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s
VoxelShape: h, field_11268, field_209350_t
VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t
VoxelShape: i, field_11266, field_209351_u
VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u
构造函数
方法
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, func_196379_a
void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, spawnParticles, func_196379_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (IBlockData, World, BlockPosition): d, method_10309, func_196378_d
void (IBlockData, World, BlockPosition): d, method_10309, updateNeighbors, func_196378_d
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bpp
bpq
字段
构造函数
方法
1.14
名称
bft
bpp
net.minecraft.class_2401
net.minecraft.block.BlockLever
net.minecraft.block.LeverBlock
net.minecraft.server.v1_13_R2.BlockLever
net.minecraft.server.v1_14_R1.BlockLever
字段
BlockStateBoolean: a, field_176359_b, POWERED
BlockStateBoolean: a, field_11265, field_176359_b, POWERED
VoxelShape: b, field_185692_c
VoxelShape: b, field_11267, field_185692_c
VoxelShape: c, field_185693_d
VoxelShape: c, field_11263, field_185693_d
VoxelShape: o, field_185694_e
VoxelShape: d, field_11260, field_185694_e
VoxelShape: p, field_185695_f
VoxelShape: e, field_11262, field_185695_f
VoxelShape: q, field_209348_r
VoxelShape: f, field_11264, field_209348_r
VoxelShape: r, field_209349_s
VoxelShape: g, field_11261, field_209349_s
VoxelShape: s, field_209350_t
VoxelShape: h, field_11268, field_209350_t
VoxelShape: t, field_209351_u
VoxelShape: i, field_11266, field_209351_u
构造函数
方法
boolean (IBlockData): a, func_149686_d
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, GeneratorAccess, BlockPosition, float): a, func_196379_a
void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, func_196379_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition): b, func_196378_d
void (IBlockData, World, BlockPosition): d, method_10309, func_196378_d
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bfs
bft
字段
构造函数
方法
1.13.1
名称
bfk
bfs
net.minecraft.server.v1_13_R1.BlockLever
net.minecraft.server.v1_13_R2.BlockLever
字段
VoxelShape: p, field_185694_e
VoxelShape: o, field_185694_e
VoxelShape: q, field_185695_f
VoxelShape: p, field_185695_f
VoxelShape: r, field_209348_r
VoxelShape: q, field_209348_r
VoxelShape: s, field_209349_s
VoxelShape: r, field_209349_s
VoxelShape: t, field_209350_t
VoxelShape: s, field_209350_t
VoxelShape: u, field_209351_u
VoxelShape: t, field_209351_u
构造函数
方法
1.13
名称
art
bfk
net.minecraft.server.v1_12_R1.BlockLever
net.minecraft.server.v1_13_R1.BlockLever
字段
BlockStateEnum<BlockLever$EnumLeverPosition>: a, field_176360_a, FACING
BlockStateBoolean: b, field_176359_b, POWERED
BlockStateBoolean: a, field_176359_b, POWERED
AxisAlignedBB: c, field_185692_c
AxisAlignedBB: d, field_185693_d
AxisAlignedBB: e, field_185694_e
AxisAlignedBB: f, field_185695_f
AxisAlignedBB: g, field_185696_g
AxisAlignedBB: B, field_185691_B
VoxelShape: b, field_185692_c
VoxelShape: c, field_185693_d
VoxelShape: p, field_185694_e
VoxelShape: q, field_185695_f
VoxelShape: r, field_209348_r
VoxelShape: s, field_209349_s
VoxelShape: t, field_209350_t
VoxelShape: u, field_209351_u
构造函数
()
方法
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): a, func_181090_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (World, BlockPosition, IBlockData): e, func_181091_e
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b
boolean (IBlockData): g, func_149744_f, isPowerSource
boolean (IBlockData): i, func_149744_f, isPowerSource
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, GeneratorAccess, BlockPosition, float): a, func_196379_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition): b, func_196378_d
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
arr
art
字段
构造函数
方法
1.12
名称
aop
arr
net.minecraft.server.v1_11_R1.BlockLever
net.minecraft.server.v1_12_R1.BlockLever
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aon
aop
字段
构造函数
方法
1.11
名称
ana
aon
net.minecraft.server.v1_10_R1.BlockLever
net.minecraft.server.v1_11_R1.BlockLever
字段
构造函数
方法
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
amn
ana
net.minecraft.server.v1_9_R2.BlockLever
net.minecraft.server.v1_10_R1.BlockLever
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockLever
net.minecraft.server.v1_9_R2.BlockLever
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
ahu
amn
net.minecraft.server.v1_8_R3.BlockLever
net.minecraft.server.v1_9_R1.BlockLever
字段
AxisAlignedBB: c, field_185692_c
AxisAlignedBB: d, field_185693_d
AxisAlignedBB: e, field_185694_e
AxisAlignedBB: f, field_185695_f
AxisAlignedBB: g, field_185696_g
AxisAlignedBB: B, field_185691_B
构造函数
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
int (EnumDirection): a, func_176357_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
boolean (): i, func_149744_f, isPowerSource
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b
boolean (IBlockData): g, func_149744_f, isPowerSource
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
1.8.8
名称
ahu
net.minecraft.block.BlockLever
net.minecraft.server.v1_8_R3.BlockLever
字段
BlockStateEnum<BlockLever$EnumLeverPosition>: a, field_176360_a, FACING
BlockStateBoolean: b, field_176359_b, POWERED
构造函数
()
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): a, func_181090_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
int (EnumDirection): a, func_176357_a
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition, IBlockData): e, func_181091_e
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b
boolean (): i, func_149744_f, isPowerSource
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList