历史 - net.minecraft.world.level.block.LeverBlock

1.21.11

名称

dzq

eel

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dut

dzq

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): c, updateNeighbours, method_10309, updateNeighbors, m_54680_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dsh

dut

字段

构造函数

方法

1.21.5

名称

doc

dsh

字段

VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

int: c, DEPTH, field_31184, field_31184, f_153653_

int: d, WIDTH, field_31185, field_31185, f_153654_

int: e, HEIGHT, field_31186, field_31186, f_153655_

Function<BlockState, VoxelShape>: d, shapes, field_55776, shapeFunction, f_382579_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

Function<BlockState, VoxelShape> (): b, makeShapes, method_66447, createShapeFunction, m_387260_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

名称

dpb

doc

字段

构造函数

方法

1.21.3

名称

dkl

dpb

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

void (BlockState, ServerLevel, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.21.1

名称

字段

构造函数

方法

1.21

名称

djo

dkl

字段

构造函数

方法

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, m_54680_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_

void (BlockState, Level, BlockPos, Player): b, pull, method_21846, togglePower, m_54676_

void (Player, LevelAccessor, BlockPos, BlockState): a, playSound, method_60283, playClickSound, m_338946_

1.20.6

名称

dbc

djo

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cxf

dbc

字段

BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_

BooleanProperty: b, POWERED, field_11265, POWERED, f_54622_

VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: f, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: g, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: h, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: i, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: j, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: k, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: l, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

VoxelShape: m, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

int: b, DEPTH, field_31184, field_31184, f_153653_

int: c, DEPTH, field_31184, field_31184, f_153653_

int: c, WIDTH, field_31185, field_31185, f_153654_

int: d, WIDTH, field_31185, field_31185, f_153654_

int: d, HEIGHT, field_31186, field_31186, f_153655_

int: e, HEIGHT, field_31186, field_31186, f_153655_

com.mojang.serialization.MapCodec<LeverBlock>: a, CODEC, field_46387, CODEC, f_302745_

构造函数

方法

com.mojang.serialization.MapCodec<LeverBlock> (): a, codec, method_53969, getCodec, m_304657_

void (BlockState, Level, BlockPos, Explosion, BiConsumer<ItemStack, BlockPos>): a, onExplosionHit, method_55124, onExploded, m_304760_

1.20.2

名称

ctx

cxf

字段

构造函数

方法

1.20.1

名称

ctp

ctx

字段

构造函数

方法

1.19.4

名称

cqz

ctp

字段

构造函数

方法

1.19.3

名称

cnw

cqz

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cmz

cnw

net.minecraft.world.level.block.BlockLever

字段

构造函数

方法

1.19

名称

chr

cmz

net.minecraft.world.level.block.BlockLever

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

cgz

chr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cdq

cgz

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

cdp

cdq

字段

构造函数

方法

1.17

名称

bya

cdp

net.minecraft.block.LeverBlock

net.minecraft.src.C_1831_

net.minecraft.server.v1_16_R3.BlockLever

net.minecraft.world.level.block.BlockLever

字段

BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b, POWERED

BooleanProperty: a, POWERED, field_11265, POWERED, f_54622_

VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: e, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, f_54623_

VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: f, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, f_54624_

VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: g, WEST_AABB, field_11260, WEST_WALL_SHAPE, f_54625_

VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: h, EAST_AABB, field_11262, EAST_WALL_SHAPE, f_54626_

VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: i, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, f_54627_

VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: j, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, f_54628_

VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: k, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, f_54629_

VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

VoxelShape: l, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, f_54630_

int: b, DEPTH, field_31184, field_31184, f_153653_

int: c, WIDTH, field_31185, field_31185, f_153654_

int: d, HEIGHT, field_31186, field_31186, f_153655_

构造函数

方法

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, m_54657_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, m_54680_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, togglePower, m_54676_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bxx

bya

net.minecraft.server.v1_16_R2.BlockLever

net.minecraft.server.v1_16_R3.BlockLever

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bzd

bxx

net.minecraft.server.v1_16_R1.BlockLever

net.minecraft.server.v1_16_R2.BlockLever

字段

构造函数

方法

1.16.1

名称

bsn

bzd

net.minecraft.server.v1_15_R1.BlockLever

net.minecraft.server.v1_16_R1.BlockLever

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, method_21846, func_226939_d_

1.15.2

名称

bsk

bsn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bpz

bsk

net.minecraft.server.v1_14_R1.BlockLever

net.minecraft.server.v1_15_R1.BlockLever

字段

构造函数

方法

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d

void (BlockState, Level, BlockPos): e, updateNeighbours, method_10309, updateNeighbors, func_196378_d

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

BlockState (BlockState, Level, BlockPos): d, pull, method_21846, func_226939_d_

1.14.4

名称

bpu

bpz

net.minecraft.world.level.block.LeverBlock

字段

BlockStateBoolean: a, field_11265, POWERED, field_176359_b, POWERED

BooleanProperty: a, POWERED, field_11265, POWERED, field_176359_b, POWERED

VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: b, NORTH_AABB, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: c, SOUTH_AABB, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: d, WEST_AABB, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: e, EAST_AABB, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: f, UP_AABB_Z, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: g, UP_AABB_X, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: h, DOWN_AABB_Z, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

VoxelShape: i, DOWN_AABB_X, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

构造函数

方法

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, spawnParticles, func_196379_a

void (BlockState, LevelAccessor, BlockPos, float): a, makeParticle, method_10308, spawnParticles, func_196379_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition): d, method_10309, updateNeighbors, func_196378_d

void (BlockState, Level, BlockPos): d, updateNeighbours, method_10309, updateNeighbors, func_196378_d

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bpq

bpu

net.minecraft.block.LeverBlock

字段

BlockStateBoolean: a, field_11265, field_176359_b, POWERED

BlockStateBoolean: a, field_11265, POWERED, field_176359_b, POWERED

VoxelShape: b, field_11267, field_185692_c

VoxelShape: b, field_11267, NORTH_WALL_SHAPE, field_185692_c

VoxelShape: c, field_11263, field_185693_d

VoxelShape: c, field_11263, SOUTH_WALL_SHAPE, field_185693_d

VoxelShape: d, field_11260, field_185694_e

VoxelShape: d, field_11260, WEST_WALL_SHAPE, field_185694_e

VoxelShape: e, field_11262, field_185695_f

VoxelShape: e, field_11262, EAST_WALL_SHAPE, field_185695_f

VoxelShape: f, field_11264, field_209348_r

VoxelShape: f, field_11264, FLOOR_Z_AXIS_SHAPE, field_209348_r

VoxelShape: g, field_11261, field_209349_s

VoxelShape: g, field_11261, FLOOR_X_AXIS_SHAPE, field_209349_s

VoxelShape: h, field_11268, field_209350_t

VoxelShape: h, field_11268, CEILING_Z_AXIS_SHAPE, field_209350_t

VoxelShape: i, field_11266, field_209351_u

VoxelShape: i, field_11266, CEILING_X_AXIS_SHAPE, field_209351_u

构造函数

方法

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, func_196379_a

void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, spawnParticles, func_196379_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (IBlockData, World, BlockPosition): d, method_10309, func_196378_d

void (IBlockData, World, BlockPosition): d, method_10309, updateNeighbors, func_196378_d

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bpp

bpq

字段

构造函数

方法

1.14

名称

bft

bpp

net.minecraft.class_2401

net.minecraft.block.BlockLever

net.minecraft.block.LeverBlock

net.minecraft.server.v1_13_R2.BlockLever

net.minecraft.server.v1_14_R1.BlockLever

字段

BlockStateBoolean: a, field_176359_b, POWERED

BlockStateBoolean: a, field_11265, field_176359_b, POWERED

VoxelShape: b, field_185692_c

VoxelShape: b, field_11267, field_185692_c

VoxelShape: c, field_185693_d

VoxelShape: c, field_11263, field_185693_d

VoxelShape: o, field_185694_e

VoxelShape: d, field_11260, field_185694_e

VoxelShape: p, field_185695_f

VoxelShape: e, field_11262, field_185695_f

VoxelShape: q, field_209348_r

VoxelShape: f, field_11264, field_209348_r

VoxelShape: r, field_209349_s

VoxelShape: g, field_11261, field_209349_s

VoxelShape: s, field_209350_t

VoxelShape: h, field_11268, field_209350_t

VoxelShape: t, field_209351_u

VoxelShape: i, field_11266, field_209351_u

构造函数

方法

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, GeneratorAccess, BlockPosition, float): a, func_196379_a

void (IBlockData, GeneratorAccess, BlockPosition, float): a, method_10308, func_196379_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition): b, func_196378_d

void (IBlockData, World, BlockPosition): d, method_10309, func_196378_d

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bfs

bft

字段

构造函数

方法

1.13.1

名称

bfk

bfs

net.minecraft.server.v1_13_R1.BlockLever

net.minecraft.server.v1_13_R2.BlockLever

字段

VoxelShape: p, field_185694_e

VoxelShape: o, field_185694_e

VoxelShape: q, field_185695_f

VoxelShape: p, field_185695_f

VoxelShape: r, field_209348_r

VoxelShape: q, field_209348_r

VoxelShape: s, field_209349_s

VoxelShape: r, field_209349_s

VoxelShape: t, field_209350_t

VoxelShape: s, field_209350_t

VoxelShape: u, field_209351_u

VoxelShape: t, field_209351_u

构造函数

方法

1.13

名称

art

bfk

net.minecraft.server.v1_12_R1.BlockLever

net.minecraft.server.v1_13_R1.BlockLever

字段

BlockStateEnum<BlockLever$EnumLeverPosition>: a, field_176360_a, FACING

BlockStateBoolean: b, field_176359_b, POWERED

BlockStateBoolean: a, field_176359_b, POWERED

AxisAlignedBB: c, field_185692_c

AxisAlignedBB: d, field_185693_d

AxisAlignedBB: e, field_185694_e

AxisAlignedBB: f, field_185695_f

AxisAlignedBB: g, field_185696_g

AxisAlignedBB: B, field_185691_B

VoxelShape: b, field_185692_c

VoxelShape: c, field_185693_d

VoxelShape: p, field_185694_e

VoxelShape: q, field_185695_f

VoxelShape: r, field_209348_r

VoxelShape: s, field_209349_s

VoxelShape: t, field_209350_t

VoxelShape: u, field_209351_u

构造函数

()

(Block$Info)

方法

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_181090_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (World, BlockPosition, IBlockData): e, func_181091_e

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): i, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, GeneratorAccess, BlockPosition, float): a, func_196379_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition): b, func_196378_d

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

arr

art

字段

构造函数

方法

1.12

名称

aop

arr

net.minecraft.server.v1_11_R1.BlockLever

net.minecraft.server.v1_12_R1.BlockLever

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aon

aop

字段

构造函数

方法

1.11

名称

ana

aon

net.minecraft.server.v1_10_R1.BlockLever

net.minecraft.server.v1_11_R1.BlockLever

字段

构造函数

方法

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

amn

ana

net.minecraft.server.v1_9_R2.BlockLever

net.minecraft.server.v1_10_R1.BlockLever

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockLever

net.minecraft.server.v1_9_R2.BlockLever

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

ahu

amn

net.minecraft.server.v1_8_R3.BlockLever

net.minecraft.server.v1_9_R1.BlockLever

字段

AxisAlignedBB: c, field_185692_c

AxisAlignedBB: d, field_185693_d

AxisAlignedBB: e, field_185694_e

AxisAlignedBB: f, field_185695_f

AxisAlignedBB: g, field_185696_g

AxisAlignedBB: B, field_185691_B

构造函数

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

int (EnumDirection): a, func_176357_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

名称

ahu

net.minecraft.block.BlockLever

net.minecraft.server.v1_8_R3.BlockLever

字段

BlockStateEnum<BlockLever$EnumLeverPosition>: a, field_176360_a, FACING

BlockStateBoolean: b, field_176359_b, POWERED

构造函数

()

方法

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): a, func_181090_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

int (EnumDirection): a, func_176357_a

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData): e, func_181091_e

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList