历史 - net.minecraft.world.level.gameevent.EuclideanGameEventListenerRegistry
1.21.11
名称
eop
etj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eja
eop
字段
构造函数
方法
void (ServerLevel, GameEventListener): a, sendDebugInfo, method_74686, sendDebugData, m_419572_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
egp
eja
字段
构造函数
方法
1.21.5
名称
ebt
egp
字段
构造函数
方法
1.21.4
名称
ecq
ebt
字段
构造函数
方法
1.21.3
名称
dxy
ecq
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dww
dxy
字段
构造函数
方法
1.20.6
名称
dnq
dww
字段
构造函数
方法
boolean (GameEvent, Vec3, GameEvent$Context, GameEventListenerRegistry$ListenerVisitor): a, visitInRangeListeners, method_32943, dispatch, m_245521_
boolean (Holder<GameEvent>, Vec3, GameEvent$Context, GameEventListenerRegistry$ListenerVisitor): a, visitInRangeListeners, method_32943, dispatch, m_245521_
1.20.4
名称
djs
dnq
字段
构造函数
方法
1.20.2
名称
dgk
djs
字段
构造函数
方法
1.20.1
名称
dfz
dgk
字段
int: g, sectionY, field_44636, ySectionCoord, f_279540_
EuclideanGameEventListenerRegistry$OnEmptyAction: h, onEmptyAction, field_44637, disposalCallback, f_279576_
构造函数
(ServerLevel, int, EuclideanGameEventListenerRegistry$OnEmptyAction)
方法
1.19.4
名称
ddb
dfz
字段
构造函数
方法
1.19.3
名称
czu
ddb
net.minecraft.world.level.gameevent.EuclideanGameEventDispatcher
net.minecraft.world.level.gameevent.EuclideanGameEventListenerRegistry
net.minecraft.src.C_141306_
net.minecraft.src.C_243423_
net.minecraft.world.level.gameevent.EuclideanGameEventDispatcher
net.minecraft.world.level.gameevent.EuclideanGameEventListenerRegistry
字段
List<GameEventListener>: b, listeners, field_28142, listeners, f_157750_
List<GameEventListener>: b, listeners, field_28142, listeners, f_244422_
Set<GameEventListener>: c, listenersToRemove, field_37673, toRemove, f_223682_
Set<GameEventListener>: c, listenersToRemove, field_37673, toRemove, f_244308_
List<GameEventListener>: d, listenersToAdd, field_37674, toAdd, f_223683_
List<GameEventListener>: d, listenersToAdd, field_37674, toAdd, f_244008_
boolean: e, processing, field_37675, dispatching, f_223684_
boolean: e, processing, field_37675, dispatching, f_244249_
ServerLevel: f, level, field_28143, world, f_157751_
ServerLevel: f, level, field_28143, world, f_244607_
构造函数
方法
boolean (): a, isEmpty, method_32942, isEmpty, m_142086_
boolean (): a, isEmpty, method_32942, isEmpty, m_245428_
void (GameEventListener): a, register, method_32944, addListener, m_142501_
void (GameEventListener): a, register, method_32944, addListener, m_245531_
void (GameEventListener): b, unregister, method_32945, removeListener, m_142500_
void (GameEventListener): b, unregister, method_32945, removeListener, m_246052_
boolean (GameEvent, Vec3, GameEvent$Context, BiConsumer<GameEventListener, Vec3>): a, walkListeners, method_32943, dispatch, m_213682_
Optional<Vec3> (ServerLevel, Vec3, GameEventListener): a, getPostableListenerPosition, method_32936, dispatchTo, m_223687_
Optional<Vec3> (ServerLevel, Vec3, GameEventListener): a, getPostableListenerPosition, method_32936, dispatchTo, m_247048_
boolean (GameEvent, Vec3, GameEvent$Context, GameEventListenerRegistry$ListenerVisitor): a, visitInRangeListeners, method_32943, dispatch, m_245521_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cyx
czu
net.minecraft.world.level.gameevent.EuclideanGameEventDispatcher
字段
构造函数
方法
1.19
名称
csx
cyx
net.minecraft.world.level.gameevent.EuclideanGameEventDispatcher
字段
Level: c, level, field_28143, world, f_157751_
Set<GameEventListener>: c, listenersToRemove, field_37673, toRemove, f_223682_
List<GameEventListener>: d, listenersToAdd, field_37674, toAdd, f_223683_
boolean: e, processing, field_37675, dispatching, f_223684_
ServerLevel: f, level, field_28143, world, f_157751_
构造函数
(Level)
方法
void (GameEvent, Entity, BlockPos): a, post, method_32943, dispatch, m_142666_
boolean (Level, GameEvent, Entity, BlockPos, GameEventListener): a, postToListener, method_32936, dispatchTo, m_157755_
boolean (GameEvent, Vec3, GameEvent$Context, BiConsumer<GameEventListener, Vec3>): a, walkListeners, method_32943, dispatch, m_213682_
Optional<Vec3> (ServerLevel, Vec3, GameEventListener): a, getPostableListenerPosition, method_32936, dispatchTo, m_223687_
1.18.2
名称
csf
csx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cov
csf
字段
构造函数
方法
1.17.1
名称
cou
cov
字段
构造函数
方法
1.17
名称
cou
net.minecraft.world.level.gameevent.EuclideanGameEventDispatcher
net.minecraft.class_5711
net.minecraft.world.event.listener.SimpleGameEventDispatcher
net.minecraft.src.C_141306_
net.minecraft.world.level.gameevent.EuclideanGameEventDispatcher
字段
List<GameEventListener>: b, listeners, field_28142, listeners, f_157750_
Level: c, level, field_28143, world, f_157751_
构造函数
(Level)
方法
boolean (): a, isEmpty, method_32942, isEmpty, m_142086_
void (GameEventListener): a, register, method_32944, addListener, m_142501_
void (GameEventListener): b, unregister, method_32945, removeListener, m_142500_
void (GameEvent, Entity, BlockPos): a, post, method_32943, dispatch, m_142666_
boolean (Level, GameEvent, Entity, BlockPos, GameEventListener): a, postToListener, method_32936, dispatchTo, m_157755_