历史 - net.minecraft.world.item.equipment.Equippable$Builder

1.21.11

名称

dqa$a

dun$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dle$a

dqa$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dit$a

dle$a

字段

boolean: j, canBeSheared, field_60669, canBeSheared, f_399789_

Holder<SoundEvent>: k, shearingSound, field_60670, shearingSound, f_399426_

构造函数

方法

Equippable$Builder (boolean): e, setCanBeSheared, method_71772, canBeSheared, m_402319_

Equippable$Builder (Holder<SoundEvent>): b, setShearingSound, method_71771, shearingSound, m_403735_

1.21.5

名称

dev$a

dit$a

字段

boolean: i, equipOnInteract, field_55982, equipOnInteract, f_381778_

构造函数

方法

Equippable$Builder (boolean): d, setEquipOnInteract, method_66701, equipOnInteract, m_387317_

1.21.4

名称

dfu$a

dev$a

字段

Optional<ResourceLocation>: c, model, field_54236, model, f_346824_

Optional<ResourceKey<EquipmentAsset>>: c, assetId, field_54236, model, f_371460_

构造函数

方法

Equippable$Builder (ResourceLocation): a, setModel, method_64204, model, m_356399_

Equippable$Builder (ResourceLocation): b, setCameraOverlay, method_65009, cameraOverlay, m_357336_

Equippable$Builder (ResourceLocation): a, setCameraOverlay, method_65009, cameraOverlay, m_357336_

Equippable$Builder (ResourceKey<EquipmentAsset>): a, setAsset, method_64204, model, m_373489_

1.21.3

名称

dfu$a

net.minecraft.world.item.equipment.Equippable$Builder

net.minecraft.class_10192$class_10217

net.minecraft.component.type.EquippableComponent$Builder

net.minecraft.src.C_346084_$C_345808_

net.minecraft.world.item.equipment.Equippable$a

字段

EquipmentSlot: a, slot, field_54234, slot, f_347704_

Holder<SoundEvent>: b, equipSound, field_54235, equipSound, f_346911_

Optional<ResourceLocation>: c, model, field_54236, model, f_346824_

Optional<ResourceLocation>: d, cameraOverlay, field_54908, cameraOverlay, f_347100_

Optional<HolderSet<EntityType<?>>>: e, allowedEntities, field_54237, allowedEntities, f_349211_

boolean: f, dispensable, field_54238, dispensable, f_346642_

boolean: g, swappable, field_54239, swappable, f_348067_

boolean: h, damageOnHurt, field_54240, damageOnHurt, f_348612_

构造函数

(EquipmentSlot)

方法

Equippable$Builder (Holder<SoundEvent>): a, setEquipSound, method_64205, equipSound, m_354500_

Equippable$Builder (ResourceLocation): a, setModel, method_64204, model, m_356399_

Equippable$Builder (ResourceLocation): b, setCameraOverlay, method_65009, cameraOverlay, m_357336_

Equippable$Builder (EntityType<?>[]): a, setAllowedEntities, method_64208, allowedEntities, m_357361_

Equippable$Builder (HolderSet<EntityType<?>>): a, setAllowedEntities, method_64206, allowedEntities, m_354392_

Equippable$Builder (boolean): a, setDispensable, method_64207, dispensable, m_356449_

Equippable$Builder (boolean): b, setSwappable, method_64209, swappable, m_351937_

Equippable$Builder (boolean): c, setDamageOnHurt, method_64210, damageOnHurt, m_351924_

Equippable (): a, build, method_64203, build, m_356685_