历史 - net.minecraft.world.level.levelgen.feature.JunglePyramidFeature$FeatureStart

1.17.1

名称

csx$a

csy$a

字段

构造函数

方法

1.17

名称

cjy$a

csx$a

net.minecraft.world.gen.feature.structure.JunglePyramidStructure$Start

net.minecraft.src.C_2262_$C_2263_

net.minecraft.server.v1_16_R3.WorldGenFeatureJunglePyramid$a

net.minecraft.world.level.levelgen.feature.WorldGenFeatureJunglePyramid$a

字段

构造函数

(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)

(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)

方法

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28637, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28637, init, m_142743_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cjv$a

cjy$a

net.minecraft.server.v1_16_R2.WorldGenFeatureJunglePyramid$a

net.minecraft.server.v1_16_R3.WorldGenFeatureJunglePyramid$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

clf$a

cjv$a

net.minecraft.server.v1_16_R1.WorldGenFeatureJunglePyramid$a

net.minecraft.server.v1_16_R2.WorldGenFeatureJunglePyramid$a

字段

构造函数

方法

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28637, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28637, init, func_230364_a_

1.16.1

名称

cef$a

clf$a

net.minecraft.server.v1_15_R1.WorldGenFeatureJunglePyramid$a

net.minecraft.server.v1_16_R1.WorldGenFeatureJunglePyramid$a

字段

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28637, init, func_230364_a_

1.15.2

名称

cec$a

cef$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ccm$a

cec$a

net.minecraft.server.v1_14_R1.WorldGenFeatureJunglePyramid$a

net.minecraft.server.v1_15_R1.WorldGenFeatureJunglePyramid$a

字段

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

1.14.4

名称

cch$a

ccm$a

net.minecraft.world.level.levelgen.feature.JunglePyramidFeature$FeatureStart

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

1.14.3

名称

ccd$a

cch$a

net.minecraft.world.gen.feature.JungleTempleFeature$Start

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ccb$a

ccd$a

字段

构造函数

方法

1.14

名称

brj$a

ccb$a

net.minecraft.class_3076$class_3077

net.minecraft.server.v1_13_R2.WorldGenFeatureJunglePyramid$a

net.minecraft.server.v1_14_R1.WorldGenFeatureJunglePyramid$a

字段

构造函数

()

(GeneratorAccess, SeededRandom, int, int, BiomeBase)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

1.13.2

名称

bri$a

brj$a

字段

构造函数

方法

1.13.1

名称

bra$a

bri$a

net.minecraft.server.v1_13_R1.WorldGenFeatureJunglePyramid$a

net.minecraft.server.v1_13_R2.WorldGenFeatureJunglePyramid$a

字段

构造函数

方法

1.13

名称

bra$a

net.minecraft.world.gen.feature.structure.JunglePyramidStructure$Start

net.minecraft.server.v1_13_R1.WorldGenFeatureJunglePyramid$a

字段

构造函数

()

(GeneratorAccess, SeededRandom, int, int, BiomeBase)

方法