历史 - net.minecraft.client.gui.components.BossHealthOverlay
1.21.11
名称
gdo
gjd
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fxn
gdo
字段
构造函数
方法
1.21.8
名称
fxm
fxn
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ftx
fxm
字段
构造函数
方法
1.21.5
名称
fot
ftx
字段
构造函数
方法
1.21.4
名称
foe
fot
字段
构造函数
方法
1.21.3
名称
fil
foe
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fhf
fil
字段
构造函数
方法
1.20.6
名称
exf
fhf
字段
构造函数
方法
1.20.4
名称
esp
exf
字段
构造函数
方法
1.20.2
名称
eph
esp
字段
ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BARS_TEXTURE, f_93697_
Minecraft: e, minecraft, field_2058, client, f_93698_
Minecraft: g, minecraft, field_2058, client, f_93698_
Map<UUID, LerpingBossEvent>: f, events, field_2060, bossBars, f_93699_
Map<UUID, LerpingBossEvent>: h, events, field_2060, bossBars, f_93699_
int: b, BAR_WIDTH, field_32177, WIDTH, f_168805_
int: a, BAR_WIDTH, field_32177, WIDTH, f_168805_
int: c, BAR_HEIGHT, field_32178, HEIGHT, f_168806_
int: b, BAR_HEIGHT, field_32178, HEIGHT, f_168806_
int: d, OVERLAY_OFFSET, field_32179, NOTCHED_BAR_OVERLAY_V, f_168807_
ResourceLocation[]: c, BAR_BACKGROUND_SPRITES, field_45344, BACKGROUND_TEXTURES, f_290930_
ResourceLocation[]: d, BAR_PROGRESS_SPRITES, field_45345, PROGRESS_TEXTURES, f_290575_
ResourceLocation[]: e, OVERLAY_BACKGROUND_SPRITES, field_45346, NOTCHED_BACKGROUND_TEXTURES, f_291445_
ResourceLocation[]: f, OVERLAY_PROGRESS_SPRITES, field_45347, NOTCHED_PROGRESS_TEXTURES, f_290640_
构造函数
方法
void (GuiGraphics, int, int, BossEvent, int, int): a, drawBar, method_41830, renderBossBar, m_280093_
void (GuiGraphics, int, int, BossEvent, int, ResourceLocation[], ResourceLocation[]): a, drawBar, method_41830, renderBossBar, m_280093_
1.20.1
名称
eob
eph
字段
构造函数
方法
void (PoseStack): a, render, method_1796, render, m_93704_
void (PoseStack, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, m_93706_
void (PoseStack, int, int, BossEvent, int, int): a, drawBar, method_41830, renderBossBar, m_232469_
void (GuiGraphics): a, render, method_1796, render, m_280652_
void (GuiGraphics, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, m_280106_
void (GuiGraphics, int, int, BossEvent, int, int): a, drawBar, method_41830, renderBossBar, m_280093_
1.19.4
名称
ekx
eob
字段
构造函数
方法
1.19.3
名称
eho
ekx
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
egr
eho
字段
构造函数
方法
1.19
名称
ead
egr
字段
Map<UUID, LerpingBossEvent>: i, events, field_2060, bossBars, f_93699_
Map<UUID, LerpingBossEvent>: f, events, field_2060, bossBars, f_93699_
构造函数
方法
void (PoseStack, int, int, BossEvent, int, int): a, drawBar, method_41830, renderBossBar, m_232469_
1.18.2
名称
dyz
ead
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dwz
dyz
字段
int: c, BAR_HEIGHT, field_32178, field_32178, f_168806_
int: c, BAR_HEIGHT, field_32178, HEIGHT, f_168806_
int: d, OVERLAY_OFFSET, field_32179, field_32179, f_168807_
int: d, OVERLAY_OFFSET, field_32179, NOTCHED_BAR_OVERLAY_V, f_168807_
构造函数
方法
1.17.1
名称
dwy
dwz
字段
构造函数
方法
1.17
名称
dli
dwy
net.minecraft.client.gui.overlay.BossOverlayGui
net.minecraft.src.C_3450_
字段
ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BARS_TEXTURE, field_184058_a
ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BARS_TEXTURE, f_93697_
Minecraft: b, minecraft, field_2058, client, field_184059_f
Minecraft: e, minecraft, field_2058, client, f_93698_
Map<UUID, LerpingBossEvent>: c, events, field_2060, bossBars, field_184060_g
Map<UUID, LerpingBossEvent>: i, events, field_2060, bossBars, f_93699_
int: b, BAR_WIDTH, field_32177, WIDTH, f_168805_
int: c, BAR_HEIGHT, field_32178, field_32178, f_168806_
int: d, OVERLAY_OFFSET, field_32179, field_32179, f_168807_
构造函数
方法
void (ClientboundBossEventPacket): a, update, method_1795, handlePacket, func_184055_a
void (ClientboundBossEventPacket): a, update, method_1795, handlePacket, m_93711_
void (): a, reset, method_1801, clear, func_184057_b
void (): a, reset, method_1801, clear, m_93703_
boolean (): c, shouldPlayMusic, method_1798, shouldPlayDragonMusic, func_184054_d
boolean (): b, shouldPlayMusic, method_1798, shouldPlayDragonMusic, m_93713_
boolean (): d, shouldDarkenScreen, method_1797, shouldDarkenSky, func_184053_e
boolean (): c, shouldDarkenScreen, method_1797, shouldDarkenSky, m_93714_
boolean (): e, shouldCreateWorldFog, method_1800, shouldThickenFog, func_184056_f
boolean (): d, shouldCreateWorldFog, method_1800, shouldThickenFog, m_93715_
void (PoseStack): a, render, method_1796, render, func_238484_a_
void (PoseStack): a, render, method_1796, render, m_93704_
void (PoseStack, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, func_238485_a_
void (PoseStack, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, m_93706_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dlf
dli
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dnh
dlf
字段
ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BAR_TEX, field_184058_a
ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BARS_TEXTURE, field_184058_a
构造函数
方法
1.16.1
名称
dcu
dnh
字段
构造函数
方法
void (): a, render, method_1796, render, func_184051_a
void (int, int, BossEvent): a, drawBar, method_1799, renderBossBar, func_184052_a
void (): b, reset, method_1801, clear, func_184057_b
void (): a, reset, method_1801, clear, func_184057_b
boolean (): d, shouldPlayMusic, method_1798, shouldPlayDragonMusic, func_184054_d
boolean (): c, shouldPlayMusic, method_1798, shouldPlayDragonMusic, func_184054_d
boolean (): e, shouldDarkenScreen, method_1797, shouldDarkenSky, func_184053_e
boolean (): d, shouldDarkenScreen, method_1797, shouldDarkenSky, func_184053_e
boolean (): f, shouldCreateWorldFog, method_1800, shouldThickenFog, func_184056_f
boolean (): e, shouldCreateWorldFog, method_1800, shouldThickenFog, func_184056_f
void (PoseStack): a, render, method_1796, render, func_238484_a_
void (PoseStack, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, func_238485_a_
1.15.2
名称
dcs
dcu
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
czh
dcs
字段
构造函数
方法
1.14.4
名称
cwt
czh
net.minecraft.client.gui.components.BossHealthOverlay
字段
MinecraftKey: a, field_2059, BAR_TEX, field_184058_a
ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BAR_TEX, field_184058_a
MinecraftClient: b, field_2058, client, field_184059_f
Minecraft: b, minecraft, field_2058, client, field_184059_f
Map<UUID, ClientBossBar>: c, field_2060, bossBars, field_184060_g
Map<UUID, LerpingBossEvent>: c, events, field_2060, bossBars, field_184060_g
构造函数
方法
void (): a, method_1796, render, func_184051_a
void (): a, render, method_1796, render, func_184051_a
void (int, int, BossBattle): a, method_1799, renderBossBar, func_184052_a
void (int, int, BossEvent): a, drawBar, method_1799, renderBossBar, func_184052_a
void (PacketPlayOutBoss): a, method_1795, handlePacket, func_184055_a
void (ClientboundBossEventPacket): a, update, method_1795, handlePacket, func_184055_a
void (): b, method_1801, clear, func_184057_b
void (): b, reset, method_1801, clear, func_184057_b
boolean (): d, method_1798, shouldPlayDragonMusic, func_184054_d
boolean (): d, shouldPlayMusic, method_1798, shouldPlayDragonMusic, func_184054_d
boolean (): e, method_1797, shouldDarkenSky, func_184053_e
boolean (): e, shouldDarkenScreen, method_1797, shouldDarkenSky, func_184053_e
boolean (): f, method_1800, shouldThickenFog, func_184056_f
boolean (): f, shouldCreateWorldFog, method_1800, shouldThickenFog, func_184056_f
1.14.3
名称
cwp
cwt
net.minecraft.client.gui.hud.BossBarHud
字段
MinecraftKey: a, field_2059, field_184058_a
MinecraftKey: a, field_2059, BAR_TEX, field_184058_a
Minecraft: b, field_2058, field_184059_f
MinecraftClient: b, field_2058, client, field_184059_f
Map<UUID, ClientBossInfo>: c, field_2060, field_184060_g
Map<UUID, ClientBossBar>: c, field_2060, bossBars, field_184060_g
构造函数
方法
void (): a, method_1796, func_184051_a
void (): a, method_1796, render, func_184051_a
void (int, int, BossBattle): a, method_1799, func_184052_a
void (int, int, BossBattle): a, method_1799, renderBossBar, func_184052_a
void (PacketPlayOutBoss): a, method_1795, func_184055_a
void (PacketPlayOutBoss): a, method_1795, handlePacket, func_184055_a
void (): b, method_1801, func_184057_b
void (): b, method_1801, clear, func_184057_b
boolean (): d, method_1798, func_184054_d
boolean (): d, method_1798, shouldPlayDragonMusic, func_184054_d
boolean (): e, method_1797, func_184053_e
boolean (): e, method_1797, shouldDarkenSky, func_184053_e
boolean (): f, method_1800, func_184056_f
boolean (): f, method_1800, shouldThickenFog, func_184056_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cwn
cwp
字段
构造函数
方法
1.14
名称
cwn
net.minecraft.class_337
net.minecraft.client.gui.overlay.BossOverlayGui
字段
MinecraftKey: a, field_2059, field_184058_a
Minecraft: b, field_2058, field_184059_f
Map<UUID, ClientBossInfo>: c, field_2060, field_184060_g
构造函数
方法
void (): a, method_1796, func_184051_a
void (int, int, BossBattle): a, method_1799, func_184052_a
void (PacketPlayOutBoss): a, method_1795, func_184055_a
void (): b, method_1801, func_184057_b
boolean (): d, method_1798, func_184054_d
boolean (): e, method_1797, func_184053_e
boolean (): f, method_1800, func_184056_f