历史 - net.minecraft.client.gui.components.BossHealthOverlay

1.21.11

名称

gdo

gjd

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fxn

gdo

字段

构造函数

方法

1.21.8

名称

fxm

fxn

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ftx

fxm

字段

构造函数

方法

1.21.5

名称

fot

ftx

字段

构造函数

方法

1.21.4

名称

foe

fot

字段

构造函数

方法

1.21.3

名称

fil

foe

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fhf

fil

字段

构造函数

方法

1.20.6

名称

exf

fhf

字段

构造函数

方法

1.20.4

名称

esp

exf

字段

构造函数

方法

1.20.2

名称

eph

esp

字段

ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BARS_TEXTURE, f_93697_

Minecraft: e, minecraft, field_2058, client, f_93698_

Minecraft: g, minecraft, field_2058, client, f_93698_

Map<UUID, LerpingBossEvent>: f, events, field_2060, bossBars, f_93699_

Map<UUID, LerpingBossEvent>: h, events, field_2060, bossBars, f_93699_

int: b, BAR_WIDTH, field_32177, WIDTH, f_168805_

int: a, BAR_WIDTH, field_32177, WIDTH, f_168805_

int: c, BAR_HEIGHT, field_32178, HEIGHT, f_168806_

int: b, BAR_HEIGHT, field_32178, HEIGHT, f_168806_

int: d, OVERLAY_OFFSET, field_32179, NOTCHED_BAR_OVERLAY_V, f_168807_

ResourceLocation[]: c, BAR_BACKGROUND_SPRITES, field_45344, BACKGROUND_TEXTURES, f_290930_

ResourceLocation[]: d, BAR_PROGRESS_SPRITES, field_45345, PROGRESS_TEXTURES, f_290575_

ResourceLocation[]: e, OVERLAY_BACKGROUND_SPRITES, field_45346, NOTCHED_BACKGROUND_TEXTURES, f_291445_

ResourceLocation[]: f, OVERLAY_PROGRESS_SPRITES, field_45347, NOTCHED_PROGRESS_TEXTURES, f_290640_

构造函数

方法

void (GuiGraphics, int, int, BossEvent, int, int): a, drawBar, method_41830, renderBossBar, m_280093_

void (GuiGraphics, int, int, BossEvent, int, ResourceLocation[], ResourceLocation[]): a, drawBar, method_41830, renderBossBar, m_280093_

1.20.1

名称

eob

eph

字段

构造函数

方法

void (PoseStack): a, render, method_1796, render, m_93704_

void (PoseStack, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, m_93706_

void (PoseStack, int, int, BossEvent, int, int): a, drawBar, method_41830, renderBossBar, m_232469_

void (GuiGraphics): a, render, method_1796, render, m_280652_

void (GuiGraphics, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, m_280106_

void (GuiGraphics, int, int, BossEvent, int, int): a, drawBar, method_41830, renderBossBar, m_280093_

1.19.4

名称

ekx

eob

字段

构造函数

方法

1.19.3

名称

eho

ekx

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

egr

eho

字段

构造函数

方法

1.19

名称

ead

egr

字段

Map<UUID, LerpingBossEvent>: i, events, field_2060, bossBars, f_93699_

Map<UUID, LerpingBossEvent>: f, events, field_2060, bossBars, f_93699_

构造函数

方法

void (PoseStack, int, int, BossEvent, int, int): a, drawBar, method_41830, renderBossBar, m_232469_

1.18.2

名称

dyz

ead

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dwz

dyz

字段

int: c, BAR_HEIGHT, field_32178, field_32178, f_168806_

int: c, BAR_HEIGHT, field_32178, HEIGHT, f_168806_

int: d, OVERLAY_OFFSET, field_32179, field_32179, f_168807_

int: d, OVERLAY_OFFSET, field_32179, NOTCHED_BAR_OVERLAY_V, f_168807_

构造函数

方法

1.17.1

名称

dwy

dwz

字段

构造函数

方法

1.17

名称

dli

dwy

net.minecraft.client.gui.overlay.BossOverlayGui

net.minecraft.src.C_3450_

字段

ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BARS_TEXTURE, field_184058_a

ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BARS_TEXTURE, f_93697_

Minecraft: b, minecraft, field_2058, client, field_184059_f

Minecraft: e, minecraft, field_2058, client, f_93698_

Map<UUID, LerpingBossEvent>: c, events, field_2060, bossBars, field_184060_g

Map<UUID, LerpingBossEvent>: i, events, field_2060, bossBars, f_93699_

int: b, BAR_WIDTH, field_32177, WIDTH, f_168805_

int: c, BAR_HEIGHT, field_32178, field_32178, f_168806_

int: d, OVERLAY_OFFSET, field_32179, field_32179, f_168807_

构造函数

方法

void (ClientboundBossEventPacket): a, update, method_1795, handlePacket, func_184055_a

void (ClientboundBossEventPacket): a, update, method_1795, handlePacket, m_93711_

void (): a, reset, method_1801, clear, func_184057_b

void (): a, reset, method_1801, clear, m_93703_

boolean (): c, shouldPlayMusic, method_1798, shouldPlayDragonMusic, func_184054_d

boolean (): b, shouldPlayMusic, method_1798, shouldPlayDragonMusic, m_93713_

boolean (): d, shouldDarkenScreen, method_1797, shouldDarkenSky, func_184053_e

boolean (): c, shouldDarkenScreen, method_1797, shouldDarkenSky, m_93714_

boolean (): e, shouldCreateWorldFog, method_1800, shouldThickenFog, func_184056_f

boolean (): d, shouldCreateWorldFog, method_1800, shouldThickenFog, m_93715_

void (PoseStack): a, render, method_1796, render, func_238484_a_

void (PoseStack): a, render, method_1796, render, m_93704_

void (PoseStack, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, func_238485_a_

void (PoseStack, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, m_93706_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dlf

dli

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dnh

dlf

字段

ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BAR_TEX, field_184058_a

ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BARS_TEXTURE, field_184058_a

构造函数

方法

1.16.1

名称

dcu

dnh

字段

构造函数

方法

void (): a, render, method_1796, render, func_184051_a

void (int, int, BossEvent): a, drawBar, method_1799, renderBossBar, func_184052_a

void (): b, reset, method_1801, clear, func_184057_b

void (): a, reset, method_1801, clear, func_184057_b

boolean (): d, shouldPlayMusic, method_1798, shouldPlayDragonMusic, func_184054_d

boolean (): c, shouldPlayMusic, method_1798, shouldPlayDragonMusic, func_184054_d

boolean (): e, shouldDarkenScreen, method_1797, shouldDarkenSky, func_184053_e

boolean (): d, shouldDarkenScreen, method_1797, shouldDarkenSky, func_184053_e

boolean (): f, shouldCreateWorldFog, method_1800, shouldThickenFog, func_184056_f

boolean (): e, shouldCreateWorldFog, method_1800, shouldThickenFog, func_184056_f

void (PoseStack): a, render, method_1796, render, func_238484_a_

void (PoseStack, int, int, BossEvent): a, drawBar, method_1799, renderBossBar, func_238485_a_

1.15.2

名称

dcs

dcu

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

czh

dcs

字段

构造函数

方法

1.14.4

名称

cwt

czh

net.minecraft.client.gui.components.BossHealthOverlay

字段

MinecraftKey: a, field_2059, BAR_TEX, field_184058_a

ResourceLocation: a, GUI_BARS_LOCATION, field_2059, BAR_TEX, field_184058_a

MinecraftClient: b, field_2058, client, field_184059_f

Minecraft: b, minecraft, field_2058, client, field_184059_f

Map<UUID, ClientBossBar>: c, field_2060, bossBars, field_184060_g

Map<UUID, LerpingBossEvent>: c, events, field_2060, bossBars, field_184060_g

构造函数

方法

void (): a, method_1796, render, func_184051_a

void (): a, render, method_1796, render, func_184051_a

void (int, int, BossBattle): a, method_1799, renderBossBar, func_184052_a

void (int, int, BossEvent): a, drawBar, method_1799, renderBossBar, func_184052_a

void (PacketPlayOutBoss): a, method_1795, handlePacket, func_184055_a

void (ClientboundBossEventPacket): a, update, method_1795, handlePacket, func_184055_a

void (): b, method_1801, clear, func_184057_b

void (): b, reset, method_1801, clear, func_184057_b

boolean (): d, method_1798, shouldPlayDragonMusic, func_184054_d

boolean (): d, shouldPlayMusic, method_1798, shouldPlayDragonMusic, func_184054_d

boolean (): e, method_1797, shouldDarkenSky, func_184053_e

boolean (): e, shouldDarkenScreen, method_1797, shouldDarkenSky, func_184053_e

boolean (): f, method_1800, shouldThickenFog, func_184056_f

boolean (): f, shouldCreateWorldFog, method_1800, shouldThickenFog, func_184056_f

1.14.3

名称

cwp

cwt

net.minecraft.client.gui.hud.BossBarHud

字段

MinecraftKey: a, field_2059, field_184058_a

MinecraftKey: a, field_2059, BAR_TEX, field_184058_a

Minecraft: b, field_2058, field_184059_f

MinecraftClient: b, field_2058, client, field_184059_f

Map<UUID, ClientBossInfo>: c, field_2060, field_184060_g

Map<UUID, ClientBossBar>: c, field_2060, bossBars, field_184060_g

构造函数

方法

void (): a, method_1796, func_184051_a

void (): a, method_1796, render, func_184051_a

void (int, int, BossBattle): a, method_1799, func_184052_a

void (int, int, BossBattle): a, method_1799, renderBossBar, func_184052_a

void (PacketPlayOutBoss): a, method_1795, func_184055_a

void (PacketPlayOutBoss): a, method_1795, handlePacket, func_184055_a

void (): b, method_1801, func_184057_b

void (): b, method_1801, clear, func_184057_b

boolean (): d, method_1798, func_184054_d

boolean (): d, method_1798, shouldPlayDragonMusic, func_184054_d

boolean (): e, method_1797, func_184053_e

boolean (): e, method_1797, shouldDarkenSky, func_184053_e

boolean (): f, method_1800, func_184056_f

boolean (): f, method_1800, shouldThickenFog, func_184056_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cwn

cwp

字段

构造函数

方法

1.14

名称

cwn

net.minecraft.class_337

net.minecraft.client.gui.overlay.BossOverlayGui

字段

MinecraftKey: a, field_2059, field_184058_a

Minecraft: b, field_2058, field_184059_f

Map<UUID, ClientBossInfo>: c, field_2060, field_184060_g

构造函数

(Minecraft)

方法

void (): a, method_1796, func_184051_a

void (int, int, BossBattle): a, method_1799, func_184052_a

void (PacketPlayOutBoss): a, method_1795, func_184055_a

void (): b, method_1801, func_184057_b

boolean (): d, method_1798, func_184054_d

boolean (): e, method_1797, func_184053_e

boolean (): f, method_1800, func_184056_f