历史 - net.minecraft.world.entity.raid.Raid

1.21.11

名称

dbd

dfh

字段

Component: v, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, f_37668_

Component: u, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, f_37668_

Component: w, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, f_37669_

Component: v, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, f_37669_

Map<Integer, Raider>: z, groupToLeaderMap, field_16615, waveToCaptain, f_37670_

Map<Integer, Raider>: y, groupToLeaderMap, field_16615, waveToCaptain, f_37670_

Map<Integer, Set<Raider>>: A, groupRaiderMap, field_16618, waveToRaiders, f_37671_

Map<Integer, Set<Raider>>: z, groupRaiderMap, field_16618, waveToRaiders, f_37671_

Set<UUID>: B, heroesOfTheVillage, field_19021, heroesOfTheVillage, f_37672_

Set<UUID>: A, heroesOfTheVillage, field_19021, heroesOfTheVillage, f_37672_

long: C, ticksActive, field_16605, ticksActive, f_37673_

long: B, ticksActive, field_16605, ticksActive, f_37673_

BlockPos: D, center, field_16613, center, f_37674_

BlockPos: C, center, field_16613, center, f_37674_

boolean: E, started, field_16611, started, f_37676_

boolean: D, started, field_16611, started, f_37676_

float: F, totalHealth, field_16620, totalHealth, f_37678_

float: E, totalHealth, field_16620, totalHealth, f_37678_

int: G, raidOmenLevel, field_16623, raidOmenLevel, f_316894_

int: F, raidOmenLevel, field_16623, raidOmenLevel, f_316894_

boolean: H, active, field_16606, active, f_37680_

boolean: G, active, field_16606, active, f_37680_

int: I, groupsSpawned, field_16621, wavesSpawned, f_37681_

int: H, groupsSpawned, field_16621, wavesSpawned, f_37681_

ServerBossEvent: J, raidEvent, field_16607, bar, f_37682_

ServerBossEvent: I, raidEvent, field_16607, bar, f_37682_

int: K, postRaidTicks, field_16616, postRaidTicks, f_37683_

int: J, postRaidTicks, field_16616, postRaidTicks, f_37683_

int: L, raidCooldownTicks, field_16614, preRaidTicks, f_37684_

int: K, raidCooldownTicks, field_16614, preRaidTicks, f_37684_

int: N, numGroups, field_19022, waveCount, f_37686_

int: M, numGroups, field_19022, waveCount, f_37686_

Raid$RaidStatus: O, status, field_19023, status, f_37687_

Raid$RaidStatus: N, status, field_19023, status, f_37687_

int: P, celebrationTicks, field_19024, finishCooldown, f_37688_

int: O, celebrationTicks, field_19024, finishCooldown, f_37688_

Optional<BlockPos>: Q, waveSpawnPos, field_19172, preCalculatedRaidersSpawnLocation, f_37689_

Optional<BlockPos>: P, waveSpawnPos, field_19172, preCalculatedRaidersSpawnLocation, f_37689_

Component: u, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, f_37665_

Component: t, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, f_37665_

int: k, SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER, field_30676, field_30676, f_150204_

int: j, SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER, field_30676, field_30676, f_150204_

int: l, VILLAGE_SEARCH_RADIUS, field_30680, field_30680, f_150208_

int: k, VILLAGE_SEARCH_RADIUS, field_30680, field_30680, f_150208_

int: m, RAID_TIMEOUT_TICKS, field_30681, field_30681, f_150209_

int: l, RAID_TIMEOUT_TICKS, field_30681, field_30681, f_150209_

int: n, NUM_SPAWN_ATTEMPTS, field_30682, field_30682, f_150210_

int: m, NUM_SPAWN_ATTEMPTS, field_30682, field_30682, f_150210_

String: p, RAIDERS_REMAINING, field_30684, RAIDERS_REMAINING_TRANSLATION_KEY, f_150212_

String: o, RAIDERS_REMAINING, field_30684, RAIDERS_REMAINING_TRANSLATION_KEY, f_150212_

int: q, POST_RAID_TICK_LIMIT, field_30685, field_30685, f_150213_

int: p, POST_RAID_TICK_LIMIT, field_30685, field_30685, f_150213_

int: r, DEFAULT_PRE_RAID_TICKS, field_30686, DEFAULT_PRE_RAID_TICKS, f_150214_

int: q, DEFAULT_PRE_RAID_TICKS, field_30686, DEFAULT_PRE_RAID_TICKS, f_150214_

int: s, OUTSIDE_RAID_BOUNDS_TIMEOUT, field_30687, field_30687, f_150215_

int: r, OUTSIDE_RAID_BOUNDS_TIMEOUT, field_30687, field_30687, f_150215_

int: f, TICKS_PER_DAY, field_30672, field_30672, f_150200_

int: g, DEFAULT_MAX_RAID_OMEN_LEVEL, field_30673, field_30673, f_316707_

int: f, DEFAULT_MAX_RAID_OMEN_LEVEL, field_30673, field_30673, f_316707_

int: t, LOW_MOB_THRESHOLD, field_30688, field_30688, f_150216_

int: s, LOW_MOB_THRESHOLD, field_30688, field_30688, f_150216_

int: x, HERO_OF_THE_VILLAGE_DURATION, field_30689, MAX_ACTIVE_TICKS, f_150217_

int: w, HERO_OF_THE_VILLAGE_DURATION, field_30689, MAX_ACTIVE_TICKS, f_150217_

int: h, VALID_RAID_RADIUS_SQR, field_30674, field_30674, f_150202_

int: g, VALID_RAID_RADIUS_SQR, field_30674, field_30674, f_150202_

int: i, RAID_REMOVAL_THRESHOLD_SQR, field_30675, SQUARED_MAX_RAIDER_DISTANCE, f_150203_

int: h, RAID_REMOVAL_THRESHOLD_SQR, field_30675, SQUARED_MAX_RAIDER_DISTANCE, f_150203_

RandomSource: M, random, field_16608, random, f_37685_

RandomSource: L, random, field_16608, random, f_37685_

Component: o, OMINOUS_BANNER_PATTERN_NAME, field_30683, OMINOUS_BANNER_TRANSLATION_KEY, f_150211_

Component: n, OMINOUS_BANNER_PATTERN_NAME, field_30683, OMINOUS_BANNER_TRANSLATION_KEY, f_150211_

int: j, ALLOW_SPAWNING_WITHIN_VILLAGE_SECONDS_THRESHOLD, field_53977, field_53977, f_347858_

int: i, ALLOW_SPAWNING_WITHIN_VILLAGE_SECONDS_THRESHOLD, field_53977, field_53977, f_347858_

int: y, VALID_RAID_RADIUS, field_53978, field_53978, f_347959_

int: x, VALID_RAID_RADIUS, field_53978, field_53978, f_347959_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cwj

dbd

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cty

cwj

字段

构造函数

方法

1.21.5

名称

cql

cty

字段

Component: u, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, f_37668_

Component: v, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, f_37668_

Component: v, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, f_37669_

Component: w, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, f_37669_

Map<Integer, Raider>: y, groupToLeaderMap, field_16615, waveToCaptain, f_37670_

Map<Integer, Raider>: z, groupToLeaderMap, field_16615, waveToCaptain, f_37670_

Map<Integer, Set<Raider>>: z, groupRaiderMap, field_16618, waveToRaiders, f_37671_

Map<Integer, Set<Raider>>: A, groupRaiderMap, field_16618, waveToRaiders, f_37671_

Set<UUID>: A, heroesOfTheVillage, field_19021, heroesOfTheVillage, f_37672_

Set<UUID>: B, heroesOfTheVillage, field_19021, heroesOfTheVillage, f_37672_

long: B, ticksActive, field_16605, ticksActive, f_37673_

long: C, ticksActive, field_16605, ticksActive, f_37673_

BlockPos: C, center, field_16613, center, f_37674_

BlockPos: D, center, field_16613, center, f_37674_

ServerLevel: D, level, field_16619, world, f_37675_

int: F, id, field_16625, id, f_37677_

float: G, totalHealth, field_16620, totalHealth, f_37678_

float: F, totalHealth, field_16620, totalHealth, f_37678_

int: H, raidOmenLevel, field_16623, badOmenLevel, f_316894_

int: G, raidOmenLevel, field_16623, raidOmenLevel, f_316894_

boolean: I, active, field_16606, active, f_37680_

boolean: H, active, field_16606, active, f_37680_

int: J, groupsSpawned, field_16621, wavesSpawned, f_37681_

int: I, groupsSpawned, field_16621, wavesSpawned, f_37681_

ServerBossEvent: K, raidEvent, field_16607, bar, f_37682_

ServerBossEvent: J, raidEvent, field_16607, bar, f_37682_

int: L, postRaidTicks, field_16616, postRaidTicks, f_37683_

int: K, postRaidTicks, field_16616, postRaidTicks, f_37683_

int: M, raidCooldownTicks, field_16614, preRaidTicks, f_37684_

int: L, raidCooldownTicks, field_16614, preRaidTicks, f_37684_

int: O, numGroups, field_19022, waveCount, f_37686_

int: N, numGroups, field_19022, waveCount, f_37686_

Raid$RaidStatus: P, status, field_19023, status, f_37687_

Raid$RaidStatus: O, status, field_19023, status, f_37687_

int: Q, celebrationTicks, field_19024, finishCooldown, f_37688_

int: P, celebrationTicks, field_19024, finishCooldown, f_37688_

Optional<BlockPos>: R, waveSpawnPos, field_19172, preCalculatedRaidersSpawnLocation, f_37689_

Optional<BlockPos>: Q, waveSpawnPos, field_19172, preCalculatedRaidersSpawnLocation, f_37689_

Component: t, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, f_37665_

Component: u, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, f_37665_

int: j, SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER, field_30676, field_30676, f_150204_

int: k, SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER, field_30676, field_30676, f_150204_

int: k, VILLAGE_SEARCH_RADIUS, field_30680, field_30680, f_150208_

int: l, VILLAGE_SEARCH_RADIUS, field_30680, field_30680, f_150208_

int: l, RAID_TIMEOUT_TICKS, field_30681, field_30681, f_150209_

int: m, RAID_TIMEOUT_TICKS, field_30681, field_30681, f_150209_

int: m, NUM_SPAWN_ATTEMPTS, field_30682, field_30682, f_150210_

int: n, NUM_SPAWN_ATTEMPTS, field_30682, field_30682, f_150210_

String: o, RAIDERS_REMAINING, field_30684, RAIDERS_REMAINING_TRANSLATION_KEY, f_150212_

String: p, RAIDERS_REMAINING, field_30684, RAIDERS_REMAINING_TRANSLATION_KEY, f_150212_

int: b, VILLAGE_RADIUS_BUFFER, field_30669, field_30669, f_150197_

int: c, VILLAGE_RADIUS_BUFFER, field_30669, field_30669, f_150197_

int: p, POST_RAID_TICK_LIMIT, field_30685, field_30685, f_150213_

int: q, POST_RAID_TICK_LIMIT, field_30685, field_30685, f_150213_

int: q, DEFAULT_PRE_RAID_TICKS, field_30686, DEFAULT_PRE_RAID_TICKS, f_150214_

int: r, DEFAULT_PRE_RAID_TICKS, field_30686, DEFAULT_PRE_RAID_TICKS, f_150214_

int: c, MAX_NO_ACTION_TIME, field_30670, MAX_DESPAWN_COUNTER, f_150198_

int: d, MAX_NO_ACTION_TIME, field_30670, MAX_DESPAWN_COUNTER, f_150198_

int: d, MAX_CELEBRATION_TICKS, field_30671, field_30671, f_150199_

int: e, MAX_CELEBRATION_TICKS, field_30671, field_30671, f_150199_

int: r, OUTSIDE_RAID_BOUNDS_TIMEOUT, field_30687, field_30687, f_150215_

int: s, OUTSIDE_RAID_BOUNDS_TIMEOUT, field_30687, field_30687, f_150215_

int: e, TICKS_PER_DAY, field_30672, field_30672, f_150200_

int: f, TICKS_PER_DAY, field_30672, field_30672, f_150200_

int: f, DEFAULT_MAX_RAID_OMEN_LEVEL, field_30673, field_30673, f_316707_

int: g, DEFAULT_MAX_RAID_OMEN_LEVEL, field_30673, field_30673, f_316707_

int: s, LOW_MOB_THRESHOLD, field_30688, field_30688, f_150216_

int: t, LOW_MOB_THRESHOLD, field_30688, field_30688, f_150216_

int: w, HERO_OF_THE_VILLAGE_DURATION, field_30689, MAX_ACTIVE_TICKS, f_150217_

int: x, HERO_OF_THE_VILLAGE_DURATION, field_30689, MAX_ACTIVE_TICKS, f_150217_

int: g, VALID_RAID_RADIUS_SQR, field_30674, field_30674, f_150202_

int: h, VALID_RAID_RADIUS_SQR, field_30674, field_30674, f_150202_

int: h, RAID_REMOVAL_THRESHOLD_SQR, field_30675, SQUARED_MAX_RAIDER_DISTANCE, f_150203_

int: i, RAID_REMOVAL_THRESHOLD_SQR, field_30675, SQUARED_MAX_RAIDER_DISTANCE, f_150203_

RandomSource: N, random, field_16608, random, f_37685_

RandomSource: M, random, field_16608, random, f_37685_

Component: n, OMINOUS_BANNER_PATTERN_NAME, field_30683, OMINOUS_BANNER_TRANSLATION_KEY, f_150211_

Component: o, OMINOUS_BANNER_PATTERN_NAME, field_30683, OMINOUS_BANNER_TRANSLATION_KEY, f_150211_

int: i, ALLOW_SPAWNING_WITHIN_VILLAGE_SECONDS_THRESHOLD, field_53977, field_53977, f_347858_

int: j, ALLOW_SPAWNING_WITHIN_VILLAGE_SECONDS_THRESHOLD, field_53977, field_53977, f_347858_

int: x, VALID_RAID_RADIUS, field_53978, field_53978, f_347959_

int: y, VALID_RAID_RADIUS, field_53978, field_53978, f_347959_

com.mojang.serialization.MapCodec<Raid>: b, MAP_CODEC, field_56439, CODEC, f_381105_

构造函数

(int, ServerLevel, BlockPos)

(ServerLevel, CompoundTag)

(BlockPos, Difficulty)

(boolean, boolean, long, int, int, int, int, float, int, Raid$RaidStatus, BlockPos, Set<UUID>)

方法

Level (): i, getLevel, method_16831, getWorld, m_37769_

boolean (): j, isStarted, method_16524, hasStarted, m_37770_

boolean (): i, isStarted, method_16524, hasStarted, m_37770_

int (): k, getGroupsSpawned, method_16490, getGroupsSpawned, m_37771_

int (): j, getGroupsSpawned, method_16490, getGroupsSpawned, m_37771_

Predicate<ServerPlayer> (): w, validPlayer, method_16501, isInRaidDistance, m_37784_

Predicate<ServerPlayer> (): t, validPlayer, method_16501, isInRaidDistance, m_37784_

void (): x, updatePlayers, method_16499, updateBarToPlayers, m_37785_

int (): l, getMaxRaidOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, m_37772_

int (): k, getMaxRaidOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, m_37772_

int (): m, getRaidOmenLevel, method_16493, getBadOmenLevel, m_322744_

int (): l, getRaidOmenLevel, method_16493, getBadOmenLevel, m_322744_

void (): n, stop, method_16506, invalidate, m_37774_

void (): m, stop, method_16506, invalidate, m_37774_

void (): o, tick, method_16509, tick, m_37775_

boolean (): A, hasMoreWaves, method_16833, shouldSpawnMoreGroups, m_37698_

boolean (): u, hasMoreWaves, method_16833, shouldSpawnMoreGroups, m_37698_

boolean (): B, isFinalWave, method_20012, hasSpawnedFinalWave, m_37699_

boolean (): v, isFinalWave, method_20012, hasSpawnedFinalWave, m_37699_

boolean (): C, hasBonusWave, method_20013, hasExtraWave, m_37700_

boolean (): w, hasBonusWave, method_20013, hasExtraWave, m_37700_

boolean (): D, hasSpawnedBonusWave, method_20014, hasSpawnedExtraWave, m_37701_

boolean (): x, hasSpawnedBonusWave, method_20014, hasSpawnedExtraWave, m_37701_

boolean (): E, shouldSpawnBonusGroup, method_20015, isSpawningExtraWave, m_37702_

boolean (): y, shouldSpawnBonusGroup, method_20015, isSpawningExtraWave, m_37702_

void (): F, updateRaiders, method_16834, removeObsoleteRaiders, m_37703_

void (BlockPos): a, playSound, method_16521, playRaidHorn, m_37743_

void (BlockPos): b, spawnGroup, method_16522, spawnNextWave, m_37755_

void (int, Raider, BlockPos, boolean): a, joinRaid, method_16516, addRaider, m_37713_

void (): p, updateBossbar, method_16523, updateBar, m_37776_

void (): n, updateBossbar, method_16523, updateBar, m_37776_

float (): q, getHealthOfLivingRaiders, method_16513, getCurrentRaiderHealth, m_37777_

float (): o, getHealthOfLivingRaiders, method_16513, getCurrentRaiderHealth, m_37777_

boolean (): G, shouldSpawnGroup, method_16519, canSpawnRaiders, m_37704_

boolean (): z, shouldSpawnGroup, method_16519, canSpawnRaiders, m_37704_

int (): r, getTotalRaidersAlive, method_16517, getRaiderCount, m_37778_

int (): p, getTotalRaidersAlive, method_16517, getRaiderCount, m_37778_

void (Raider, boolean): a, removeFromRaid, method_16510, removeFromWave, m_37740_

void (): H, setDirty, method_16520, markDirty, m_37705_

boolean (int, Raider): b, addWaveMob, method_16505, addToWave, m_37752_

boolean (int, Raider, boolean): a, addWaveMob, method_16487, addToWave, m_37718_

BlockPos (): s, getCenter, method_16495, getCenter, m_37780_

BlockPos (): q, getCenter, method_16495, getCenter, m_37780_

int (): t, getId, method_16494, getRaidId, m_37781_

boolean (): u, isActive, method_16504, isActive, m_37782_

boolean (): r, isActive, method_16504, isActive, m_37782_

CompoundTag (CompoundTag): a, save, method_16502, writeNbt, m_37747_

float (): v, getEnchantOdds, method_20025, getEnchantmentChance, m_37783_

float (): s, getEnchantOdds, method_20025, getEnchantmentChance, m_37783_

void (): y, moveRaidCenterToNearbyVillageSection, method_20511, moveRaidCenter, m_37786_

void (BlockPos): c, setCenter, method_20509, setCenter, m_37760_

void (BlockPos): a, setCenter, method_20509, setCenter, m_37760_

Optional<BlockPos> (): z, getValidSpawnPos, method_20267, getRaidersSpawnLocation, m_37763_

BlockPos (int): d, findRandomSpawnPos, method_16525, findRandomRaidersSpawnLocation, m_37707_

void (ServerLevel): b, updatePlayers, method_16499, updateBarToPlayers, m_37785_

void (ServerLevel): a, tick, method_16509, tick, m_37775_

void (ServerLevel): c, moveRaidCenterToNearbyVillageSection, method_20511, moveRaidCenter, m_37786_

Optional<BlockPos> (ServerLevel): d, getValidSpawnPos, method_20267, getRaidersSpawnLocation, m_37763_

void (ServerLevel): e, updateRaiders, method_16834, removeObsoleteRaiders, m_37703_

void (ServerLevel, BlockPos): a, playSound, method_16521, playRaidHorn, m_37743_

void (ServerLevel, BlockPos): b, spawnGroup, method_16522, spawnNextWave, m_37755_

void (ServerLevel, int, Raider, BlockPos, boolean): a, joinRaid, method_16516, addRaider, m_37713_

void (ServerLevel, Raider, boolean): a, removeFromRaid, method_16510, removeFromWave, m_37740_

void (ServerLevel): f, setDirty, method_16520, markDirty, m_37705_

BlockPos (ServerLevel, int): a, findRandomSpawnPos, method_16525, findRandomRaidersSpawnLocation, m_37707_

boolean (ServerLevel, int, Raider): a, addWaveMob, method_16505, addToWave, m_37752_

boolean (ServerLevel, int, Raider, boolean): a, addWaveMob, method_16487, addToWave, m_37718_

1.21.4

名称

crk

cql

字段

构造函数

方法

1.21.3

名称

coi

crk

字段

Component: v, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, f_37668_

Component: u, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, f_37668_

Component: w, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, f_37669_

Component: v, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, f_37669_

Optional<BlockPos>: R, waveSpawnPos, field_19172, preCalculatedRavagerSpawnLocation, f_37689_

Optional<BlockPos>: R, waveSpawnPos, field_19172, preCalculatedRaidersSpawnLocation, f_37689_

Component: u, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, f_37665_

Component: t, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, f_37665_

int: h, SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER, field_30676, field_30676, f_150204_

int: j, SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER, field_30676, field_30676, f_150204_

int: i, ATTEMPT_RAID_FARTHEST, field_30677, field_30677, f_150205_

int: j, ATTEMPT_RAID_CLOSE, field_30678, field_30678, f_150206_

int: k, ATTEMPT_RAID_INSIDE, field_30679, field_30679, f_150207_

int: l, VILLAGE_SEARCH_RADIUS, field_30680, field_30680, f_150208_

int: k, VILLAGE_SEARCH_RADIUS, field_30680, field_30680, f_150208_

int: m, RAID_TIMEOUT_TICKS, field_30681, field_30681, f_150209_

int: l, RAID_TIMEOUT_TICKS, field_30681, field_30681, f_150209_

int: n, NUM_SPAWN_ATTEMPTS, field_30682, field_30682, f_150210_

int: m, NUM_SPAWN_ATTEMPTS, field_30682, field_30682, f_150210_

String: p, RAIDERS_REMAINING, field_30684, RAIDERS_REMAINING_TRANSLATION_KEY, f_150212_

String: o, RAIDERS_REMAINING, field_30684, RAIDERS_REMAINING_TRANSLATION_KEY, f_150212_

int: a, VILLAGE_RADIUS_BUFFER, field_30669, field_30669, f_150197_

int: b, VILLAGE_RADIUS_BUFFER, field_30669, field_30669, f_150197_

int: q, POST_RAID_TICK_LIMIT, field_30685, field_30685, f_150213_

int: p, POST_RAID_TICK_LIMIT, field_30685, field_30685, f_150213_

int: r, DEFAULT_PRE_RAID_TICKS, field_30686, DEFAULT_PRE_RAID_TICKS, f_150214_

int: q, DEFAULT_PRE_RAID_TICKS, field_30686, DEFAULT_PRE_RAID_TICKS, f_150214_

int: b, MAX_NO_ACTION_TIME, field_30670, MAX_DESPAWN_COUNTER, f_150198_

int: c, MAX_NO_ACTION_TIME, field_30670, MAX_DESPAWN_COUNTER, f_150198_

int: c, MAX_CELEBRATION_TICKS, field_30671, field_30671, f_150199_

int: d, MAX_CELEBRATION_TICKS, field_30671, field_30671, f_150199_

int: s, OUTSIDE_RAID_BOUNDS_TIMEOUT, field_30687, field_30687, f_150215_

int: r, OUTSIDE_RAID_BOUNDS_TIMEOUT, field_30687, field_30687, f_150215_

int: d, TICKS_PER_DAY, field_30672, field_30672, f_150200_

int: e, TICKS_PER_DAY, field_30672, field_30672, f_150200_

int: e, DEFAULT_MAX_RAID_OMEN_LEVEL, field_30673, field_30673, f_316707_

int: f, DEFAULT_MAX_RAID_OMEN_LEVEL, field_30673, field_30673, f_316707_

int: t, LOW_MOB_THRESHOLD, field_30688, field_30688, f_150216_

int: s, LOW_MOB_THRESHOLD, field_30688, field_30688, f_150216_

int: x, HERO_OF_THE_VILLAGE_DURATION, field_30689, MAX_ACTIVE_TICKS, f_150217_

int: w, HERO_OF_THE_VILLAGE_DURATION, field_30689, MAX_ACTIVE_TICKS, f_150217_

int: f, VALID_RAID_RADIUS_SQR, field_30674, field_30674, f_150202_

int: g, VALID_RAID_RADIUS_SQR, field_30674, field_30674, f_150202_

int: g, RAID_REMOVAL_THRESHOLD_SQR, field_30675, SQUARED_MAX_RAIDER_DISTANCE, f_150203_

int: h, RAID_REMOVAL_THRESHOLD_SQR, field_30675, SQUARED_MAX_RAIDER_DISTANCE, f_150203_

Component: o, OMINOUS_BANNER_PATTERN_NAME, field_30683, OMINOUS_BANNER_TRANSLATION_KEY, f_150211_

Component: n, OMINOUS_BANNER_PATTERN_NAME, field_30683, OMINOUS_BANNER_TRANSLATION_KEY, f_150211_

SpawnPlacementType: a, RAVAGER_SPAWN_PLACEMENT_TYPE, field_53976, RAVAGER_SPAWN_LOCATION, f_348976_

int: i, ALLOW_SPAWNING_WITHIN_VILLAGE_SECONDS_THRESHOLD, field_53977, field_53977, f_347858_

int: x, VALID_RAID_RADIUS, field_53978, field_53978, f_347959_

构造函数

方法

Optional<BlockPos> (int): d, getValidSpawnPos, method_20267, preCalculateRavagerSpawnLocation, m_37763_

boolean (): z, hasMoreWaves, method_16833, shouldSpawnMoreGroups, m_37698_

boolean (): A, hasMoreWaves, method_16833, shouldSpawnMoreGroups, m_37698_

boolean (): A, isFinalWave, method_20012, hasSpawnedFinalWave, m_37699_

boolean (): B, isFinalWave, method_20012, hasSpawnedFinalWave, m_37699_

boolean (): B, hasBonusWave, method_20013, hasExtraWave, m_37700_

boolean (): C, hasBonusWave, method_20013, hasExtraWave, m_37700_

boolean (): C, hasSpawnedBonusWave, method_20014, hasSpawnedExtraWave, m_37701_

boolean (): D, hasSpawnedBonusWave, method_20014, hasSpawnedExtraWave, m_37701_

boolean (): D, shouldSpawnBonusGroup, method_20015, isSpawningExtraWave, m_37702_

boolean (): E, shouldSpawnBonusGroup, method_20015, isSpawningExtraWave, m_37702_

void (): E, updateRaiders, method_16834, removeObsoleteRaiders, m_37703_

void (): F, updateRaiders, method_16834, removeObsoleteRaiders, m_37703_

boolean (): F, shouldSpawnGroup, method_16519, canSpawnRaiders, m_37704_

boolean (): G, shouldSpawnGroup, method_16519, canSpawnRaiders, m_37704_

void (): G, setDirty, method_16520, markDirty, m_37705_

void (): H, setDirty, method_16520, markDirty, m_37705_

BlockPos (int, int): a, findRandomSpawnPos, method_16525, getRavagerSpawnLocation, m_37707_

ItemStack (HolderGetter<BannerPattern>): a, getLeaderBannerInstance, method_16515, getOminousBanner, m_37779_

Optional<BlockPos> (): z, getValidSpawnPos, method_20267, getRaidersSpawnLocation, m_37763_

ItemStack (HolderGetter<BannerPattern>): a, getOminousBannerInstance, method_61558, createOminousBanner, m_352012_

BlockPos (int): d, findRandomSpawnPos, method_16525, findRandomRaidersSpawnLocation, m_37707_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cok

coi

字段

构造函数

方法

1.20.6

名称

cgq

cok

字段

int: H, badOmenLevel, field_16623, badOmenLevel, f_37679_

int: H, raidOmenLevel, field_16623, badOmenLevel, f_316894_

String: o, OMINOUS_BANNER_PATTERN_NAME, field_30683, OMINOUS_BANNER_TRANSLATION_KEY, f_150211_

int: e, DEFAULT_MAX_BAD_OMEN_LEVEL, field_30673, field_30673, f_150201_

int: e, DEFAULT_MAX_RAID_OMEN_LEVEL, field_30673, field_30673, f_316707_

Component: o, OMINOUS_BANNER_PATTERN_NAME, field_30683, OMINOUS_BANNER_TRANSLATION_KEY, f_150211_

构造函数

方法

Predicate<ServerPlayer> (): x, validPlayer, method_16501, isInRaidDistance, m_37784_

Predicate<ServerPlayer> (): w, validPlayer, method_16501, isInRaidDistance, m_37784_

void (): y, updatePlayers, method_16499, updateBarToPlayers, m_37785_

void (): x, updatePlayers, method_16499, updateBarToPlayers, m_37785_

int (): l, getMaxBadOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, m_37772_

int (): l, getMaxRaidOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, m_37772_

int (): m, getBadOmenLevel, method_16493, getBadOmenLevel, m_37773_

int (): m, getRaidOmenLevel, method_16493, getBadOmenLevel, m_322744_

void (Player): a, absorbBadOmen, method_16518, start, m_37728_

boolean (): A, hasMoreWaves, method_16833, shouldSpawnMoreGroups, m_37698_

boolean (): z, hasMoreWaves, method_16833, shouldSpawnMoreGroups, m_37698_

boolean (): B, isFinalWave, method_20012, hasSpawnedFinalWave, m_37699_

boolean (): A, isFinalWave, method_20012, hasSpawnedFinalWave, m_37699_

boolean (): C, hasBonusWave, method_20013, hasExtraWave, m_37700_

boolean (): B, hasBonusWave, method_20013, hasExtraWave, m_37700_

boolean (): D, hasSpawnedBonusWave, method_20014, hasSpawnedExtraWave, m_37701_

boolean (): C, hasSpawnedBonusWave, method_20014, hasSpawnedExtraWave, m_37701_

boolean (): E, shouldSpawnBonusGroup, method_20015, isSpawningExtraWave, m_37702_

boolean (): D, shouldSpawnBonusGroup, method_20015, isSpawningExtraWave, m_37702_

void (): F, updateRaiders, method_16834, removeObsoleteRaiders, m_37703_

void (): E, updateRaiders, method_16834, removeObsoleteRaiders, m_37703_

boolean (): G, shouldSpawnGroup, method_16519, canSpawnRaiders, m_37704_

boolean (): F, shouldSpawnGroup, method_16519, canSpawnRaiders, m_37704_

void (): H, setDirty, method_16520, markDirty, m_37705_

void (): G, setDirty, method_16520, markDirty, m_37705_

ItemStack (): s, getLeaderBannerInstance, method_16515, getOminousBanner, m_37779_

BlockPos (): t, getCenter, method_16495, getCenter, m_37780_

BlockPos (): s, getCenter, method_16495, getCenter, m_37780_

int (): u, getId, method_16494, getRaidId, m_37781_

int (): t, getId, method_16494, getRaidId, m_37781_

boolean (): v, isActive, method_16504, isActive, m_37782_

boolean (): u, isActive, method_16504, isActive, m_37782_

float (): w, getEnchantOdds, method_20025, getEnchantmentChance, m_37783_

float (): v, getEnchantOdds, method_20025, getEnchantmentChance, m_37783_

void (): z, moveRaidCenterToNearbyVillageSection, method_20511, moveRaidCenter, m_37786_

void (): y, moveRaidCenterToNearbyVillageSection, method_20511, moveRaidCenter, m_37786_

void (int): a, setBadOmenLevel, method_35211, setBadOmenLevel, m_150218_

void (int): a, setRaidOmenLevel, method_35211, setBadOmenLevel, m_319881_

boolean (ServerPlayer): a, absorbRaidOmen, method_16518, start, m_321520_

ItemStack (HolderGetter<BannerPattern>): a, getLeaderBannerInstance, method_16515, getOminousBanner, m_37779_

1.20.4

名称

cdb

cgq

字段

构造函数

方法

1.20.2

名称

bzv

cdb

字段

Component: x, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, f_37668_

Component: v, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, f_37668_

Component: y, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, f_37669_

Component: w, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, f_37669_

Map<Integer, Raider>: A, groupToLeaderMap, field_16615, waveToCaptain, f_37670_

Map<Integer, Raider>: y, groupToLeaderMap, field_16615, waveToCaptain, f_37670_

Map<Integer, Set<Raider>>: B, groupRaiderMap, field_16618, waveToRaiders, f_37671_

Map<Integer, Set<Raider>>: z, groupRaiderMap, field_16618, waveToRaiders, f_37671_

Set<UUID>: C, heroesOfTheVillage, field_19021, heroesOfTheVillage, f_37672_

Set<UUID>: A, heroesOfTheVillage, field_19021, heroesOfTheVillage, f_37672_

long: D, ticksActive, field_16605, ticksActive, f_37673_

long: B, ticksActive, field_16605, ticksActive, f_37673_

BlockPos: E, center, field_16613, center, f_37674_

BlockPos: C, center, field_16613, center, f_37674_

ServerLevel: F, level, field_16619, world, f_37675_

ServerLevel: D, level, field_16619, world, f_37675_

boolean: G, started, field_16611, started, f_37676_

boolean: E, started, field_16611, started, f_37676_

int: H, id, field_16625, id, f_37677_

int: F, id, field_16625, id, f_37677_

float: I, totalHealth, field_16620, totalHealth, f_37678_

float: G, totalHealth, field_16620, totalHealth, f_37678_

int: J, badOmenLevel, field_16623, badOmenLevel, f_37679_

int: H, badOmenLevel, field_16623, badOmenLevel, f_37679_

boolean: K, active, field_16606, active, f_37680_

boolean: I, active, field_16606, active, f_37680_

int: L, groupsSpawned, field_16621, wavesSpawned, f_37681_

int: J, groupsSpawned, field_16621, wavesSpawned, f_37681_

ServerBossEvent: M, raidEvent, field_16607, bar, f_37682_

ServerBossEvent: K, raidEvent, field_16607, bar, f_37682_

int: N, postRaidTicks, field_16616, postRaidTicks, f_37683_

int: L, postRaidTicks, field_16616, postRaidTicks, f_37683_

int: O, raidCooldownTicks, field_16614, preRaidTicks, f_37684_

int: M, raidCooldownTicks, field_16614, preRaidTicks, f_37684_

int: Q, numGroups, field_19022, waveCount, f_37686_

int: O, numGroups, field_19022, waveCount, f_37686_

Raid$RaidStatus: R, status, field_19023, status, f_37687_

Raid$RaidStatus: P, status, field_19023, status, f_37687_

int: S, celebrationTicks, field_19024, finishCooldown, f_37688_

int: Q, celebrationTicks, field_19024, finishCooldown, f_37688_

Optional<BlockPos>: T, waveSpawnPos, field_19172, preCalculatedRavagerSpawnLocation, f_37689_

Optional<BlockPos>: R, waveSpawnPos, field_19172, preCalculatedRavagerSpawnLocation, f_37689_

Component: v, VICTORY, field_19017, VICTORY_SUFFIX_TEXT, f_37666_

Component: w, DEFEAT, field_19018, DEFEAT_SUFFIX_TEXT, f_37667_

int: z, HERO_OF_THE_VILLAGE_DURATION, field_30689, MAX_ACTIVE_TICKS, f_150217_

int: x, HERO_OF_THE_VILLAGE_DURATION, field_30689, MAX_ACTIVE_TICKS, f_150217_

RandomSource: P, random, field_16608, random, f_37685_

RandomSource: N, random, field_16608, random, f_37685_

构造函数

方法

1.20.1

名称

bzt

bzv

字段

构造函数

方法

1.19.4

名称

bxw

bzt

字段

构造函数

方法

1.19.3

名称

bvj

bxw

字段

int: g, RAID_REMOVAL_THRESHOLD_SQR, field_30675, field_30675, f_150203_

int: g, RAID_REMOVAL_THRESHOLD_SQR, field_30675, SQUARED_MAX_RAIDER_DISTANCE, f_150203_

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bum

bvj

字段

构造函数

方法

1.19

名称

bpo

bum

字段

Random: P, random, field_16608, random, f_37685_

RandomSource: P, random, field_16608, random, f_37685_

构造函数

方法

int (Raid$RaiderType, Random, int, DifficultyInstance, boolean): a, getPotentialBonusSpawns, method_20019, getBonusCount, m_37734_

int (Raid$RaiderType, RandomSource, int, DifficultyInstance, boolean): a, getPotentialBonusSpawns, method_20019, getBonusCount, m_219828_

1.18.2

名称

bow

bpo

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

blj

bow

字段

构造函数

方法

boolean (): d, isStopped, method_20022, hasStopped, m_37762_, isStopped

boolean (): d, isStopped, method_20022, hasStopped, m_37762_

boolean (): e, isVictory, method_20023, hasWon, m_37767_, isVictory

boolean (): e, isVictory, method_20023, hasWon, m_37767_

boolean (): f, isLoss, method_20024, hasLost, m_37768_, isLoss

boolean (): f, isLoss, method_20024, hasLost, m_37768_

Level (): i, getLevel, method_16831, getWorld, m_37769_, getWorld

Level (): i, getLevel, method_16831, getWorld, m_37769_

boolean (): j, isStarted, method_16524, hasStarted, m_37770_, isStarted

boolean (): j, isStarted, method_16524, hasStarted, m_37770_

int (): k, getGroupsSpawned, method_16490, getGroupsSpawned, m_37771_, getGroupsSpawned

int (): k, getGroupsSpawned, method_16490, getGroupsSpawned, m_37771_

int (): l, getMaxBadOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, m_37772_, getMaxBadOmenLevel

int (): l, getMaxBadOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, m_37772_

int (): m, getBadOmenLevel, method_16493, getBadOmenLevel, m_37773_, getBadOmenLevel

int (): m, getBadOmenLevel, method_16493, getBadOmenLevel, m_37773_

void (): n, stop, method_16506, invalidate, m_37774_, stop

void (): n, stop, method_16506, invalidate, m_37774_

void (): p, updateBossbar, method_16523, updateBar, m_37776_, updateProgress

void (): p, updateBossbar, method_16523, updateBar, m_37776_

float (): q, getHealthOfLivingRaiders, method_16513, getCurrentRaiderHealth, m_37777_, sumMobHealth

float (): q, getHealthOfLivingRaiders, method_16513, getCurrentRaiderHealth, m_37777_

BlockPos (): t, getCenter, method_16495, getCenter, m_37780_, getCenter

BlockPos (): t, getCenter, method_16495, getCenter, m_37780_

int (): u, getId, method_16494, getRaidId, m_37781_, getId

int (): u, getId, method_16494, getRaidId, m_37781_

1.17.1

名称

bli

blj

字段

构造函数

方法

1.17

名称

bhb

bli

net.minecraft.world.raid.Raid

net.minecraft.src.C_1185_

net.minecraft.server.v1_16_R3.Raid

net.minecraft.world.entity.raid.Raid

字段

Component: d, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, field_221341_e

Component: x, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, f_37668_

Component: e, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, field_221342_f

Component: y, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, f_37669_

Map<Integer, Raider>: f, groupToLeaderMap, field_16615, waveToCaptain, field_221343_g

Map<Integer, Raider>: A, groupToLeaderMap, field_16615, waveToCaptain, f_37670_

Map<Integer, Set<Raider>>: g, groupRaiderMap, field_16618, waveToRaiders, field_221344_h, raiders

Map<Integer, Set<Raider>>: B, groupRaiderMap, field_16618, waveToRaiders, f_37671_

Set<UUID>: h, heroesOfTheVillage, field_19021, heroesOfTheVillage, field_221345_i, heroes

Set<UUID>: C, heroesOfTheVillage, field_19021, heroesOfTheVillage, f_37672_

long: i, ticksActive, field_16605, ticksActive, field_221346_j, ticksActive

long: D, ticksActive, field_16605, ticksActive, f_37673_

BlockPos: j, center, field_16613, center, field_221347_k, center

BlockPos: E, center, field_16613, center, f_37674_

ServerLevel: k, level, field_16619, world, field_221348_l, world

ServerLevel: F, level, field_16619, world, f_37675_

boolean: l, started, field_16611, started, field_221349_m, started

boolean: G, started, field_16611, started, f_37676_

int: m, id, field_16625, id, field_221350_n, id

int: H, id, field_16625, id, f_37677_

float: n, totalHealth, field_16620, totalHealth, field_221351_o, totalHealth

float: I, totalHealth, field_16620, totalHealth, f_37678_

int: o, badOmenLevel, field_16623, badOmenLevel, field_221352_p, badOmenLevel

int: J, badOmenLevel, field_16623, badOmenLevel, f_37679_

boolean: p, active, field_16606, active, field_221353_q, active

boolean: K, active, field_16606, active, f_37680_

int: q, groupsSpawned, field_16621, wavesSpawned, field_221354_r, groupsSpawned

int: L, groupsSpawned, field_16621, wavesSpawned, f_37681_

ServerBossEvent: r, raidEvent, field_16607, bar, field_221355_s, bossBattle

ServerBossEvent: M, raidEvent, field_16607, bar, f_37682_

int: s, postRaidTicks, field_16616, postRaidTicks, field_221356_t, postRaidTicks

int: N, postRaidTicks, field_16616, postRaidTicks, f_37683_

int: t, raidCooldownTicks, field_16614, preRaidTicks, field_221357_u, preRaidTicks

int: O, raidCooldownTicks, field_16614, preRaidTicks, f_37684_

Random: u, random, field_16608, random, field_221358_v, random

Random: P, random, field_16608, random, f_37685_

int: v, numGroups, field_19022, waveCount, field_221359_w, numGroups

int: Q, numGroups, field_19022, waveCount, f_37686_

Raid$RaidStatus: w, status, field_19023, status, field_221360_x, status

Raid$RaidStatus: R, status, field_19023, status, f_37687_

int: x, celebrationTicks, field_19024, finishCooldown, field_221361_y

int: S, celebrationTicks, field_19024, finishCooldown, f_37688_

Optional<BlockPos>: y, waveSpawnPos, field_19172, preCalculatedRavagerSpawnLocation, field_221362_z

Optional<BlockPos>: T, waveSpawnPos, field_19172, preCalculatedRavagerSpawnLocation, f_37689_

Component: a, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, field_221338_b

Component: u, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, f_37665_

Component: b, VICTORY, field_19017, VICTORY_SUFFIX_TEXT, field_221339_c

Component: v, VICTORY, field_19017, VICTORY_SUFFIX_TEXT, f_37666_

Component: c, DEFEAT, field_19018, DEFEAT_SUFFIX_TEXT, field_221340_d

Component: w, DEFEAT, field_19018, DEFEAT_SUFFIX_TEXT, f_37667_

int: h, SECTION_RADIUS_FOR_FINDING_NEW_VILLAGE_CENTER, field_30676, field_30676, f_150204_

int: i, ATTEMPT_RAID_FARTHEST, field_30677, field_30677, f_150205_

int: j, ATTEMPT_RAID_CLOSE, field_30678, field_30678, f_150206_

int: k, ATTEMPT_RAID_INSIDE, field_30679, field_30679, f_150207_

int: l, VILLAGE_SEARCH_RADIUS, field_30680, field_30680, f_150208_

int: m, RAID_TIMEOUT_TICKS, field_30681, field_30681, f_150209_

int: n, NUM_SPAWN_ATTEMPTS, field_30682, field_30682, f_150210_

String: o, OMINOUS_BANNER_PATTERN_NAME, field_30683, OMINOUS_BANNER_TRANSLATION_KEY, f_150211_

String: p, RAIDERS_REMAINING, field_30684, RAIDERS_REMAINING_TRANSLATION_KEY, f_150212_

int: a, VILLAGE_RADIUS_BUFFER, field_30669, field_30669, f_150197_

int: q, POST_RAID_TICK_LIMIT, field_30685, field_30685, f_150213_

int: r, DEFAULT_PRE_RAID_TICKS, field_30686, DEFAULT_PRE_RAID_TICKS, f_150214_

int: b, MAX_NO_ACTION_TIME, field_30670, MAX_DESPAWN_COUNTER, f_150198_

int: c, MAX_CELEBRATION_TICKS, field_30671, field_30671, f_150199_

int: s, OUTSIDE_RAID_BOUNDS_TIMEOUT, field_30687, field_30687, f_150215_

int: d, TICKS_PER_DAY, field_30672, field_30672, f_150200_

int: e, DEFAULT_MAX_BAD_OMEN_LEVEL, field_30673, field_30673, f_150201_

int: t, LOW_MOB_THRESHOLD, field_30688, field_30688, f_150216_

int: z, HERO_OF_THE_VILLAGE_DURATION, field_30689, MAX_ACTIVE_TICKS, f_150217_

int: f, VALID_RAID_RADIUS_SQR, field_30674, field_30674, f_150202_

int: g, RAID_REMOVAL_THRESHOLD_SQR, field_30675, field_30675, f_150203_

构造函数

方法

boolean (): a, isOver, method_16832, isFinished, func_221319_a

boolean (): a, isOver, method_16832, isFinished, m_37706_

boolean (): b, isBetweenWaves, method_20020, isPreRaid, func_221334_b

boolean (): b, isBetweenWaves, method_20020, isPreRaid, m_37749_

boolean (): c, hasFirstWaveSpawned, method_20021, hasSpawned, func_221297_c

boolean (): c, hasFirstWaveSpawned, method_20021, hasSpawned, m_37757_

boolean (): d, isStopped, method_20022, hasStopped, func_221310_d, isStopped

boolean (): d, isStopped, method_20022, hasStopped, m_37762_, isStopped

boolean (): e, isVictory, method_20023, hasWon, func_221321_e, isVictory

boolean (): e, isVictory, method_20023, hasWon, m_37767_, isVictory

boolean (): f, isLoss, method_20024, hasLost, func_221336_f, isLoss

boolean (): f, isLoss, method_20024, hasLost, m_37768_, isLoss

Level (): i, getLevel, method_16831, getWorld, func_221316_i, getWorld

Level (): i, getLevel, method_16831, getWorld, m_37769_, getWorld

boolean (): j, isStarted, method_16524, hasStarted, func_221301_k, isStarted

boolean (): j, isStarted, method_16524, hasStarted, m_37770_, isStarted

int (): k, getGroupsSpawned, method_16490, getGroupsSpawned, func_221315_l, getGroupsSpawned

int (): k, getGroupsSpawned, method_16490, getGroupsSpawned, m_37771_, getGroupsSpawned

Predicate<ServerPlayer> (): x, validPlayer, method_16501, isInRaidDistance, func_221299_x

Predicate<ServerPlayer> (): x, validPlayer, method_16501, isInRaidDistance, m_37784_

void (): y, updatePlayers, method_16499, updateBarToPlayers, func_221329_y

void (): y, updatePlayers, method_16499, updateBarToPlayers, m_37785_

int (): l, getMaxBadOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, func_221327_m, getMaxBadOmenLevel

int (): l, getMaxBadOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, m_37772_, getMaxBadOmenLevel

int (): m, getBadOmenLevel, method_16493, getBadOmenLevel, func_221291_n, getBadOmenLevel

int (): m, getBadOmenLevel, method_16493, getBadOmenLevel, m_37773_, getBadOmenLevel

void (Player): a, absorbBadOmen, method_16518, start, func_221309_a

void (Player): a, absorbBadOmen, method_16518, start, m_37728_

void (): n, stop, method_16506, invalidate, func_221295_o, stop

void (): n, stop, method_16506, invalidate, m_37774_, stop

void (): o, tick, method_16509, tick, func_221307_p

void (): o, tick, method_16509, tick, m_37775_

Optional<BlockPos> (int): d, getValidSpawnPos, method_20267, preCalculateRavagerSpawnLocation, func_221313_d

Optional<BlockPos> (int): d, getValidSpawnPos, method_20267, preCalculateRavagerSpawnLocation, m_37763_

boolean (): A, hasMoreWaves, method_16833, shouldSpawnMoreGroups, func_221289_z

boolean (): A, hasMoreWaves, method_16833, shouldSpawnMoreGroups, m_37698_

boolean (): B, isFinalWave, method_20012, hasSpawnedFinalWave, func_221288_A

boolean (): B, isFinalWave, method_20012, hasSpawnedFinalWave, m_37699_

boolean (): C, hasBonusWave, method_20013, hasExtraWave, func_221328_B

boolean (): C, hasBonusWave, method_20013, hasExtraWave, m_37700_

boolean (): D, hasSpawnedBonusWave, method_20014, hasSpawnedExtraWave, func_221314_C

boolean (): D, hasSpawnedBonusWave, method_20014, hasSpawnedExtraWave, m_37701_

boolean (): E, shouldSpawnBonusGroup, method_20015, isSpawningExtraWave, func_221305_D

boolean (): E, shouldSpawnBonusGroup, method_20015, isSpawningExtraWave, m_37702_

void (): F, updateRaiders, method_16834, removeObsoleteRaiders, func_221292_E

void (): F, updateRaiders, method_16834, removeObsoleteRaiders, m_37703_

void (BlockPos): a, playSound, method_16521, playRaidHorn, func_221293_a

void (BlockPos): a, playSound, method_16521, playRaidHorn, m_37743_

void (BlockPos): b, spawnGroup, method_16522, spawnNextWave, func_221294_b

void (BlockPos): b, spawnGroup, method_16522, spawnNextWave, m_37755_

void (int, Raider, BlockPos, boolean): a, joinRaid, method_16516, addRaider, func_221317_a

void (int, Raider, BlockPos, boolean): a, joinRaid, method_16516, addRaider, m_37713_

void (): p, updateBossbar, method_16523, updateBar, func_221320_q, updateProgress

void (): p, updateBossbar, method_16523, updateBar, m_37776_, updateProgress

float (): q, getHealthOfLivingRaiders, method_16513, getCurrentRaiderHealth, func_221290_r, sumMobHealth

float (): q, getHealthOfLivingRaiders, method_16513, getCurrentRaiderHealth, m_37777_, sumMobHealth

boolean (): G, shouldSpawnGroup, method_16519, canSpawnRaiders, func_221318_F

boolean (): G, shouldSpawnGroup, method_16519, canSpawnRaiders, m_37704_

int (): r, getTotalRaidersAlive, method_16517, getRaiderCount, func_221303_s

int (): r, getTotalRaidersAlive, method_16517, getRaiderCount, m_37778_

void (Raider, boolean): a, removeFromRaid, method_16510, removeFromWave, func_221322_a

void (Raider, boolean): a, removeFromRaid, method_16510, removeFromWave, m_37740_

void (): H, setDirty, method_16520, markDirty, func_221331_G

void (): H, setDirty, method_16520, markDirty, m_37705_

ItemStack (): s, getLeaderBannerInstance, method_16515, getOminousBanner, func_221312_H

ItemStack (): s, getLeaderBannerInstance, method_16515, getOminousBanner, m_37779_

Raider (int): b, getLeader, method_16496, getCaptain, func_221332_b

Raider (int): b, getLeader, method_16496, getCaptain, m_37750_

BlockPos (int, int): a, findRandomSpawnPos, method_16525, getRavagerSpawnLocation, func_221298_a

BlockPos (int, int): a, findRandomSpawnPos, method_16525, getRavagerSpawnLocation, m_37707_

boolean (int, Raider): b, addWaveMob, method_16505, addToWave, func_221287_b

boolean (int, Raider): b, addWaveMob, method_16505, addToWave, m_37752_

boolean (int, Raider, boolean): a, addWaveMob, method_16487, addToWave, func_221300_a

boolean (int, Raider, boolean): a, addWaveMob, method_16487, addToWave, m_37718_

void (int, Raider): a, setLeader, method_16491, setWaveCaptain, func_221324_a

void (int, Raider): a, setLeader, method_16491, setWaveCaptain, m_37710_

void (int): c, removeLeader, method_16500, removeLeader, func_221296_c

void (int): c, removeLeader, method_16500, removeLeader, m_37758_

BlockPos (): t, getCenter, method_16495, getCenter, func_221304_t, getCenter

BlockPos (): t, getCenter, method_16495, getCenter, m_37780_, getCenter

int (): u, getId, method_16494, getRaidId, func_221325_u, getId

int (): u, getId, method_16494, getRaidId, m_37781_, getId

int (Raid$RaiderType, int, boolean): a, getDefaultNumSpawns, method_20018, getCount, func_221330_a

int (Raid$RaiderType, int, boolean): a, getDefaultNumSpawns, method_20018, getCount, m_37730_

int (Raid$RaiderType, Random, int, DifficultyInstance, boolean): a, getPotentialBonusSpawns, method_20019, getBonusCount, func_221335_a

int (Raid$RaiderType, Random, int, DifficultyInstance, boolean): a, getPotentialBonusSpawns, method_20019, getBonusCount, m_37734_

boolean (): v, isActive, method_16504, isActive, func_221333_v

boolean (): v, isActive, method_16504, isActive, m_37782_

CompoundTag (CompoundTag): a, save, method_16502, writeNbt, func_221326_a

CompoundTag (CompoundTag): a, save, method_16502, writeNbt, m_37747_

int (Difficulty): a, getNumGroups, method_20016, getMaxWaves, func_221306_a

int (Difficulty): a, getNumGroups, method_20016, getMaxWaves, m_37724_

float (): w, getEnchantOdds, method_20025, getEnchantmentChance, func_221308_w

float (): w, getEnchantOdds, method_20025, getEnchantmentChance, m_37783_

void (Entity): a, addHeroOfTheVillage, method_20017, addHero, func_221311_a

void (Entity): a, addHeroOfTheVillage, method_20017, addHero, m_37726_

void (): z, moveRaidCenterToNearbyVillageSection, method_20511, moveRaidCenter, func_223027_y

void (): z, moveRaidCenterToNearbyVillageSection, method_20511, moveRaidCenter, m_37786_

void (BlockPos): c, setCenter, method_20509, setCenter, func_223024_c

void (BlockPos): c, setCenter, method_20509, setCenter, m_37760_

float (): g, getTotalHealth, method_35212, getTotalHealth, m_150220_

Set<Raider> (): h, getAllRaiders, method_35213, getAllRaiders, m_150221_

void (int): a, setBadOmenLevel, method_35211, setBadOmenLevel, m_150218_

1.16.5

名称

字段

构造函数

方法

CompoundTag (CompoundTag): a, save, method_16502, toTag, func_221326_a

CompoundTag (CompoundTag): a, save, method_16502, writeNbt, func_221326_a

1.16.4

名称

bgy

bhb

net.minecraft.server.v1_16_R2.Raid

net.minecraft.server.v1_16_R3.Raid

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bfh

bgy

net.minecraft.server.v1_16_R1.Raid

net.minecraft.server.v1_16_R2.Raid

字段

TranslatableComponent: a, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, field_221338_b

TranslatableComponent: b, VICTORY, field_19017, VICTORY_SUFFIX_TEXT, field_221339_c

TranslatableComponent: c, DEFEAT, field_19018, DEFEAT_SUFFIX_TEXT, field_221340_d

Component: a, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, field_221338_b

Component: b, VICTORY, field_19017, VICTORY_SUFFIX_TEXT, field_221339_c

Component: c, DEFEAT, field_19018, DEFEAT_SUFFIX_TEXT, field_221340_d

构造函数

方法

1.16.1

名称

azn

bfh

net.minecraft.entity.raid.Raid

net.minecraft.village.raid.Raid

net.minecraft.server.v1_15_R1.Raid

net.minecraft.server.v1_16_R1.Raid

字段

构造函数

方法

void (): z, moveRaidCenterToNearbyVillageSection, method_20511, func_223027_y

void (): z, moveRaidCenterToNearbyVillageSection, method_20511, moveRaidCenter, func_223027_y

void (BlockPos): c, setCenter, method_20509, func_223024_c

void (BlockPos): c, setCenter, method_20509, setCenter, func_223024_c

1.15.2

名称

azk

azn

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

axk

azk

net.minecraft.server.v1_14_R1.Raid

net.minecraft.server.v1_15_R1.Raid

字段

Map<Integer, Set<Raider>>: g, groupRaiderMap, field_16618, waveToRaiders, field_221344_h

Map<Integer, Set<Raider>>: g, groupRaiderMap, field_16618, waveToRaiders, field_221344_h, raiders

Set<UUID>: h, heroesOfTheVillage, field_19021, heroesOfTheVillage, field_221345_i

Set<UUID>: h, heroesOfTheVillage, field_19021, heroesOfTheVillage, field_221345_i, heroes

long: i, ticksActive, field_16605, ticksActive, field_221346_j

long: i, ticksActive, field_16605, ticksActive, field_221346_j, ticksActive

BlockPos: j, center, field_16613, center, field_221347_k

BlockPos: j, center, field_16613, center, field_221347_k, center

ServerLevel: k, level, field_16619, world, field_221348_l

ServerLevel: k, level, field_16619, world, field_221348_l, world

boolean: l, started, field_16611, started, field_221349_m

boolean: l, started, field_16611, started, field_221349_m, started

int: m, id, field_16625, id, field_221350_n

int: m, id, field_16625, id, field_221350_n, id

float: n, totalHealth, field_16620, totalHealth, field_221351_o

float: n, totalHealth, field_16620, totalHealth, field_221351_o, totalHealth

int: o, badOmenLevel, field_16623, badOmenLevel, field_221352_p

int: o, badOmenLevel, field_16623, badOmenLevel, field_221352_p, badOmenLevel

boolean: p, active, field_16606, active, field_221353_q

boolean: p, active, field_16606, active, field_221353_q, active

int: q, groupsSpawned, field_16621, wavesSpawned, field_221354_r

int: q, groupsSpawned, field_16621, wavesSpawned, field_221354_r, groupsSpawned

ServerBossEvent: r, raidEvent, field_16607, bar, field_221355_s

ServerBossEvent: r, raidEvent, field_16607, bar, field_221355_s, bossBattle

int: s, postRaidTicks, field_16616, postRaidTicks, field_221356_t

int: s, postRaidTicks, field_16616, postRaidTicks, field_221356_t, postRaidTicks

int: t, raidCooldownTicks, field_16614, preRaidTicks, field_221357_u

int: t, raidCooldownTicks, field_16614, preRaidTicks, field_221357_u, preRaidTicks

Random: u, random, field_16608, random, field_221358_v

Random: u, random, field_16608, random, field_221358_v, random

int: v, numGroups, field_19022, waveCount, field_221359_w

int: v, numGroups, field_19022, waveCount, field_221359_w, numGroups

Raid$RaidStatus: w, status, field_19023, status, field_221360_x

Raid$RaidStatus: w, status, field_19023, status, field_221360_x, status

构造函数

方法

boolean (): d, isStopped, method_20022, hasStopped, func_221310_d

boolean (): d, isStopped, method_20022, hasStopped, func_221310_d, isStopped

boolean (): e, isVictory, method_20023, hasWon, func_221321_e

boolean (): e, isVictory, method_20023, hasWon, func_221321_e, isVictory

boolean (): f, isLoss, method_20024, hasLost, func_221336_f

boolean (): f, isLoss, method_20024, hasLost, func_221336_f, isLoss

Level (): i, getLevel, method_16831, getWorld, func_221316_i

Level (): i, getLevel, method_16831, getWorld, func_221316_i, getWorld

boolean (): j, isStarted, method_16524, hasStarted, func_221301_k

boolean (): j, isStarted, method_16524, hasStarted, func_221301_k, isStarted

int (): k, getGroupsSpawned, method_16490, getGroupsSpawned, func_221315_l

int (): k, getGroupsSpawned, method_16490, getGroupsSpawned, func_221315_l, getGroupsSpawned

int (): l, getMaxBadOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, func_221327_m

int (): l, getMaxBadOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, func_221327_m, getMaxBadOmenLevel

int (): m, getBadOmenLevel, method_16493, getBadOmenLevel, func_221291_n

int (): m, getBadOmenLevel, method_16493, getBadOmenLevel, func_221291_n, getBadOmenLevel

void (): n, stop, method_16506, invalidate, func_221295_o

void (): n, stop, method_16506, invalidate, func_221295_o, stop

void (): p, updateBossbar, method_16523, updateBar, func_221320_q

void (): p, updateBossbar, method_16523, updateBar, func_221320_q, updateProgress

float (): q, getHealthOfLivingRaiders, method_16513, getCurrentRaiderHealth, func_221290_r

float (): q, getHealthOfLivingRaiders, method_16513, getCurrentRaiderHealth, func_221290_r, sumMobHealth

BlockPos (): t, getCenter, method_16495, getCenter, func_221304_t

BlockPos (): t, getCenter, method_16495, getCenter, func_221304_t, getCenter

int (): u, getId, method_16494, getRaidId, func_221325_u

int (): u, getId, method_16494, getRaidId, func_221325_u, getId

1.14.4

名称

axf

axk

net.minecraft.world.entity.raid.Raid

字段

ChatMessage: a, field_19016, EVENT_TEXT, field_221338_b

TranslatableComponent: a, RAID_NAME_COMPONENT, field_19016, EVENT_TEXT, field_221338_b

ChatMessage: b, field_19017, VICTORY_SUFFIX_TEXT, field_221339_c

TranslatableComponent: b, VICTORY, field_19017, VICTORY_SUFFIX_TEXT, field_221339_c

ChatMessage: c, field_19018, DEFEAT_SUFFIX_TEXT, field_221340_d

TranslatableComponent: c, DEFEAT, field_19018, DEFEAT_SUFFIX_TEXT, field_221340_d

IChatBaseComponent: d, field_19019, VICTORY_TITLE, field_221341_e

Component: d, RAID_BAR_VICTORY_COMPONENT, field_19019, VICTORY_TITLE, field_221341_e

IChatBaseComponent: e, field_19020, DEFEAT_TITLE, field_221342_f

Component: e, RAID_BAR_DEFEAT_COMPONENT, field_19020, DEFEAT_TITLE, field_221342_f

Map<Integer, EntityRaider>: f, field_16615, waveToCaptain, field_221343_g

Map<Integer, Raider>: f, groupToLeaderMap, field_16615, waveToCaptain, field_221343_g

Map<Integer, Set<EntityRaider>>: g, field_16618, waveToRaiders, field_221344_h

Map<Integer, Set<Raider>>: g, groupRaiderMap, field_16618, waveToRaiders, field_221344_h

Set<UUID>: h, field_19021, heroesOfTheVillage, field_221345_i

Set<UUID>: h, heroesOfTheVillage, field_19021, heroesOfTheVillage, field_221345_i

long: i, field_16605, ticksActive, field_221346_j

long: i, ticksActive, field_16605, ticksActive, field_221346_j

BlockPosition: j, field_16613, center, field_221347_k

BlockPos: j, center, field_16613, center, field_221347_k

WorldServer: k, field_16619, world, field_221348_l

ServerLevel: k, level, field_16619, world, field_221348_l

boolean: l, field_16611, started, field_221349_m

boolean: l, started, field_16611, started, field_221349_m

int: m, field_16625, id, field_221350_n

int: m, id, field_16625, id, field_221350_n

float: n, field_16620, totalHealth, field_221351_o

float: n, totalHealth, field_16620, totalHealth, field_221351_o

int: o, field_16623, badOmenLevel, field_221352_p

int: o, badOmenLevel, field_16623, badOmenLevel, field_221352_p

boolean: p, field_16606, active, field_221353_q

boolean: p, active, field_16606, active, field_221353_q

int: q, field_16621, wavesSpawned, field_221354_r

int: q, groupsSpawned, field_16621, wavesSpawned, field_221354_r

BossBattleServer: r, field_16607, bar, field_221355_s

ServerBossEvent: r, raidEvent, field_16607, bar, field_221355_s

int: s, field_16616, postRaidTicks, field_221356_t

int: s, postRaidTicks, field_16616, postRaidTicks, field_221356_t

int: t, field_16614, preRaidTicks, field_221357_u

int: t, raidCooldownTicks, field_16614, preRaidTicks, field_221357_u

Random: u, field_16608, random, field_221358_v

Random: u, random, field_16608, random, field_221358_v

int: v, field_19022, waveCount, field_221359_w

int: v, numGroups, field_19022, waveCount, field_221359_w

Raid$Status: w, field_19023, status, field_221360_x

Raid$RaidStatus: w, status, field_19023, status, field_221360_x

int: x, field_19024, finishCooldown, field_221361_y

int: x, celebrationTicks, field_19024, finishCooldown, field_221361_y

Optional<BlockPosition>: y, field_19172, preCalculatedRavagerSpawnLocation, field_221362_z

Optional<BlockPos>: y, waveSpawnPos, field_19172, preCalculatedRavagerSpawnLocation, field_221362_z

构造函数

方法

boolean (): a, method_16832, isFinished, func_221319_a

boolean (): a, isOver, method_16832, isFinished, func_221319_a

boolean (): b, method_20020, isPreRaid, func_221334_b

boolean (): b, isBetweenWaves, method_20020, isPreRaid, func_221334_b

boolean (): c, method_20021, hasSpawned, func_221297_c

boolean (): c, hasFirstWaveSpawned, method_20021, hasSpawned, func_221297_c

boolean (): d, method_20022, hasStopped, func_221310_d

boolean (): d, isStopped, method_20022, hasStopped, func_221310_d

boolean (): e, method_20023, hasWon, func_221321_e

boolean (): e, isVictory, method_20023, hasWon, func_221321_e

boolean (): f, method_20024, hasLost, func_221336_f

boolean (): f, isLoss, method_20024, hasLost, func_221336_f

World (): i, method_16831, getWorld, func_221316_i

Level (): i, getLevel, method_16831, getWorld, func_221316_i

boolean (): j, method_16524, hasStarted, func_221301_k

boolean (): j, isStarted, method_16524, hasStarted, func_221301_k

int (): k, method_16490, getGroupsSpawned, func_221315_l

int (): k, getGroupsSpawned, method_16490, getGroupsSpawned, func_221315_l

Predicate<EntityPlayer> (): x, method_16501, isInRaidDistance, func_221299_x

Predicate<ServerPlayer> (): x, validPlayer, method_16501, isInRaidDistance, func_221299_x

void (): y, method_16499, updateBarToPlayers, func_221329_y

void (): y, updatePlayers, method_16499, updateBarToPlayers, func_221329_y

int (): l, method_16514, getMaxAcceptableBadOmenLevel, func_221327_m

int (): l, getMaxBadOmenLevel, method_16514, getMaxAcceptableBadOmenLevel, func_221327_m

int (): m, method_16493, getBadOmenLevel, func_221291_n

int (): m, getBadOmenLevel, method_16493, getBadOmenLevel, func_221291_n

void (EntityHuman): a, method_16518, start, func_221309_a

void (Player): a, absorbBadOmen, method_16518, start, func_221309_a

void (): n, method_16506, invalidate, func_221295_o

void (): n, stop, method_16506, invalidate, func_221295_o

void (): o, method_16509, tick, func_221307_p

void (): o, tick, method_16509, tick, func_221307_p

Optional<BlockPosition> (int): d, method_20267, preCalculateRavagerSpawnLocation, func_221313_d

Optional<BlockPos> (int): d, getValidSpawnPos, method_20267, preCalculateRavagerSpawnLocation, func_221313_d

boolean (): A, method_16833, shouldSpawnMoreGroups, func_221289_z

boolean (): A, hasMoreWaves, method_16833, shouldSpawnMoreGroups, func_221289_z

boolean (): B, method_20012, hasSpawnedFinalWave, func_221288_A

boolean (): B, isFinalWave, method_20012, hasSpawnedFinalWave, func_221288_A

boolean (): C, method_20013, hasExtraWave, func_221328_B

boolean (): C, hasBonusWave, method_20013, hasExtraWave, func_221328_B

boolean (): D, method_20014, hasSpawnedExtraWave, func_221314_C

boolean (): D, hasSpawnedBonusWave, method_20014, hasSpawnedExtraWave, func_221314_C

boolean (): E, method_20015, isSpawningExtraWave, func_221305_D

boolean (): E, shouldSpawnBonusGroup, method_20015, isSpawningExtraWave, func_221305_D

void (): F, method_16834, removeObsoleteRaiders, func_221292_E

void (): F, updateRaiders, method_16834, removeObsoleteRaiders, func_221292_E

void (BlockPosition): a, method_16521, playRaidHorn, func_221293_a

void (BlockPos): a, playSound, method_16521, playRaidHorn, func_221293_a

void (BlockPosition): b, method_16522, spawnNextWave, func_221294_b

void (BlockPos): b, spawnGroup, method_16522, spawnNextWave, func_221294_b

void (int, EntityRaider, BlockPosition, boolean): a, method_16516, addRaider, func_221317_a

void (int, Raider, BlockPos, boolean): a, joinRaid, method_16516, addRaider, func_221317_a

void (): p, method_16523, updateBar, func_221320_q

void (): p, updateBossbar, method_16523, updateBar, func_221320_q

float (): q, method_16513, getCurrentRaiderHealth, func_221290_r

float (): q, getHealthOfLivingRaiders, method_16513, getCurrentRaiderHealth, func_221290_r

boolean (): G, method_16519, canSpawnRaiders, func_221318_F

boolean (): G, shouldSpawnGroup, method_16519, canSpawnRaiders, func_221318_F

int (): r, method_16517, getRaiderCount, func_221303_s

int (): r, getTotalRaidersAlive, method_16517, getRaiderCount, func_221303_s

void (EntityRaider, boolean): a, method_16510, removeFromWave, func_221322_a

void (Raider, boolean): a, removeFromRaid, method_16510, removeFromWave, func_221322_a

void (): H, method_16520, markDirty, func_221331_G

void (): H, setDirty, method_16520, markDirty, func_221331_G

ItemStack (): s, method_16515, getOminousBanner, func_221312_H

ItemStack (): s, getLeaderBannerInstance, method_16515, getOminousBanner, func_221312_H

EntityRaider (int): b, method_16496, getCaptain, func_221332_b

Raider (int): b, getLeader, method_16496, getCaptain, func_221332_b

BlockPosition (int, int): a, method_16525, getRavagerSpawnLocation, func_221298_a

BlockPos (int, int): a, findRandomSpawnPos, method_16525, getRavagerSpawnLocation, func_221298_a

boolean (int, EntityRaider): b, method_16505, addToWave, func_221287_b

boolean (int, Raider): b, addWaveMob, method_16505, addToWave, func_221287_b

boolean (int, EntityRaider, boolean): a, method_16487, addToWave, func_221300_a

boolean (int, Raider, boolean): a, addWaveMob, method_16487, addToWave, func_221300_a

void (int, EntityRaider): a, method_16491, setWaveCaptain, func_221324_a

void (int, Raider): a, setLeader, method_16491, setWaveCaptain, func_221324_a

void (int): c, method_16500, removeLeader, func_221296_c

void (int): c, removeLeader, method_16500, removeLeader, func_221296_c

BlockPosition (): t, method_16495, getCenter, func_221304_t

BlockPos (): t, getCenter, method_16495, getCenter, func_221304_t

int (): u, method_16494, getRaidId, func_221325_u

int (): u, getId, method_16494, getRaidId, func_221325_u

int (Raid$Wave, int, boolean): a, method_20018, getCount, func_221330_a

int (Raid$RaiderType, int, boolean): a, getDefaultNumSpawns, method_20018, getCount, func_221330_a

int (Raid$Wave, Random, int, DifficultyDamageScaler, boolean): a, method_20019, getBonusCount, func_221335_a

int (Raid$RaiderType, Random, int, DifficultyInstance, boolean): a, getPotentialBonusSpawns, method_20019, getBonusCount, func_221335_a

boolean (): v, method_16504, isActive, func_221333_v

boolean (): v, isActive, method_16504, isActive, func_221333_v

NBTTagCompound (NBTTagCompound): a, method_16502, toTag, func_221326_a

CompoundTag (CompoundTag): a, save, method_16502, toTag, func_221326_a

int (EnumDifficulty): a, method_20016, getMaxWaves, func_221306_a

int (Difficulty): a, getNumGroups, method_20016, getMaxWaves, func_221306_a

float (): w, method_20025, getEnchantmentChance, func_221308_w

float (): w, getEnchantOdds, method_20025, getEnchantmentChance, func_221308_w

void (Entity): a, method_20017, addHero, func_221311_a

void (Entity): a, addHeroOfTheVillage, method_20017, addHero, func_221311_a

void (): z, method_20511, method_20511, func_223027_y

void (): z, moveRaidCenterToNearbyVillageSection, method_20511, func_223027_y

void (BlockPosition): c, method_20509, method_20509, func_223024_c

void (BlockPos): c, setCenter, method_20509, func_223024_c

1.14.3

名称

axc

axf

net.minecraft.entity.raid.Raid

字段

ItemStack: a, field_16609, field_221337_a

ChatMessage: b, field_19016, field_221338_b

ChatMessage: a, field_19016, EVENT_TEXT, field_221338_b

ChatMessage: c, field_19017, field_221339_c

ChatMessage: b, field_19017, VICTORY_SUFFIX_TEXT, field_221339_c

ChatMessage: d, field_19018, field_221340_d

ChatMessage: c, field_19018, DEFEAT_SUFFIX_TEXT, field_221340_d

IChatBaseComponent: e, field_19019, field_221341_e

IChatBaseComponent: d, field_19019, VICTORY_TITLE, field_221341_e

IChatBaseComponent: f, field_19020, field_221342_f

IChatBaseComponent: e, field_19020, DEFEAT_TITLE, field_221342_f

Map<Integer, EntityRaider>: g, field_16615, field_221343_g

Map<Integer, EntityRaider>: f, field_16615, waveToCaptain, field_221343_g

Map<Integer, Set<EntityRaider>>: h, field_16618, field_221344_h

Map<Integer, Set<EntityRaider>>: g, field_16618, waveToRaiders, field_221344_h

Set<UUID>: i, field_19021, field_221345_i

Set<UUID>: h, field_19021, heroesOfTheVillage, field_221345_i

long: j, field_16605, field_221346_j

long: i, field_16605, ticksActive, field_221346_j

BlockPosition: k, field_16613, field_221347_k

BlockPosition: j, field_16613, center, field_221347_k

WorldServer: l, field_16619, field_221348_l

WorldServer: k, field_16619, world, field_221348_l

boolean: m, field_16611, field_221349_m

boolean: l, field_16611, started, field_221349_m

int: n, field_16625, field_221350_n

int: m, field_16625, id, field_221350_n

float: o, field_16620, field_221351_o

float: n, field_16620, totalHealth, field_221351_o

int: p, field_16623, field_221352_p

int: o, field_16623, badOmenLevel, field_221352_p

boolean: q, field_16606, field_221353_q

boolean: p, field_16606, active, field_221353_q

int: r, field_16621, field_221354_r

int: q, field_16621, wavesSpawned, field_221354_r

BossBattleServer: s, field_16607, field_221355_s

BossBattleServer: r, field_16607, bar, field_221355_s

int: t, field_16616, field_221356_t

int: s, field_16616, postRaidTicks, field_221356_t

int: u, field_16614, field_221357_u

int: t, field_16614, preRaidTicks, field_221357_u

Random: v, field_16608, field_221358_v

Random: u, field_16608, random, field_221358_v

int: w, field_19022, field_221359_w

int: v, field_19022, waveCount, field_221359_w

Raid$Status: x, field_19023, field_221360_x

Raid$Status: w, field_19023, status, field_221360_x

int: y, field_19024, field_221361_y

int: x, field_19024, finishCooldown, field_221361_y

Optional<BlockPosition>: z, field_19172, field_221362_z

Optional<BlockPosition>: y, field_19172, preCalculatedRavagerSpawnLocation, field_221362_z

构造函数

方法

boolean (): a, method_16832, func_221319_a

boolean (): a, method_16832, isFinished, func_221319_a

boolean (): b, method_20020, func_221334_b

boolean (): b, method_20020, isPreRaid, func_221334_b

boolean (): c, method_20021, func_221297_c

boolean (): c, method_20021, hasSpawned, func_221297_c

boolean (): d, method_20022, func_221310_d

boolean (): d, method_20022, hasStopped, func_221310_d

boolean (): e, method_20023, func_221321_e

boolean (): e, method_20023, hasWon, func_221321_e

boolean (): f, method_20024, func_221336_f

boolean (): f, method_20024, hasLost, func_221336_f

World (): i, method_16831, func_221316_i

World (): i, method_16831, getWorld, func_221316_i

boolean (): j, method_16524, func_221301_k

boolean (): j, method_16524, hasStarted, func_221301_k

int (): k, method_16490, func_221315_l

int (): k, method_16490, getGroupsSpawned, func_221315_l

Predicate<EntityPlayer> (): w, method_16501, func_221299_x

Predicate<EntityPlayer> (): x, method_16501, isInRaidDistance, func_221299_x

void (): x, method_16499, func_221329_y

void (): y, method_16499, updateBarToPlayers, func_221329_y

int (): l, method_16514, func_221327_m

int (): l, method_16514, getMaxAcceptableBadOmenLevel, func_221327_m

int (): m, method_16493, func_221291_n

int (): m, method_16493, getBadOmenLevel, func_221291_n

void (EntityHuman): a, method_16518, func_221309_a

void (EntityHuman): a, method_16518, start, func_221309_a

void (): n, method_16506, func_221295_o

void (): n, method_16506, invalidate, func_221295_o

void (): o, method_16509, func_221307_p

void (): o, method_16509, tick, func_221307_p

Optional<BlockPosition> (int): d, method_20267, func_221313_d

Optional<BlockPosition> (int): d, method_20267, preCalculateRavagerSpawnLocation, func_221313_d

boolean (): z, method_16833, func_221289_z

boolean (): A, method_16833, shouldSpawnMoreGroups, func_221289_z

boolean (): A, method_20012, func_221288_A

boolean (): B, method_20012, hasSpawnedFinalWave, func_221288_A

boolean (): B, method_20013, func_221328_B

boolean (): C, method_20013, hasExtraWave, func_221328_B

boolean (): C, method_20014, func_221314_C

boolean (): D, method_20014, hasSpawnedExtraWave, func_221314_C

boolean (): D, method_20015, func_221305_D

boolean (): E, method_20015, isSpawningExtraWave, func_221305_D

void (): E, method_16834, func_221292_E

void (): F, method_16834, removeObsoleteRaiders, func_221292_E

void (BlockPosition): a, method_16521, func_221293_a

void (BlockPosition): a, method_16521, playRaidHorn, func_221293_a

void (BlockPosition): b, method_16522, func_221294_b

void (BlockPosition): b, method_16522, spawnNextWave, func_221294_b

void (int, EntityRaider, BlockPosition, boolean): a, method_16516, func_221317_a

void (int, EntityRaider, BlockPosition, boolean): a, method_16516, addRaider, func_221317_a

void (): p, method_16523, func_221320_q

void (): p, method_16523, updateBar, func_221320_q

float (): q, method_16513, func_221290_r

float (): q, method_16513, getCurrentRaiderHealth, func_221290_r

boolean (): F, method_16519, func_221318_F

boolean (): G, method_16519, canSpawnRaiders, func_221318_F

int (): r, method_16517, func_221303_s

int (): r, method_16517, getRaiderCount, func_221303_s

void (EntityRaider, boolean): a, method_16510, func_221322_a

void (EntityRaider, boolean): a, method_16510, removeFromWave, func_221322_a

void (): G, method_16520, func_221331_G

void (): H, method_16520, markDirty, func_221331_G

ItemStack (): H, method_16515, func_221312_H

ItemStack (): s, method_16515, getOminousBanner, func_221312_H

EntityRaider (int): b, method_16496, func_221332_b

EntityRaider (int): b, method_16496, getCaptain, func_221332_b

BlockPosition (int, int): a, method_16525, func_221298_a

BlockPosition (int, int): a, method_16525, getRavagerSpawnLocation, func_221298_a

boolean (int, EntityRaider): b, method_16505, func_221287_b

boolean (int, EntityRaider): b, method_16505, addToWave, func_221287_b

boolean (int, EntityRaider, boolean): a, method_16487, func_221300_a

boolean (int, EntityRaider, boolean): a, method_16487, addToWave, func_221300_a

void (int, EntityRaider): a, method_16491, func_221324_a

void (int, EntityRaider): a, method_16491, setWaveCaptain, func_221324_a

void (int): c, method_16500, func_221296_c

void (int): c, method_16500, removeLeader, func_221296_c

BlockPosition (): s, method_16495, func_221304_t

BlockPosition (): t, method_16495, getCenter, func_221304_t

int (): t, method_16494, func_221325_u

int (): u, method_16494, getRaidId, func_221325_u

int (Raid$Wave, int, boolean): a, method_20018, func_221330_a

int (Raid$Wave, int, boolean): a, method_20018, getCount, func_221330_a

int (Raid$Wave, Random, int, DifficultyDamageScaler, boolean): a, method_20019, func_221335_a

int (Raid$Wave, Random, int, DifficultyDamageScaler, boolean): a, method_20019, getBonusCount, func_221335_a

boolean (): u, method_16504, func_221333_v

boolean (): v, method_16504, isActive, func_221333_v

NBTTagCompound (NBTTagCompound): a, method_16502, func_221326_a

NBTTagCompound (NBTTagCompound): a, method_16502, toTag, func_221326_a

int (EnumDifficulty): a, method_20016, func_221306_a

int (EnumDifficulty): a, method_20016, getMaxWaves, func_221306_a

float (): v, method_20025, func_221308_w

float (): w, method_20025, getEnchantmentChance, func_221308_w

void (Entity): a, method_20017, func_221311_a

void (Entity): a, method_20017, addHero, func_221311_a

void (): y, method_20511, func_223027_y

void (): z, method_20511, method_20511, func_223027_y

void (BlockPosition): c, method_20509, func_223024_c

void (BlockPosition): c, method_20509, method_20509, func_223024_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

axb

axc

字段

构造函数

方法

boolean (): k, method_16524, func_221301_k

boolean (): j, method_16524, func_221301_k

int (): l, method_16490, func_221315_l

int (): k, method_16490, func_221315_l

Predicate<EntityPlayer> (): x, method_16501, func_221299_x

Predicate<EntityPlayer> (): w, method_16501, func_221299_x

void (): y, method_16499, func_221329_y

void (): x, method_16499, func_221329_y

int (): m, method_16514, func_221327_m

int (): l, method_16514, func_221327_m

int (): n, method_16493, func_221291_n

int (): m, method_16493, func_221291_n

void (): o, method_16506, func_221295_o

void (): n, method_16506, func_221295_o

void (): p, method_16509, func_221307_p

void (): o, method_16509, func_221307_p

void (): q, method_16523, func_221320_q

void (): p, method_16523, func_221320_q

float (): r, method_16513, func_221290_r

float (): q, method_16513, func_221290_r

int (): s, method_16517, func_221303_s

int (): r, method_16517, func_221303_s

BlockPosition (): t, method_16495, func_221304_t

BlockPosition (): s, method_16495, func_221304_t

int (): u, method_16494, func_221325_u

int (): t, method_16494, func_221325_u

boolean (): v, method_16504, func_221333_v

boolean (): u, method_16504, func_221333_v

float (): w, method_20025, func_221308_w

float (): v, method_20025, func_221308_w

void (): y, method_20511, func_223027_y

void (BlockPosition): c, method_20509, func_223024_c

1.14

名称

axb

net.minecraft.class_3765

net.minecraft.world.raid.Raid

net.minecraft.server.v1_14_R1.Raid

字段

ItemStack: a, field_16609, field_221337_a

ChatMessage: b, field_19016, field_221338_b

ChatMessage: c, field_19017, field_221339_c

ChatMessage: d, field_19018, field_221340_d

IChatBaseComponent: e, field_19019, field_221341_e

IChatBaseComponent: f, field_19020, field_221342_f

Map<Integer, EntityRaider>: g, field_16615, field_221343_g

Map<Integer, Set<EntityRaider>>: h, field_16618, field_221344_h

Set<UUID>: i, field_19021, field_221345_i

long: j, field_16605, field_221346_j

BlockPosition: k, field_16613, field_221347_k

WorldServer: l, field_16619, field_221348_l

boolean: m, field_16611, field_221349_m

int: n, field_16625, field_221350_n

float: o, field_16620, field_221351_o

int: p, field_16623, field_221352_p

boolean: q, field_16606, field_221353_q

int: r, field_16621, field_221354_r

BossBattleServer: s, field_16607, field_221355_s

int: t, field_16616, field_221356_t

int: u, field_16614, field_221357_u

Random: v, field_16608, field_221358_v

int: w, field_19022, field_221359_w

Raid$Status: x, field_19023, field_221360_x

int: y, field_19024, field_221361_y

Optional<BlockPosition>: z, field_19172, field_221362_z

构造函数

(int, WorldServer, BlockPosition)

(WorldServer, NBTTagCompound)

方法

boolean (): a, method_16832, func_221319_a

boolean (): b, method_20020, func_221334_b

boolean (): c, method_20021, func_221297_c

boolean (): d, method_20022, func_221310_d

boolean (): e, method_20023, func_221321_e

boolean (): f, method_20024, func_221336_f

World (): i, method_16831, func_221316_i

boolean (): k, method_16524, func_221301_k

int (): l, method_16490, func_221315_l

Predicate<EntityPlayer> (): x, method_16501, func_221299_x

void (): y, method_16499, func_221329_y

int (): m, method_16514, func_221327_m

int (): n, method_16493, func_221291_n

void (EntityHuman): a, method_16518, func_221309_a

void (): o, method_16506, func_221295_o

void (): p, method_16509, func_221307_p

Optional<BlockPosition> (int): d, method_20267, func_221313_d

boolean (): z, method_16833, func_221289_z

boolean (): A, method_20012, func_221288_A

boolean (): B, method_20013, func_221328_B

boolean (): C, method_20014, func_221314_C

boolean (): D, method_20015, func_221305_D

void (): E, method_16834, func_221292_E

void (BlockPosition): a, method_16521, func_221293_a

void (BlockPosition): b, method_16522, func_221294_b

void (int, EntityRaider, BlockPosition, boolean): a, method_16516, func_221317_a

void (): q, method_16523, func_221320_q

float (): r, method_16513, func_221290_r

boolean (): F, method_16519, func_221318_F

int (): s, method_16517, func_221303_s

void (EntityRaider, boolean): a, method_16510, func_221322_a

void (): G, method_16520, func_221331_G

ItemStack (): H, method_16515, func_221312_H

EntityRaider (int): b, method_16496, func_221332_b

BlockPosition (int, int): a, method_16525, func_221298_a

boolean (int, EntityRaider): b, method_16505, func_221287_b

boolean (int, EntityRaider, boolean): a, method_16487, func_221300_a

void (int, EntityRaider): a, method_16491, func_221324_a

void (int): c, method_16500, func_221296_c

BlockPosition (): t, method_16495, func_221304_t

int (): u, method_16494, func_221325_u

int (Raid$Wave, int, boolean): a, method_20018, func_221330_a

int (Raid$Wave, Random, int, DifficultyDamageScaler, boolean): a, method_20019, func_221335_a

boolean (): v, method_16504, func_221333_v

NBTTagCompound (NBTTagCompound): a, method_16502, func_221326_a

int (EnumDifficulty): a, method_20016, func_221306_a

float (): w, method_20025, func_221308_w

void (Entity): a, method_20017, func_221311_a