历史 - net.minecraft.world.inventory.AnvilMenu
1.21.11
名称
ddj
dhm
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cyp
ddj
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cwe
cyp
字段
构造函数
方法
1.21.5
名称
csg
cwe
字段
构造函数
方法
1.21.4
名称
ctf
csg
字段
构造函数
方法
1.21.3
名称
cpw
ctf
字段
int: u, repairItemCountCost, field_7776, repairItemUsage, f_39000_
int: w, repairItemCountCost, field_7776, repairItemUsage, f_39000_
String: v, itemName, field_7774, newItemName, f_39001_
String: x, itemName, field_7774, newItemName, f_39001_
DataSlot: w, cost, field_7770, levelCost, f_39002_
DataSlot: y, cost, field_7770, levelCost, f_39002_
boolean: t, DEBUG_COST, field_30752, field_30752, f_150469_
boolean: v, DEBUG_COST, field_30752, field_30752, f_150469_
int: n, MAX_NAME_LENGTH, field_30751, MAX_NAME_LENGTH, f_150468_
int: p, MAX_NAME_LENGTH, field_30751, MAX_NAME_LENGTH, f_150468_
int: x, COST_FAIL, field_30753, field_30753, f_150470_
int: A, COST_FAIL, field_30753, field_30753, f_150470_
int: y, COST_BASE, field_30754, field_30754, f_150471_
int: B, COST_BASE, field_30754, field_30754, f_150471_
int: z, COST_ADDED_BASE, field_30755, field_30755, f_150472_
int: C, COST_ADDED_BASE, field_30755, field_30755, f_150472_
int: A, COST_REPAIR_MATERIAL, field_30747, field_30747, f_150464_
int: D, COST_REPAIR_MATERIAL, field_30747, field_30747, f_150464_
int: B, COST_REPAIR_SACRIFICE, field_30748, field_30748, f_150465_
int: E, COST_REPAIR_SACRIFICE, field_30748, field_30748, f_150465_
int: C, COST_INCOMPATIBLE_PENALTY, field_30749, field_30749, f_150466_
int: F, COST_INCOMPATIBLE_PENALTY, field_30749, field_30749, f_150466_
int: D, COST_RENAME, field_30750, field_30750, f_150467_
int: G, COST_RENAME, field_30750, field_30750, f_150467_
org.slf4j.Logger: s, LOGGER, field_7771, LOGGER, f_38999_
org.slf4j.Logger: u, LOGGER, field_7771, LOGGER, f_38999_
int: k, INPUT_SLOT, field_41898, INPUT_1_ID, f_265994_
int: m, INPUT_SLOT, field_41898, INPUT_1_ID, f_265994_
int: l, ADDITIONAL_SLOT, field_41899, INPUT_2_ID, f_265986_
int: n, ADDITIONAL_SLOT, field_41899, INPUT_2_ID, f_265986_
int: m, RESULT_SLOT, field_41900, OUTPUT_ID, f_266102_
int: o, RESULT_SLOT, field_41900, OUTPUT_ID, f_266102_
int: E, INPUT_SLOT_X_PLACEMENT, field_41894, INPUT_1_X, f_265898_
int: H, INPUT_SLOT_X_PLACEMENT, field_41894, INPUT_1_X, f_265898_
int: F, ADDITIONAL_SLOT_X_PLACEMENT, field_41895, INPUT_2_X, f_265878_
int: I, ADDITIONAL_SLOT_X_PLACEMENT, field_41895, INPUT_2_X, f_265878_
int: G, RESULT_SLOT_X_PLACEMENT, field_41896, OUTPUT_X, f_265992_
int: J, RESULT_SLOT_X_PLACEMENT, field_41896, OUTPUT_X, f_265992_
int: H, SLOT_Y_PLACEMENT, field_41897, SLOT_Y, f_266013_
int: K, SLOT_Y_PLACEMENT, field_41897, SLOT_Y, f_266013_
boolean: z, onlyRenaming, field_52566, keepSecondSlot, f_346523_
构造函数
方法
void (): m, createResult, method_24928, updateResult, m_6640_
void (): l, createResult, method_24928, updateResult, m_6640_
int (): n, getCost, method_17369, getLevelCost, m_39028_
int (): m, getCost, method_17369, getLevelCost, m_39028_
ItemCombinerMenuSlotDefinition (): l, createInputSlotDefinitions, method_48352, getForgingSlotsManager, m_266183_
ItemCombinerMenuSlotDefinition (): o, createInputSlotDefinitions, method_48352, getForgingSlotsManager, m_266369_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cpy
cpw
字段
构造函数
方法
1.20.6
名称
cid
cpy
字段
构造函数
方法
1.20.4
名称
cen
cid
字段
构造函数
方法
1.20.2
名称
cbh
cen
字段
构造函数
方法
1.20.1
名称
cbf
cbh
字段
int: n, MAX_NAME_LENGTH, field_30751, field_30751, f_150468_
int: n, MAX_NAME_LENGTH, field_30751, MAX_NAME_LENGTH, f_150468_
int: k, INPUT_SLOT, field_41898, field_41898, f_265994_
int: k, INPUT_SLOT, field_41898, INPUT_1_ID, f_265994_
int: l, ADDITIONAL_SLOT, field_41899, field_41899, f_265986_
int: l, ADDITIONAL_SLOT, field_41899, INPUT_2_ID, f_265986_
int: m, RESULT_SLOT, field_41900, field_41900, f_266102_
int: m, RESULT_SLOT, field_41900, OUTPUT_ID, f_266102_
int: E, INPUT_SLOT_X_PLACEMENT, field_41894, field_41894, f_265898_
int: E, INPUT_SLOT_X_PLACEMENT, field_41894, INPUT_1_X, f_265898_
int: F, ADDITIONAL_SLOT_X_PLACEMENT, field_41895, field_41895, f_265878_
int: F, ADDITIONAL_SLOT_X_PLACEMENT, field_41895, INPUT_2_X, f_265878_
int: G, RESULT_SLOT_X_PLACEMENT, field_41896, field_41896, f_265992_
int: G, RESULT_SLOT_X_PLACEMENT, field_41896, OUTPUT_X, f_265992_
int: H, SLOT_Y_PLACEMENT, field_41897, field_41897, f_266013_
int: H, SLOT_Y_PLACEMENT, field_41897, SLOT_Y, f_266013_
构造函数
方法
void (String): a, setItemName, method_7625, setNewItemName, m_39020_
boolean (String): a, setItemName, method_7625, setNewItemName, m_39020_
String (String): b, validateName, method_52176, sanitize, m_288226_
1.19.4
名称
bzi
cbf
字段
int: k, MAX_NAME_LENGTH, field_30751, field_30751, f_150468_
int: n, MAX_NAME_LENGTH, field_30751, field_30751, f_150468_
int: k, INPUT_SLOT, field_41898, field_41898, f_265994_
int: l, ADDITIONAL_SLOT, field_41899, field_41899, f_265986_
int: m, RESULT_SLOT, field_41900, field_41900, f_266102_
int: E, INPUT_SLOT_X_PLACEMENT, field_41894, field_41894, f_265898_
int: F, ADDITIONAL_SLOT_X_PLACEMENT, field_41895, field_41895, f_265878_
int: G, RESULT_SLOT_X_PLACEMENT, field_41896, field_41896, f_265992_
int: H, SLOT_Y_PLACEMENT, field_41897, field_41897, f_266013_
构造函数
方法
void (): l, createResult, method_24928, updateResult, m_6640_
void (): m, createResult, method_24928, updateResult, m_6640_
int (): m, getCost, method_17369, getLevelCost, m_39028_
int (): n, getCost, method_17369, getLevelCost, m_39028_
ItemCombinerMenuSlotDefinition (): l, createInputSlotDefinitions, method_48352, getForgingSlotsManager, m_266183_
1.19.3
名称
bwo
bzi
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bvr
bwo
字段
构造函数
方法
1.19
名称
bqr
bvr
字段
构造函数
方法
1.18.2
名称
bpz
bqr
字段
org.apache.logging.log4j.Logger: s, LOGGER, field_7771, LOGGER, f_38999_
org.slf4j.Logger: s, LOGGER, field_7771, LOGGER, f_38999_
构造函数
方法
int (int): d, calculateIncreasedRepairCost, method_20398, getNextCost, m_39025_
int (int): e, calculateIncreasedRepairCost, method_20398, getNextCost, m_39025_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bmm
bpz
字段
构造函数
方法
1.17.1
名称
bml
bmm
字段
构造函数
方法
void (): i, createResult, method_24928, updateResult, m_6640_
void (): l, createResult, method_24928, updateResult, m_6640_
int (): j, getCost, method_17369, getLevelCost, m_39028_
int (): m, getCost, method_17369, getLevelCost, m_39028_
1.17
名称
bie
bml
net.minecraft.inventory.container.RepairContainer
net.minecraft.src.C_1228_
net.minecraft.server.v1_16_R3.ContainerAnvil
net.minecraft.world.inventory.ContainerAnvil
字段
org.apache.logging.log4j.Logger: g, LOGGER, field_7771, LOGGER, field_148326_f
org.apache.logging.log4j.Logger: s, LOGGER, field_7771, LOGGER, f_38999_
int: h, repairItemCountCost, field_7776, repairItemUsage, field_82856_l
int: u, repairItemCountCost, field_7776, repairItemUsage, f_39000_
String: i, itemName, field_7774, newItemName, field_82857_m, renameText
String: v, itemName, field_7774, newItemName, f_39001_
DataSlot: j, cost, field_7770, levelCost, field_82854_e, levelCost
DataSlot: w, cost, field_7770, levelCost, f_39002_
boolean: t, DEBUG_COST, field_30752, field_30752, f_150469_
int: k, MAX_NAME_LENGTH, field_30751, field_30751, f_150468_
int: x, COST_FAIL, field_30753, field_30753, f_150470_
int: y, COST_BASE, field_30754, field_30754, f_150471_
int: z, COST_ADDED_BASE, field_30755, field_30755, f_150472_
int: A, COST_REPAIR_MATERIAL, field_30747, field_30747, f_150464_
int: B, COST_REPAIR_SACRIFICE, field_30748, field_30748, f_150465_
int: C, COST_INCOMPATIBLE_PENALTY, field_30749, field_30749, f_150466_
int: D, COST_RENAME, field_30750, field_30750, f_150467_
构造函数
方法
void (): e, createResult, method_24928, updateResult, func_82848_d
void (): i, createResult, method_24928, updateResult, m_6640_
void (String): a, setItemName, method_7625, setNewItemName, func_82850_a
void (String): a, setItemName, method_7625, setNewItemName, m_39020_
int (int): d, calculateIncreasedRepairCost, method_20398, getNextCost, func_216977_d
int (int): d, calculateIncreasedRepairCost, method_20398, getNextCost, m_39025_
int (): f, getCost, method_17369, getLevelCost, func_216976_f
int (): j, getCost, method_17369, getLevelCost, m_39028_
boolean (BlockState): a, isValidBlock, method_24925, canUse, func_230302_a_
boolean (BlockState): a, isValidBlock, method_24925, canUse, m_8039_
boolean (Player, boolean): b, mayPickup, method_24927, canTakeOutput, func_230303_b_
boolean (Player, boolean): a, mayPickup, method_24927, canTakeOutput, m_6560_
ItemStack (Player, ItemStack): a, onTake, method_24923, onTakeOutput, func_230301_a_
void (Player, ItemStack): a, onTake, method_24923, onTakeOutput, m_142365_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bib
bie
net.minecraft.server.v1_16_R2.ContainerAnvil
net.minecraft.server.v1_16_R3.ContainerAnvil
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bgk
bib
net.minecraft.server.v1_16_R1.ContainerAnvil
net.minecraft.server.v1_16_R2.ContainerAnvil
字段
构造函数
方法
1.16.1
名称
bap
bgk
net.minecraft.container.AnvilContainer
net.minecraft.screen.AnvilScreenHandler
net.minecraft.server.v1_15_R1.ContainerAnvil
net.minecraft.server.v1_16_R1.ContainerAnvil
字段
org.apache.logging.log4j.Logger: c, LOGGER, field_7771, LOGGER, field_148326_f
org.apache.logging.log4j.Logger: g, LOGGER, field_7771, LOGGER, field_148326_f
Container: d, resultSlots, field_7769, result, field_82852_f, resultInventory
Container: e, repairSlots, field_7773, inventory, field_82853_g, repairInventory
Player: j, player, field_7775, player, field_82855_n, player
DataSlot: f, cost, field_7770, levelCost, field_82854_e, levelCost
DataSlot: j, cost, field_7770, levelCost, field_82854_e, levelCost
ContainerLevelAccess: g, access, field_7777, context, field_216980_g, containerAccess
构造函数
方法
void (Container): a, slotsChanged, method_7609, onContentChanged, func_75130_a
void (): e, createResult, method_7628, updateResult, func_82848_d
void (): e, createResult, method_24928, updateResult, func_82848_d
void (Player): b, removed, method_7595, close, func_75134_a
boolean (Player): a, stillValid, method_7597, canUse, func_75145_c, canUse
ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, func_82846_b, shiftClick
boolean (BlockState): a, isValidBlock, method_24925, canUse, func_230302_a_
boolean (Player, boolean): b, mayPickup, method_24927, canTakeOutput, func_230303_b_
ItemStack (Player, ItemStack): a, onTake, method_24923, onTakeOutput, func_230301_a_
1.15.2
名称
bam
bap
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
aym
bam
net.minecraft.server.v1_14_R1.ContainerAnvil
net.minecraft.server.v1_15_R1.ContainerAnvil
字段
int: h, repairItemCountCost, field_7776, field_82856_l
int: h, repairItemCountCost, field_7776, repairItemUsage, field_82856_l
构造函数
方法
1.14.4
名称
ayh
aym
net.minecraft.world.inventory.AnvilMenu
字段
org.apache.logging.log4j.Logger: c, field_7771, LOGGER, field_148326_f
org.apache.logging.log4j.Logger: c, LOGGER, field_7771, LOGGER, field_148326_f
IInventory: d, field_7769, result, field_82852_f, resultInventory
Container: d, resultSlots, field_7769, result, field_82852_f, resultInventory
IInventory: e, field_7773, inventory, field_82853_g, repairInventory
Container: e, repairSlots, field_7773, inventory, field_82853_g, repairInventory
int: h, field_7776, field_7776, field_82856_l
int: h, repairItemCountCost, field_7776, field_82856_l
String: i, field_7774, newItemName, field_82857_m, renameText
String: i, itemName, field_7774, newItemName, field_82857_m, renameText
EntityHuman: j, field_7775, player, field_82855_n, player
Player: j, player, field_7775, player, field_82855_n, player
ContainerProperty: f, field_7770, levelCost, field_82854_e, levelCost
DataSlot: f, cost, field_7770, levelCost, field_82854_e, levelCost
ContainerAccess: g, field_7777, context, field_216980_g, containerAccess
ContainerLevelAccess: g, access, field_7777, context, field_216980_g, containerAccess
构造函数
方法
void (IInventory): a, method_7609, onContentChanged, func_75130_a
void (Container): a, slotsChanged, method_7609, onContentChanged, func_75130_a
void (): e, method_7628, updateResult, func_82848_d
void (): e, createResult, method_7628, updateResult, func_82848_d
void (EntityHuman): b, method_7595, close, func_75134_a
void (Player): b, removed, method_7595, close, func_75134_a
boolean (EntityHuman): a, method_7597, canUse, func_75145_c, canUse
boolean (Player): a, stillValid, method_7597, canUse, func_75145_c, canUse
ItemStack (EntityHuman, int): b, method_7601, transferSlot, func_82846_b, shiftClick
ItemStack (Player, int): b, quickMoveStack, method_7601, transferSlot, func_82846_b, shiftClick
void (String): a, method_7625, setNewItemName, func_82850_a
void (String): a, setItemName, method_7625, setNewItemName, func_82850_a
int (int): d, method_20398, getNextCost, func_216977_d
int (int): d, calculateIncreasedRepairCost, method_20398, getNextCost, func_216977_d
int (): f, method_17369, getLevelCost, func_216976_f
int (): f, getCost, method_17369, getLevelCost, func_216976_f
1.14.3
名称
aye
ayh
net.minecraft.container.AnvilContainer
字段
org.apache.logging.log4j.Logger: c, field_7771, field_148326_f
org.apache.logging.log4j.Logger: c, field_7771, LOGGER, field_148326_f
IInventory: d, field_7769, field_82852_f, resultInventory
IInventory: d, field_7769, result, field_82852_f, resultInventory
IInventory: e, field_7773, field_82853_g, repairInventory
IInventory: e, field_7773, inventory, field_82853_g, repairInventory
int: h, field_7776, field_82856_l
int: h, field_7776, field_7776, field_82856_l
String: i, field_7774, field_82857_m, renameText
String: i, field_7774, newItemName, field_82857_m, renameText
EntityHuman: j, field_7775, field_82855_n, player
EntityHuman: j, field_7775, player, field_82855_n, player
ContainerProperty: f, field_7770, field_82854_e, levelCost
ContainerProperty: f, field_7770, levelCost, field_82854_e, levelCost
ContainerAccess: g, field_7777, field_216980_g, containerAccess
ContainerAccess: g, field_7777, context, field_216980_g, containerAccess
构造函数
方法
void (IInventory): a, method_7609, func_75130_a
void (IInventory): a, method_7609, onContentChanged, func_75130_a
void (): e, method_7628, func_82848_d
void (): e, method_7628, updateResult, func_82848_d
void (EntityHuman): b, method_7595, func_75134_a
void (EntityHuman): b, method_7595, close, func_75134_a
boolean (EntityHuman): a, method_7597, func_75145_c, canUse
boolean (EntityHuman): a, method_7597, canUse, func_75145_c, canUse
ItemStack (EntityHuman, int): b, method_7601, func_82846_b, shiftClick
ItemStack (EntityHuman, int): b, method_7601, transferSlot, func_82846_b, shiftClick
void (String): a, method_7625, func_82850_a
void (String): a, method_7625, setNewItemName, func_82850_a
int (int): d, method_20398, func_216977_d
int (int): d, method_20398, getNextCost, func_216977_d
int (): f, method_17369, func_216976_f
int (): f, method_17369, getLevelCost, func_216976_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ayd
aye
字段
构造函数
方法
1.14
名称
apw
ayd
net.minecraft.class_1706
net.minecraft.inventory.ContainerRepair
net.minecraft.inventory.container.RepairContainer
net.minecraft.server.v1_13_R2.ContainerAnvil
net.minecraft.server.v1_14_R1.ContainerAnvil
字段
org.apache.logging.log4j.Logger: f, field_148326_f
org.apache.logging.log4j.Logger: c, field_7771, field_148326_f
IInventory: g, field_82852_f, resultInventory
IInventory: d, field_7769, field_82852_f, resultInventory
IInventory: h, field_82853_g, repairInventory
IInventory: e, field_7773, field_82853_g, repairInventory
World: i, field_82860_h, world
BlockPosition: j, field_178156_j, position
int: a, field_82854_e, levelCost
int: k, field_82856_l
int: h, field_7776, field_82856_l
String: l, field_82857_m, renameText
String: i, field_7774, field_82857_m, renameText
EntityHuman: m, field_82855_n, player
EntityHuman: j, field_7775, field_82855_n, player
ContainerProperty: f, field_7770, field_82854_e, levelCost
ContainerAccess: g, field_7777, field_216980_g, containerAccess
构造函数
(PlayerInventory, World, BlockPosition, EntityHuman)
(PlayerInventory, World, EntityHuman)
(int, PlayerInventory)
(int, PlayerInventory, ContainerAccess)
方法
void (IInventory): a, func_75130_a
void (IInventory): a, method_7609, func_75130_a
void (): d, func_82848_d
void (): e, method_7628, func_82848_d
void (ICrafting): a, func_75132_a, addSlotListener
void (EntityHuman): b, func_75134_a
void (EntityHuman): b, method_7595, func_75134_a
boolean (EntityHuman): a, func_75145_c, canUse
boolean (EntityHuman): a, method_7597, func_75145_c, canUse
ItemStack (EntityHuman, int): b, func_82846_b, shiftClick
ItemStack (EntityHuman, int): b, method_7601, func_82846_b, shiftClick
void (String): a, func_82850_a
void (String): a, method_7625, func_82850_a
void (int, int): b, func_75137_b
int (int): d, method_20398, func_216977_d
int (): f, method_17369, func_216976_f
1.13.2
名称
apv
apw
字段
IInventory: g, field_82852_f
IInventory: g, field_82852_f, resultInventory
IInventory: h, field_82853_g
IInventory: h, field_82853_g, repairInventory
World: i, field_82860_h
World: i, field_82860_h, world
BlockPosition: j, field_178156_j
BlockPosition: j, field_178156_j, position
EntityHuman: m, field_82855_n
EntityHuman: m, field_82855_n, player
构造函数
方法
1.13.1
名称
aps
apv
net.minecraft.server.v1_13_R1.ContainerAnvil
net.minecraft.server.v1_13_R2.ContainerAnvil
字段
构造函数
方法
1.13
名称
afs
aps
net.minecraft.server.v1_12_R1.ContainerAnvil
net.minecraft.server.v1_13_R1.ContainerAnvil
字段
构造函数
方法
void (): e, func_82848_d
void (): d, func_82848_d
1.12.2
名称
字段
构造函数
方法
boolean (EntityHuman): a, func_75145_c
boolean (EntityHuman): a, func_75145_c, canUse
ItemStack (EntityHuman, int): b, func_82846_b
ItemStack (EntityHuman, int): b, func_82846_b, shiftClick
1.12.1
名称
afq
afs
字段
构造函数
方法
1.12
名称
acm
afq
net.minecraft.server.v1_11_R1.ContainerAnvil
net.minecraft.server.v1_12_R1.ContainerAnvil
字段
int: a, field_82854_e
int: a, field_82854_e, levelCost
String: l, field_82857_m
String: l, field_82857_m, renameText
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
acl
acm
字段
构造函数
方法
1.11
名称
abf
acl
net.minecraft.server.v1_10_R1.ContainerAnvil
net.minecraft.server.v1_11_R1.ContainerAnvil
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
aaw
abf
net.minecraft.server.v1_9_R2.ContainerAnvil
net.minecraft.server.v1_10_R1.ContainerAnvil
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.ContainerAnvil
net.minecraft.server.v1_9_R2.ContainerAnvil
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
xk
aaw
net.minecraft.server.v1_8_R3.ContainerAnvil
net.minecraft.server.v1_9_R1.ContainerAnvil
字段
构造函数
方法
1.8.8
名称
xk
net.minecraft.inventory.ContainerRepair
net.minecraft.server.v1_8_R3.ContainerAnvil
字段
org.apache.logging.log4j.Logger: f, field_148326_f
IInventory: g, field_82852_f
IInventory: h, field_82853_g
World: i, field_82860_h
BlockPosition: j, field_178156_j
int: a, field_82854_e
int: k, field_82856_l
String: l, field_82857_m
EntityHuman: m, field_82855_n
构造函数
(PlayerInventory, World, BlockPosition, EntityHuman)
(PlayerInventory, World, EntityHuman)
方法
void (IInventory): a, func_75130_a
void (): e, func_82848_d
void (ICrafting): a, func_75132_a, addSlotListener
void (EntityHuman): b, func_75134_a
boolean (EntityHuman): a, func_75145_c
ItemStack (EntityHuman, int): b, func_82846_b
void (String): a, func_82850_a
void (int, int): b, func_75137_b