历史 - net.minecraft.client.model.monster.silverfish.SilverfishModel
1.21.11
名称
gxf
hfd
net.minecraft.client.model.SilverfishModel
net.minecraft.client.model.monster.silverfish.SilverfishModel
net.minecraft.src.C_3867_
net.minecraft.src.C_432887_
字段
ModelPart[]: b, bodyParts, field_3560, body, f_103744_
ModelPart[]: c, bodyParts, field_3560, body, f_434667_
ModelPart[]: c, bodyLayers, field_3557, scales, f_103745_
ModelPart[]: d, bodyLayers, field_3557, scales, f_435606_
int[][]: d, BODY_SIZES, field_3558, SEGMENT_LOCATIONS, f_103748_
int[][]: e, BODY_SIZES, field_3558, SEGMENT_LOCATIONS, f_437135_
int[][]: e, BODY_TEXS, field_3559, SEGMENT_SIZES, f_103749_
int[][]: f, BODY_TEXS, field_3559, SEGMENT_SIZES, f_435726_
int: a, BODY_COUNT, field_32556, BODY_PARTS_COUNT, f_170924_
int: b, BODY_COUNT, field_32556, BODY_PARTS_COUNT, f_437322_
构造函数
方法
String (int): a, getLayerName, method_32043, getLayerName, m_170929_
String (int): a, getLayerName, method_32043, getLayerName, m_442486_
String (int): b, getSegmentName, method_32045, getSegmentName, m_170935_
String (int): b, getSegmentName, method_32045, getSegmentName, m_441394_
LayerDefinition (): a, createBodyLayer, method_32042, getTexturedModelData, m_170928_
LayerDefinition (): a, createBodyLayer, method_32042, getTexturedModelData, m_441118_
void (EntityRenderState): a, setupAnim, method_72863, setAngles, m_6251_
void (EntityRenderState): a, setupAnim, method_72863, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gpe
gxf
字段
构造函数
方法
void (EntityRenderState): a, setupAnim, method_2819, setAngles, m_6973_
void (EntityRenderState): a, setupAnim, method_72863, setAngles, m_6251_
1.21.8
名称
gpd
gpe
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gji
gpd
字段
构造函数
方法
1.21.5
名称
gdw
gji
字段
构造函数
方法
1.21.4
名称
gdg
gdw
字段
构造函数
方法
1.21.3
名称
fxe
gdg
字段
ModelPart[]: f, bodyParts, field_3560, body, f_103744_
ModelPart[]: b, bodyParts, field_3560, body, f_103744_
ModelPart[]: g, bodyLayers, field_3557, scales, f_103745_
ModelPart[]: c, bodyLayers, field_3557, scales, f_103745_
int[][]: h, BODY_SIZES, field_3558, SEGMENT_LOCATIONS, f_103748_
int[][]: d, BODY_SIZES, field_3558, SEGMENT_LOCATIONS, f_103748_
int[][]: i, BODY_TEXS, field_3559, SEGMENT_SIZES, f_103749_
int[][]: e, BODY_TEXS, field_3559, SEGMENT_SIZES, f_103749_
ModelPart: b, root, field_27497, root, f_170925_
构造函数
方法
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_
LayerDefinition (): b, createBodyLayer, method_32042, getTexturedModelData, m_170928_
LayerDefinition (): a, createBodyLayer, method_32042, getTexturedModelData, m_170928_
ModelPart (): a, root, method_32008, getPart, m_142109_
void (EntityRenderState): a, setupAnim, method_2819, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fvw
fxe
字段
构造函数
方法
1.20.6
名称
flr
fvw
字段
构造函数
方法
1.20.4
名称
fgx
flr
字段
构造函数
方法
1.20.2
名称
fcz
fgx
字段
构造函数
方法
1.20.1
名称
fbm
fcz
字段
构造函数
方法
1.19.4
名称
exd
fbm
字段
构造函数
方法
1.19.3
名称
etb
exd
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ers
etb
字段
构造函数
方法
1.19
名称
ela
ers
字段
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32042, getTexturedModelData, m_170928_
LayerDefinition (): b, createBodyLayer, method_32042, getTexturedModelData, m_170928_
ModelPart (): b, root, method_32008, getPart, m_142109_
ModelPart (): a, root, method_32008, getPart, m_142109_
1.18.2
名称
ejt
ela
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ehq
ejt
字段
构造函数
方法
1.17.1
名称
ehp
ehq
字段
int[][]: h, BODY_SIZES, field_3558, segmentLocations, f_103748_
int[][]: h, BODY_SIZES, field_3558, SEGMENT_LOCATIONS, f_103748_
int[][]: i, BODY_TEXS, field_3559, segmentSizes, f_103749_
int[][]: i, BODY_TEXS, field_3559, SEGMENT_SIZES, f_103749_
构造函数
方法
1.17
名称
dvr
ehp
net.minecraft.client.renderer.entity.model.SilverfishModel
net.minecraft.src.C_3867_
字段
ModelPart[]: a, bodyParts, field_3560, body, field_78171_a
ModelPart[]: f, bodyParts, field_3560, body, f_103744_
ModelPart[]: b, bodyLayers, field_3557, scales, field_78169_b
ModelPart[]: g, bodyLayers, field_3557, scales, f_103745_
float[]: g, zPlacement, field_3561, scaleSizes, field_78170_c
int[][]: h, BODY_SIZES, field_3558, segmentLocations, field_78167_d
int[][]: h, BODY_SIZES, field_3558, segmentLocations, f_103748_
int[][]: i, BODY_TEXS, field_3559, segmentSizes, field_78168_e
int[][]: i, BODY_TEXS, field_3559, segmentSizes, f_103749_
com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20941, parts, field_228295_f_
int: a, BODY_COUNT, field_32556, BODY_PARTS_COUNT, f_170924_
ModelPart: b, root, field_27497, root, f_170925_
构造函数
()
方法
com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22969, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, m_6973_
String (int): a, getLayerName, method_32043, getLayerName, m_170929_
String (int): b, getSegmentName, method_32045, getSegmentName, m_170935_
LayerDefinition (): a, createBodyLayer, method_32042, getTexturedModelData, m_170928_
ModelPart (): b, root, method_32008, getPart, m_142109_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dvj
dvr
字段
构造函数
方法
1.16.3
名称
字段
ModelPart[]: a, bodyParts, field_3560, field_3560, field_78171_a
ModelPart[]: a, bodyParts, field_3560, body, field_78171_a
ModelPart[]: b, bodyLayers, field_3557, field_3557, field_78169_b
ModelPart[]: b, bodyLayers, field_3557, scales, field_78169_b
float[]: g, zPlacement, field_3561, field_3561, field_78170_c
float[]: g, zPlacement, field_3561, scaleSizes, field_78170_c
int[][]: h, BODY_SIZES, field_3558, field_3558, field_78167_d
int[][]: h, BODY_SIZES, field_3558, segmentLocations, field_78167_d
int[][]: i, BODY_TEXS, field_3559, field_3559, field_78168_e
int[][]: i, BODY_TEXS, field_3559, segmentSizes, field_78168_e
构造函数
方法
1.16.2
名称
dxk
dvj
字段
com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20941, field_20941, field_228295_f_
com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20941, parts, field_228295_f_
构造函数
方法
1.16.1
名称
dmn
dxk
字段
ModelPart[]: a, bodyParts, field_3560, field_78171_a
ModelPart[]: a, bodyParts, field_3560, field_3560, field_78171_a
ModelPart[]: b, bodyLayers, field_3557, field_78169_b
ModelPart[]: b, bodyLayers, field_3557, field_3557, field_78169_b
float[]: g, zPlacement, field_3561, field_78170_c
float[]: g, zPlacement, field_3561, field_3561, field_78170_c
int[][]: h, BODY_SIZES, field_3558, field_78167_d
int[][]: h, BODY_SIZES, field_3558, field_3558, field_78167_d
int[][]: i, BODY_TEXS, field_3559, field_78168_e
int[][]: i, BODY_TEXS, field_3559, field_3559, field_78168_e
com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20941, field_228295_f_
com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20941, field_20941, field_228295_f_
构造函数
方法
1.15.2
名称
dmk
dmn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
div
dmk
字段
float[]: f, zPlacement, field_3561, field_78170_c
float[]: g, zPlacement, field_3561, field_78170_c
int[][]: g, BODY_SIZES, field_3558, field_78167_d
int[][]: h, BODY_SIZES, field_3558, field_78167_d
int[][]: h, BODY_TEXS, field_3559, field_78168_e
int[][]: i, BODY_TEXS, field_3559, field_78168_e
com.google.common.collect.ImmutableList<ModelPart>: f, parts, field_20941, field_228295_f_
构造函数
方法
void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_
com.google.common.collect.ImmutableList<ModelPart> (): b, parts, method_22969, getParts, func_225601_a_
void (T, float, float, float, float, float): a, setupAnim, method_2819, setAngles, func_225597_a_
1.14.4
名称
dgh
div
net.minecraft.client.model.SilverfishModel
字段
Cuboid[]: a, field_3560, field_3560, field_78171_a
ModelPart[]: a, bodyParts, field_3560, field_78171_a
Cuboid[]: b, field_3557, field_3557, field_78169_b
ModelPart[]: b, bodyLayers, field_3557, field_78169_b
float[]: f, field_3561, field_3561, field_78170_c
float[]: f, zPlacement, field_3561, field_78170_c
int[][]: g, field_3558, field_3558, field_78167_d
int[][]: g, BODY_SIZES, field_3558, field_78167_d
int[][]: h, field_3559, field_3559, field_78168_e
int[][]: h, BODY_TEXS, field_3559, field_78168_e
构造函数
方法
void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): b, render, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_
void (T, float, float, float, float, float, float): a, setupAnim, method_17080, setAngles, func_212844_a_
1.14.3
名称
dgd
dgh
net.minecraft.client.render.entity.model.SilverfishEntityModel
字段
RendererModel[]: a, field_3560, field_78171_a
Cuboid[]: a, field_3560, field_3560, field_78171_a
RendererModel[]: b, field_3557, field_78169_b
Cuboid[]: b, field_3557, field_3557, field_78169_b
float[]: f, field_3561, field_78170_c
float[]: f, field_3561, field_3561, field_78170_c
int[][]: g, field_3558, field_78167_d
int[][]: g, field_3558, field_3558, field_78167_d
int[][]: h, field_3559, field_78168_e
int[][]: h, field_3559, field_3559, field_78168_e
构造函数
方法
void (T, float, float, float, float, float, float): b, method_2819, func_78088_a
void (T, float, float, float, float, float, float): b, method_2819, render, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_
void (T, float, float, float, float, float, float): a, method_17080, setAngles, func_212844_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dgb
dgd
字段
构造函数
方法
1.14
名称
dgb
net.minecraft.class_604
net.minecraft.client.renderer.entity.model.SilverfishModel
字段
RendererModel[]: a, field_3560, field_78171_a
RendererModel[]: b, field_3557, field_78169_b
float[]: f, field_3561, field_78170_c
int[][]: g, field_3558, field_78167_d
int[][]: h, field_3559, field_78168_e
构造函数
()
方法
void (T, float, float, float, float, float, float): b, method_2819, func_78088_a
void (T, float, float, float, float, float, float): a, method_17080, func_212844_a_