历史 - net.minecraft.world.entity.ai.navigation.GroundPathNavigation
1.21.11
名称
cog
crd
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cjv
cog
字段
boolean: q, canPathToTargetsBelowSurface, field_63015, skipRetarget, f_413783_
构造函数
方法
BlockPos (LevelChunk, BlockPos, int): a, findSurfacePosition, method_74873, retargetToSolidBlock, m_419297_
void (boolean): d, setCanPathToTargetsBelowSurface, method_74874, setSkipRetarget, m_418522_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cho
cjv
字段
构造函数
方法
int (): r, getSurfaceY, method_6362, getPathfindingY, m_26493_
int (): s, getSurfaceY, method_6362, getPathfindingY, m_26493_
void (): d, trimPath, method_6359, adjustPath, m_6804_
void (): e, trimPath, method_6359, adjustPath, m_6804_
void (boolean): b, setCanOpenDoors, method_6363, setCanPathThroughDoors, m_26477_
void (boolean): c, setAvoidSun, method_6361, setAvoidSunlight, m_26490_
void (boolean): b, setAvoidSun, method_6361, setAvoidSunlight, m_26490_
void (boolean): d, setCanWalkOverFences, method_46645, setCanWalkOverFences, m_255224_
void (boolean): c, setCanWalkOverFences, method_46645, setCanWalkOverFences, m_255224_
boolean (): c, canNavigateGround, method_70686, canControlOpeningDoors, m_401783_
1.21.5
名称
cet
cho
字段
构造函数
方法
1.21.4
名称
cfr
cet
字段
构造函数
方法
int (): t, getSurfaceY, method_6362, getPathfindingY, m_26493_
int (): r, getSurfaceY, method_6362, getPathfindingY, m_26493_
void (): W_, trimPath, method_6359, adjustPath, m_6804_
void (): d, trimPath, method_6359, adjustPath, m_6804_
boolean (): f, canOpenDoors, method_6366, canEnterOpenDoors, m_26492_
void (boolean): d, setAvoidSun, method_6361, setAvoidSunlight, m_26490_
void (boolean): c, setAvoidSun, method_6361, setAvoidSunlight, m_26490_
boolean (): e, canPassDoors, method_35140, method_35140, m_148216_
void (boolean): c, setCanPassDoors, method_35139, setCanEnterOpenDoors, m_148214_
void (boolean): e, setCanWalkOverFences, method_46645, setCanWalkOverFences, m_255224_
void (boolean): d, setCanWalkOverFences, method_46645, setCanWalkOverFences, m_255224_
1.21.3
名称
ccz
cfr
字段
构造函数
方法
int (): s, getSurfaceY, method_6362, getPathfindingY, m_26493_
int (): t, getSurfaceY, method_6362, getPathfindingY, m_26493_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cdc
ccz
字段
构造函数
方法
void (): S_, trimPath, method_6359, adjustPath, m_6804_
void (): W_, trimPath, method_6359, adjustPath, m_6804_
1.20.6
名称
bvu
cdc
字段
构造函数
方法
void (): U_, trimPath, method_6359, adjustPath, m_6804_
void (): S_, trimPath, method_6359, adjustPath, m_6804_
1.20.4
名称
bso
bvu
字段
构造函数
方法
void (): R_, trimPath, method_6359, adjustPath, m_6804_
void (): U_, trimPath, method_6359, adjustPath, m_6804_
1.20.2
名称
bpi
bso
字段
构造函数
方法
int (): t, getSurfaceY, method_6362, getPathfindingY, m_26493_
int (): s, getSurfaceY, method_6362, getPathfindingY, m_26493_
void (): L_, trimPath, method_6359, adjustPath, m_6804_
void (): R_, trimPath, method_6359, adjustPath, m_6804_
1.20.1
名称
bpg
bpi
字段
构造函数
方法
void (): K_, trimPath, method_6359, adjustPath, m_6804_
void (): L_, trimPath, method_6359, adjustPath, m_6804_
1.19.4
名称
bnl
bpg
字段
构造函数
方法
void (): F_, trimPath, method_6359, adjustPath, m_6804_
void (): K_, trimPath, method_6359, adjustPath, m_6804_
1.19.3
名称
blb
bnl
字段
构造函数
方法
void (boolean): e, setCanWalkOverFences, method_46645, setCanWalkOverFences, m_255224_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bke
blb
字段
构造函数
方法
1.19
名称
bge
bke
字段
构造函数
方法
void (boolean): a, setCanOpenDoors, method_6363, setCanPathThroughDoors, m_26477_
void (boolean): b, setCanOpenDoors, method_6363, setCanPathThroughDoors, m_26477_
void (boolean): c, setAvoidSun, method_6361, setAvoidSunlight, m_26490_
void (boolean): d, setAvoidSun, method_6361, setAvoidSunlight, m_26490_
void (boolean): b, setCanPassDoors, method_35139, setCanEnterOpenDoors, m_148214_
void (boolean): c, setCanPassDoors, method_35139, setCanEnterOpenDoors, m_148214_
1.18.2
名称
bfm
bge
字段
构造函数
方法
void (): E_, trimPath, method_6359, adjustPath, m_6804_
void (): F_, trimPath, method_6359, adjustPath, m_6804_
1.18.1
名称
字段
构造函数
方法
int (): u, getSurfaceY, method_6362, getPathfindingY, m_26493_
int (): t, getSurfaceY, method_6362, getPathfindingY, m_26493_
1.18
名称
bbz
bfm
字段
构造函数
方法
void (): D_, trimPath, method_6359, adjustPath, m_6804_
void (): E_, trimPath, method_6359, adjustPath, m_6804_
boolean (Vec3, Vec3, int, int, int): a, canMoveDirectly, method_6341, canPathDirectlyThrough, m_6454_
boolean (int, int, int, int, int, int, Vec3, double, double): a, canWalkOn, method_6364, allVisibleAreSafe, m_26454_
boolean (int, int, int, int, int, int, Vec3, double, double): b, canWalkAbove, method_6367, allVisibleArePassable, m_26480_
1.17.1
名称
bby
bbz
字段
构造函数
方法
1.17
名称
ayi
bby
net.minecraft.pathfinding.GroundPathNavigator
net.minecraft.src.C_757_
net.minecraft.server.v1_16_R3.Navigation
net.minecraft.world.entity.ai.navigation.Navigation
字段
boolean: p, avoidSun, field_6686, avoidSunlight, field_179694_f
boolean: p, avoidSun, field_6686, avoidSunlight, f_26446_
构造函数
方法
boolean (): a, canUpdatePath, method_6358, isAtValidPosition, func_75485_k
boolean (): a, canUpdatePath, method_6358, isAtValidPosition, m_7632_
Vec3 (): b, getTempMobPos, method_6347, getPos, func_75502_i
Vec3 (): b, getTempMobPos, method_6347, getPos, m_7475_
int (): u, getSurfaceY, method_6362, getPathfindingY, func_179687_p
int (): u, getSurfaceY, method_6362, getPathfindingY, m_26493_
void (): D_, trimPath, method_6359, adjustPath, func_75487_m
void (): D_, trimPath, method_6359, adjustPath, m_6804_
boolean (Vec3, Vec3, int, int, int): a, canMoveDirectly, method_6341, canPathDirectlyThrough, func_75493_a
boolean (Vec3, Vec3, int, int, int): a, canMoveDirectly, method_6341, canPathDirectlyThrough, m_6454_
boolean (int, int, int, int, int, int, Vec3, double, double): a, canWalkOn, method_6364, allVisibleAreSafe, func_179683_a
boolean (int, int, int, int, int, int, Vec3, double, double): a, canWalkOn, method_6364, allVisibleAreSafe, m_26454_
boolean (int, int, int, int, int, int, Vec3, double, double): b, canWalkAbove, method_6367, allVisibleArePassable, func_179692_b
boolean (int, int, int, int, int, int, Vec3, double, double): b, canWalkAbove, method_6367, allVisibleArePassable, m_26480_
void (boolean): a, setCanOpenDoors, method_6363, setCanPathThroughDoors, func_179688_b
void (boolean): a, setCanOpenDoors, method_6363, setCanPathThroughDoors, m_26477_
boolean (): f, canOpenDoors, method_6366, canEnterOpenDoors, func_179686_g
boolean (): f, canOpenDoors, method_6366, canEnterOpenDoors, m_26492_
void (boolean): c, setAvoidSun, method_6361, setAvoidSunlight, func_179685_e
void (boolean): c, setAvoidSun, method_6361, setAvoidSunlight, m_26490_
PathFinder (int): a, createPathFinder, method_6336, createPathNodeNavigator, func_179679_a
PathFinder (int): a, createPathFinder, method_6336, createPathNodeNavigator, m_5532_
Path (BlockPos, int): a, createPath, method_6348, findPathTo, func_179680_a
Path (BlockPos, int): a, createPath, method_6348, findPathTo, m_7864_
Path (Entity, int): a, createPath, method_6349, findPathTo, func_75494_a
Path (Entity, int): a, createPath, method_6349, findPathTo, m_6570_
boolean (BlockPathTypes): a, hasValidPathType, method_26338, canWalkOnPath, func_230287_a_
boolean (BlockPathTypes): a, hasValidPathType, method_26338, canWalkOnPath, m_7367_
boolean (): e, canPassDoors, method_35140, method_35140, m_148216_
void (boolean): b, setCanPassDoors, method_35139, setCanEnterOpenDoors, m_148214_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ayf
ayi
net.minecraft.server.v1_16_R2.Navigation
net.minecraft.server.v1_16_R3.Navigation
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
int (): t, getSurfaceY, method_6362, getPathfindingY, func_179687_p
int (): u, getSurfaceY, method_6362, getPathfindingY, func_179687_p
1.16.2
名称
awu
ayf
net.minecraft.server.v1_16_R1.Navigation
net.minecraft.server.v1_16_R2.Navigation
字段
构造函数
方法
void (): E_, trimPath, method_6359, adjustPath, func_75487_m
void (): D_, trimPath, method_6359, adjustPath, func_75487_m
1.16.1
名称
arq
awu
net.minecraft.server.v1_15_R1.Navigation
net.minecraft.server.v1_16_R1.Navigation
字段
构造函数
方法
int (): t, getSurfaceY, method_6362, func_179687_p
int (): t, getSurfaceY, method_6362, getPathfindingY, func_179687_p
void (): F_, trimPath, method_6359, func_75487_m
void (): E_, trimPath, method_6359, adjustPath, func_75487_m
boolean (int, int, int, int, int, int, Vec3, double, double): a, canWalkOn, method_6364, func_179683_a
boolean (int, int, int, int, int, int, Vec3, double, double): a, canWalkOn, method_6364, allVisibleAreSafe, func_179683_a
boolean (int, int, int, int, int, int, Vec3, double, double): b, canWalkAbove, method_6367, func_179692_b
boolean (int, int, int, int, int, int, Vec3, double, double): b, canWalkAbove, method_6367, allVisibleArePassable, func_179692_b
boolean (BlockPathTypes): a, hasValidPathType, method_26338, canWalkOnPath, func_230287_a_
1.15.2
名称
arn
arq
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
apo
arn
net.minecraft.server.v1_14_R1.Navigation
net.minecraft.server.v1_15_R1.Navigation
字段
构造函数
方法
void (): D_, trimPath, method_6359, func_75487_m
void (): F_, trimPath, method_6359, func_75487_m
1.14.4
名称
apj
apo
net.minecraft.world.entity.ai.navigation.GroundPathNavigation
字段
boolean: p, field_6686, avoidSunlight, field_179694_f
boolean: p, avoidSun, field_6686, avoidSunlight, field_179694_f
构造函数
方法
boolean (): a, method_6358, isAtValidPosition, func_75485_k
boolean (): a, canUpdatePath, method_6358, isAtValidPosition, func_75485_k
Vec3D (): b, method_6347, getPos, func_75502_i
Vec3 (): b, getTempMobPos, method_6347, getPos, func_75502_i
int (): t, method_6362, method_6362, func_179687_p
int (): t, getSurfaceY, method_6362, func_179687_p
void (): D_, method_6359, method_6359, func_75487_m
void (): D_, trimPath, method_6359, func_75487_m
boolean (Vec3D, Vec3D, int, int, int): a, method_6341, canPathDirectlyThrough, func_75493_a
boolean (Vec3, Vec3, int, int, int): a, canMoveDirectly, method_6341, canPathDirectlyThrough, func_75493_a
boolean (int, int, int, int, int, int, Vec3D, double, double): a, method_6364, method_6364, func_179683_a
boolean (int, int, int, int, int, int, Vec3, double, double): a, canWalkOn, method_6364, func_179683_a
boolean (int, int, int, int, int, int, Vec3D, double, double): b, method_6367, method_6367, func_179692_b
boolean (int, int, int, int, int, int, Vec3, double, double): b, canWalkAbove, method_6367, func_179692_b
void (boolean): a, method_6363, setCanPathThroughDoors, func_179688_b
void (boolean): a, setCanOpenDoors, method_6363, setCanPathThroughDoors, func_179688_b
boolean (): f, method_6366, canEnterOpenDoors, func_179686_g
boolean (): f, canOpenDoors, method_6366, canEnterOpenDoors, func_179686_g
void (boolean): c, method_6361, setAvoidSunlight, func_179685_e
void (boolean): c, setAvoidSun, method_6361, setAvoidSunlight, func_179685_e
PathEntity (BlockPosition): b, method_6348, findPathTo, func_179680_a
PathEntity (Entity): a, method_6349, findPathTo, func_75494_a
Pathfinder (int): a, method_6336, createPathNodeNavigator, func_179679_a
PathFinder (int): a, createPathFinder, method_6336, createPathNodeNavigator, func_179679_a
Path (BlockPos, int): a, createPath, method_6348, findPathTo, func_179680_a
Path (Entity, int): a, createPath, method_6349, findPathTo, func_75494_a
1.14.3
名称
aph
apj
net.minecraft.entity.ai.pathing.MobNavigation
字段
boolean: p, field_6686, field_179694_f
boolean: p, field_6686, avoidSunlight, field_179694_f
构造函数
方法
boolean (): a, method_6358, func_75485_k
boolean (): a, method_6358, isAtValidPosition, func_75485_k
Vec3D (): b, method_6347, func_75502_i
Vec3D (): b, method_6347, getPos, func_75502_i
int (): s, method_6362, func_179687_p
int (): t, method_6362, method_6362, func_179687_p
void (): D_, method_6359, func_75487_m
void (): D_, method_6359, method_6359, func_75487_m
boolean (Vec3D, Vec3D, int, int, int): a, method_6341, func_75493_a
boolean (Vec3D, Vec3D, int, int, int): a, method_6341, canPathDirectlyThrough, func_75493_a
boolean (int, int, int, int, int, int, Vec3D, double, double): a, method_6364, func_179683_a
boolean (int, int, int, int, int, int, Vec3D, double, double): a, method_6364, method_6364, func_179683_a
boolean (int, int, int, int, int, int, Vec3D, double, double): b, method_6367, func_179692_b
boolean (int, int, int, int, int, int, Vec3D, double, double): b, method_6367, method_6367, func_179692_b
void (boolean): a, method_6363, func_179688_b
void (boolean): a, method_6363, setCanPathThroughDoors, func_179688_b
boolean (): f, method_6366, func_179686_g
boolean (): f, method_6366, canEnterOpenDoors, func_179686_g
void (boolean): c, method_6361, func_179685_e
void (boolean): c, method_6361, setAvoidSunlight, func_179685_e
PathEntity (BlockPosition): b, method_6348, func_179680_a
PathEntity (BlockPosition): b, method_6348, findPathTo, func_179680_a
PathEntity (Entity): a, method_6349, func_75494_a
PathEntity (Entity): a, method_6349, findPathTo, func_75494_a
Pathfinder (int): a, method_6336, func_179679_a
Pathfinder (int): a, method_6336, createPathNodeNavigator, func_179679_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
apg
aph
字段
构造函数
方法
1.14
名称
aiv
apg
net.minecraft.class_1409
net.minecraft.pathfinding.PathNavigateGround
net.minecraft.pathfinding.GroundPathNavigator
net.minecraft.server.v1_13_R2.Navigation
net.minecraft.server.v1_14_R1.Navigation
字段
boolean: p, field_179694_f
boolean: p, field_6686, field_179694_f
构造函数
方法
Pathfinder (): a, func_179679_a
boolean (): b, func_75485_k
boolean (): a, method_6358, func_75485_k
Vec3D (): c, func_75502_i
Vec3D (): b, method_6347, func_75502_i
int (): u, func_179687_p
int (): s, method_6362, func_179687_p
void (): E_, func_75487_m
void (): D_, method_6359, func_75487_m
boolean (Vec3D, Vec3D, int, int, int): a, func_75493_a
boolean (Vec3D, Vec3D, int, int, int): a, method_6341, func_75493_a
boolean (int, int, int, int, int, int, Vec3D, double, double): a, func_179683_a
boolean (int, int, int, int, int, int, Vec3D, double, double): a, method_6364, func_179683_a
boolean (int, int, int, int, int, int, Vec3D, double, double): b, func_179692_b
boolean (int, int, int, int, int, int, Vec3D, double, double): b, method_6367, func_179692_b
void (boolean): a, func_179688_b
void (boolean): a, method_6363, func_179688_b
void (boolean): b, func_179691_c
boolean (): g, func_179686_g
boolean (): f, method_6366, func_179686_g
void (boolean): c, func_179685_e
void (boolean): c, method_6361, func_179685_e
PathEntity (BlockPosition): b, func_179680_a
PathEntity (BlockPosition): b, method_6348, func_179680_a
PathEntity (Entity): a, func_75494_a
PathEntity (Entity): a, method_6349, func_75494_a
Pathfinder (int): a, method_6336, func_179679_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
ais
aiv
net.minecraft.server.v1_13_R1.Navigation
net.minecraft.server.v1_13_R2.Navigation
字段
构造函数
方法
1.13
名称
zd
ais
net.minecraft.server.v1_12_R1.Navigation
net.minecraft.server.v1_13_R1.Navigation
字段
boolean: i, field_179694_f
boolean: p, field_179694_f
构造函数
方法
int (): s, func_179687_p
int (): u, func_179687_p
void (): q_, func_75487_m
void (): E_, func_75487_m
void (boolean): c, func_179693_d
boolean (): h, func_179684_h
void (boolean): d, func_179685_e
void (boolean): c, func_179685_e
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
zb
zd
字段
构造函数
方法
1.12
名称
we
zb
net.minecraft.server.v1_11_R1.Navigation
net.minecraft.server.v1_12_R1.Navigation
字段
boolean: f, field_179694_f
boolean: i, field_179694_f
构造函数
方法
int (): r, func_179687_p
int (): s, func_179687_p
void (): d, func_75487_m
void (): q_, func_75487_m
boolean (): f, func_179686_g
boolean (): g, func_179686_g
boolean (): g, func_179684_h
boolean (): h, func_179684_h
PathEntity (BlockPosition): a, func_179680_a
PathEntity (BlockPosition): b, func_179680_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
wd
we
字段
构造函数
方法
1.11
名称
vk
wd
net.minecraft.server.v1_10_R1.Navigation
net.minecraft.server.v1_11_R1.Navigation
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ve
vk
net.minecraft.server.v1_9_R2.Navigation
net.minecraft.server.v1_10_R1.Navigation
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.Navigation
net.minecraft.server.v1_9_R2.Navigation
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
sv
ve
net.minecraft.server.v1_8_R3.Navigation
net.minecraft.server.v1_9_R1.Navigation
字段
PathfinderNormal: a, field_179695_a
构造函数
方法
int (): p, func_179687_p
int (): r, func_179687_p
void (boolean): a, func_179690_a
boolean (): e, func_179689_e
void (boolean): b, func_179688_b
void (boolean): a, func_179688_b
void (boolean): c, func_179691_c
void (boolean): b, func_179691_c
boolean (): g, func_179686_g
boolean (): f, func_179686_g
void (boolean): d, func_179693_d
void (boolean): c, func_179693_d
boolean (): h, func_179684_h
boolean (): g, func_179684_h
void (boolean): e, func_179685_e
void (boolean): d, func_179685_e
PathEntity (BlockPosition): a, func_179680_a
PathEntity (Entity): a, func_75494_a
1.8.8
名称
sv
net.minecraft.pathfinding.PathNavigateGround
net.minecraft.server.v1_8_R3.Navigation
字段
PathfinderNormal: a, field_179695_a
boolean: f, field_179694_f
构造函数
方法
Pathfinder (): a, func_179679_a
boolean (): b, func_75485_k
Vec3D (): c, func_75502_i
int (): p, func_179687_p
void (): d, func_75487_m
boolean (Vec3D, Vec3D, int, int, int): a, func_75493_a
boolean (int, int, int, int, int, int, Vec3D, double, double): a, func_179683_a
boolean (int, int, int, int, int, int, Vec3D, double, double): b, func_179692_b
void (boolean): a, func_179690_a
boolean (): e, func_179689_e
void (boolean): b, func_179688_b
void (boolean): c, func_179691_c
boolean (): g, func_179686_g
void (boolean): d, func_179693_d
boolean (): h, func_179684_h
void (boolean): e, func_179685_e