历史 - net.minecraft.client.renderer.blockentity.DecoratedPotRenderer

1.21.11

名称

hjc

hrs

字段

构造函数

方法

void (Set<org.joml.Vector3f>): a, getExtents, method_72161, collectVertices, m_403133_

void (Consumer<org.joml.Vector3fc>): a, getExtents, method_72161, collectVertices, m_403133_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hal

hjc

字段

String: a, NECK, field_42913, NECK, f_271506_

String: b, NECK, field_42913, NECK, f_271506_

String: b, FRONT, field_42914, FRONT, f_271523_

String: c, FRONT, field_42914, FRONT, f_271523_

String: c, BACK, field_42915, BACK, f_271422_

String: d, BACK, field_42915, BACK, f_271422_

String: d, LEFT, field_42916, LEFT, f_271482_

String: e, LEFT, field_42916, LEFT, f_271482_

String: e, RIGHT, field_42917, RIGHT, f_271240_

String: f, RIGHT, field_42917, RIGHT, f_271240_

String: f, TOP, field_42918, TOP, f_271233_

String: g, TOP, field_42918, TOP, f_271233_

String: g, BOTTOM, field_42919, BOTTOM, f_271097_

String: h, BOTTOM, field_42919, BOTTOM, f_271097_

ModelPart: h, neck, field_42920, neck, f_271260_

ModelPart: i, neck, field_42920, neck, f_271260_

ModelPart: i, frontSide, field_42921, front, f_271153_

ModelPart: j, frontSide, field_42921, front, f_271153_

ModelPart: j, backSide, field_42922, back, f_271321_

ModelPart: k, backSide, field_42922, back, f_271321_

ModelPart: k, leftSide, field_42923, left, f_271265_

ModelPart: l, leftSide, field_42923, left, f_271265_

ModelPart: l, rightSide, field_42924, right, f_271161_

ModelPart: m, rightSide, field_42924, right, f_271161_

ModelPart: m, top, field_42925, top, f_271413_

ModelPart: n, top, field_42925, top, f_271413_

ModelPart: n, bottom, field_42926, bottom, f_271443_

ModelPart: o, bottom, field_42926, bottom, f_271443_

float: o, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_

float: p, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_

MaterialSet: a, materials, field_61787, materials, f_412402_

构造函数

(EntityModelSet)

(SpecialModelRenderer$BakingContext)

(EntityModelSet, MaterialSet)

方法

LayerDefinition (): c, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_

LayerDefinition (): a, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_

void (ModelPart, PoseStack, MultiBufferSource, int, int, Material): a, renderSide, method_49345, renderDecoratedSide, m_271954_

void (PoseStack, MultiBufferSource, int, int, PotDecorations): a, renderInHand, method_65560, renderAsItem, m_373119_

void (PoseStack, MultiBufferSource, int, int, PotDecorations): b, render, method_65561, render, m_373034_

void (DecoratedPotBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_49344, render, m_6922_

DecoratedPotRenderState (): f, createRenderState, method_74374, createRenderState, m_414927_

void (DecoratedPotBlockEntity, DecoratedPotRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74373, updateRenderState, m_414963_

void (DecoratedPotRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_49344, render, m_6922_

void (PoseStack, SubmitNodeCollector, int, int, PotDecorations, int): a, submit, method_65561, render, m_418156_

1.21.8

名称

hak

hal

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

guj

hak

字段

构造函数

方法

LayerDefinition (): b, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_

LayerDefinition (): c, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_

LayerDefinition (): c, createSidesLayer, method_49347, getSidesTexturedModelData, m_272062_

LayerDefinition (): d, createSidesLayer, method_49347, getSidesTexturedModelData, m_272062_

void (Set<org.joml.Vector3f>): a, getExtents, method_72161, collectVertices, m_403133_

1.21.5

名称

got

guj

字段

构造函数

方法

void (DecoratedPotBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_49344, render, m_6922_

void (DecoratedPotBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_49344, render, m_6922_

1.21.4

名称

goe

got

字段

构造函数

(EntityModelSet)

方法

void (PoseStack, MultiBufferSource, int, int, PotDecorations): a, renderInHand, method_65560, renderAsItem, m_373119_

void (PoseStack, MultiBufferSource, int, int, PotDecorations): b, render, method_65561, render, m_373034_

1.21.3

名称

ghh

goe

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gfy

ghh

字段

Material: o, baseMaterial, field_42927, baseTexture, f_271185_

float: p, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_

float: o, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_

构造函数

方法

Material (Optional<Item>): a, getMaterial, method_49343, getTextureIdFromSherd, m_271834_

Material (Optional<Item>): a, getSideMaterial, method_49343, getTextureIdFromSherd, m_339584_

1.20.6

名称

fvp

gfy

字段

构造函数

方法

Material (Item): a, getMaterial, method_49343, getTextureIdFromSherd, m_271834_

Material (Optional<Item>): a, getMaterial, method_49343, getTextureIdFromSherd, m_271834_

1.20.4

名称

fqm

fvp

字段

float: p, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_

构造函数

方法

1.20.2

名称

fmc

fqm

字段

构造函数

方法

1.20.1

名称

fkk

fmc

字段

构造函数

方法

Material (Item): a, getMaterial, method_49343, getTextureIdFromShard, m_271834_

Material (Item): a, getMaterial, method_49343, getTextureIdFromSherd, m_271834_

1.19.4

名称

fkk

net.minecraft.client.renderer.blockentity.DecoratedPotRenderer

net.minecraft.class_8188

net.minecraft.client.render.block.entity.DecoratedPotBlockEntityRenderer

net.minecraft.src.C_271025_

字段

String: a, NECK, field_42913, NECK, f_271506_

String: b, FRONT, field_42914, FRONT, f_271523_

String: c, BACK, field_42915, BACK, f_271422_

String: d, LEFT, field_42916, LEFT, f_271482_

String: e, RIGHT, field_42917, RIGHT, f_271240_

String: f, TOP, field_42918, TOP, f_271233_

String: g, BOTTOM, field_42919, BOTTOM, f_271097_

ModelPart: h, neck, field_42920, neck, f_271260_

ModelPart: i, frontSide, field_42921, front, f_271153_

ModelPart: j, backSide, field_42922, back, f_271321_

ModelPart: k, leftSide, field_42923, left, f_271265_

ModelPart: l, rightSide, field_42924, right, f_271161_

ModelPart: m, top, field_42925, top, f_271413_

ModelPart: n, bottom, field_42926, bottom, f_271443_

Material: o, baseMaterial, field_42927, baseTexture, f_271185_

构造函数

(BlockEntityRendererProvider$Context)

方法

LayerDefinition (): b, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_

LayerDefinition (): c, createSidesLayer, method_49347, getSidesTexturedModelData, m_272062_

Material (Item): a, getMaterial, method_49343, getTextureIdFromShard, m_271834_

void (DecoratedPotBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_49344, render, m_6922_

void (ModelPart, PoseStack, MultiBufferSource, int, int, Material): a, renderSide, method_49345, renderDecoratedSide, m_271954_