历史 - net.minecraft.client.renderer.blockentity.DecoratedPotRenderer
1.21.11
名称
hjc
hrs
字段
构造函数
方法
void (Set<org.joml.Vector3f>): a, getExtents, method_72161, collectVertices, m_403133_
void (Consumer<org.joml.Vector3fc>): a, getExtents, method_72161, collectVertices, m_403133_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hal
hjc
字段
String: a, NECK, field_42913, NECK, f_271506_
String: b, NECK, field_42913, NECK, f_271506_
String: b, FRONT, field_42914, FRONT, f_271523_
String: c, FRONT, field_42914, FRONT, f_271523_
String: c, BACK, field_42915, BACK, f_271422_
String: d, BACK, field_42915, BACK, f_271422_
String: d, LEFT, field_42916, LEFT, f_271482_
String: e, LEFT, field_42916, LEFT, f_271482_
String: e, RIGHT, field_42917, RIGHT, f_271240_
String: f, RIGHT, field_42917, RIGHT, f_271240_
String: f, TOP, field_42918, TOP, f_271233_
String: g, TOP, field_42918, TOP, f_271233_
String: g, BOTTOM, field_42919, BOTTOM, f_271097_
String: h, BOTTOM, field_42919, BOTTOM, f_271097_
ModelPart: h, neck, field_42920, neck, f_271260_
ModelPart: i, neck, field_42920, neck, f_271260_
ModelPart: i, frontSide, field_42921, front, f_271153_
ModelPart: j, frontSide, field_42921, front, f_271153_
ModelPart: j, backSide, field_42922, back, f_271321_
ModelPart: k, backSide, field_42922, back, f_271321_
ModelPart: k, leftSide, field_42923, left, f_271265_
ModelPart: l, leftSide, field_42923, left, f_271265_
ModelPart: l, rightSide, field_42924, right, f_271161_
ModelPart: m, rightSide, field_42924, right, f_271161_
ModelPart: m, top, field_42925, top, f_271413_
ModelPart: n, top, field_42925, top, f_271413_
ModelPart: n, bottom, field_42926, bottom, f_271443_
ModelPart: o, bottom, field_42926, bottom, f_271443_
float: o, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_
float: p, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_
MaterialSet: a, materials, field_61787, materials, f_412402_
构造函数
(SpecialModelRenderer$BakingContext)
方法
LayerDefinition (): c, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_
LayerDefinition (): a, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_
void (ModelPart, PoseStack, MultiBufferSource, int, int, Material): a, renderSide, method_49345, renderDecoratedSide, m_271954_
void (PoseStack, MultiBufferSource, int, int, PotDecorations): a, renderInHand, method_65560, renderAsItem, m_373119_
void (PoseStack, MultiBufferSource, int, int, PotDecorations): b, render, method_65561, render, m_373034_
void (DecoratedPotBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_49344, render, m_6922_
DecoratedPotRenderState (): f, createRenderState, method_74374, createRenderState, m_414927_
void (DecoratedPotBlockEntity, DecoratedPotRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74373, updateRenderState, m_414963_
void (DecoratedPotRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_49344, render, m_6922_
void (PoseStack, SubmitNodeCollector, int, int, PotDecorations, int): a, submit, method_65561, render, m_418156_
1.21.8
名称
hak
hal
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
guj
hak
字段
构造函数
方法
LayerDefinition (): b, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_
LayerDefinition (): c, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_
LayerDefinition (): c, createSidesLayer, method_49347, getSidesTexturedModelData, m_272062_
LayerDefinition (): d, createSidesLayer, method_49347, getSidesTexturedModelData, m_272062_
void (Set<org.joml.Vector3f>): a, getExtents, method_72161, collectVertices, m_403133_
1.21.5
名称
got
guj
字段
构造函数
方法
void (DecoratedPotBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_49344, render, m_6922_
void (DecoratedPotBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_49344, render, m_6922_
1.21.4
名称
goe
got
字段
构造函数
方法
void (PoseStack, MultiBufferSource, int, int, PotDecorations): a, renderInHand, method_65560, renderAsItem, m_373119_
void (PoseStack, MultiBufferSource, int, int, PotDecorations): b, render, method_65561, render, m_373034_
1.21.3
名称
ghh
goe
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gfy
ghh
字段
Material: o, baseMaterial, field_42927, baseTexture, f_271185_
float: p, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_
float: o, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_
构造函数
方法
Material (Optional<Item>): a, getMaterial, method_49343, getTextureIdFromSherd, m_271834_
Material (Optional<Item>): a, getSideMaterial, method_49343, getTextureIdFromSherd, m_339584_
1.20.6
名称
fvp
gfy
字段
构造函数
方法
Material (Item): a, getMaterial, method_49343, getTextureIdFromSherd, m_271834_
Material (Optional<Item>): a, getMaterial, method_49343, getTextureIdFromSherd, m_271834_
1.20.4
名称
fqm
fvp
字段
float: p, WOBBLE_AMPLITUDE, field_46728, field_46728, f_303154_
构造函数
方法
1.20.2
名称
fmc
fqm
字段
构造函数
方法
1.20.1
名称
fkk
fmc
字段
构造函数
方法
Material (Item): a, getMaterial, method_49343, getTextureIdFromShard, m_271834_
Material (Item): a, getMaterial, method_49343, getTextureIdFromSherd, m_271834_
1.19.4
名称
fkk
net.minecraft.client.renderer.blockentity.DecoratedPotRenderer
net.minecraft.class_8188
net.minecraft.client.render.block.entity.DecoratedPotBlockEntityRenderer
net.minecraft.src.C_271025_
字段
String: a, NECK, field_42913, NECK, f_271506_
String: b, FRONT, field_42914, FRONT, f_271523_
String: c, BACK, field_42915, BACK, f_271422_
String: d, LEFT, field_42916, LEFT, f_271482_
String: e, RIGHT, field_42917, RIGHT, f_271240_
String: f, TOP, field_42918, TOP, f_271233_
String: g, BOTTOM, field_42919, BOTTOM, f_271097_
ModelPart: h, neck, field_42920, neck, f_271260_
ModelPart: i, frontSide, field_42921, front, f_271153_
ModelPart: j, backSide, field_42922, back, f_271321_
ModelPart: k, leftSide, field_42923, left, f_271265_
ModelPart: l, rightSide, field_42924, right, f_271161_
ModelPart: m, top, field_42925, top, f_271413_
ModelPart: n, bottom, field_42926, bottom, f_271443_
Material: o, baseMaterial, field_42927, baseTexture, f_271185_
构造函数
(BlockEntityRendererProvider$Context)
方法
LayerDefinition (): b, createBaseLayer, method_49346, getTopBottomNeckTexturedModelData, m_272233_
LayerDefinition (): c, createSidesLayer, method_49347, getSidesTexturedModelData, m_272062_
Material (Item): a, getMaterial, method_49343, getTextureIdFromShard, m_271834_
void (DecoratedPotBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_49344, render, m_6922_
void (ModelPart, PoseStack, MultiBufferSource, int, int, Material): a, renderSide, method_49345, renderDecoratedSide, m_271954_