历史 - net.minecraft.world.level.block.BrushableBlock
1.21.11
名称
dvb
dzw
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dqf
dvb
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dnu
dqf
字段
构造函数
方法
1.21.5
名称
djt
dnu
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
1.21.4
名称
dks
djt
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dgd
dks
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dfg
dgd
字段
构造函数
方法
1.20.6
名称
cwv
dfg
字段
构造函数
方法
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.20.4
名称
csz
cwv
字段
IntegerProperty: b, DUSTED, field_42774, DUSTED, f_276488_
IntegerProperty: c, DUSTED, field_42774, DUSTED, f_276488_
int: a, TICK_DELAY, field_42773, field_42773, f_276547_
int: b, TICK_DELAY, field_42773, field_42773, f_276547_
Block: c, turnsInto, field_43232, baseBlock, f_276601_
Block: d, turnsInto, field_43232, baseBlock, f_276601_
SoundEvent: d, brushSound, field_43233, brushingSound, f_276507_
SoundEvent: e, brushSound, field_43233, brushingSound, f_276507_
SoundEvent: e, brushCompletedSound, field_43234, brushingCompleteSound, f_276618_
SoundEvent: f, brushCompletedSound, field_43234, brushingCompleteSound, f_276618_
com.mojang.serialization.MapCodec<BrushableBlock>: a, CODEC, field_46290, CODEC, f_302569_
构造函数
(Block, BlockBehaviour$Properties, SoundEvent, SoundEvent)
(Block, SoundEvent, SoundEvent, BlockBehaviour$Properties)
方法
Block (): a, getTurnsInto, method_49810, getBaseBlock, m_277074_
Block (): b, getTurnsInto, method_49810, getBaseBlock, m_277074_
SoundEvent (): b, getBrushSound, method_49811, getBrushingSound, m_276856_
SoundEvent (): c, getBrushSound, method_49811, getBrushingSound, m_276856_
SoundEvent (): c, getBrushCompletedSound, method_49812, getBrushingCompleteSound, m_277154_
SoundEvent (): d, getBrushCompletedSound, method_49812, getBrushingCompleteSound, m_277154_
com.mojang.serialization.MapCodec<BrushableBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cpr
csz
字段
构造函数
方法
1.20.1
名称
cxh
cpr
net.minecraft.world.level.block.SuspiciousSandBlock
net.minecraft.world.level.block.BrushableBlock
net.minecraft.block.SuspiciousSandBlock
net.minecraft.block.BrushableBlock
net.minecraft.src.C_271036_
net.minecraft.src.C_276390_
net.minecraft.world.level.block.SuspiciousSandBlock
net.minecraft.world.level.block.BrushableBlock
字段
IntegerProperty: b, DUSTED, field_42774, DUSTED, f_271294_
IntegerProperty: b, DUSTED, field_42774, DUSTED, f_276488_
int: a, TICK_DELAY, field_42773, field_42773, f_271213_
int: a, TICK_DELAY, field_42773, field_42773, f_276547_
Block: c, turnsInto, field_43232, baseBlock, f_276601_
SoundEvent: d, brushSound, field_43233, brushingSound, f_276507_
SoundEvent: e, brushCompletedSound, field_43234, brushingCompleteSound, f_276618_
构造函数
(Block, BlockBehaviour$Properties, SoundEvent, SoundEvent)
方法
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
Block (): a, getTurnsInto, method_49810, getBaseBlock, m_277074_
SoundEvent (): b, getBrushSound, method_49811, getBrushingSound, m_276856_
SoundEvent (): c, getBrushCompletedSound, method_49812, getBrushingCompleteSound, m_277154_
1.19.4
名称
cxh
net.minecraft.world.level.block.SuspiciousSandBlock
net.minecraft.class_8170
net.minecraft.block.SuspiciousSandBlock
net.minecraft.src.C_271036_
net.minecraft.world.level.block.SuspiciousSandBlock
字段
IntegerProperty: b, DUSTED, field_42774, DUSTED, f_271294_
int: a, TICK_DELAY, field_42773, field_42773, f_271213_
构造函数
方法
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
PushReaction (BlockState): d, getPistonPushReaction, method_9527, getPistonBehavior, m_5537_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (Level, BlockPos, FallingBlockEntity): a, onBrokenAfterFall, method_10129, onDestroyedOnLanding, m_142525_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_