历史 - net.minecraft.world.level.levelgen.feature.PillagerOutpostFeature

1.18.2

名称

cxp

cyk

字段

WeightedRandomList<MobSpawnSettings$SpawnerData>: a, OUTPOST_ENEMIES, field_16656, MONSTER_SPAWNS, f_66559_

构造函数

方法

boolean (ChunkGenerator, long, ChunkPos): a, isNearVillage, method_30845, isVillageNearby, m_191048_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ctk

cxp

字段

WeightedRandomList<MobSpawnSettings$SpawnerData>: v, OUTPOST_ENEMIES, field_16656, MONSTER_SPAWNS, f_66559_

WeightedRandomList<MobSpawnSettings$SpawnerData>: a, OUTPOST_ENEMIES, field_16656, MONSTER_SPAWNS, f_66559_

构造函数

方法

WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, JigsawConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28644, shouldStartAt, m_142290_

boolean (ChunkGenerator, long, WorldgenRandom, ChunkPos): a, isNearVillage, method_30845, isVillageNearby, m_160181_

boolean (PieceGeneratorSupplier$Context<JigsawConfiguration>): a, checkLocation, method_28644, canGenerate, m_197133_

boolean (ChunkGenerator, long, ChunkPos): a, isNearVillage, method_30845, isVillageNearby, m_191048_

1.17.1

名称

ctj

ctk

字段

构造函数

方法

1.17

名称

ckj

ctj

net.minecraft.world.gen.feature.structure.PillagerOutpostStructure

net.minecraft.src.C_2279_

net.minecraft.server.v1_16_R3.WorldGenFeaturePillagerOutpost

net.minecraft.world.level.levelgen.feature.WorldGenFeaturePillagerOutpost

字段

List<MobSpawnSettings$SpawnerData>: u, OUTPOST_ENEMIES, field_16656, MONSTER_SPAWNS, field_214558_a

WeightedRandomList<MobSpawnSettings$SpawnerData>: v, OUTPOST_ENEMIES, field_16656, MONSTER_SPAWNS, f_66559_

构造函数

方法

List<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, JigsawConfiguration): a, isFeatureChunk, method_28644, shouldStartAt, func_230363_a_

boolean (ChunkGenerator, long, WorldgenRandom, int, int): a, isNearVillage, method_30845, method_30845, func_242782_a

WeightedRandomList<MobSpawnSettings$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, m_142494_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, JigsawConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28644, shouldStartAt, m_142290_

boolean (ChunkGenerator, long, WorldgenRandom, ChunkPos): a, isNearVillage, method_30845, isVillageNearby, m_160181_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ckg

ckj

net.minecraft.server.v1_16_R2.WorldGenFeaturePillagerOutpost

net.minecraft.server.v1_16_R3.WorldGenFeaturePillagerOutpost

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

clq

ckg

net.minecraft.server.v1_16_R1.WorldGenFeaturePillagerOutpost

net.minecraft.server.v1_16_R2.WorldGenFeaturePillagerOutpost

字段

构造函数

方法

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28644, shouldStartAt, func_230363_a_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, JigsawConfiguration): a, isFeatureChunk, method_28644, shouldStartAt, func_230363_a_

boolean (ChunkGenerator, long, WorldgenRandom, int, int): a, isNearVillage, method_30845, method_30845, func_242782_a

1.16.1

名称

cer

clq

net.minecraft.server.v1_15_R1.WorldGenFeaturePillagerOutpost

net.minecraft.server.v1_16_R1.WorldGenFeaturePillagerOutpost

字段

List<Biome$SpawnerData>: a, OUTPOST_ENEMIES, field_16656, MONSTER_SPAWNS, field_214558_a

List<Biome$SpawnerData>: u, OUTPOST_ENEMIES, field_16656, MONSTER_SPAWNS, field_214558_a

构造函数

(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>)

(com.mojang.serialization.Codec<NoneFeatureConfiguration>)

方法

String (): b, getFeatureName, method_14019, getName, func_143025_a

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

List<Biome$SpawnerData> (): c, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

int (): d, getRandomSalt, method_13774, getSeedModifier, func_202382_c, getSeed

boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28644, shouldStartAt, func_230363_a_

1.15.2

名称

ceo

cer

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cdj

ceo

net.minecraft.server.v1_14_R1.WorldGenFeaturePillagerOutpost

net.minecraft.server.v1_15_R1.WorldGenFeaturePillagerOutpost

字段

构造函数

方法

boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a

boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_

1.14.4

名称

cde

cdj

net.minecraft.world.level.levelgen.feature.PillagerOutpostFeature

字段

List<BiomeBase$BiomeMeta>: a, field_16656, MONSTER_SPAWNS, field_214558_a

List<Biome$SpawnerData>: a, OUTPOST_ENEMIES, field_16656, MONSTER_SPAWNS, field_214558_a

构造函数

方法

String (): b, method_14019, getName, func_143025_a

String (): b, getFeatureName, method_14019, getName, func_143025_a

int (): c, method_14021, getRadius, func_202367_b

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e

List<Biome$SpawnerData> (): e, getSpecialEnemies, method_13149, getMonsterSpawns, func_202279_e

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

int (): d, method_13774, getSeedModifier, func_202382_c, getSeed

int (): d, getRandomSalt, method_13774, getSeedModifier, func_202382_c, getSeed

1.14.3

名称

cda

cde

net.minecraft.world.gen.feature.PillagerOutpostFeature

字段

List<BiomeBase$BiomeMeta>: a, field_16656, field_214558_a

List<BiomeBase$BiomeMeta>: a, field_16656, MONSTER_SPAWNS, field_214558_a

构造函数

方法

String (): b, method_14019, func_143025_a

String (): b, method_14019, getName, func_143025_a

int (): c, method_14021, func_202367_b

int (): c, method_14021, getRadius, func_202367_b

List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e

List<BiomeBase$BiomeMeta> (): e, method_13149, getMonsterSpawns, func_202279_e

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a

StructureGenerator$a (): a, method_14016, func_214557_a

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

int (): d, method_13774, func_202382_c, getSeed

int (): d, method_13774, getSeedModifier, func_202382_c, getSeed

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ccy

cda

字段

构造函数

方法

1.14

名称

ccy

net.minecraft.class_3770

net.minecraft.world.gen.feature.structure.PillagerOutpostStructure

net.minecraft.server.v1_14_R1.WorldGenFeaturePillagerOutpost

字段

List<BiomeBase$BiomeMeta>: a, field_16656, field_214558_a

构造函数

(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeaturePillagerOutpostConfiguration>)

方法

String (): b, method_14019, func_143025_a

int (): c, method_14021, func_202367_b

List<BiomeBase$BiomeMeta> (): e, method_13149, func_202279_e

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a

StructureGenerator$a (): a, method_14016, func_214557_a

int (): d, method_13774, func_202382_c, getSeed