历史 - net.minecraft.realms.RealmsBufferBuilder

1.14.4

名称

net.minecraft.realms.RealmsBufferBuilder

net.minecraft.realms.RealmsBufferBuilder

字段

BufferBuilder: b, b, b, b

BufferBuilder: b, b, b, b

构造函数

方法

void (float, float, float): sortQuads, sortQuads, sortQuads, sortQuads

void (float, float, float): sortQuads, sortQuads, sortQuads, sortQuads

void (int): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor

void (int): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor

ByteBuffer (): getBuffer, getBuffer, getBuffer, getBuffer

ByteBuffer (): getBuffer, getBuffer, getBuffer, getBuffer

void (float, float, float): postNormal, postNormal, postNormal, postNormal

void (float, float, float): postNormal, postNormal, postNormal, postNormal

int (): getDrawMode, getDrawMode, getDrawMode, getDrawMode

int (): getDrawMode, getDrawMode, getDrawMode, getDrawMode

void (double, double, double): offset, offset, offset, offset

void (double, double, double): offset, offset, offset, offset

void (): endVertex, endVertex, endVertex, endVertex

void (): endVertex, endVertex, endVertex, endVertex

RealmsBufferBuilder (float, float, float): normal, normal, normal, normal

RealmsBufferBuilder (float, float, float): normal, normal, normal, normal

void (): end, end, end, end

void (): end, end, end, end

void (int, VertexFormat): begin, begin, begin, begin

void (int, VertexFormat): begin, begin, begin, begin

RealmsBufferBuilder (int, int, int, int): color, color, color, color

RealmsBufferBuilder (int, int, int, int): color, color, color, color

void (int, int, int, int): faceTex2, faceTex2, faceTex2, faceTex2

void (int, int, int, int): faceTex2, faceTex2, faceTex2, faceTex2

void (double, double, double): postProcessFacePosition, postProcessFacePosition, postProcessFacePosition, postProcessFacePosition

void (double, double, double): postProcessFacePosition, postProcessFacePosition, postProcessFacePosition, postProcessFacePosition

void (float, float, float, int): fixupVertexColor, fixupVertexColor, fixupVertexColor, fixupVertexColor

void (float, float, float, int): fixupVertexColor, fixupVertexColor, fixupVertexColor, fixupVertexColor

RealmsBufferBuilder (float, float, float, float): color, color, color, color

RealmsBufferBuilder (float, float, float, float): color, color, color, color

RealmsVertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat, getVertexFormat

RealmsVertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat, getVertexFormat

void (float, float, float, int): faceTint, faceTint, faceTint, faceTint

void (float, float, float, int): faceTint, faceTint, faceTint, faceTint

RealmsBufferBuilder (int, int): tex2, tex2, tex2, tex2

RealmsBufferBuilder (int, int): tex2, tex2, tex2, tex2

void (int[]): putBulkData, putBulkData, putBulkData, putBulkData

void (int[]): putBulkData, putBulkData, putBulkData, putBulkData

RealmsBufferBuilder (double, double): tex, tex, tex, tex

RealmsBufferBuilder (double, double): tex, tex, tex, tex

int (): getVertexCount, getVertexCount, getVertexCount, getVertexCount

int (): getVertexCount, getVertexCount, getVertexCount, getVertexCount

void (): clear, clear, clear, clear

void (): clear, clear, clear, clear

RealmsBufferBuilder (double, double, double): vertex, vertex, vertex, vertex

RealmsBufferBuilder (double, double, double): vertex, vertex, vertex, vertex

void (float, float, float): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor

void (float, float, float): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor

void (): noColor, noColor, noColor, noColor

void (): noColor, noColor, noColor, noColor

RealmsBufferBuilder (BufferBuilder): from, from, from, from

RealmsBufferBuilder (BufferBuilder): from, from, from, from

void (BufferBuilder$State): restoreState, restoreState, restoreState, restoreState

void (BufferBuilder$State): restoreState, restoreState, restoreState, restoreState

1.14.3

名称

字段

BufferBuilder: b, b, b

BufferBuilder: b, b, b, b

构造函数

方法

void (float, float, float): sortQuads, sortQuads

void (float, float, float): sortQuads, sortQuads, sortQuads, sortQuads

void (int): fixupQuadColor, fixupQuadColor

void (int): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor

ByteBuffer (): getBuffer, getBuffer

ByteBuffer (): getBuffer, getBuffer, getBuffer, getBuffer

void (float, float, float): postNormal, postNormal

void (float, float, float): postNormal, postNormal, postNormal, postNormal

int (): getDrawMode, getDrawMode

int (): getDrawMode, getDrawMode, getDrawMode, getDrawMode

void (double, double, double): offset, offset

void (double, double, double): offset, offset, offset, offset

void (): endVertex, endVertex

void (): endVertex, endVertex, endVertex, endVertex

RealmsBufferBuilder (float, float, float): normal, normal

RealmsBufferBuilder (float, float, float): normal, normal, normal, normal

void (): end, end

void (): end, end, end, end

void (int, VertexFormat): begin, begin

void (int, VertexFormat): begin, begin, begin, begin

RealmsBufferBuilder (int, int, int, int): color, color

RealmsBufferBuilder (int, int, int, int): color, color, color, color

void (int, int, int, int): faceTex2, faceTex2

void (int, int, int, int): faceTex2, faceTex2, faceTex2, faceTex2

void (double, double, double): postProcessFacePosition, postProcessFacePosition

void (double, double, double): postProcessFacePosition, postProcessFacePosition, postProcessFacePosition, postProcessFacePosition

void (float, float, float, int): fixupVertexColor, fixupVertexColor

void (float, float, float, int): fixupVertexColor, fixupVertexColor, fixupVertexColor, fixupVertexColor

RealmsBufferBuilder (float, float, float, float): color, color

RealmsBufferBuilder (float, float, float, float): color, color, color, color

RealmsVertexFormat (): getVertexFormat, getVertexFormat

RealmsVertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat, getVertexFormat

void (float, float, float, int): faceTint, faceTint

void (float, float, float, int): faceTint, faceTint, faceTint, faceTint

RealmsBufferBuilder (int, int): tex2, tex2

RealmsBufferBuilder (int, int): tex2, tex2, tex2, tex2

void (int[]): putBulkData, putBulkData

void (int[]): putBulkData, putBulkData, putBulkData, putBulkData

RealmsBufferBuilder (double, double): tex, tex

RealmsBufferBuilder (double, double): tex, tex, tex, tex

int (): getVertexCount, getVertexCount

int (): getVertexCount, getVertexCount, getVertexCount, getVertexCount

void (): clear, clear

void (): clear, clear, clear, clear

RealmsBufferBuilder (double, double, double): vertex, vertex

RealmsBufferBuilder (double, double, double): vertex, vertex, vertex, vertex

void (float, float, float): fixupQuadColor, fixupQuadColor

void (float, float, float): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor

void (): noColor, noColor

void (): noColor, noColor, noColor, noColor

RealmsBufferBuilder (BufferBuilder): from, from

RealmsBufferBuilder (BufferBuilder): from, from, from, from

void (BufferBuilder$State): restoreState, restoreState

void (BufferBuilder$State): restoreState, restoreState, restoreState, restoreState

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

net.minecraft.realms.RealmsBufferBuilder

net.minecraft.realms.RealmsBufferBuilder

字段

BufferBuilder: b, b

BufferBuilder: b, b, b

构造函数

方法

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

字段

构造函数

方法

1.13

名称

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

字段

构造函数

方法

1.12

名称

字段

VertexBuffer: b, b

BufferBuilder: b, b

构造函数

(VertexBuffer)

(BufferBuilder)

方法

RealmsBufferBuilder (VertexBuffer): from, from

void (VertexBuffer$State): restoreState, restoreState

RealmsBufferBuilder (BufferBuilder): from, from

void (BufferBuilder$State): restoreState, restoreState

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

字段

WorldRenderer: b, b

VertexBuffer: b, b

构造函数

(WorldRenderer)

(VertexBuffer)

方法

RealmsBufferBuilder (WorldRenderer): from, from

void (WorldRenderer$State): restoreState, restoreState

RealmsBufferBuilder (VertexBuffer): from, from

void (VertexBuffer$State): restoreState, restoreState

1.8.8

名称

net.minecraft.realms.RealmsBufferBuilder

net.minecraft.realms.RealmsBufferBuilder

字段

WorldRenderer: b, b

构造函数

(WorldRenderer)

方法

RealmsBufferBuilder (WorldRenderer): from, from

void (float, float, float): sortQuads, sortQuads

void (int): fixupQuadColor, fixupQuadColor

ByteBuffer (): getBuffer, getBuffer

void (float, float, float): postNormal, postNormal

int (): getDrawMode, getDrawMode

void (double, double, double): offset, offset

void (WorldRenderer$State): restoreState, restoreState

void (): endVertex, endVertex

RealmsBufferBuilder (float, float, float): normal, normal

void (): end, end

void (int, VertexFormat): begin, begin

RealmsBufferBuilder (int, int, int, int): color, color

void (int, int, int, int): faceTex2, faceTex2

void (double, double, double): postProcessFacePosition, postProcessFacePosition

void (float, float, float, int): fixupVertexColor, fixupVertexColor

RealmsBufferBuilder (float, float, float, float): color, color

RealmsVertexFormat (): getVertexFormat, getVertexFormat

void (float, float, float, int): faceTint, faceTint

RealmsBufferBuilder (int, int): tex2, tex2

void (int[]): putBulkData, putBulkData

RealmsBufferBuilder (double, double): tex, tex

int (): getVertexCount, getVertexCount

void (): clear, clear

RealmsBufferBuilder (double, double, double): vertex, vertex

void (float, float, float): fixupQuadColor, fixupQuadColor

void (): noColor, noColor