历史 - net.minecraft.realms.RealmsBufferBuilder
1.14.4
名称
net.minecraft.realms.RealmsBufferBuilder
net.minecraft.realms.RealmsBufferBuilder
字段
BufferBuilder: b, b, b, b
BufferBuilder: b, b, b, b
构造函数
方法
void (float, float, float): sortQuads, sortQuads, sortQuads, sortQuads
void (float, float, float): sortQuads, sortQuads, sortQuads, sortQuads
void (int): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor
void (int): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor
ByteBuffer (): getBuffer, getBuffer, getBuffer, getBuffer
ByteBuffer (): getBuffer, getBuffer, getBuffer, getBuffer
void (float, float, float): postNormal, postNormal, postNormal, postNormal
void (float, float, float): postNormal, postNormal, postNormal, postNormal
int (): getDrawMode, getDrawMode, getDrawMode, getDrawMode
int (): getDrawMode, getDrawMode, getDrawMode, getDrawMode
void (double, double, double): offset, offset, offset, offset
void (double, double, double): offset, offset, offset, offset
void (): endVertex, endVertex, endVertex, endVertex
void (): endVertex, endVertex, endVertex, endVertex
RealmsBufferBuilder (float, float, float): normal, normal, normal, normal
RealmsBufferBuilder (float, float, float): normal, normal, normal, normal
void (): end, end, end, end
void (): end, end, end, end
void (int, VertexFormat): begin, begin, begin, begin
void (int, VertexFormat): begin, begin, begin, begin
RealmsBufferBuilder (int, int, int, int): color, color, color, color
RealmsBufferBuilder (int, int, int, int): color, color, color, color
void (int, int, int, int): faceTex2, faceTex2, faceTex2, faceTex2
void (int, int, int, int): faceTex2, faceTex2, faceTex2, faceTex2
void (double, double, double): postProcessFacePosition, postProcessFacePosition, postProcessFacePosition, postProcessFacePosition
void (double, double, double): postProcessFacePosition, postProcessFacePosition, postProcessFacePosition, postProcessFacePosition
void (float, float, float, int): fixupVertexColor, fixupVertexColor, fixupVertexColor, fixupVertexColor
void (float, float, float, int): fixupVertexColor, fixupVertexColor, fixupVertexColor, fixupVertexColor
RealmsBufferBuilder (float, float, float, float): color, color, color, color
RealmsBufferBuilder (float, float, float, float): color, color, color, color
RealmsVertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat, getVertexFormat
RealmsVertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat, getVertexFormat
void (float, float, float, int): faceTint, faceTint, faceTint, faceTint
void (float, float, float, int): faceTint, faceTint, faceTint, faceTint
RealmsBufferBuilder (int, int): tex2, tex2, tex2, tex2
RealmsBufferBuilder (int, int): tex2, tex2, tex2, tex2
void (int[]): putBulkData, putBulkData, putBulkData, putBulkData
void (int[]): putBulkData, putBulkData, putBulkData, putBulkData
RealmsBufferBuilder (double, double): tex, tex, tex, tex
RealmsBufferBuilder (double, double): tex, tex, tex, tex
int (): getVertexCount, getVertexCount, getVertexCount, getVertexCount
int (): getVertexCount, getVertexCount, getVertexCount, getVertexCount
void (): clear, clear, clear, clear
void (): clear, clear, clear, clear
RealmsBufferBuilder (double, double, double): vertex, vertex, vertex, vertex
RealmsBufferBuilder (double, double, double): vertex, vertex, vertex, vertex
void (float, float, float): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor
void (float, float, float): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor
void (): noColor, noColor, noColor, noColor
void (): noColor, noColor, noColor, noColor
RealmsBufferBuilder (BufferBuilder): from, from, from, from
RealmsBufferBuilder (BufferBuilder): from, from, from, from
void (BufferBuilder$State): restoreState, restoreState, restoreState, restoreState
void (BufferBuilder$State): restoreState, restoreState, restoreState, restoreState
1.14.3
名称
字段
BufferBuilder: b, b, b
BufferBuilder: b, b, b, b
构造函数
方法
void (float, float, float): sortQuads, sortQuads
void (float, float, float): sortQuads, sortQuads, sortQuads, sortQuads
void (int): fixupQuadColor, fixupQuadColor
void (int): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor
ByteBuffer (): getBuffer, getBuffer
ByteBuffer (): getBuffer, getBuffer, getBuffer, getBuffer
void (float, float, float): postNormal, postNormal
void (float, float, float): postNormal, postNormal, postNormal, postNormal
int (): getDrawMode, getDrawMode
int (): getDrawMode, getDrawMode, getDrawMode, getDrawMode
void (double, double, double): offset, offset
void (double, double, double): offset, offset, offset, offset
void (): endVertex, endVertex
void (): endVertex, endVertex, endVertex, endVertex
RealmsBufferBuilder (float, float, float): normal, normal
RealmsBufferBuilder (float, float, float): normal, normal, normal, normal
void (): end, end
void (): end, end, end, end
void (int, VertexFormat): begin, begin
void (int, VertexFormat): begin, begin, begin, begin
RealmsBufferBuilder (int, int, int, int): color, color
RealmsBufferBuilder (int, int, int, int): color, color, color, color
void (int, int, int, int): faceTex2, faceTex2
void (int, int, int, int): faceTex2, faceTex2, faceTex2, faceTex2
void (double, double, double): postProcessFacePosition, postProcessFacePosition
void (double, double, double): postProcessFacePosition, postProcessFacePosition, postProcessFacePosition, postProcessFacePosition
void (float, float, float, int): fixupVertexColor, fixupVertexColor
void (float, float, float, int): fixupVertexColor, fixupVertexColor, fixupVertexColor, fixupVertexColor
RealmsBufferBuilder (float, float, float, float): color, color
RealmsBufferBuilder (float, float, float, float): color, color, color, color
RealmsVertexFormat (): getVertexFormat, getVertexFormat
RealmsVertexFormat (): getVertexFormat, getVertexFormat, getVertexFormat, getVertexFormat
void (float, float, float, int): faceTint, faceTint
void (float, float, float, int): faceTint, faceTint, faceTint, faceTint
RealmsBufferBuilder (int, int): tex2, tex2
RealmsBufferBuilder (int, int): tex2, tex2, tex2, tex2
void (int[]): putBulkData, putBulkData
void (int[]): putBulkData, putBulkData, putBulkData, putBulkData
RealmsBufferBuilder (double, double): tex, tex
RealmsBufferBuilder (double, double): tex, tex, tex, tex
int (): getVertexCount, getVertexCount
int (): getVertexCount, getVertexCount, getVertexCount, getVertexCount
void (): clear, clear
void (): clear, clear, clear, clear
RealmsBufferBuilder (double, double, double): vertex, vertex
RealmsBufferBuilder (double, double, double): vertex, vertex, vertex, vertex
void (float, float, float): fixupQuadColor, fixupQuadColor
void (float, float, float): fixupQuadColor, fixupQuadColor, fixupQuadColor, fixupQuadColor
void (): noColor, noColor
void (): noColor, noColor, noColor, noColor
RealmsBufferBuilder (BufferBuilder): from, from
RealmsBufferBuilder (BufferBuilder): from, from, from, from
void (BufferBuilder$State): restoreState, restoreState
void (BufferBuilder$State): restoreState, restoreState, restoreState, restoreState
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
net.minecraft.realms.RealmsBufferBuilder
net.minecraft.realms.RealmsBufferBuilder
字段
BufferBuilder: b, b
BufferBuilder: b, b, b
构造函数
方法
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
字段
构造函数
方法
1.13
名称
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
字段
VertexBuffer: b, b
BufferBuilder: b, b
构造函数
方法
RealmsBufferBuilder (VertexBuffer): from, from
void (VertexBuffer$State): restoreState, restoreState
RealmsBufferBuilder (BufferBuilder): from, from
void (BufferBuilder$State): restoreState, restoreState
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
字段
WorldRenderer: b, b
VertexBuffer: b, b
构造函数
方法
RealmsBufferBuilder (WorldRenderer): from, from
void (WorldRenderer$State): restoreState, restoreState
RealmsBufferBuilder (VertexBuffer): from, from
void (VertexBuffer$State): restoreState, restoreState
1.8.8
名称
net.minecraft.realms.RealmsBufferBuilder
net.minecraft.realms.RealmsBufferBuilder
字段
WorldRenderer: b, b
构造函数
方法
RealmsBufferBuilder (WorldRenderer): from, from
void (float, float, float): sortQuads, sortQuads
void (int): fixupQuadColor, fixupQuadColor
ByteBuffer (): getBuffer, getBuffer
void (float, float, float): postNormal, postNormal
int (): getDrawMode, getDrawMode
void (double, double, double): offset, offset
void (WorldRenderer$State): restoreState, restoreState
void (): endVertex, endVertex
RealmsBufferBuilder (float, float, float): normal, normal
void (): end, end
void (int, VertexFormat): begin, begin
RealmsBufferBuilder (int, int, int, int): color, color
void (int, int, int, int): faceTex2, faceTex2
void (double, double, double): postProcessFacePosition, postProcessFacePosition
void (float, float, float, int): fixupVertexColor, fixupVertexColor
RealmsBufferBuilder (float, float, float, float): color, color
RealmsVertexFormat (): getVertexFormat, getVertexFormat
void (float, float, float, int): faceTint, faceTint
RealmsBufferBuilder (int, int): tex2, tex2
void (int[]): putBulkData, putBulkData
RealmsBufferBuilder (double, double): tex, tex
int (): getVertexCount, getVertexCount
void (): clear, clear
RealmsBufferBuilder (double, double, double): vertex, vertex
void (float, float, float): fixupQuadColor, fixupQuadColor
void (): noColor, noColor