历史 - net.minecraft.client.gui.screens.inventory.EffectsInInventory

1.21.11

名称

gok

gud

字段

ResourceLocation: a, EFFECT_BACKGROUND_LARGE_SPRITE, field_45462, EFFECT_BACKGROUND_LARGE_TEXTURE, f_346256_

ResourceLocation: b, EFFECT_BACKGROUND_SMALL_SPRITE, field_45463, EFFECT_BACKGROUND_SMALL_TEXTURE, f_348904_

AbstractContainerScreen<?>: c, screen, field_54477, parent, f_348737_

AbstractContainerScreen<?>: g, screen, field_54477, parent, f_348737_

Minecraft: d, minecraft, field_54478, client, f_347611_

Minecraft: h, minecraft, field_54478, client, f_347611_

MobEffectInstance: e, hoveredEffect, field_60055, hoveredStatusEffect, f_400143_

Identifier: c, EFFECT_BACKGROUND_SPRITE, field_63532, BACKGROUND_TEXTURE, f_433742_

Identifier: d, EFFECT_BACKGROUND_AMBIENT_SPRITE, field_63533, AMBIENT_BACKGROUND_TEXTURE, f_437107_

int: e, ICON_SIZE, field_63534, field_63534, f_433552_

int: a, SPACING, field_63530, field_63530, f_434834_

int: f, TEXT_X_OFFSET, field_63535, field_63535, f_435282_

int: b, SPRITE_SQUARE_SIZE, field_63531, field_63531, f_433760_

构造函数

方法

void (GuiGraphics, int, int): a, renderEffects, method_2477, drawStatusEffects, m_356938_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>, boolean): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, m_352607_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>, boolean): b, renderIcons, method_18643, drawStatusEffectSprites, m_354772_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>): a, renderLabels, method_18644, drawStatusEffectDescriptions, m_354845_

void (GuiGraphics, int, int): b, renderTooltip, method_71086, drawStatusEffectTooltip, m_403498_

void (GuiGraphics, int, int): a, render, method_75368, render, m_446583_

void (GuiGraphics, Collection<MobEffectInstance>, int, int, int, int, int): a, renderEffects, method_2477, drawStatusEffects, m_356938_

int (GuiGraphics, Font, Component, Component, int, int, boolean, int): a, renderBackground, method_18642, drawStatusEffectBackgrounds, m_443210_

void (GuiGraphics, Component, Component, Font, int, int, int, int, int, int): a, renderText, method_75369, drawTexts, m_442125_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ggt

gok

字段

构造函数

方法

1.21.8

名称

ggs

ggt

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gay

ggs

字段

MobEffectInstance: e, hoveredEffect, field_60055, hoveredStatusEffect, f_400143_

构造函数

方法

void (GuiGraphics, int, int, float): a, render, method_64514, drawStatusEffects, m_353904_

void (GuiGraphics, int, int): b, renderTooltip, method_71086, drawStatusEffectTooltip, m_403498_

1.21.5

名称

fvu

gay

字段

构造函数

方法

1.21.4

名称

fvg

fvu

字段

构造函数

方法

1.21.3

名称

fpl

fvg

net.minecraft.client.gui.screens.inventory.EffectRenderingInventoryScreen

net.minecraft.client.gui.screens.inventory.EffectsInInventory

net.minecraft.client.gui.screen.ingame.AbstractInventoryScreen

net.minecraft.client.gui.screen.ingame.StatusEffectsDisplay

net.minecraft.src.C_3657_

net.minecraft.src.C_345595_

字段

ResourceLocation: E, EFFECT_BACKGROUND_LARGE_SPRITE, field_45462, EFFECT_BACKGROUND_LARGE_TEXTURE, f_290540_

ResourceLocation: a, EFFECT_BACKGROUND_LARGE_SPRITE, field_45462, EFFECT_BACKGROUND_LARGE_TEXTURE, f_346256_

ResourceLocation: F, EFFECT_BACKGROUND_SMALL_SPRITE, field_45463, EFFECT_BACKGROUND_SMALL_TEXTURE, f_291319_

ResourceLocation: b, EFFECT_BACKGROUND_SMALL_SPRITE, field_45463, EFFECT_BACKGROUND_SMALL_TEXTURE, f_348904_

AbstractContainerScreen<?>: c, screen, field_54477, parent, f_348737_

Minecraft: d, minecraft, field_54478, client, f_347611_

构造函数

(T, Inventory, Component)

(AbstractContainerScreen<?>)

方法

boolean (): G, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

boolean (): a, canSeeEffects, method_38934, shouldHideStatusEffectHud, m_354798_

Component (MobEffectInstance): a, getEffectName, method_38933, getStatusEffectDescription, m_194000_

Component (MobEffectInstance): a, getEffectName, method_38933, getStatusEffectDescription, m_356961_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

void (GuiGraphics, int, int, float): a, render, method_64514, drawStatusEffects, m_353904_

void (GuiGraphics, int, int): c, renderEffects, method_2477, drawStatusEffects, m_280113_

void (GuiGraphics, int, int): a, renderEffects, method_2477, drawStatusEffects, m_356938_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>, boolean): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, m_280172_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>, boolean): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, m_352607_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>, boolean): b, renderIcons, method_18643, drawStatusEffectSprites, m_280301_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>, boolean): b, renderIcons, method_18643, drawStatusEffectSprites, m_354772_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>): a, renderLabels, method_18644, drawStatusEffectDescriptions, m_280417_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>): a, renderLabels, method_18644, drawStatusEffectDescriptions, m_354845_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fow

fpl

字段

ResourceLocation: D, EFFECT_BACKGROUND_LARGE_SPRITE, field_45462, EFFECT_BACKGROUND_LARGE_TEXTURE, f_290540_

ResourceLocation: E, EFFECT_BACKGROUND_LARGE_SPRITE, field_45462, EFFECT_BACKGROUND_LARGE_TEXTURE, f_290540_

ResourceLocation: E, EFFECT_BACKGROUND_SMALL_SPRITE, field_45463, EFFECT_BACKGROUND_SMALL_TEXTURE, f_291319_

ResourceLocation: F, EFFECT_BACKGROUND_SMALL_SPRITE, field_45463, EFFECT_BACKGROUND_SMALL_TEXTURE, f_291319_

构造函数

方法

boolean (): K, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

boolean (): G, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

1.20.6

名称

fes

fow

字段

ResourceLocation: x, EFFECT_BACKGROUND_LARGE_SPRITE, field_45462, EFFECT_BACKGROUND_LARGE_TEXTURE, f_290540_

ResourceLocation: D, EFFECT_BACKGROUND_LARGE_SPRITE, field_45462, EFFECT_BACKGROUND_LARGE_TEXTURE, f_290540_

ResourceLocation: y, EFFECT_BACKGROUND_SMALL_SPRITE, field_45463, EFFECT_BACKGROUND_SMALL_TEXTURE, f_291319_

ResourceLocation: E, EFFECT_BACKGROUND_SMALL_SPRITE, field_45463, EFFECT_BACKGROUND_SMALL_TEXTURE, f_291319_

构造函数

方法

boolean (): J, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

boolean (): K, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

1.20.4

名称

ezz

fes

字段

构造函数

方法

boolean (): H, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

boolean (): J, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

1.20.2

名称

ewg

ezz

字段

ResourceLocation: x, EFFECT_BACKGROUND_LARGE_SPRITE, field_45462, EFFECT_BACKGROUND_LARGE_TEXTURE, f_290540_

ResourceLocation: y, EFFECT_BACKGROUND_SMALL_SPRITE, field_45463, EFFECT_BACKGROUND_SMALL_TEXTURE, f_291319_

构造函数

方法

boolean (): F, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

boolean (): H, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

1.20.1

名称

eus

ewg

字段

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

void (PoseStack, int, int, Iterable<MobEffectInstance>): a, renderLabels, method_18644, drawStatusEffectDescriptions, m_98722_

void (PoseStack, int, int): c, renderEffects, method_2477, drawStatusEffects, m_194014_

void (PoseStack, int, int, Iterable<MobEffectInstance>, boolean): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, m_194002_

void (PoseStack, int, int, Iterable<MobEffectInstance>, boolean): b, renderIcons, method_18643, drawStatusEffectSprites, m_194008_

void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_

void (GuiGraphics, int, int): c, renderEffects, method_2477, drawStatusEffects, m_280113_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>, boolean): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, m_280172_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>, boolean): b, renderIcons, method_18643, drawStatusEffectSprites, m_280301_

void (GuiGraphics, int, int, Iterable<MobEffectInstance>): a, renderLabels, method_18644, drawStatusEffectDescriptions, m_280417_

1.19.4

名称

eqp

eus

字段

构造函数

方法

boolean (): A, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

boolean (): F, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

1.19.3

名称

emz

eqp

字段

构造函数

方法

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_

boolean (): B, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

boolean (): A, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

elw

emz

字段

构造函数

方法

boolean (): A, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

boolean (): B, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

1.19

名称

efj

elw

字段

构造函数

方法

boolean (): y, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

boolean (): A, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

1.18.2

名称

eee

efj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ecc

eee

字段

boolean: z, doRenderEffects, field_2900, drawStatusEffects, f_98699_

构造函数

方法

void (): b, init, method_25426, init, m_7856_

void (): am_, checkEffectRendering, method_2476, applyStatusEffectOffset, m_7824_

void (PoseStack): b, renderEffects, method_2477, drawStatusEffects, m_98715_

void (PoseStack, int, int, Iterable<MobEffectInstance>): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, m_98709_

void (PoseStack, int, int, Iterable<MobEffectInstance>): b, renderIcons, method_18643, drawStatusEffectSprites, m_98717_

void (PoseStack, int, int, Iterable<MobEffectInstance>): c, renderLabels, method_18644, drawStatusEffectDescriptions, m_98722_

void (PoseStack, int, int, Iterable<MobEffectInstance>): a, renderLabels, method_18644, drawStatusEffectDescriptions, m_98722_

boolean (): y, canSeeEffects, method_38934, hideStatusEffectHud, m_194018_

void (PoseStack, int, int): c, renderEffects, method_2477, drawStatusEffects, m_194014_

void (PoseStack, int, int, Iterable<MobEffectInstance>, boolean): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, m_194002_

void (PoseStack, int, int, Iterable<MobEffectInstance>, boolean): b, renderIcons, method_18643, drawStatusEffectSprites, m_194008_

Component (MobEffectInstance): a, getEffectName, method_38933, getStatusEffectDescription, m_194000_

1.17.1

名称

ecb

ecc

字段

构造函数

方法

1.17

名称

dqe

ecb

net.minecraft.client.gui.DisplayEffectsScreen

net.minecraft.src.C_3657_

字段

boolean: A, doRenderEffects, field_2900, drawStatusEffects, field_147045_u

boolean: z, doRenderEffects, field_2900, drawStatusEffects, f_98699_

构造函数

方法

void (): b, init, method_25426, init, func_231160_c_

void (): b, init, method_25426, init, m_7856_

void (): i, checkEffectRendering, method_2476, applyStatusEffectOffset, func_175378_g

void (): am_, checkEffectRendering, method_2476, applyStatusEffectOffset, m_7824_

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_

void (PoseStack): b, renderEffects, method_2477, drawStatusEffects, func_238811_b_

void (PoseStack): b, renderEffects, method_2477, drawStatusEffects, m_98715_

void (PoseStack, int, int, Iterable<MobEffectInstance>): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, func_238810_a_

void (PoseStack, int, int, Iterable<MobEffectInstance>): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, m_98709_

void (PoseStack, int, int, Iterable<MobEffectInstance>): b, renderIcons, method_18643, drawStatusEffectSprites, func_238812_b_

void (PoseStack, int, int, Iterable<MobEffectInstance>): b, renderIcons, method_18643, drawStatusEffectSprites, m_98717_

void (PoseStack, int, int, Iterable<MobEffectInstance>): c, renderLabels, method_18644, drawStatusEffectDescriptions, func_238813_c_

void (PoseStack, int, int, Iterable<MobEffectInstance>): c, renderLabels, method_18644, drawStatusEffectDescriptions, m_98722_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dqb

dqe

字段

构造函数

方法

void (): k, checkEffectRendering, method_2476, applyStatusEffectOffset, func_175378_g

void (): i, checkEffectRendering, method_2476, applyStatusEffectOffset, func_175378_g

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dsc

dqb

字段

构造函数

方法

1.16.1

名称

dhk

dsc

字段

boolean: k, doRenderEffects, field_2900, offsetGuiForEffects, field_147045_u

boolean: A, doRenderEffects, field_2900, drawStatusEffects, field_147045_u

构造函数

方法

void (): init, init, init, init

void (): b, init, method_25426, init, func_231160_c_

void (): b, checkEffectRendering, method_2476, applyStatusEffectOffset, func_175378_g

void (): k, checkEffectRendering, method_2476, applyStatusEffectOffset, func_175378_g

void (int, int, float): render, render, render, render, render

void (): c, renderEffects, method_2477, drawStatusEffects, func_147044_g

void (int, int, Iterable<MobEffectInstance>): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, func_214079_a

void (int, int, Iterable<MobEffectInstance>): b, renderIcons, method_18643, drawStatusEffectSprites, func_214077_b

void (int, int, Iterable<MobEffectInstance>): c, renderLabels, method_18644, drawStatusEffectDescriptions, func_214078_c

void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_

void (PoseStack): b, renderEffects, method_2477, drawStatusEffects, func_238811_b_

void (PoseStack, int, int, Iterable<MobEffectInstance>): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, func_238810_a_

void (PoseStack, int, int, Iterable<MobEffectInstance>): b, renderIcons, method_18643, drawStatusEffectSprites, func_238812_b_

void (PoseStack, int, int, Iterable<MobEffectInstance>): c, renderLabels, method_18644, drawStatusEffectDescriptions, func_238813_c_

1.15.2

名称

dhi

dhk

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

void (): c, renderEffects, method_2477, drawPotionEffects, func_147044_g

void (): c, renderEffects, method_2477, drawStatusEffects, func_147044_g

void (int, int, Iterable<MobEffectInstance>): a, renderBackgrounds, method_18642, func_214079_a

void (int, int, Iterable<MobEffectInstance>): a, renderBackgrounds, method_18642, drawStatusEffectBackgrounds, func_214079_a

void (int, int, Iterable<MobEffectInstance>): b, renderIcons, method_18643, func_214077_b

void (int, int, Iterable<MobEffectInstance>): b, renderIcons, method_18643, drawStatusEffectSprites, func_214077_b

void (int, int, Iterable<MobEffectInstance>): c, renderLabels, method_18644, func_214078_c

void (int, int, Iterable<MobEffectInstance>): c, renderLabels, method_18644, drawStatusEffectDescriptions, func_214078_c

1.15

名称

ddu

dhi

字段

构造函数

方法

void (): b, checkEffectRendering, method_2476, func_175378_g

void (): b, checkEffectRendering, method_2476, applyStatusEffectOffset, func_175378_g

void (): c, renderEffects, method_2477, drawStatusEffects, func_147044_g

void (): c, renderEffects, method_2477, drawPotionEffects, func_147044_g

1.14.4

名称

dbg

ddu

net.minecraft.client.gui.screens.inventory.EffectRenderingInventoryScreen

字段

boolean: k, field_2900, offsetGuiForEffects, field_147045_u

boolean: k, doRenderEffects, field_2900, offsetGuiForEffects, field_147045_u

构造函数

方法

void (): init, init, init, init

void (): init, init, init, init

void (): b, method_2476, method_2476, func_175378_g

void (): b, checkEffectRendering, method_2476, func_175378_g

void (int, int, float): render, render, render, render

void (int, int, float): render, render, render, render, render

void (): c, method_2477, drawPotionEffects, func_147044_g

void (): c, renderEffects, method_2477, drawStatusEffects, func_147044_g

void (int, int, Iterable<MobEffect>): a, method_18642, method_18642, func_214079_a

void (int, int, Iterable<MobEffectInstance>): a, renderBackgrounds, method_18642, func_214079_a

void (int, int, Iterable<MobEffect>): b, method_18643, method_18643, func_214077_b

void (int, int, Iterable<MobEffectInstance>): b, renderIcons, method_18643, func_214077_b

void (int, int, Iterable<MobEffect>): c, method_18644, method_18644, func_214078_c

void (int, int, Iterable<MobEffectInstance>): c, renderLabels, method_18644, func_214078_c

1.14.3

名称

dbc

dbg

net.minecraft.client.gui.screen.ingame.AbstractInventoryScreen

字段

boolean: k, field_2900, field_147045_u

boolean: k, field_2900, offsetGuiForEffects, field_147045_u

构造函数

方法

void (): init, init

void (): init, init, init, init

void (): b, method_2476, func_175378_g

void (): b, method_2476, method_2476, func_175378_g

void (int, int, float): render, render

void (int, int, float): render, render, render, render

void (): c, method_2477, func_147044_g

void (): c, method_2477, drawPotionEffects, func_147044_g

void (int, int, Iterable<MobEffect>): a, method_18642, func_214079_a

void (int, int, Iterable<MobEffect>): a, method_18642, method_18642, func_214079_a

void (int, int, Iterable<MobEffect>): b, method_18643, func_214077_b

void (int, int, Iterable<MobEffect>): b, method_18643, method_18643, func_214077_b

void (int, int, Iterable<MobEffect>): c, method_18644, func_214078_c

void (int, int, Iterable<MobEffect>): c, method_18644, method_18644, func_214078_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dba

dbc

字段

构造函数

方法

1.14

名称

dba

net.minecraft.class_485

net.minecraft.client.gui.DisplayEffectsScreen

字段

boolean: k, field_2900, field_147045_u

构造函数

(T, PlayerInventory, IChatBaseComponent)

方法

void (): init, init

void (): b, method_2476, func_175378_g

void (int, int, float): render, render

void (): c, method_2477, func_147044_g

void (int, int, Iterable<MobEffect>): a, method_18642, func_214079_a

void (int, int, Iterable<MobEffect>): b, method_18643, func_214077_b

void (int, int, Iterable<MobEffect>): c, method_18644, func_214078_c