历史 - net.minecraft.world.level.levelgen.DebugLevelSource
1.21.11
名称
epg
euh
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ejr
epg
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ehg
ejr
字段
构造函数
方法
1.21.5
名称
eck
ehg
字段
构造函数
方法
1.21.4
名称
edh
eck
字段
构造函数
方法
1.21.3
名称
dyp
edh
字段
构造函数
方法
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dxn
dyp
字段
构造函数
方法
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
1.20.6
名称
doh
dxn
字段
com.mojang.serialization.Codec<DebugLevelSource>: c, CODEC, field_24768, CODEC, f_64111_
com.mojang.serialization.MapCodec<DebugLevelSource>: c, CODEC, field_24768, CODEC, f_64111_
构造函数
方法
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
1.20.4
名称
dkj
doh
字段
构造函数
方法
1.20.2
名称
dhb
dkj
字段
构造函数
方法
1.20.1
名称
dgq
dhb
字段
构造函数
方法
1.19.4
名称
dds
dgq
字段
构造函数
方法
1.19.3
名称
dai
dds
字段
List<BlockState>: k, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_
List<BlockState>: i, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_
int: l, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_
int: j, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_
int: m, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_
int: k, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_
BlockState: f, AIR, field_13162, AIR, f_64112_
BlockState: d, AIR, field_13162, AIR, f_64112_
BlockState: g, BARRIER, field_13164, BARRIER, f_64113_
BlockState: e, BARRIER, field_13164, BARRIER, f_64113_
com.mojang.serialization.Codec<DebugLevelSource>: e, CODEC, field_24768, CODEC, f_64111_
com.mojang.serialization.Codec<DebugLevelSource>: c, CODEC, field_24768, CODEC, f_64111_
Registry<Biome>: n, biomes, field_26747, biomeRegistry, f_64117_
int: j, BLOCK_MARGIN, field_31467, field_31467, f_158227_
int: h, BLOCK_MARGIN, field_31467, field_31467, f_158227_
int: h, HEIGHT, field_31465, field_31465, f_158225_
int: f, HEIGHT, field_31465, field_31465, f_158225_
int: i, BARRIER_HEIGHT, field_31466, field_31466, f_158226_
int: g, BARRIER_HEIGHT, field_31466, field_31466, f_158226_
构造函数
(Registry<StructureSet>, Registry<Biome>)
方法
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
Registry<Biome> (): h, biomes, method_31169, getBiomeRegistry, m_64151_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
czl
dai
net.minecraft.world.level.levelgen.ChunkProviderDebug
字段
构造函数
方法
1.19
名称
ctn
czl
net.minecraft.world.level.levelgen.ChunkProviderDebug
字段
List<BlockState>: l, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_
List<BlockState>: k, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_
int: m, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_
int: l, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_
int: n, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_
int: m, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_
BlockState: g, AIR, field_13162, AIR, f_64112_
BlockState: f, AIR, field_13162, AIR, f_64112_
BlockState: h, BARRIER, field_13164, BARRIER, f_64113_
BlockState: g, BARRIER, field_13164, BARRIER, f_64113_
com.mojang.serialization.Codec<DebugLevelSource>: f, CODEC, field_24768, CODEC, f_64111_
com.mojang.serialization.Codec<DebugLevelSource>: e, CODEC, field_24768, CODEC, f_64111_
Registry<Biome>: o, biomes, field_26747, biomeRegistry, f_64117_
Registry<Biome>: n, biomes, field_26747, biomeRegistry, f_64117_
int: k, BLOCK_MARGIN, field_31467, field_31467, f_158227_
int: j, BLOCK_MARGIN, field_31467, field_31467, f_158227_
int: i, HEIGHT, field_31465, field_31465, f_158225_
int: h, HEIGHT, field_31465, field_31465, f_158225_
int: j, BARRIER_HEIGHT, field_31466, field_31466, f_158226_
int: i, BARRIER_HEIGHT, field_31466, field_31466, f_158226_
构造函数
方法
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
Registry<Biome> (): j, biomes, method_31169, getBiomeRegistry, m_64151_
Registry<Biome> (): h, biomes, method_31169, getBiomeRegistry, m_64151_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_
void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
1.18.2
名称
csv
ctn
字段
List<BlockState>: j, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_
List<BlockState>: l, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_
int: k, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_
int: m, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_
int: l, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_
int: n, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_
BlockState: e, AIR, field_13162, AIR, f_64112_
BlockState: g, AIR, field_13162, AIR, f_64112_
BlockState: f, BARRIER, field_13164, BARRIER, f_64113_
BlockState: h, BARRIER, field_13164, BARRIER, f_64113_
com.mojang.serialization.Codec<DebugLevelSource>: d, CODEC, field_24768, CODEC, f_64111_
com.mojang.serialization.Codec<DebugLevelSource>: f, CODEC, field_24768, CODEC, f_64111_
Registry<Biome>: m, biomes, field_26747, biomeRegistry, f_64117_
Registry<Biome>: o, biomes, field_26747, biomeRegistry, f_64117_
int: i, BLOCK_MARGIN, field_31467, field_31467, f_158227_
int: k, BLOCK_MARGIN, field_31467, field_31467, f_158227_
int: g, HEIGHT, field_31465, field_31465, f_158225_
int: i, HEIGHT, field_31465, field_31465, f_158225_
int: h, BARRIER_HEIGHT, field_31466, field_31466, f_158226_
int: j, BARRIER_HEIGHT, field_31466, field_31466, f_158226_
构造函数
(Registry<StructureSet>, Registry<Biome>)
方法
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
Registry<Biome> (): i, biomes, method_31169, getBiomeRegistry, m_64151_
Registry<Biome> (): j, biomes, method_31169, getBiomeRegistry, m_64151_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cpl
csv
字段
构造函数
方法
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
Registry<Biome> (): h, biomes, method_31169, getBiomeRegistry, m_64151_
Registry<Biome> (): i, biomes, method_31169, getBiomeRegistry, m_64151_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
1.17.1
名称
cpk
cpl
字段
构造函数
方法
1.17
名称
chj
cpk
net.minecraft.world.gen.DebugChunkGenerator
net.minecraft.src.C_2184_
net.minecraft.server.v1_16_R3.ChunkProviderDebug
net.minecraft.world.level.levelgen.ChunkProviderDebug
字段
List<BlockState>: g, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a
List<BlockState>: j, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_
int: h, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b
int: k, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_
int: i, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c
int: l, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_
BlockState: e, AIR, field_13162, AIR, field_185934_a
BlockState: e, AIR, field_13162, AIR, f_64112_
BlockState: f, BARRIER, field_13164, BARRIER, field_185935_b
BlockState: f, BARRIER, field_13164, BARRIER, f_64113_
com.mojang.serialization.Codec<DebugLevelSource>: d, CODEC, field_24768, CODEC, field_236066_e_
com.mojang.serialization.Codec<DebugLevelSource>: d, CODEC, field_24768, CODEC, f_64111_
Registry<Biome>: j, biomes, field_26747, biomeRegistry, field_242726_j
Registry<Biome>: m, biomes, field_26747, biomeRegistry, f_64117_
int: i, BLOCK_MARGIN, field_31467, field_31467, f_158227_
int: g, HEIGHT, field_31465, field_31465, f_158225_
int: h, BARRIER_HEIGHT, field_31466, field_31466, f_158226_
构造函数
方法
BlockState (int, int): b, getBlockStateFor, method_12578, getBlockState, func_177461_b
BlockState (int, int): a, getBlockStateFor, method_12578, getBlockState, m_64148_
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed
Registry<Biome> (): g, biomes, method_31169, getBiomeRegistry, func_242727_g
Registry<Biome> (): h, biomes, method_31169, getBiomeRegistry, m_64151_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
chg
chj
net.minecraft.server.v1_16_R2.ChunkProviderDebug
net.minecraft.server.v1_16_R3.ChunkProviderDebug
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cil
chg
net.minecraft.server.v1_16_R1.ChunkProviderDebug
net.minecraft.server.v1_16_R2.ChunkProviderDebug
字段
List<BlockState>: h, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a
List<BlockState>: g, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a
int: i, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b
int: h, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b
int: j, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c
int: i, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c
BlockState: f, AIR, field_13162, AIR, field_185934_a
BlockState: e, AIR, field_13162, AIR, field_185934_a
BlockState: g, BARRIER, field_13164, BARRIER, field_185935_b
BlockState: f, BARRIER, field_13164, BARRIER, field_185935_b
DebugLevelSource: d, INSTANCE, field_24509, INSTANCE, field_236065_d_
com.mojang.serialization.Codec<DebugLevelSource>: e, CODEC, field_24768, field_24768, field_236066_e_
com.mojang.serialization.Codec<DebugLevelSource>: d, CODEC, field_24768, CODEC, field_236066_e_
Registry<Biome>: j, biomes, field_26747, biomeRegistry, field_242726_j
构造函数
()
方法
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
Registry<Biome> (): g, biomes, method_31169, getBiomeRegistry, func_242727_g
1.16.1
名称
cbs
cil
net.minecraft.server.v1_15_R1.ChunkProviderDebug
net.minecraft.server.v1_16_R1.ChunkProviderDebug
字段
List<BlockState>: g, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a
List<BlockState>: h, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a
int: h, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b
int: i, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b
int: i, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c
int: j, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c
BlockState: e, AIR, field_13162, AIR, field_185934_a
BlockState: f, AIR, field_13162, AIR, field_185934_a
BlockState: f, BARRIER, field_13164, BARRIER, field_185935_b
BlockState: g, BARRIER, field_13164, BARRIER, field_185935_b
DebugLevelSource: d, INSTANCE, field_24509, INSTANCE, field_236065_d_
com.mojang.serialization.Codec<DebugLevelSource>: e, CODEC, field_24768, field_24768, field_236066_e_
构造函数
(LevelAccessor, BiomeSource, DebugGeneratorSettings)
()
方法
BlockState (int, int): a, getBlockStateFor, method_12578, getBlockState, func_177461_b
BlockState (int, int): b, getBlockStateFor, method_12578, getBlockState, func_177461_b
int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight
void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving
void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
1.15.2
名称
cbp
cbs
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
byx
cbp
net.minecraft.server.v1_14_R1.ChunkProviderDebug
net.minecraft.server.v1_15_R1.ChunkProviderDebug
字段
构造函数
方法
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase
void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase
void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving
1.14.4
名称
bys
byx
net.minecraft.world.level.levelgen.DebugLevelSource
字段
List<IBlockData>: g, field_13163, BLOCK_STATES, field_177464_a
List<BlockState>: g, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a
int: h, field_13161, X_SIDE_LENGTH, field_177462_b
int: h, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b
int: i, field_13160, Z_SIDE_LENGTH, field_181039_c
int: i, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c
IBlockData: e, field_13162, AIR, field_185934_a
BlockState: e, AIR, field_13162, AIR, field_185934_a
IBlockData: f, field_13164, BARRIER, field_185935_b
BlockState: f, BARRIER, field_13164, BARRIER, field_185935_b
构造函数
方法
IBlockData (int, int): a, method_12578, getBlockState, func_177461_b
BlockState (int, int): a, getBlockStateFor, method_12578, getBlockState, func_177461_b
int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations
void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations
void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase
void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving
void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving
void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise
int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
1.14.3
名称
byo
bys
net.minecraft.world.gen.chunk.DebugChunkGenerator
字段
List<IBlockData>: g, field_13163, field_177464_a
List<IBlockData>: g, field_13163, BLOCK_STATES, field_177464_a
int: h, field_13161, field_177462_b
int: h, field_13161, X_SIDE_LENGTH, field_177462_b
int: i, field_13160, field_181039_c
int: i, field_13160, Z_SIDE_LENGTH, field_181039_c
IBlockData: e, field_13162, field_185934_a
IBlockData: e, field_13162, AIR, field_185934_a
IBlockData: f, field_13164, field_185935_b
IBlockData: f, field_13164, BARRIER, field_185935_b
构造函数
方法
IBlockData (int, int): a, method_12578, func_177461_b
IBlockData (int, int): a, method_12578, getBlockState, func_177461_b
int (): b, method_12100, func_205470_d, getSpawnHeight
int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight
void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations
void (IChunkAccess): c, method_12110, func_222535_c, buildBase
void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase
void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving
void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving
void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise
void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise
int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight
int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
byn
byo
字段
构造函数
方法
1.14
名称
boo
byn
net.minecraft.class_2891
net.minecraft.world.gen.ChunkGeneratorDebug
net.minecraft.world.gen.DebugChunkGenerator
net.minecraft.server.v1_13_R2.ChunkProviderDebug
net.minecraft.server.v1_14_R1.ChunkProviderDebug
字段
List<IBlockData>: h, field_177464_a
List<IBlockData>: g, field_13163, field_177464_a
int: i, field_177462_b
int: h, field_13161, field_177462_b
int: j, field_181039_c
int: i, field_13160, field_181039_c
IBlockData: f, field_185934_a
IBlockData: e, field_13162, field_185934_a
IBlockData: g, field_185935_b
IBlockData: f, field_13164, field_185935_b
GeneratorSettingsDebug: k, field_202098_i
构造函数
方法
IBlockData (int, int): b, func_177461_b
IBlockData (int, int): a, method_12578, func_177461_b
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor
void (IChunkAccess): a, func_202088_a, createChunk
void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures
GeneratorSettingsDebug (): f, func_201496_a_, getSettings
double[] (int, int): a, func_205473_a
int (): d, func_205470_d, getSpawnHeight
int (): b, method_12100, func_205470_d, getSpawnHeight
void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): b, func_202093_c, addMobs
int (World, boolean, boolean): a, func_203222_a
void (IChunkAccess): c, method_12110, func_222535_c, buildBase
void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving
void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise
int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight
1.13.2
名称
bon
boo
字段
构造函数
方法
1.13.1
名称
bof
bon
net.minecraft.server.v1_13_R1.ChunkProviderDebug
net.minecraft.server.v1_13_R2.ChunkProviderDebug
字段
构造函数
方法
1.13
名称
ayy
bof
net.minecraft.server.v1_12_R1.ChunkProviderDebug
net.minecraft.server.v1_13_R1.ChunkProviderDebug
字段
List<IBlockData>: c, field_177464_a
List<IBlockData>: h, field_177464_a
int: d, field_177462_b
int: i, field_177462_b
int: e, field_181039_c
int: j, field_181039_c
World: f, field_177463_c
IBlockData: a, field_185934_a
IBlockData: f, field_185934_a
IBlockData: b, field_185935_b
IBlockData: g, field_185935_b
GeneratorSettingsDebug: k, field_202098_i
构造函数
(World)
(GeneratorAccess, WorldChunkManager, GeneratorSettingsDebug)
方法
Chunk (int, int): a, func_185932_a, getOrCreateChunk
IBlockData (int, int): c, func_177461_b
IBlockData (int, int): b, func_177461_b
void (Chunk, int, int): b, func_180514_a, recreateStructures
void (int, int): b, func_185931_b, recreateStructures
boolean (Chunk, int, int): a, func_185933_a
BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature
boolean (World, String, BlockPosition): a, func_193414_a
void (IChunkAccess): a, func_202088_a, createChunk
void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures
GeneratorSettingsDebug (): f, func_201496_a_, getSettings
double[] (int, int): a, func_205473_a
int (): d, func_205470_d, getSpawnHeight
void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations
void (RegionLimitedWorldAccess): b, func_202093_c, addMobs
int (World, boolean, boolean): a, func_203222_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
ayw
ayy
字段
构造函数
方法
1.12
名称
avr
ayw
net.minecraft.world.gen.ChunkProviderDebug
net.minecraft.world.gen.ChunkGeneratorDebug
net.minecraft.server.v1_11_R1.ChunkProviderDebug
net.minecraft.server.v1_12_R1.ChunkProviderDebug
字段
构造函数
方法
boolean (World, String, BlockPosition): a, func_193414_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
avp
avr
字段
构造函数
方法
1.11
名称
atx
avp
net.minecraft.server.v1_10_R1.ChunkProviderDebug
net.minecraft.server.v1_11_R1.ChunkProviderDebug
字段
构造函数
方法
BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature
1.10.2
名称
字段
构造函数
方法
1.10
名称
ath
atx
net.minecraft.server.v1_9_R2.ChunkProviderDebug
net.minecraft.server.v1_10_R1.ChunkProviderDebug
字段
构造函数
方法
1.9.4
名称
atg
ath
net.minecraft.server.v1_9_R1.ChunkProviderDebug
net.minecraft.server.v1_9_R2.ChunkProviderDebug
字段
构造函数
方法
1.9.2
名称
ath
atg
字段
构造函数
方法
1.9
名称
anu
ath
net.minecraft.server.v1_8_R3.ChunkProviderDebug
net.minecraft.server.v1_9_R1.ChunkProviderDebug
字段
List<IBlockData>: a, field_177464_a
List<IBlockData>: c, field_177464_a
int: b, field_177462_b
int: d, field_177462_b
int: c, field_181039_c
int: e, field_181039_c
World: d, field_177463_c
World: f, field_177463_c
IBlockData: a, field_185934_a
IBlockData: b, field_185935_b
构造函数
方法
Chunk (int, int): d, func_73154_d, getOrCreateChunk
Chunk (int, int): a, func_185932_a, getOrCreateChunk
IBlockData (int, int): b, func_177461_b
IBlockData (int, int): c, func_177461_b
boolean (int, int): a, func_73149_a, isChunkLoaded
void (IChunkProvider, int, int): a, func_73153_a, getChunkAt
boolean (IChunkProvider, Chunk, int, int): a, func_177460_a
boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks
void (): c, func_104112_b
boolean (): d, func_73156_b, unloadChunks
boolean (): e, func_73157_c, canSave
String (): f, func_73148_d, getName
int (): g, func_73152_e, getLoadedChunks
void (Chunk, int, int): a, func_180514_a, recreateStructures
void (Chunk, int, int): b, func_180514_a, recreateStructures
Chunk (BlockPosition): a, func_177459_a, getChunkAt
void (int, int): b, func_185931_b, recreateStructures
boolean (Chunk, int, int): a, func_185933_a
1.8.8
名称
anu
net.minecraft.world.gen.ChunkProviderDebug
net.minecraft.server.v1_8_R3.ChunkProviderDebug
字段
List<IBlockData>: a, field_177464_a
int: b, field_177462_b
int: c, field_181039_c
World: d, field_177463_c
构造函数
(World)
方法
Chunk (int, int): d, func_73154_d, getOrCreateChunk
IBlockData (int, int): b, func_177461_b
boolean (int, int): a, func_73149_a, isChunkLoaded
void (IChunkProvider, int, int): a, func_73153_a, getChunkAt
boolean (IChunkProvider, Chunk, int, int): a, func_177460_a
boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks
void (): c, func_104112_b
boolean (): d, func_73156_b, unloadChunks
boolean (): e, func_73157_c, canSave
String (): f, func_73148_d, getName
List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor
BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature
int (): g, func_73152_e, getLoadedChunks
void (Chunk, int, int): a, func_180514_a, recreateStructures
Chunk (BlockPosition): a, func_177459_a, getChunkAt