历史 - net.minecraft.world.level.levelgen.DebugLevelSource

1.21.11

名称

epg

euh

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ejr

epg

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ehg

ejr

字段

构造函数

方法

1.21.5

名称

eck

ehg

字段

构造函数

方法

1.21.4

名称

edh

eck

字段

构造函数

方法

1.21.3

名称

dyp

edh

字段

构造函数

方法

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dxn

dyp

字段

构造函数

方法

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

1.20.6

名称

doh

dxn

字段

com.mojang.serialization.Codec<DebugLevelSource>: c, CODEC, field_24768, CODEC, f_64111_

com.mojang.serialization.MapCodec<DebugLevelSource>: c, CODEC, field_24768, CODEC, f_64111_

构造函数

方法

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

1.20.4

名称

dkj

doh

字段

构造函数

方法

1.20.2

名称

dhb

dkj

字段

构造函数

方法

1.20.1

名称

dgq

dhb

字段

构造函数

方法

1.19.4

名称

dds

dgq

字段

构造函数

方法

1.19.3

名称

dai

dds

字段

List<BlockState>: k, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_

List<BlockState>: i, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_

int: l, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_

int: j, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_

int: m, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_

int: k, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_

BlockState: f, AIR, field_13162, AIR, f_64112_

BlockState: d, AIR, field_13162, AIR, f_64112_

BlockState: g, BARRIER, field_13164, BARRIER, f_64113_

BlockState: e, BARRIER, field_13164, BARRIER, f_64113_

com.mojang.serialization.Codec<DebugLevelSource>: e, CODEC, field_24768, CODEC, f_64111_

com.mojang.serialization.Codec<DebugLevelSource>: c, CODEC, field_24768, CODEC, f_64111_

Registry<Biome>: n, biomes, field_26747, biomeRegistry, f_64117_

int: j, BLOCK_MARGIN, field_31467, field_31467, f_158227_

int: h, BLOCK_MARGIN, field_31467, field_31467, f_158227_

int: h, HEIGHT, field_31465, field_31465, f_158225_

int: f, HEIGHT, field_31465, field_31465, f_158225_

int: i, BARRIER_HEIGHT, field_31466, field_31466, f_158226_

int: g, BARRIER_HEIGHT, field_31466, field_31466, f_158226_

构造函数

(Registry<StructureSet>, Registry<Biome>)

(Holder$Reference<Biome>)

方法

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

Registry<Biome> (): h, biomes, method_31169, getBiomeRegistry, m_64151_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

czl

dai

net.minecraft.world.level.levelgen.ChunkProviderDebug

字段

构造函数

方法

1.19

名称

ctn

czl

net.minecraft.world.level.levelgen.ChunkProviderDebug

字段

List<BlockState>: l, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_

List<BlockState>: k, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_

int: m, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_

int: l, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_

int: n, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_

int: m, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_

BlockState: g, AIR, field_13162, AIR, f_64112_

BlockState: f, AIR, field_13162, AIR, f_64112_

BlockState: h, BARRIER, field_13164, BARRIER, f_64113_

BlockState: g, BARRIER, field_13164, BARRIER, f_64113_

com.mojang.serialization.Codec<DebugLevelSource>: f, CODEC, field_24768, CODEC, f_64111_

com.mojang.serialization.Codec<DebugLevelSource>: e, CODEC, field_24768, CODEC, f_64111_

Registry<Biome>: o, biomes, field_26747, biomeRegistry, f_64117_

Registry<Biome>: n, biomes, field_26747, biomeRegistry, f_64117_

int: k, BLOCK_MARGIN, field_31467, field_31467, f_158227_

int: j, BLOCK_MARGIN, field_31467, field_31467, f_158227_

int: i, HEIGHT, field_31465, field_31465, f_158225_

int: h, HEIGHT, field_31465, field_31465, f_158225_

int: j, BARRIER_HEIGHT, field_31466, field_31466, f_158226_

int: i, BARRIER_HEIGHT, field_31466, field_31466, f_158226_

构造函数

方法

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

Registry<Biome> (): j, biomes, method_31169, getBiomeRegistry, m_64151_

Registry<Biome> (): h, biomes, method_31169, getBiomeRegistry, m_64151_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_

void (WorldGenLevel, ChunkAccess, StructureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_213609_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

1.18.2

名称

csv

ctn

字段

List<BlockState>: j, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_

List<BlockState>: l, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_

int: k, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_

int: m, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_

int: l, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_

int: n, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_

BlockState: e, AIR, field_13162, AIR, f_64112_

BlockState: g, AIR, field_13162, AIR, f_64112_

BlockState: f, BARRIER, field_13164, BARRIER, f_64113_

BlockState: h, BARRIER, field_13164, BARRIER, f_64113_

com.mojang.serialization.Codec<DebugLevelSource>: d, CODEC, field_24768, CODEC, f_64111_

com.mojang.serialization.Codec<DebugLevelSource>: f, CODEC, field_24768, CODEC, f_64111_

Registry<Biome>: m, biomes, field_26747, biomeRegistry, f_64117_

Registry<Biome>: o, biomes, field_26747, biomeRegistry, f_64117_

int: i, BLOCK_MARGIN, field_31467, field_31467, f_158227_

int: k, BLOCK_MARGIN, field_31467, field_31467, f_158227_

int: g, HEIGHT, field_31465, field_31465, f_158225_

int: i, HEIGHT, field_31465, field_31465, f_158225_

int: h, BARRIER_HEIGHT, field_31466, field_31466, f_158226_

int: j, BARRIER_HEIGHT, field_31466, field_31466, f_158226_

构造函数

(Registry<Biome>)

(Registry<StructureSet>, Registry<Biome>)

方法

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

Registry<Biome> (): i, biomes, method_31169, getBiomeRegistry, m_64151_

Registry<Biome> (): j, biomes, method_31169, getBiomeRegistry, m_64151_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

1.18.1

名称

字段

构造函数

方法

1.18

名称

cpl

csv

字段

构造函数

方法

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

Registry<Biome> (): h, biomes, method_31169, getBiomeRegistry, m_64151_

Registry<Biome> (): i, biomes, method_31169, getBiomeRegistry, m_64151_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

void (WorldGenLevel, ChunkAccess, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_183372_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

1.17.1

名称

cpk

cpl

字段

构造函数

方法

1.17

名称

chj

cpk

net.minecraft.world.gen.DebugChunkGenerator

net.minecraft.src.C_2184_

net.minecraft.server.v1_16_R3.ChunkProviderDebug

net.minecraft.world.level.levelgen.ChunkProviderDebug

字段

List<BlockState>: g, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a

List<BlockState>: j, ALL_BLOCKS, field_13163, BLOCK_STATES, f_64114_

int: h, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b

int: k, GRID_WIDTH, field_13161, X_SIDE_LENGTH, f_64115_

int: i, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c

int: l, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, f_64116_

BlockState: e, AIR, field_13162, AIR, field_185934_a

BlockState: e, AIR, field_13162, AIR, f_64112_

BlockState: f, BARRIER, field_13164, BARRIER, field_185935_b

BlockState: f, BARRIER, field_13164, BARRIER, f_64113_

com.mojang.serialization.Codec<DebugLevelSource>: d, CODEC, field_24768, CODEC, field_236066_e_

com.mojang.serialization.Codec<DebugLevelSource>: d, CODEC, field_24768, CODEC, f_64111_

Registry<Biome>: j, biomes, field_26747, biomeRegistry, field_242726_j

Registry<Biome>: m, biomes, field_26747, biomeRegistry, f_64117_

int: i, BLOCK_MARGIN, field_31467, field_31467, f_158227_

int: g, HEIGHT, field_31465, field_31465, f_158225_

int: h, BARRIER_HEIGHT, field_31466, field_31466, f_158226_

构造函数

方法

BlockState (int, int): b, getBlockStateFor, method_12578, getBlockState, func_177461_b

BlockState (int, int): a, getBlockStateFor, method_12578, getBlockState, m_64148_

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_6013_, doCarving

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, m_7399_, addDecorations

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

Registry<Biome> (): g, biomes, method_31169, getBiomeRegistry, func_242727_g

Registry<Biome> (): h, biomes, method_31169, getBiomeRegistry, m_64151_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

chg

chj

net.minecraft.server.v1_16_R2.ChunkProviderDebug

net.minecraft.server.v1_16_R3.ChunkProviderDebug

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cil

chg

net.minecraft.server.v1_16_R1.ChunkProviderDebug

net.minecraft.server.v1_16_R2.ChunkProviderDebug

字段

List<BlockState>: h, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a

List<BlockState>: g, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a

int: i, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b

int: h, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b

int: j, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c

int: i, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c

BlockState: f, AIR, field_13162, AIR, field_185934_a

BlockState: e, AIR, field_13162, AIR, field_185934_a

BlockState: g, BARRIER, field_13164, BARRIER, field_185935_b

BlockState: f, BARRIER, field_13164, BARRIER, field_185935_b

DebugLevelSource: d, INSTANCE, field_24509, INSTANCE, field_236065_d_

com.mojang.serialization.Codec<DebugLevelSource>: e, CODEC, field_24768, field_24768, field_236066_e_

com.mojang.serialization.Codec<DebugLevelSource>: d, CODEC, field_24768, CODEC, field_236066_e_

Registry<Biome>: j, biomes, field_26747, biomeRegistry, field_242726_j

构造函数

()

(Registry<Biome>)

方法

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

Registry<Biome> (): g, biomes, method_31169, getBiomeRegistry, func_242727_g

1.16.1

名称

cbs

cil

net.minecraft.server.v1_15_R1.ChunkProviderDebug

net.minecraft.server.v1_16_R1.ChunkProviderDebug

字段

List<BlockState>: g, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a

List<BlockState>: h, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a

int: h, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b

int: i, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b

int: i, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c

int: j, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c

BlockState: e, AIR, field_13162, AIR, field_185934_a

BlockState: f, AIR, field_13162, AIR, field_185934_a

BlockState: f, BARRIER, field_13164, BARRIER, field_185935_b

BlockState: g, BARRIER, field_13164, BARRIER, field_185935_b

DebugLevelSource: d, INSTANCE, field_24509, INSTANCE, field_236065_d_

com.mojang.serialization.Codec<DebugLevelSource>: e, CODEC, field_24768, field_24768, field_236066_e_

构造函数

(LevelAccessor, BiomeSource, DebugGeneratorSettings)

()

方法

BlockState (int, int): a, getBlockStateFor, method_12578, getBlockState, func_177461_b

BlockState (int, int): b, getBlockStateFor, method_12578, getBlockState, func_177461_b

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

void (long, BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_230350_a_, doCarving

void (WorldGenRegion, StructureFeatureManager): a, applyBiomeDecoration, method_12102, generateFeatures, func_230351_a_, addDecorations

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

1.15.2

名称

cbp

cbs

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

byx

cbp

net.minecraft.server.v1_14_R1.ChunkProviderDebug

net.minecraft.server.v1_15_R1.ChunkProviderDebug

字段

构造函数

方法

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

void (BiomeManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_225550_a_, doCarving

1.14.4

名称

bys

byx

net.minecraft.world.level.levelgen.DebugLevelSource

字段

List<IBlockData>: g, field_13163, BLOCK_STATES, field_177464_a

List<BlockState>: g, ALL_BLOCKS, field_13163, BLOCK_STATES, field_177464_a

int: h, field_13161, X_SIDE_LENGTH, field_177462_b

int: h, GRID_WIDTH, field_13161, X_SIDE_LENGTH, field_177462_b

int: i, field_13160, Z_SIDE_LENGTH, field_181039_c

int: i, GRID_HEIGHT, field_13160, Z_SIDE_LENGTH, field_181039_c

IBlockData: e, field_13162, AIR, field_185934_a

BlockState: e, AIR, field_13162, AIR, field_185934_a

IBlockData: f, field_13164, BARRIER, field_185935_b

BlockState: f, BARRIER, field_13164, BARRIER, field_185935_b

构造函数

方法

IBlockData (int, int): a, method_12578, getBlockState, func_177461_b

BlockState (int, int): a, getBlockStateFor, method_12578, getBlockState, func_177461_b

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

int (): b, getSpawnHeight, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations

void (WorldGenRegion): a, applyBiomeDecoration, method_12102, generateFeatures, func_202092_b, addDecorations

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving

void (ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, func_222538_a, doCarving

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

1.14.3

名称

byo

bys

net.minecraft.world.gen.chunk.DebugChunkGenerator

字段

List<IBlockData>: g, field_13163, field_177464_a

List<IBlockData>: g, field_13163, BLOCK_STATES, field_177464_a

int: h, field_13161, field_177462_b

int: h, field_13161, X_SIDE_LENGTH, field_177462_b

int: i, field_13160, field_181039_c

int: i, field_13160, Z_SIDE_LENGTH, field_181039_c

IBlockData: e, field_13162, field_185934_a

IBlockData: e, field_13162, AIR, field_185934_a

IBlockData: f, field_13164, field_185935_b

IBlockData: f, field_13164, BARRIER, field_185935_b

构造函数

方法

IBlockData (int, int): a, method_12578, func_177461_b

IBlockData (int, int): a, method_12578, getBlockState, func_177461_b

int (): b, method_12100, func_205470_d, getSpawnHeight

int (): b, method_12100, getSpawnHeight, func_205470_d, getSpawnHeight

void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): a, method_12102, generateFeatures, func_202092_b, addDecorations

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving

void (IChunkAccess, WorldGenStage$Features): a, method_12108, carve, func_222538_a, doCarving

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

byn

byo

字段

构造函数

方法

1.14

名称

boo

byn

net.minecraft.class_2891

net.minecraft.world.gen.ChunkGeneratorDebug

net.minecraft.world.gen.DebugChunkGenerator

net.minecraft.server.v1_13_R2.ChunkProviderDebug

net.minecraft.server.v1_14_R1.ChunkProviderDebug

字段

List<IBlockData>: h, field_177464_a

List<IBlockData>: g, field_13163, field_177464_a

int: i, field_177462_b

int: h, field_13161, field_177462_b

int: j, field_181039_c

int: i, field_13160, field_181039_c

IBlockData: f, field_185934_a

IBlockData: e, field_13162, field_185934_a

IBlockData: g, field_185935_b

IBlockData: f, field_13164, field_185935_b

GeneratorSettingsDebug: k, field_202098_i

构造函数

方法

IBlockData (int, int): b, func_177461_b

IBlockData (int, int): a, method_12578, func_177461_b

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

void (IChunkAccess): a, func_202088_a, createChunk

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

GeneratorSettingsDebug (): f, func_201496_a_, getSettings

double[] (int, int): a, func_205473_a

int (): d, func_205470_d, getSpawnHeight

int (): b, method_12100, func_205470_d, getSpawnHeight

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): a, method_12102, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

int (World, boolean, boolean): a, func_203222_a

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

void (IChunkAccess, WorldGenStage$Features): a, method_12108, func_222538_a, doCarving

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

1.13.2

名称

bon

boo

字段

构造函数

方法

1.13.1

名称

bof

bon

net.minecraft.server.v1_13_R1.ChunkProviderDebug

net.minecraft.server.v1_13_R2.ChunkProviderDebug

字段

构造函数

方法

1.13

名称

ayy

bof

net.minecraft.server.v1_12_R1.ChunkProviderDebug

net.minecraft.server.v1_13_R1.ChunkProviderDebug

字段

List<IBlockData>: c, field_177464_a

List<IBlockData>: h, field_177464_a

int: d, field_177462_b

int: i, field_177462_b

int: e, field_181039_c

int: j, field_181039_c

World: f, field_177463_c

IBlockData: a, field_185934_a

IBlockData: f, field_185934_a

IBlockData: b, field_185935_b

IBlockData: g, field_185935_b

GeneratorSettingsDebug: k, field_202098_i

构造函数

(World)

(GeneratorAccess, WorldChunkManager, GeneratorSettingsDebug)

方法

Chunk (int, int): a, func_185932_a, getOrCreateChunk

IBlockData (int, int): c, func_177461_b

IBlockData (int, int): b, func_177461_b

void (Chunk, int, int): b, func_180514_a, recreateStructures

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

boolean (World, String, BlockPosition): a, func_193414_a

void (IChunkAccess): a, func_202088_a, createChunk

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

GeneratorSettingsDebug (): f, func_201496_a_, getSettings

double[] (int, int): a, func_205473_a

int (): d, func_205470_d, getSpawnHeight

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (RegionLimitedWorldAccess): b, func_202093_c, addMobs

int (World, boolean, boolean): a, func_203222_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

ayw

ayy

字段

构造函数

方法

1.12

名称

avr

ayw

net.minecraft.world.gen.ChunkProviderDebug

net.minecraft.world.gen.ChunkGeneratorDebug

net.minecraft.server.v1_11_R1.ChunkProviderDebug

net.minecraft.server.v1_12_R1.ChunkProviderDebug

字段

构造函数

方法

boolean (World, String, BlockPosition): a, func_193414_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

avp

avr

字段

构造函数

方法

1.11

名称

atx

avp

net.minecraft.server.v1_10_R1.ChunkProviderDebug

net.minecraft.server.v1_11_R1.ChunkProviderDebug

字段

构造函数

方法

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, boolean): a, func_180513_a, findNearestMapFeature

1.10.2

名称

字段

构造函数

方法

1.10

名称

ath

atx

net.minecraft.server.v1_9_R2.ChunkProviderDebug

net.minecraft.server.v1_10_R1.ChunkProviderDebug

字段

构造函数

方法

1.9.4

名称

atg

ath

net.minecraft.server.v1_9_R1.ChunkProviderDebug

net.minecraft.server.v1_9_R2.ChunkProviderDebug

字段

构造函数

方法

1.9.2

名称

ath

atg

字段

构造函数

方法

1.9

名称

anu

ath

net.minecraft.server.v1_8_R3.ChunkProviderDebug

net.minecraft.server.v1_9_R1.ChunkProviderDebug

字段

List<IBlockData>: a, field_177464_a

List<IBlockData>: c, field_177464_a

int: b, field_177462_b

int: d, field_177462_b

int: c, field_181039_c

int: e, field_181039_c

World: d, field_177463_c

World: f, field_177463_c

IBlockData: a, field_185934_a

IBlockData: b, field_185935_b

构造函数

方法

Chunk (int, int): d, func_73154_d, getOrCreateChunk

Chunk (int, int): a, func_185932_a, getOrCreateChunk

IBlockData (int, int): b, func_177461_b

IBlockData (int, int): c, func_177461_b

boolean (int, int): a, func_73149_a, isChunkLoaded

void (IChunkProvider, int, int): a, func_73153_a, getChunkAt

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks

void (): c, func_104112_b

boolean (): d, func_73156_b, unloadChunks

boolean (): e, func_73157_c, canSave

String (): f, func_73148_d, getName

int (): g, func_73152_e, getLoadedChunks

void (Chunk, int, int): a, func_180514_a, recreateStructures

void (Chunk, int, int): b, func_180514_a, recreateStructures

Chunk (BlockPosition): a, func_177459_a, getChunkAt

void (int, int): b, func_185931_b, recreateStructures

boolean (Chunk, int, int): a, func_185933_a

1.8.8

名称

anu

net.minecraft.world.gen.ChunkProviderDebug

net.minecraft.server.v1_8_R3.ChunkProviderDebug

字段

List<IBlockData>: a, field_177464_a

int: b, field_177462_b

int: c, field_181039_c

World: d, field_177463_c

构造函数

(World)

方法

Chunk (int, int): d, func_73154_d, getOrCreateChunk

IBlockData (int, int): b, func_177461_b

boolean (int, int): a, func_73149_a, isChunkLoaded

void (IChunkProvider, int, int): a, func_73153_a, getChunkAt

boolean (IChunkProvider, Chunk, int, int): a, func_177460_a

boolean (boolean, IProgressUpdate): a, func_73151_a, saveChunks

void (): c, func_104112_b

boolean (): d, func_73156_b, unloadChunks

boolean (): e, func_73157_c, canSave

String (): f, func_73148_d, getName

List<BiomeBase$BiomeMeta> (EnumCreatureType, BlockPosition): a, func_177458_a, getMobsFor

BlockPosition (World, String, BlockPosition): a, func_180513_a, findNearestMapFeature

int (): g, func_73152_e, getLoadedChunks

void (Chunk, int, int): a, func_180514_a, recreateStructures

Chunk (BlockPosition): a, func_177459_a, getChunkAt