历史 - net.minecraft.network.protocol.game.ClientboundPlayerPositionPacket$RelativeArgument
1.19.3
名称
vl$a
wp$a
字段
int: f, bit, field_12399, shift, f_132832_
int: h, bit, field_12399, shift, f_132832_
Set<ClientboundPlayerPositionPacket$RelativeArgument>: f, ALL, field_40710, VALUES, f_244287_
Set<ClientboundPlayerPositionPacket$RelativeArgument>: g, ROTATION, field_40711, ROT, f_244247_
构造函数
方法
1.19.2
名称
net.minecraft.src.C_5097_
net.minecraft.src.C_5096_$C_5097_
字段
构造函数
方法
1.19.1
名称
uu$a
vl$a
net.minecraft.network.protocol.game.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.19
名称
tk$a
uu$a
net.minecraft.src.C_5096_$C_5097_
net.minecraft.src.C_5097_
net.minecraft.network.protocol.game.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.18.2
名称
sz$a
tk$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
rq$a
sz$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
qk$a
rq$a
net.minecraft.network.play.server.SPlayerPositionLookPacket$Flags
net.minecraft.src.C_5096_$C_5097_
net.minecraft.server.v1_16_R3.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.network.protocol.game.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
ClientboundPlayerPositionPacket$RelativeArgument: a, X, field_12400, X, X, X
ClientboundPlayerPositionPacket$RelativeArgument: a, X, field_12400, X, X
ClientboundPlayerPositionPacket$RelativeArgument: b, Y, field_12398, Y, Y, Y
ClientboundPlayerPositionPacket$RelativeArgument: b, Y, field_12398, Y, Y
ClientboundPlayerPositionPacket$RelativeArgument: c, Z, field_12403, Z, Z, Z
ClientboundPlayerPositionPacket$RelativeArgument: c, Z, field_12403, Z, Z
ClientboundPlayerPositionPacket$RelativeArgument: d, Y_ROT, field_12401, Y_ROT, Y_ROT, Y_ROT
ClientboundPlayerPositionPacket$RelativeArgument: d, Y_ROT, field_12401, Y_ROT, Y_ROT
ClientboundPlayerPositionPacket$RelativeArgument: e, X_ROT, field_12397, X_ROT, X_ROT, X_ROT
ClientboundPlayerPositionPacket$RelativeArgument: e, X_ROT, field_12397, X_ROT, X_ROT
int: f, bit, field_12399, shift, field_187050_f
int: f, bit, field_12399, shift, f_132832_
构造函数
方法
int (): a, getMask, method_11742, getMask, func_187042_a
int (): a, getMask, method_11742, getMask, m_132839_
boolean (int): b, isSet, method_11743, isSet, func_187043_b
boolean (int): b, isSet, method_11743, isSet, m_132844_
Set<ClientboundPlayerPositionPacket$RelativeArgument> (int): a, unpack, method_11744, getFlags, func_187044_a
Set<ClientboundPlayerPositionPacket$RelativeArgument> (int): a, unpack, method_11744, getFlags, m_132840_
int (Set<ClientboundPlayerPositionPacket$RelativeArgument>): a, pack, method_11741, getBitfield, func_187040_a
int (Set<ClientboundPlayerPositionPacket$RelativeArgument>): a, pack, method_11741, getBitfield, m_132842_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_16_R3.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
pk$a
qk$a
net.minecraft.server.v1_16_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_16_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.16.1
名称
nw$a
pk$a
net.minecraft.server.v1_15_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_16_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.PlayerPositionLookS2CPacket$Flag
net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket$Flag
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
mf$a
nw$a
net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket$Flag
net.minecraft.client.network.packet.PlayerPositionLookS2CPacket$Flag
net.minecraft.server.v1_14_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_15_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.14.4
名称
md$a
mf$a
net.minecraft.network.protocol.game.ClientboundPlayerPositionPacket$RelativeArgument
net.minecraft.client.network.packet.PlayerPositionLookS2CPacket$Flag
net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket$Flag
字段
PacketPlayOutPosition$EnumPlayerTeleportFlags: a, field_12400, X, X, X
ClientboundPlayerPositionPacket$RelativeArgument: a, X, field_12400, X, X, X
PacketPlayOutPosition$EnumPlayerTeleportFlags: b, field_12398, Y, Y, Y
ClientboundPlayerPositionPacket$RelativeArgument: b, Y, field_12398, Y, Y, Y
PacketPlayOutPosition$EnumPlayerTeleportFlags: c, field_12403, Z, Z, Z
ClientboundPlayerPositionPacket$RelativeArgument: c, Z, field_12403, Z, Z, Z
PacketPlayOutPosition$EnumPlayerTeleportFlags: d, field_12401, Y_ROT, Y_ROT, Y_ROT
ClientboundPlayerPositionPacket$RelativeArgument: d, Y_ROT, field_12401, Y_ROT, Y_ROT, Y_ROT
PacketPlayOutPosition$EnumPlayerTeleportFlags: e, field_12397, X_ROT, X_ROT, X_ROT
ClientboundPlayerPositionPacket$RelativeArgument: e, X_ROT, field_12397, X_ROT, X_ROT, X_ROT
int: f, field_12399, shift, field_187050_f
int: f, bit, field_12399, shift, field_187050_f
构造函数
方法
PacketPlayOutPosition$EnumPlayerTeleportFlags[] (): values, values, values, values, values
ClientboundPlayerPositionPacket$RelativeArgument[] (): values, values, values, values, values, values
PacketPlayOutPosition$EnumPlayerTeleportFlags (String): valueOf, valueOf, valueOf, valueOf, valueOf
ClientboundPlayerPositionPacket$RelativeArgument (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
int (): a, method_11742, getMask, func_187042_a
int (): a, getMask, method_11742, getMask, func_187042_a
boolean (int): b, method_11743, isSet, func_187043_b
boolean (int): b, isSet, method_11743, isSet, func_187043_b
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, method_11744, getFlags, func_187044_a
Set<ClientboundPlayerPositionPacket$RelativeArgument> (int): a, unpack, method_11744, getFlags, func_187044_a
int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, method_11741, getBitfield, func_187040_a
int (Set<ClientboundPlayerPositionPacket$RelativeArgument>): a, pack, method_11741, getBitfield, func_187040_a
1.14.3
名称
mc$a
md$a
net.minecraft.client.network.packet.PlayerPositionLookS2CPacket$Flag
字段
PacketPlayOutPosition$EnumPlayerTeleportFlags: a, field_12400, X, X
PacketPlayOutPosition$EnumPlayerTeleportFlags: a, field_12400, X, X, X
PacketPlayOutPosition$EnumPlayerTeleportFlags: b, field_12398, Y, Y
PacketPlayOutPosition$EnumPlayerTeleportFlags: b, field_12398, Y, Y, Y
PacketPlayOutPosition$EnumPlayerTeleportFlags: c, field_12403, Z, Z
PacketPlayOutPosition$EnumPlayerTeleportFlags: c, field_12403, Z, Z, Z
PacketPlayOutPosition$EnumPlayerTeleportFlags: d, field_12401, Y_ROT, Y_ROT
PacketPlayOutPosition$EnumPlayerTeleportFlags: d, field_12401, Y_ROT, Y_ROT, Y_ROT
PacketPlayOutPosition$EnumPlayerTeleportFlags: e, field_12397, X_ROT, X_ROT
PacketPlayOutPosition$EnumPlayerTeleportFlags: e, field_12397, X_ROT, X_ROT, X_ROT
int: f, field_12399, field_187050_f
int: f, field_12399, shift, field_187050_f
构造函数
方法
int (): a, method_11742, func_187042_a
int (): a, method_11742, getMask, func_187042_a
boolean (int): b, method_11743, func_187043_b
boolean (int): b, method_11743, isSet, func_187043_b
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, method_11744, func_187044_a
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, method_11744, getFlags, func_187044_a
int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, method_11741, func_187040_a
int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, method_11741, getBitfield, func_187040_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
kt$a
mc$a
net.minecraft.class_2708$class_2709
net.minecraft.network.play.server.SPacketPlayerPosLook$EnumFlags
net.minecraft.network.play.server.SPlayerPositionLookPacket$Flags
net.minecraft.server.v1_13_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_14_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
PacketPlayOutPosition$EnumPlayerTeleportFlags: a, X, X
PacketPlayOutPosition$EnumPlayerTeleportFlags: a, field_12400, X, X
PacketPlayOutPosition$EnumPlayerTeleportFlags: b, Y, Y
PacketPlayOutPosition$EnumPlayerTeleportFlags: b, field_12398, Y, Y
PacketPlayOutPosition$EnumPlayerTeleportFlags: c, Z, Z
PacketPlayOutPosition$EnumPlayerTeleportFlags: c, field_12403, Z, Z
PacketPlayOutPosition$EnumPlayerTeleportFlags: d, Y_ROT, Y_ROT
PacketPlayOutPosition$EnumPlayerTeleportFlags: d, field_12401, Y_ROT, Y_ROT
PacketPlayOutPosition$EnumPlayerTeleportFlags: e, X_ROT, X_ROT
PacketPlayOutPosition$EnumPlayerTeleportFlags: e, field_12397, X_ROT, X_ROT
int: f, field_187050_f
int: f, field_12399, field_187050_f
构造函数
方法
PacketPlayOutPosition$EnumPlayerTeleportFlags[] (): values, values, values
PacketPlayOutPosition$EnumPlayerTeleportFlags[] (): values, values, values, values, values
PacketPlayOutPosition$EnumPlayerTeleportFlags (String): valueOf, valueOf, valueOf
PacketPlayOutPosition$EnumPlayerTeleportFlags (String): valueOf, valueOf, valueOf, valueOf, valueOf
int (): a, func_187042_a
int (): a, method_11742, func_187042_a
boolean (int): b, func_187043_b
boolean (int): b, method_11743, func_187043_b
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, func_187044_a
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, method_11744, func_187044_a
int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, func_187040_a
int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, method_11741, func_187040_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_13_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.13
名称
jq$a
kt$a
net.minecraft.server.v1_12_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_13_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
jp$a
jq$a
字段
构造函数
方法
1.12
名称
hh$a
jp$a
net.minecraft.server.v1_11_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_12_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
he$a
hh$a
net.minecraft.server.v1_10_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_11_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
hc$a
he$a
net.minecraft.server.v1_9_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_10_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.9.4
名称
ha$a
hc$a
net.minecraft.server.v1_9_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_9_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
fi$a
ha$a
net.minecraft.network.play.server.S08PacketPlayerPosLook$EnumFlags
net.minecraft.network.play.server.SPacketPlayerPosLook$EnumFlags
net.minecraft.server.v1_8_R3.PacketPlayOutPosition$EnumPlayerTeleportFlags
net.minecraft.server.v1_9_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
int: f, field_180058_f
int: f, field_187050_f
构造函数
方法
int (): a, func_180055_a
boolean (int): b, func_180054_b
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, func_180053_a
int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, func_180056_a
int (): a, func_187042_a
boolean (int): b, func_187043_b
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, func_187044_a
int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, func_187040_a
1.8.8
名称
fi$a
net.minecraft.network.play.server.S08PacketPlayerPosLook$EnumFlags
net.minecraft.server.v1_8_R3.PacketPlayOutPosition$EnumPlayerTeleportFlags
字段
PacketPlayOutPosition$EnumPlayerTeleportFlags: a, X, X
PacketPlayOutPosition$EnumPlayerTeleportFlags: b, Y, Y
PacketPlayOutPosition$EnumPlayerTeleportFlags: c, Z, Z
PacketPlayOutPosition$EnumPlayerTeleportFlags: d, Y_ROT, Y_ROT
PacketPlayOutPosition$EnumPlayerTeleportFlags: e, X_ROT, X_ROT
int: f, field_180058_f
构造函数
(int)
方法
PacketPlayOutPosition$EnumPlayerTeleportFlags[] (): values, values, values
PacketPlayOutPosition$EnumPlayerTeleportFlags (String): valueOf, valueOf, valueOf
int (): a, func_180055_a
boolean (int): b, func_180054_b
Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, func_180053_a
int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, func_180056_a