历史 - net.minecraft.network.protocol.game.ClientboundPlayerPositionPacket$RelativeArgument

1.19.3

名称

vl$a

wp$a

字段

int: f, bit, field_12399, shift, f_132832_

int: h, bit, field_12399, shift, f_132832_

Set<ClientboundPlayerPositionPacket$RelativeArgument>: f, ALL, field_40710, VALUES, f_244287_

Set<ClientboundPlayerPositionPacket$RelativeArgument>: g, ROTATION, field_40711, ROT, f_244247_

构造函数

方法

1.19.2

名称

net.minecraft.src.C_5097_

net.minecraft.src.C_5096_$C_5097_

字段

构造函数

方法

1.19.1

名称

uu$a

vl$a

net.minecraft.network.protocol.game.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.19

名称

tk$a

uu$a

net.minecraft.src.C_5096_$C_5097_

net.minecraft.src.C_5097_

net.minecraft.network.protocol.game.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.18.2

名称

sz$a

tk$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

rq$a

sz$a

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

qk$a

rq$a

net.minecraft.network.play.server.SPlayerPositionLookPacket$Flags

net.minecraft.src.C_5096_$C_5097_

net.minecraft.server.v1_16_R3.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.network.protocol.game.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

ClientboundPlayerPositionPacket$RelativeArgument: a, X, field_12400, X, X, X

ClientboundPlayerPositionPacket$RelativeArgument: a, X, field_12400, X, X

ClientboundPlayerPositionPacket$RelativeArgument: b, Y, field_12398, Y, Y, Y

ClientboundPlayerPositionPacket$RelativeArgument: b, Y, field_12398, Y, Y

ClientboundPlayerPositionPacket$RelativeArgument: c, Z, field_12403, Z, Z, Z

ClientboundPlayerPositionPacket$RelativeArgument: c, Z, field_12403, Z, Z

ClientboundPlayerPositionPacket$RelativeArgument: d, Y_ROT, field_12401, Y_ROT, Y_ROT, Y_ROT

ClientboundPlayerPositionPacket$RelativeArgument: d, Y_ROT, field_12401, Y_ROT, Y_ROT

ClientboundPlayerPositionPacket$RelativeArgument: e, X_ROT, field_12397, X_ROT, X_ROT, X_ROT

ClientboundPlayerPositionPacket$RelativeArgument: e, X_ROT, field_12397, X_ROT, X_ROT

int: f, bit, field_12399, shift, field_187050_f

int: f, bit, field_12399, shift, f_132832_

构造函数

方法

int (): a, getMask, method_11742, getMask, func_187042_a

int (): a, getMask, method_11742, getMask, m_132839_

boolean (int): b, isSet, method_11743, isSet, func_187043_b

boolean (int): b, isSet, method_11743, isSet, m_132844_

Set<ClientboundPlayerPositionPacket$RelativeArgument> (int): a, unpack, method_11744, getFlags, func_187044_a

Set<ClientboundPlayerPositionPacket$RelativeArgument> (int): a, unpack, method_11744, getFlags, m_132840_

int (Set<ClientboundPlayerPositionPacket$RelativeArgument>): a, pack, method_11741, getBitfield, func_187040_a

int (Set<ClientboundPlayerPositionPacket$RelativeArgument>): a, pack, method_11741, getBitfield, m_132842_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_16_R3.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

pk$a

qk$a

net.minecraft.server.v1_16_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_16_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.16.1

名称

nw$a

pk$a

net.minecraft.server.v1_15_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_16_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.PlayerPositionLookS2CPacket$Flag

net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket$Flag

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

mf$a

nw$a

net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket$Flag

net.minecraft.client.network.packet.PlayerPositionLookS2CPacket$Flag

net.minecraft.server.v1_14_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_15_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.14.4

名称

md$a

mf$a

net.minecraft.network.protocol.game.ClientboundPlayerPositionPacket$RelativeArgument

net.minecraft.client.network.packet.PlayerPositionLookS2CPacket$Flag

net.minecraft.network.packet.s2c.play.PlayerPositionLookS2CPacket$Flag

字段

PacketPlayOutPosition$EnumPlayerTeleportFlags: a, field_12400, X, X, X

ClientboundPlayerPositionPacket$RelativeArgument: a, X, field_12400, X, X, X

PacketPlayOutPosition$EnumPlayerTeleportFlags: b, field_12398, Y, Y, Y

ClientboundPlayerPositionPacket$RelativeArgument: b, Y, field_12398, Y, Y, Y

PacketPlayOutPosition$EnumPlayerTeleportFlags: c, field_12403, Z, Z, Z

ClientboundPlayerPositionPacket$RelativeArgument: c, Z, field_12403, Z, Z, Z

PacketPlayOutPosition$EnumPlayerTeleportFlags: d, field_12401, Y_ROT, Y_ROT, Y_ROT

ClientboundPlayerPositionPacket$RelativeArgument: d, Y_ROT, field_12401, Y_ROT, Y_ROT, Y_ROT

PacketPlayOutPosition$EnumPlayerTeleportFlags: e, field_12397, X_ROT, X_ROT, X_ROT

ClientboundPlayerPositionPacket$RelativeArgument: e, X_ROT, field_12397, X_ROT, X_ROT, X_ROT

int: f, field_12399, shift, field_187050_f

int: f, bit, field_12399, shift, field_187050_f

构造函数

方法

PacketPlayOutPosition$EnumPlayerTeleportFlags[] (): values, values, values, values, values

ClientboundPlayerPositionPacket$RelativeArgument[] (): values, values, values, values, values, values

PacketPlayOutPosition$EnumPlayerTeleportFlags (String): valueOf, valueOf, valueOf, valueOf, valueOf

ClientboundPlayerPositionPacket$RelativeArgument (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

int (): a, method_11742, getMask, func_187042_a

int (): a, getMask, method_11742, getMask, func_187042_a

boolean (int): b, method_11743, isSet, func_187043_b

boolean (int): b, isSet, method_11743, isSet, func_187043_b

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, method_11744, getFlags, func_187044_a

Set<ClientboundPlayerPositionPacket$RelativeArgument> (int): a, unpack, method_11744, getFlags, func_187044_a

int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, method_11741, getBitfield, func_187040_a

int (Set<ClientboundPlayerPositionPacket$RelativeArgument>): a, pack, method_11741, getBitfield, func_187040_a

1.14.3

名称

mc$a

md$a

net.minecraft.client.network.packet.PlayerPositionLookS2CPacket$Flag

字段

PacketPlayOutPosition$EnumPlayerTeleportFlags: a, field_12400, X, X

PacketPlayOutPosition$EnumPlayerTeleportFlags: a, field_12400, X, X, X

PacketPlayOutPosition$EnumPlayerTeleportFlags: b, field_12398, Y, Y

PacketPlayOutPosition$EnumPlayerTeleportFlags: b, field_12398, Y, Y, Y

PacketPlayOutPosition$EnumPlayerTeleportFlags: c, field_12403, Z, Z

PacketPlayOutPosition$EnumPlayerTeleportFlags: c, field_12403, Z, Z, Z

PacketPlayOutPosition$EnumPlayerTeleportFlags: d, field_12401, Y_ROT, Y_ROT

PacketPlayOutPosition$EnumPlayerTeleportFlags: d, field_12401, Y_ROT, Y_ROT, Y_ROT

PacketPlayOutPosition$EnumPlayerTeleportFlags: e, field_12397, X_ROT, X_ROT

PacketPlayOutPosition$EnumPlayerTeleportFlags: e, field_12397, X_ROT, X_ROT, X_ROT

int: f, field_12399, field_187050_f

int: f, field_12399, shift, field_187050_f

构造函数

方法

int (): a, method_11742, func_187042_a

int (): a, method_11742, getMask, func_187042_a

boolean (int): b, method_11743, func_187043_b

boolean (int): b, method_11743, isSet, func_187043_b

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, method_11744, func_187044_a

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, method_11744, getFlags, func_187044_a

int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, method_11741, func_187040_a

int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, method_11741, getBitfield, func_187040_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

kt$a

mc$a

net.minecraft.class_2708$class_2709

net.minecraft.network.play.server.SPacketPlayerPosLook$EnumFlags

net.minecraft.network.play.server.SPlayerPositionLookPacket$Flags

net.minecraft.server.v1_13_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_14_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

PacketPlayOutPosition$EnumPlayerTeleportFlags: a, X, X

PacketPlayOutPosition$EnumPlayerTeleportFlags: a, field_12400, X, X

PacketPlayOutPosition$EnumPlayerTeleportFlags: b, Y, Y

PacketPlayOutPosition$EnumPlayerTeleportFlags: b, field_12398, Y, Y

PacketPlayOutPosition$EnumPlayerTeleportFlags: c, Z, Z

PacketPlayOutPosition$EnumPlayerTeleportFlags: c, field_12403, Z, Z

PacketPlayOutPosition$EnumPlayerTeleportFlags: d, Y_ROT, Y_ROT

PacketPlayOutPosition$EnumPlayerTeleportFlags: d, field_12401, Y_ROT, Y_ROT

PacketPlayOutPosition$EnumPlayerTeleportFlags: e, X_ROT, X_ROT

PacketPlayOutPosition$EnumPlayerTeleportFlags: e, field_12397, X_ROT, X_ROT

int: f, field_187050_f

int: f, field_12399, field_187050_f

构造函数

方法

PacketPlayOutPosition$EnumPlayerTeleportFlags[] (): values, values, values

PacketPlayOutPosition$EnumPlayerTeleportFlags[] (): values, values, values, values, values

PacketPlayOutPosition$EnumPlayerTeleportFlags (String): valueOf, valueOf, valueOf

PacketPlayOutPosition$EnumPlayerTeleportFlags (String): valueOf, valueOf, valueOf, valueOf, valueOf

int (): a, func_187042_a

int (): a, method_11742, func_187042_a

boolean (int): b, func_187043_b

boolean (int): b, method_11743, func_187043_b

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, func_187044_a

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, method_11744, func_187044_a

int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, func_187040_a

int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, method_11741, func_187040_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_13_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.13

名称

jq$a

kt$a

net.minecraft.server.v1_12_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_13_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

jp$a

jq$a

字段

构造函数

方法

1.12

名称

hh$a

jp$a

net.minecraft.server.v1_11_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_12_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

he$a

hh$a

net.minecraft.server.v1_10_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_11_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

hc$a

he$a

net.minecraft.server.v1_9_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_10_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.9.4

名称

ha$a

hc$a

net.minecraft.server.v1_9_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_9_R2.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

fi$a

ha$a

net.minecraft.network.play.server.S08PacketPlayerPosLook$EnumFlags

net.minecraft.network.play.server.SPacketPlayerPosLook$EnumFlags

net.minecraft.server.v1_8_R3.PacketPlayOutPosition$EnumPlayerTeleportFlags

net.minecraft.server.v1_9_R1.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

int: f, field_180058_f

int: f, field_187050_f

构造函数

方法

int (): a, func_180055_a

boolean (int): b, func_180054_b

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, func_180053_a

int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, func_180056_a

int (): a, func_187042_a

boolean (int): b, func_187043_b

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, func_187044_a

int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, func_187040_a

1.8.8

名称

fi$a

net.minecraft.network.play.server.S08PacketPlayerPosLook$EnumFlags

net.minecraft.server.v1_8_R3.PacketPlayOutPosition$EnumPlayerTeleportFlags

字段

PacketPlayOutPosition$EnumPlayerTeleportFlags: a, X, X

PacketPlayOutPosition$EnumPlayerTeleportFlags: b, Y, Y

PacketPlayOutPosition$EnumPlayerTeleportFlags: c, Z, Z

PacketPlayOutPosition$EnumPlayerTeleportFlags: d, Y_ROT, Y_ROT

PacketPlayOutPosition$EnumPlayerTeleportFlags: e, X_ROT, X_ROT

int: f, field_180058_f

构造函数

(int)

方法

PacketPlayOutPosition$EnumPlayerTeleportFlags[] (): values, values, values

PacketPlayOutPosition$EnumPlayerTeleportFlags (String): valueOf, valueOf, valueOf

int (): a, func_180055_a

boolean (int): b, func_180054_b

Set<PacketPlayOutPosition$EnumPlayerTeleportFlags> (int): a, func_180053_a

int (Set<PacketPlayOutPosition$EnumPlayerTeleportFlags>): a, func_180056_a