历史 - net.minecraft.world.item.enchantment.effects.ExplodeEffect

1.21.11

名称

doy

dtk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dkc

doy

字段

Holder<SoundEvent>: n, sound, comp_2732, sound, f_337077_

Holder<SoundEvent>: o, sound, comp_2732, sound, f_337077_

WeightedList<ExplosionParticleInfo>: n, blockParticles, comp_4599, blockParticles, f_413032_

构造函数

(boolean, Optional<Holder<DamageType>>, Optional<LevelBasedValue>, Optional<HolderSet<Block>>, Vec3, LevelBasedValue, boolean, Level$ExplosionInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)

(boolean, Optional<Holder<DamageType>>, Optional<LevelBasedValue>, Optional<HolderSet<Block>>, Vec3, LevelBasedValue, boolean, Level$ExplosionInteraction, ParticleOptions, ParticleOptions, WeightedList<ExplosionParticleInfo>, Holder<SoundEvent>)

方法

Holder<SoundEvent> (): l, sound, comp_2732, sound, f_337077_

Holder<SoundEvent> (): m, sound, comp_2732, sound, f_337077_

WeightedList<ExplosionParticleInfo> (): l, blockParticles, comp_4599, blockParticles, f_413032_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dhr

dkc

字段

构造函数

方法

1.21.5

名称

ddu

dhr

字段

构造函数

方法

1.21.4

名称

det

ddu

字段

构造函数

方法

1.21.3

名称

dav

det

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dav

net.minecraft.world.item.enchantment.effects.ExplodeEffect

net.minecraft.class_9724

net.minecraft.enchantment.effect.entity.ExplodeEnchantmentEffect

net.minecraft.src.C_336457_

net.minecraft.world.item.enchantment.effects.ExplodeEffect

字段

boolean: d, attributeToUser, comp_2722, attributeToUser, f_336726_

Optional<Holder<DamageType>>: e, damageType, comp_2723, damageType, f_336879_

Optional<LevelBasedValue>: f, knockbackMultiplier, comp_2724, knockbackMultiplier, f_337209_

Optional<HolderSet<Block>>: g, immuneBlocks, comp_2725, immuneBlocks, f_336951_

Vec3: h, offset, comp_2726, offset, f_336686_

LevelBasedValue: i, radius, comp_2727, radius, f_337082_

boolean: j, createFire, comp_2728, createFire, f_337142_

Level$ExplosionInteraction: k, blockInteraction, comp_2729, blockInteraction, f_336801_

ParticleOptions: l, smallParticle, comp_2730, smallParticle, f_337600_

ParticleOptions: m, largeParticle, comp_2731, largeParticle, f_336779_

Holder<SoundEvent>: n, sound, comp_2732, sound, f_337077_

com.mojang.serialization.MapCodec<ExplodeEffect>: a, CODEC, field_51710, CODEC, f_336766_

构造函数

(boolean, Optional<Holder<DamageType>>, Optional<LevelBasedValue>, Optional<HolderSet<Block>>, Vec3, LevelBasedValue, boolean, Level$ExplosionInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)

方法

void (ServerLevel, int, EnchantedItemInUse, Entity, Vec3): a, apply, method_60220, apply, m_338607_

DamageSource (Entity, Vec3): a, getDamageSource, method_60235, getDamageSource, m_338745_

com.mojang.serialization.MapCodec<ExplodeEffect> (): a, codec, method_60219, getCodec, m_338403_

boolean (): b, attributeToUser, comp_2722, attributeToUser, f_336726_

Optional<Holder<DamageType>> (): c, damageType, comp_2723, damageType, f_336879_

Optional<LevelBasedValue> (): d, knockbackMultiplier, comp_2724, knockbackMultiplier, f_337209_

Optional<HolderSet<Block>> (): e, immuneBlocks, comp_2725, immuneBlocks, f_336951_

Vec3 (): f, offset, comp_2726, offset, f_336686_

LevelBasedValue (): g, radius, comp_2727, radius, f_337082_

boolean (): h, createFire, comp_2728, createFire, f_337142_

Level$ExplosionInteraction (): i, blockInteraction, comp_2729, blockInteraction, f_336801_

ParticleOptions (): j, smallParticle, comp_2730, smallParticle, f_337600_

ParticleOptions (): k, largeParticle, comp_2731, largeParticle, f_336779_

Holder<SoundEvent> (): l, sound, comp_2732, sound, f_337077_