历史 - net.minecraft.world.item.enchantment.effects.ExplodeEffect
1.21.11
名称
doy
dtk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dkc
doy
字段
Holder<SoundEvent>: n, sound, comp_2732, sound, f_337077_
Holder<SoundEvent>: o, sound, comp_2732, sound, f_337077_
WeightedList<ExplosionParticleInfo>: n, blockParticles, comp_4599, blockParticles, f_413032_
构造函数
(boolean, Optional<Holder<DamageType>>, Optional<LevelBasedValue>, Optional<HolderSet<Block>>, Vec3, LevelBasedValue, boolean, Level$ExplosionInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)
(boolean, Optional<Holder<DamageType>>, Optional<LevelBasedValue>, Optional<HolderSet<Block>>, Vec3, LevelBasedValue, boolean, Level$ExplosionInteraction, ParticleOptions, ParticleOptions, WeightedList<ExplosionParticleInfo>, Holder<SoundEvent>)
方法
Holder<SoundEvent> (): l, sound, comp_2732, sound, f_337077_
Holder<SoundEvent> (): m, sound, comp_2732, sound, f_337077_
WeightedList<ExplosionParticleInfo> (): l, blockParticles, comp_4599, blockParticles, f_413032_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dhr
dkc
字段
构造函数
方法
1.21.5
名称
ddu
dhr
字段
构造函数
方法
1.21.4
名称
det
ddu
字段
构造函数
方法
1.21.3
名称
dav
det
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dav
net.minecraft.world.item.enchantment.effects.ExplodeEffect
net.minecraft.class_9724
net.minecraft.enchantment.effect.entity.ExplodeEnchantmentEffect
net.minecraft.src.C_336457_
net.minecraft.world.item.enchantment.effects.ExplodeEffect
字段
boolean: d, attributeToUser, comp_2722, attributeToUser, f_336726_
Optional<Holder<DamageType>>: e, damageType, comp_2723, damageType, f_336879_
Optional<LevelBasedValue>: f, knockbackMultiplier, comp_2724, knockbackMultiplier, f_337209_
Optional<HolderSet<Block>>: g, immuneBlocks, comp_2725, immuneBlocks, f_336951_
Vec3: h, offset, comp_2726, offset, f_336686_
LevelBasedValue: i, radius, comp_2727, radius, f_337082_
boolean: j, createFire, comp_2728, createFire, f_337142_
Level$ExplosionInteraction: k, blockInteraction, comp_2729, blockInteraction, f_336801_
ParticleOptions: l, smallParticle, comp_2730, smallParticle, f_337600_
ParticleOptions: m, largeParticle, comp_2731, largeParticle, f_336779_
Holder<SoundEvent>: n, sound, comp_2732, sound, f_337077_
com.mojang.serialization.MapCodec<ExplodeEffect>: a, CODEC, field_51710, CODEC, f_336766_
构造函数
(boolean, Optional<Holder<DamageType>>, Optional<LevelBasedValue>, Optional<HolderSet<Block>>, Vec3, LevelBasedValue, boolean, Level$ExplosionInteraction, ParticleOptions, ParticleOptions, Holder<SoundEvent>)
方法
void (ServerLevel, int, EnchantedItemInUse, Entity, Vec3): a, apply, method_60220, apply, m_338607_
DamageSource (Entity, Vec3): a, getDamageSource, method_60235, getDamageSource, m_338745_
com.mojang.serialization.MapCodec<ExplodeEffect> (): a, codec, method_60219, getCodec, m_338403_
boolean (): b, attributeToUser, comp_2722, attributeToUser, f_336726_
Optional<Holder<DamageType>> (): c, damageType, comp_2723, damageType, f_336879_
Optional<LevelBasedValue> (): d, knockbackMultiplier, comp_2724, knockbackMultiplier, f_337209_
Optional<HolderSet<Block>> (): e, immuneBlocks, comp_2725, immuneBlocks, f_336951_
Vec3 (): f, offset, comp_2726, offset, f_336686_
LevelBasedValue (): g, radius, comp_2727, radius, f_337082_
boolean (): h, createFire, comp_2728, createFire, f_337142_
Level$ExplosionInteraction (): i, blockInteraction, comp_2729, blockInteraction, f_336801_
ParticleOptions (): j, smallParticle, comp_2730, smallParticle, f_337600_
ParticleOptions (): k, largeParticle, comp_2731, largeParticle, f_336779_
Holder<SoundEvent> (): l, sound, comp_2732, sound, f_337077_