历史 - net.minecraft.world.level.block.DaylightDetectorBlock
1.21.11
名称
dwx
ebs
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
drz
dwx
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
void (BlockState, Level, BlockPos): c, updateSignalStrength, method_9983, updateState, m_52410_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dpo
drz
字段
构造函数
方法
1.21.5
名称
dlm
dpo
字段
构造函数
方法
void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState, m_52410_
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
1.21.4
名称
dmm
dlm
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dhw
dmm
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState, m_52410_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dgz
dhw
字段
构造函数
方法
1.20.6
名称
cyo
dgz
字段
构造函数
方法
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
cup
cyo
字段
IntegerProperty: a, POWER, field_10897, POWER, f_52377_
IntegerProperty: b, POWER, field_10897, POWER, f_52377_
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_
BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_
VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_
VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_
com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_
构造函数
方法
com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
crh
cup
字段
构造函数
方法
1.20.1
名称
cra
crh
字段
构造函数
方法
1.19.4
名称
cok
cra
字段
构造函数
方法
1.19.3
名称
cli
cok
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ckl
cli
net.minecraft.world.level.block.BlockDaylightDetector
字段
构造函数
方法
1.19
名称
cff
ckl
net.minecraft.world.level.block.BlockDaylightDetector
字段
构造函数
方法
1.18.2
名称
cen
cff
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbe
cen
字段
构造函数
方法
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
cbd
cbe
字段
构造函数
方法
1.17
名称
bvv
cbd
net.minecraft.block.DaylightDetectorBlock
net.minecraft.src.C_1755_
net.minecraft.server.v1_16_R3.BlockDaylightDetector
net.minecraft.world.level.block.BlockDaylightDetector
字段
IntegerProperty: a, POWER, field_10897, POWER, field_176436_a, POWER
IntegerProperty: a, POWER, field_10897, POWER, f_52377_
BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b
BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_
VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c
VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_
构造函数
方法
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bvs
bvv
net.minecraft.server.v1_16_R2.BlockDaylightDetector
net.minecraft.server.v1_16_R3.BlockDaylightDetector
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwy
bvs
net.minecraft.server.v1_16_R1.BlockDaylightDetector
net.minecraft.server.v1_16_R2.BlockDaylightDetector
字段
构造函数
方法
1.16.1
名称
bqm
bwy
net.minecraft.server.v1_15_R1.BlockDaylightDetector
net.minecraft.server.v1_16_R1.BlockDaylightDetector
字段
构造函数
方法
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
1.15.2
名称
bqj
bqm
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
boa
bqj
net.minecraft.server.v1_14_R1.BlockDaylightDetector
net.minecraft.server.v1_15_R1.BlockDaylightDetector
字段
构造函数
方法
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bnv
boa
net.minecraft.world.level.block.DaylightDetectorBlock
字段
BlockStateInteger: a, field_10897, POWER, field_176436_a, POWER
IntegerProperty: a, POWER, field_10897, POWER, field_176436_a, POWER
BlockStateBoolean: b, field_10899, INVERTED, field_196320_b
BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b
VoxelShape: c, field_10898, SHAPE, field_196321_c
VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c
构造函数
方法
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition): d, method_9983, updateState, func_196319_d
void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bnr
bnv
net.minecraft.block.DaylightDetectorBlock
字段
BlockStateInteger: a, field_10897, field_176436_a, POWER
BlockStateInteger: a, field_10897, POWER, field_176436_a, POWER
BlockStateBoolean: b, field_10899, field_196320_b
BlockStateBoolean: b, field_10899, INVERTED, field_196320_b
VoxelShape: c, field_10898, field_196321_c
VoxelShape: c, field_10898, SHAPE, field_196321_c
构造函数
方法
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource
void (IBlockData, World, BlockPosition): d, method_9983, func_196319_d
void (IBlockData, World, BlockPosition): d, method_9983, updateState, func_196319_d
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bnq
bnr
字段
构造函数
方法
1.14
名称
bdx
bnq
net.minecraft.class_2309
net.minecraft.block.BlockDaylightDetector
net.minecraft.block.DaylightDetectorBlock
net.minecraft.server.v1_13_R2.BlockDaylightDetector
net.minecraft.server.v1_14_R1.BlockDaylightDetector
字段
BlockStateInteger: a, field_176436_a, POWER
BlockStateInteger: a, field_10897, field_176436_a, POWER
BlockStateBoolean: b, field_196320_b
BlockStateBoolean: b, field_10899, field_196320_b
VoxelShape: c, field_196321_c
VoxelShape: c, field_10898, field_196321_c
构造函数
方法
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a
boolean (IBlockData): a, func_149686_d
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition): b, func_196319_d
void (IBlockData, World, BlockPosition): d, method_9983, func_196319_d
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bdw
bdx
字段
构造函数
方法
1.13.1
名称
bdo
bdw
net.minecraft.server.v1_13_R1.BlockDaylightDetector
net.minecraft.server.v1_13_R2.BlockDaylightDetector
字段
构造函数
方法
1.13
名称
apt
bdo
net.minecraft.server.v1_12_R1.BlockDaylightDetector
net.minecraft.server.v1_13_R1.BlockDaylightDetector
字段
boolean: c, field_176435_b
AxisAlignedBB: b, field_185566_b
BlockStateBoolean: b, field_196320_b
VoxelShape: c, field_196321_c
构造函数
(boolean)
方法
void (World, BlockPosition): c, func_180677_d
Item (IBlockData, Random, int): a, func_180660_a, getDropType
TileEntity (World, int): a, func_149915_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
boolean (IBlockData): g, func_149744_f, isPowerSource
boolean (IBlockData): i, func_149744_f, isPowerSource
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition): b, func_196319_d
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
TileEntity (IBlockAccess): a, func_196283_a_
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
apr
apt
字段
构造函数
方法
1.12
名称
amq
apr
net.minecraft.server.v1_11_R1.BlockDaylightDetector
net.minecraft.server.v1_12_R1.BlockDaylightDetector
字段
构造函数
方法
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
amo
amq
字段
构造函数
方法
1.11
名称
alb
amo
net.minecraft.server.v1_10_R1.BlockDaylightDetector
net.minecraft.server.v1_11_R1.BlockDaylightDetector
字段
构造函数
方法
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
ako
alb
net.minecraft.server.v1_9_R2.BlockDaylightDetector
net.minecraft.server.v1_10_R1.BlockDaylightDetector
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockDaylightDetector
net.minecraft.server.v1_9_R2.BlockDaylightDetector
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
aga
ako
net.minecraft.server.v1_8_R3.BlockDaylightDetector
net.minecraft.server.v1_9_R1.BlockDaylightDetector
字段
boolean: b, field_176435_b
boolean: c, field_176435_b
AxisAlignedBB: b, field_185566_b
构造函数
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
void (World, BlockPosition): f, func_180677_d
void (World, BlockPosition): c, func_180677_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (): d, func_149686_d
boolean (): c, func_149662_c
int (): b, func_149645_b
boolean (): i, func_149744_f, isPowerSource
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
boolean (IBlockData): g, func_149744_f, isPowerSource
1.8.8
名称
aga
net.minecraft.block.BlockDaylightDetector
net.minecraft.server.v1_8_R3.BlockDaylightDetector
字段
BlockStateInteger: a, field_176436_a, POWER
boolean: b, field_176435_b
构造函数
(boolean)
方法
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a
void (World, BlockPosition): f, func_180677_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (): d, func_149686_d
boolean (): c, func_149662_c
int (): b, func_149645_b
boolean (): i, func_149744_f, isPowerSource
TileEntity (World, int): a, func_149915_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a