历史 - net.minecraft.world.level.block.DaylightDetectorBlock

1.21.11

名称

dwx

ebs

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

drz

dwx

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

void (BlockState, Level, BlockPos): c, updateSignalStrength, method_9983, updateState, m_52410_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dpo

drz

字段

构造函数

方法

1.21.5

名称

dlm

dpo

字段

构造函数

方法

void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState, m_52410_

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

1.21.4

名称

dmm

dlm

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dhw

dmm

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

void (BlockState, Level, BlockPos): e, updateSignalStrength, method_9983, updateState, m_52410_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dgz

dhw

字段

构造函数

方法

1.20.6

名称

cyo

dgz

字段

构造函数

方法

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

名称

cup

cyo

字段

IntegerProperty: a, POWER, field_10897, POWER, f_52377_

IntegerProperty: b, POWER, field_10897, POWER, f_52377_

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_

BooleanProperty: c, INVERTED, field_10899, INVERTED, f_52378_

VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_

VoxelShape: d, SHAPE, field_10898, SHAPE, f_52379_

com.mojang.serialization.MapCodec<DaylightDetectorBlock>: a, CODEC, field_46331, CODEC, f_302510_

构造函数

方法

com.mojang.serialization.MapCodec<DaylightDetectorBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

crh

cup

字段

构造函数

方法

1.20.1

名称

cra

crh

字段

构造函数

方法

1.19.4

名称

cok

cra

字段

构造函数

方法

1.19.3

名称

cli

cok

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ckl

cli

net.minecraft.world.level.block.BlockDaylightDetector

字段

构造函数

方法

1.19

名称

cff

ckl

net.minecraft.world.level.block.BlockDaylightDetector

字段

构造函数

方法

1.18.2

名称

cen

cff

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbe

cen

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

cbd

cbe

字段

构造函数

方法

1.17

名称

bvv

cbd

net.minecraft.block.DaylightDetectorBlock

net.minecraft.src.C_1755_

net.minecraft.server.v1_16_R3.BlockDaylightDetector

net.minecraft.world.level.block.BlockDaylightDetector

字段

IntegerProperty: a, POWER, field_10897, POWER, field_176436_a, POWER

IntegerProperty: a, POWER, field_10897, POWER, f_52377_

BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b

BooleanProperty: b, INVERTED, field_10899, INVERTED, f_52378_

VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c

VoxelShape: c, SHAPE, field_10898, SHAPE, f_52379_

构造函数

方法

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, m_52410_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

void (Level, BlockPos, BlockState, DaylightDetectorBlockEntity): a, tickEntity, method_31642, tick, m_153112_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvs

bvv

net.minecraft.server.v1_16_R2.BlockDaylightDetector

net.minecraft.server.v1_16_R3.BlockDaylightDetector

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwy

bvs

net.minecraft.server.v1_16_R1.BlockDaylightDetector

net.minecraft.server.v1_16_R2.BlockDaylightDetector

字段

构造函数

方法

1.16.1

名称

bqm

bwy

net.minecraft.server.v1_15_R1.BlockDaylightDetector

net.minecraft.server.v1_16_R1.BlockDaylightDetector

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

1.15.2

名称

bqj

bqm

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

boa

bqj

net.minecraft.server.v1_14_R1.BlockDaylightDetector

net.minecraft.server.v1_15_R1.BlockDaylightDetector

字段

构造函数

方法

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bnv

boa

net.minecraft.world.level.block.DaylightDetectorBlock

字段

BlockStateInteger: a, field_10897, POWER, field_176436_a, POWER

IntegerProperty: a, POWER, field_10897, POWER, field_176436_a, POWER

BlockStateBoolean: b, field_10899, INVERTED, field_196320_b

BooleanProperty: b, INVERTED, field_10899, INVERTED, field_196320_b

VoxelShape: c, field_10898, SHAPE, field_196321_c

VoxelShape: c, SHAPE, field_10898, SHAPE, field_196321_c

构造函数

方法

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, World, BlockPosition): d, method_9983, updateState, func_196319_d

void (BlockState, Level, BlockPos): d, updateSignalStrength, method_9983, updateState, func_196319_d

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bnr

bnv

net.minecraft.block.DaylightDetectorBlock

字段

BlockStateInteger: a, field_10897, field_176436_a, POWER

BlockStateInteger: a, field_10897, POWER, field_176436_a, POWER

BlockStateBoolean: b, field_10899, field_196320_b

BlockStateBoolean: b, field_10899, INVERTED, field_196320_b

VoxelShape: c, field_10898, field_196321_c

VoxelShape: c, field_10898, SHAPE, field_196321_c

构造函数

方法

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (IBlockData, World, BlockPosition): d, method_9983, func_196319_d

void (IBlockData, World, BlockPosition): d, method_9983, updateState, func_196319_d

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bnq

bnr

字段

构造函数

方法

1.14

名称

bdx

bnq

net.minecraft.class_2309

net.minecraft.block.BlockDaylightDetector

net.minecraft.block.DaylightDetectorBlock

net.minecraft.server.v1_13_R2.BlockDaylightDetector

net.minecraft.server.v1_14_R1.BlockDaylightDetector

字段

BlockStateInteger: a, field_176436_a, POWER

BlockStateInteger: a, field_10897, field_176436_a, POWER

BlockStateBoolean: b, field_196320_b

BlockStateBoolean: b, field_10899, field_196320_b

VoxelShape: c, field_196321_c

VoxelShape: c, field_10898, field_196321_c

构造函数

方法

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition): b, func_196319_d

void (IBlockData, World, BlockPosition): d, method_9983, func_196319_d

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bdw

bdx

字段

构造函数

方法

1.13.1

名称

bdo

bdw

net.minecraft.server.v1_13_R1.BlockDaylightDetector

net.minecraft.server.v1_13_R2.BlockDaylightDetector

字段

构造函数

方法

1.13

名称

apt

bdo

net.minecraft.server.v1_12_R1.BlockDaylightDetector

net.minecraft.server.v1_13_R1.BlockDaylightDetector

字段

boolean: c, field_176435_b

AxisAlignedBB: b, field_185566_b

BlockStateBoolean: b, field_196320_b

VoxelShape: c, field_196321_c

构造函数

(boolean)

(Block$Info)

方法

void (World, BlockPosition): c, func_180677_d

Item (IBlockData, Random, int): a, func_180660_a, getDropType

TileEntity (World, int): a, func_149915_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition): b, func_196319_d

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

TileEntity (IBlockAccess): a, func_196283_a_

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

apr

apt

字段

构造函数

方法

1.12

名称

amq

apr

net.minecraft.server.v1_11_R1.BlockDaylightDetector

net.minecraft.server.v1_12_R1.BlockDaylightDetector

字段

构造函数

方法

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

amo

amq

字段

构造函数

方法

1.11

名称

alb

amo

net.minecraft.server.v1_10_R1.BlockDaylightDetector

net.minecraft.server.v1_11_R1.BlockDaylightDetector

字段

构造函数

方法

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

ako

alb

net.minecraft.server.v1_9_R2.BlockDaylightDetector

net.minecraft.server.v1_10_R1.BlockDaylightDetector

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockDaylightDetector

net.minecraft.server.v1_9_R2.BlockDaylightDetector

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

aga

ako

net.minecraft.server.v1_8_R3.BlockDaylightDetector

net.minecraft.server.v1_9_R1.BlockDaylightDetector

字段

boolean: b, field_176435_b

boolean: c, field_176435_b

AxisAlignedBB: b, field_185566_b

构造函数

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

void (World, BlockPosition): f, func_180677_d

void (World, BlockPosition): c, func_180677_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (): d, func_149686_d

boolean (): c, func_149662_c

int (): b, func_149645_b

boolean (): i, func_149744_f, isPowerSource

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

boolean (IBlockData): g, func_149744_f, isPowerSource

1.8.8

名称

aga

net.minecraft.block.BlockDaylightDetector

net.minecraft.server.v1_8_R3.BlockDaylightDetector

字段

BlockStateInteger: a, field_176436_a, POWER

boolean: b, field_176435_b

构造函数

(boolean)

方法

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

void (World, BlockPosition): f, func_180677_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (): d, func_149686_d

boolean (): c, func_149662_c

int (): b, func_149645_b

boolean (): i, func_149744_f, isPowerSource

TileEntity (World, int): a, func_149915_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a