历史 - net.minecraft.world.level.levelgen.NoiseChunk$NoiseInterpolator

1.21.11

名称

ept$i

euu$i

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eke$i

ept$i

字段

double[][]: e, slice0, field_29227, startDensityBuffer, f_188828_

double[][]: b, slice0, field_29227, startDensityBuffer, f_188828_

构造函数

方法

void (): l, swapSlices, method_34291, swapBuffers, m_188860_

void (): m, swapSlices, method_34291, swapBuffers, m_188860_

DensityFunction (): k, wrapped, comp_469, wrapped, m_207056_

DensityFunction (): l, wrapped, comp_469, wrapped, m_207056_

DensityFunctions$Marker$Type (): j, type, comp_383, type, m_207136_

DensityFunctions$Marker$Type (): k, type, comp_383, type, m_207136_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eht$i

eke$i

字段

构造函数

方法

1.21.5

名称

ecx$i

eht$i

字段

构造函数

方法

1.21.4

名称

edu$i

ecx$i

字段

构造函数

方法

1.21.3

名称

dzc$i

edu$i

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dya$i

dzc$i

字段

构造函数

方法

1.20.6

名称

dou$i

dya$i

字段

构造函数

方法

1.20.4

名称

dkw$i

dou$i

字段

构造函数

方法

1.20.2

名称

dho$i

dkw$i

字段

构造函数

方法

1.20.1

名称

dhd$i

dho$i

字段

构造函数

方法

1.19.4

名称

def$i

dhd$i

net.minecraft.world.gen.chunk.ChunkNoiseSampler$NoiseInterpolator

net.minecraft.world.gen.chunk.ChunkNoiseSampler$DensityInterpolator

字段

double[][]: e, slice0, field_29227, startNoiseBuffer, f_188828_

double[][]: e, slice0, field_29227, startDensityBuffer, f_188828_

double[][]: f, slice1, field_29228, endNoiseBuffer, f_188829_

double[][]: f, slice1, field_29228, endDensityBuffer, f_188829_

DensityFunction: g, noiseFiller, field_34623, columnSampler, f_188830_

DensityFunction: g, noiseFiller, field_34623, delegate, f_188830_

构造函数

方法

void (int, int): b, selectCellYZ, method_34289, sampleNoiseCorners, m_188863_

void (int, int): b, selectCellYZ, method_34289, onSampledCellCorners, m_188863_

void (double): a, updateForY, method_34287, sampleNoiseY, m_188850_

void (double): a, updateForY, method_34287, interpolateY, m_188850_

void (double): b, updateForX, method_34292, sampleNoiseX, m_188861_

void (double): b, updateForX, method_34292, interpolateX, m_188861_

void (double): c, updateForZ, method_38363, sampleNoiseZ, m_188866_

void (double): c, updateForZ, method_38363, interpolateZ, m_188866_

void (double[], DensityFunction$ContextProvider): a, fillArray, method_40470, applyEach, m_207362_

void (double[], DensityFunction$ContextProvider): a, fillArray, method_40470, fill, m_207362_

1.19.3

名称

dav$i

def$i

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_182899_

net.minecraft.src.C_182895_$C_182899_

字段

构造函数

方法

1.19.1

名称

czy$i

dav$i

net.minecraft.world.level.levelgen.NoiseChunk$i

字段

构造函数

方法

void (double[], DensityFunction$ContextProvider): a, fillArray, method_40470, method_40470, m_207362_

void (double[], DensityFunction$ContextProvider): a, fillArray, method_40470, applyEach, m_207362_

1.19

名称

cua$i

czy$i

net.minecraft.src.C_182895_$C_182899_

net.minecraft.src.C_182899_

net.minecraft.world.level.levelgen.NoiseChunk$i

字段

构造函数

方法

void (double): c, updateForZ, method_38363, sampleNoise, m_188866_

void (double): c, updateForZ, method_38363, sampleNoiseZ, m_188866_

1.18.2

名称

ctg$d

cua$i

net.minecraft.world.level.levelgen.NoiseChunk$d

net.minecraft.world.level.levelgen.NoiseChunk$i

字段

double[][]: b, slice0, field_29227, startNoiseBuffer, f_188828_

double[][]: e, slice0, field_29227, startNoiseBuffer, f_188828_

double[][]: c, slice1, field_29228, endNoiseBuffer, f_188829_

double[][]: f, slice1, field_29228, endNoiseBuffer, f_188829_

NoiseChunk$NoiseFiller: d, noiseFiller, field_34623, columnSampler, f_188830_

double: e, noise000, field_29233, x0y0z0, f_188831_

double: h, noise000, field_29233, x0y0z0, f_188831_

double: f, noise001, field_29234, x0y0z1, f_188832_

double: i, noise001, field_29234, x0y0z1, f_188832_

double: g, noise100, field_29235, x1y0z0, f_188833_

double: j, noise100, field_29235, x1y0z0, f_188833_

double: h, noise101, field_29236, x1y0z1, f_188834_

double: k, noise101, field_29236, x1y0z1, f_188834_

double: i, noise010, field_29237, x0y1z0, f_188835_

double: l, noise010, field_29237, x0y1z0, f_188835_

double: j, noise011, field_29238, x0y1z1, f_188836_

double: m, noise011, field_29238, x0y1z1, f_188836_

double: k, noise110, field_29239, x1y1z0, f_188837_

double: n, noise110, field_29239, x1y1z0, f_188837_

double: l, noise111, field_29240, x1y1z1, f_188838_

double: o, noise111, field_29240, x1y1z1, f_188838_

double: m, valueXZ00, field_29241, x0z0, f_188839_

double: p, valueXZ00, field_29241, x0z0, f_188839_

double: n, valueXZ10, field_29242, x1z0, f_188840_

double: q, valueXZ10, field_29242, x1z0, f_188840_

double: o, valueXZ01, field_29243, x0z1, f_188841_

double: r, valueXZ01, field_29243, x0z1, f_188841_

double: p, valueXZ11, field_29244, x1z1, f_188842_

double: s, valueXZ11, field_29244, x1z1, f_188842_

double: q, valueZ0, field_29245, z0, f_188843_

double: t, valueZ0, field_29245, z0, f_188843_

double: r, valueZ1, field_29246, z1, f_188844_

double: u, valueZ1, field_29246, z1, f_188844_

double: s, value, field_34624, result, f_188845_

double: v, value, field_34624, result, f_188845_

DensityFunction: g, noiseFiller, field_34623, columnSampler, f_188830_

构造函数

(NoiseChunk, NoiseChunk$NoiseFiller)

(NoiseChunk, DensityFunction)

方法

void (): a, initializeForFirstCellX, method_34286, sampleStartNoise, m_188849_

void (int): a, advanceCellX, method_34288, sampleEndNoise, m_188852_

void (double[][], int): a, fillSlice, method_34290, sampleNoise, m_188857_

double (): sample, sample, m_183184_

void (): b, swapSlices, method_34291, swapBuffers, m_188860_

void (): l, swapSlices, method_34291, swapBuffers, m_188860_

double (DensityFunction$FunctionContext): a, compute, method_40464, sample, m_207386_

void (double[], DensityFunction$ContextProvider): a, fillArray, method_40470, method_40470, m_207362_

DensityFunction (): k, wrapped, comp_469, wrapped, m_207056_

DensityFunctions$Marker$Type (): j, type, comp_383, type, m_207136_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ctg$d

net.minecraft.world.level.levelgen.NoiseChunk$NoiseInterpolator

net.minecraft.class_6568$class_5917

net.minecraft.world.gen.chunk.ChunkNoiseSampler$NoiseInterpolator

net.minecraft.src.C_182895_$C_182899_

net.minecraft.world.level.levelgen.NoiseChunk$d

字段

double[][]: b, slice0, field_29227, startNoiseBuffer, f_188828_

double[][]: c, slice1, field_29228, endNoiseBuffer, f_188829_

NoiseChunk$NoiseFiller: d, noiseFiller, field_34623, columnSampler, f_188830_

double: e, noise000, field_29233, x0y0z0, f_188831_

double: f, noise001, field_29234, x0y0z1, f_188832_

double: g, noise100, field_29235, x1y0z0, f_188833_

double: h, noise101, field_29236, x1y0z1, f_188834_

double: i, noise010, field_29237, x0y1z0, f_188835_

double: j, noise011, field_29238, x0y1z1, f_188836_

double: k, noise110, field_29239, x1y1z0, f_188837_

double: l, noise111, field_29240, x1y1z1, f_188838_

double: m, valueXZ00, field_29241, x0z0, f_188839_

double: n, valueXZ10, field_29242, x1z0, f_188840_

double: o, valueXZ01, field_29243, x0z1, f_188841_

double: p, valueXZ11, field_29244, x1z1, f_188842_

double: q, valueZ0, field_29245, z0, f_188843_

double: r, valueZ1, field_29246, z1, f_188844_

double: s, value, field_34624, result, f_188845_

构造函数

(NoiseChunk, NoiseChunk$NoiseFiller)

方法

double[][] (int, int): a, allocateSlice, method_34293, createBuffer, m_188854_

void (): a, initializeForFirstCellX, method_34286, sampleStartNoise, m_188849_

void (int): a, advanceCellX, method_34288, sampleEndNoise, m_188852_

void (double[][], int): a, fillSlice, method_34290, sampleNoise, m_188857_

void (int, int): b, selectCellYZ, method_34289, sampleNoiseCorners, m_188863_

void (double): a, updateForY, method_34287, sampleNoiseY, m_188850_

void (double): b, updateForX, method_34292, sampleNoiseX, m_188861_

void (double): c, updateForZ, method_38363, sampleNoise, m_188866_

double (): sample, sample, m_183184_

void (): b, swapSlices, method_34291, swapBuffers, m_188860_