历史 - net.minecraft.world.level.block.EndPortalFrameBlock

1.21.11

名称

dxp

eck

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dsr

dxp

字段

BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, f_53047_

BlockPattern: f, portalShape, field_10957, completedFrame, f_53047_

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dqf

dsr

字段

构造函数

方法

1.21.5

名称

dmd

dqf

字段

BlockPattern: g, portalShape, field_10957, COMPLETED_FRAME, f_53047_

BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, f_53047_

VoxelShape: d, BASE_SHAPE, field_10956, FRAME_SHAPE, f_53044_

VoxelShape: d, SHAPE_EMPTY, field_10956, FRAME_SHAPE, f_381295_

VoxelShape: e, EYE_SHAPE, field_10953, EYE_SHAPE, f_53045_

VoxelShape: f, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, f_53046_

VoxelShape: e, SHAPE_FULL, field_10955, FRAME_WITH_EYE_SHAPE, f_379810_

构造函数

方法

1.21.4

名称

dnd

dmd

字段

构造函数

方法

1.21.3

名称

din

dnd

字段

DirectionProperty: b, FACING, field_10954, FACING, f_53042_

EnumProperty<Direction>: b, FACING, field_10954, FACING, f_53042_

构造函数

方法

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dhq

din

字段

构造函数

方法

1.20.6

名称

czf

dhq

字段

构造函数

方法

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cvg

czf

字段

DirectionProperty: a, FACING, field_10954, FACING, f_53042_

DirectionProperty: b, FACING, field_10954, FACING, f_53042_

BooleanProperty: b, HAS_EYE, field_10958, EYE, f_53043_

BooleanProperty: c, HAS_EYE, field_10958, EYE, f_53043_

BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, f_53047_

BlockPattern: g, portalShape, field_10957, COMPLETED_FRAME, f_53047_

VoxelShape: c, BASE_SHAPE, field_10956, FRAME_SHAPE, f_53044_

VoxelShape: d, BASE_SHAPE, field_10956, FRAME_SHAPE, f_53044_

VoxelShape: d, EYE_SHAPE, field_10953, EYE_SHAPE, f_53045_

VoxelShape: e, EYE_SHAPE, field_10953, EYE_SHAPE, f_53045_

VoxelShape: e, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, f_53046_

VoxelShape: f, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, f_53046_

com.mojang.serialization.MapCodec<EndPortalFrameBlock>: a, CODEC, field_46345, CODEC, f_303174_

构造函数

方法

BlockPattern (): a, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_

BlockPattern (): b, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_

com.mojang.serialization.MapCodec<EndPortalFrameBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cry

cvg

字段

构造函数

方法

1.20.1

名称

crr

cry

字段

构造函数

方法

BlockPattern (): b, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_

BlockPattern (): a, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_

1.19.4

名称

cpb

crr

字段

构造函数

方法

1.19.3

名称

cly

cpb

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

clb

cly

net.minecraft.world.level.block.BlockEnderPortalFrame

字段

构造函数

方法

1.19

名称

cfu

clb

net.minecraft.world.level.block.BlockEnderPortalFrame

字段

构造函数

方法

BlockPattern (): c, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_

BlockPattern (): b, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_

1.18.2

名称

cfc

cfu

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cbt

cfc

字段

构造函数

方法

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

1.17.1

名称

cbs

cbt

字段

构造函数

方法

1.17

名称

bwj

cbs

net.minecraft.block.EndPortalFrameBlock

net.minecraft.src.C_1778_

net.minecraft.server.v1_16_R3.BlockEnderPortalFrame

net.minecraft.world.level.block.BlockEnderPortalFrame

字段

DirectionProperty: a, FACING, field_10954, FACING, field_176508_a, FACING

DirectionProperty: a, FACING, field_10954, FACING, f_53042_

BooleanProperty: b, HAS_EYE, field_10958, EYE, field_176507_b, EYE

BooleanProperty: b, HAS_EYE, field_10958, EYE, f_53043_

BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, field_185664_e

BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, f_53047_

VoxelShape: c, BASE_SHAPE, field_10956, FRAME_SHAPE, field_196428_c

VoxelShape: c, BASE_SHAPE, field_10956, FRAME_SHAPE, f_53044_

VoxelShape: d, EYE_SHAPE, field_10953, EYE_SHAPE, field_196429_y

VoxelShape: d, EYE_SHAPE, field_10953, EYE_SHAPE, f_53045_

VoxelShape: e, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, field_196430_z

VoxelShape: e, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, f_53046_

构造函数

方法

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockPattern (): c, getOrCreatePortalShape, method_10054, getCompletedFramePattern, func_185661_e

BlockPattern (): c, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bwg

bwj

net.minecraft.server.v1_16_R2.BlockEnderPortalFrame

net.minecraft.server.v1_16_R3.BlockEnderPortalFrame

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bxm

bwg

net.minecraft.server.v1_16_R1.BlockEnderPortalFrame

net.minecraft.server.v1_16_R2.BlockEnderPortalFrame

字段

构造函数

方法

1.16.1

名称

bra

bxm

net.minecraft.server.v1_15_R1.BlockEnderPortalFrame

net.minecraft.server.v1_16_R1.BlockEnderPortalFrame

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bqx

bra

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bon

bqx

net.minecraft.server.v1_14_R1.BlockEnderPortalFrame

net.minecraft.server.v1_15_R1.BlockEnderPortalFrame

字段

构造函数

方法

BlockPattern (): d, getOrCreatePortalShape, method_10054, getCompletedFramePattern, func_185661_e

BlockPattern (): c, getOrCreatePortalShape, method_10054, getCompletedFramePattern, func_185661_e

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

1.14.4

名称

boi

bon

net.minecraft.world.level.block.EndPortalFrameBlock

字段

BlockStateDirection: a, field_10954, FACING, field_176508_a, FACING

DirectionProperty: a, FACING, field_10954, FACING, field_176508_a, FACING

BlockStateBoolean: b, field_10958, EYE, field_176507_b, EYE

BooleanProperty: b, HAS_EYE, field_10958, EYE, field_176507_b, EYE

ShapeDetector: f, field_10957, COMPLETED_FRAME, field_185664_e

BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, field_185664_e

VoxelShape: c, field_10956, FRAME_SHAPE, field_196428_c

VoxelShape: c, BASE_SHAPE, field_10956, FRAME_SHAPE, field_196428_c

VoxelShape: d, field_10953, EYE_SHAPE, field_196429_y

VoxelShape: d, EYE_SHAPE, field_10953, EYE_SHAPE, field_196429_y

VoxelShape: e, field_10955, FRAME_WITH_EYE_SHAPE, field_196430_z

VoxelShape: e, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, field_196430_z

构造函数

方法

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

ShapeDetector (): d, method_10054, getCompletedFramePattern, func_185661_e

BlockPattern (): d, getOrCreatePortalShape, method_10054, getCompletedFramePattern, func_185661_e

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

boe

boi

net.minecraft.block.EndPortalFrameBlock

字段

BlockStateDirection: a, field_10954, field_176508_a, FACING

BlockStateDirection: a, field_10954, FACING, field_176508_a, FACING

BlockStateBoolean: b, field_10958, field_176507_b, EYE

BlockStateBoolean: b, field_10958, EYE, field_176507_b, EYE

ShapeDetector: f, field_10957, field_185664_e

ShapeDetector: f, field_10957, COMPLETED_FRAME, field_185664_e

VoxelShape: c, field_10956, field_196428_c

VoxelShape: c, field_10956, FRAME_SHAPE, field_196428_c

VoxelShape: d, field_10953, field_196429_y

VoxelShape: d, field_10953, EYE_SHAPE, field_196429_y

VoxelShape: e, field_10955, field_196430_z

VoxelShape: e, field_10955, FRAME_WITH_EYE_SHAPE, field_196430_z

构造函数

方法

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

ShapeDetector (): d, method_10054, func_185661_e

ShapeDetector (): d, method_10054, getCompletedFramePattern, func_185661_e

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bod

boe

字段

构造函数

方法

1.14

名称

bek

bod

net.minecraft.class_2333

net.minecraft.block.BlockEndPortalFrame

net.minecraft.block.EndPortalFrameBlock

net.minecraft.server.v1_13_R2.BlockEnderPortalFrame

net.minecraft.server.v1_14_R1.BlockEnderPortalFrame

字段

BlockStateDirection: a, field_176508_a, FACING

BlockStateDirection: a, field_10954, field_176508_a, FACING

BlockStateBoolean: b, field_176507_b, EYE

BlockStateBoolean: b, field_10958, field_176507_b, EYE

ShapeDetector: q, field_185664_e

ShapeDetector: f, field_10957, field_185664_e

VoxelShape: c, field_196428_c

VoxelShape: c, field_10956, field_196428_c

VoxelShape: o, field_196429_y

VoxelShape: d, field_10953, field_196429_y

VoxelShape: p, field_196430_z

VoxelShape: e, field_10955, field_196430_z

构造函数

方法

boolean (IBlockData): u, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

boolean (IBlockData): a, func_149686_d

ShapeDetector (): d, func_185661_e

ShapeDetector (): d, method_10054, func_185661_e

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData): n, method_9526, func_220074_n

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bej

bek

字段

构造函数

方法

1.13.1

名称

beb

bej

net.minecraft.server.v1_13_R1.BlockEnderPortalFrame

net.minecraft.server.v1_13_R2.BlockEnderPortalFrame

字段

ShapeDetector: r, field_185664_e

ShapeDetector: q, field_185664_e

VoxelShape: p, field_196429_y

VoxelShape: o, field_196429_y

VoxelShape: q, field_196430_z

VoxelShape: p, field_196430_z

构造函数

方法

1.13

名称

aqi

beb

net.minecraft.server.v1_12_R1.BlockEnderPortalFrame

net.minecraft.server.v1_13_R1.BlockEnderPortalFrame

字段

AxisAlignedBB: c, field_185662_c

AxisAlignedBB: d, field_185663_d

ShapeDetector: e, field_185664_e

ShapeDetector: r, field_185664_e

VoxelShape: c, field_196428_c

VoxelShape: p, field_196429_y

VoxelShape: q, field_196430_z

构造函数

()

(Block$Info)

方法

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): b, func_149662_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): u, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): c, func_180641_l

int (IBlockData, World, BlockPosition): a, func_180641_l

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

ShapeDetector (): e, func_185661_e

ShapeDetector (): d, func_185661_e

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aqg

aqi

字段

构造函数

方法

1.12

名称

anf

aqg

net.minecraft.server.v1_11_R1.BlockEnderPortalFrame

net.minecraft.server.v1_12_R1.BlockEnderPortalFrame

字段

构造函数

方法

boolean (IBlockData): x, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_149740_M, isComplexRedstone

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

and

anf

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

alq

and

net.minecraft.server.v1_10_R1.BlockEnderPortalFrame

net.minecraft.server.v1_11_R1.BlockEnderPortalFrame

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): x, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

int (IBlockData, World, BlockPosition): c, func_180641_l

1.10.2

名称

字段

构造函数

方法

1.10

名称

ald

alq

net.minecraft.server.v1_9_R2.BlockEnderPortalFrame

net.minecraft.server.v1_10_R1.BlockEnderPortalFrame

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockEnderPortalFrame

net.minecraft.server.v1_9_R2.BlockEnderPortalFrame

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ago

ald

net.minecraft.server.v1_8_R3.BlockEnderPortalFrame

net.minecraft.server.v1_9_R1.BlockEnderPortalFrame

字段

AxisAlignedBB: c, field_185662_c

AxisAlignedBB: d, field_185663_d

ShapeDetector: e, field_185664_e

构造函数

方法

boolean (): c, func_149662_c

void (): j, func_149683_g

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): b, func_149662_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

boolean (IBlockData): v, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

boolean (IBlockData): c, func_149686_d

ShapeDetector (): e, func_185661_e

1.8.8

名称

ago

net.minecraft.block.BlockEndPortalFrame

net.minecraft.server.v1_8_R3.BlockEnderPortalFrame

字段

BlockStateDirection: a, field_176508_a, FACING

BlockStateBoolean: b, field_176507_b, EYE

构造函数

()

方法

boolean (): c, func_149662_c

void (): j, func_149683_g

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList