历史 - net.minecraft.world.level.block.EndPortalFrameBlock
1.21.11
名称
dxp
eck
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dsr
dxp
字段
BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, f_53047_
BlockPattern: f, portalShape, field_10957, completedFrame, f_53047_
构造函数
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dqf
dsr
字段
构造函数
方法
1.21.5
名称
dmd
dqf
字段
BlockPattern: g, portalShape, field_10957, COMPLETED_FRAME, f_53047_
BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, f_53047_
VoxelShape: d, BASE_SHAPE, field_10956, FRAME_SHAPE, f_53044_
VoxelShape: d, SHAPE_EMPTY, field_10956, FRAME_SHAPE, f_381295_
VoxelShape: e, EYE_SHAPE, field_10953, EYE_SHAPE, f_53045_
VoxelShape: f, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, f_53046_
VoxelShape: e, SHAPE_FULL, field_10955, FRAME_WITH_EYE_SHAPE, f_379810_
构造函数
方法
1.21.4
名称
dnd
dmd
字段
构造函数
方法
1.21.3
名称
din
dnd
字段
DirectionProperty: b, FACING, field_10954, FACING, f_53042_
EnumProperty<Direction>: b, FACING, field_10954, FACING, f_53042_
构造函数
方法
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dhq
din
字段
构造函数
方法
1.20.6
名称
czf
dhq
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState): f_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cvg
czf
字段
DirectionProperty: a, FACING, field_10954, FACING, f_53042_
DirectionProperty: b, FACING, field_10954, FACING, f_53042_
BooleanProperty: b, HAS_EYE, field_10958, EYE, f_53043_
BooleanProperty: c, HAS_EYE, field_10958, EYE, f_53043_
BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, f_53047_
BlockPattern: g, portalShape, field_10957, COMPLETED_FRAME, f_53047_
VoxelShape: c, BASE_SHAPE, field_10956, FRAME_SHAPE, f_53044_
VoxelShape: d, BASE_SHAPE, field_10956, FRAME_SHAPE, f_53044_
VoxelShape: d, EYE_SHAPE, field_10953, EYE_SHAPE, f_53045_
VoxelShape: e, EYE_SHAPE, field_10953, EYE_SHAPE, f_53045_
VoxelShape: e, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, f_53046_
VoxelShape: f, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, f_53046_
com.mojang.serialization.MapCodec<EndPortalFrameBlock>: a, CODEC, field_46345, CODEC, f_303174_
构造函数
方法
BlockPattern (): a, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_
BlockPattern (): b, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_
com.mojang.serialization.MapCodec<EndPortalFrameBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cry
cvg
字段
构造函数
方法
1.20.1
名称
crr
cry
字段
构造函数
方法
BlockPattern (): b, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_
BlockPattern (): a, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_
1.19.4
名称
cpb
crr
字段
构造函数
方法
1.19.3
名称
cly
cpb
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
clb
cly
net.minecraft.world.level.block.BlockEnderPortalFrame
字段
构造函数
方法
1.19
名称
cfu
clb
net.minecraft.world.level.block.BlockEnderPortalFrame
字段
构造函数
方法
BlockPattern (): c, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_
BlockPattern (): b, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_
1.18.2
名称
cfc
cfu
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cbt
cfc
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
1.17.1
名称
cbs
cbt
字段
构造函数
方法
1.17
名称
bwj
cbs
net.minecraft.block.EndPortalFrameBlock
net.minecraft.src.C_1778_
net.minecraft.server.v1_16_R3.BlockEnderPortalFrame
net.minecraft.world.level.block.BlockEnderPortalFrame
字段
DirectionProperty: a, FACING, field_10954, FACING, field_176508_a, FACING
DirectionProperty: a, FACING, field_10954, FACING, f_53042_
BooleanProperty: b, HAS_EYE, field_10958, EYE, field_176507_b, EYE
BooleanProperty: b, HAS_EYE, field_10958, EYE, f_53043_
BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, field_185664_e
BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, f_53047_
VoxelShape: c, BASE_SHAPE, field_10956, FRAME_SHAPE, field_196428_c
VoxelShape: c, BASE_SHAPE, field_10956, FRAME_SHAPE, f_53044_
VoxelShape: d, EYE_SHAPE, field_10953, EYE_SHAPE, field_196429_y
VoxelShape: d, EYE_SHAPE, field_10953, EYE_SHAPE, f_53045_
VoxelShape: e, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, field_196430_z
VoxelShape: e, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, f_53046_
构造函数
方法
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockPattern (): c, getOrCreatePortalShape, method_10054, getCompletedFramePattern, func_185661_e
BlockPattern (): c, getOrCreatePortalShape, method_10054, getCompletedFramePattern, m_53077_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): g_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, m_7923_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bwg
bwj
net.minecraft.server.v1_16_R2.BlockEnderPortalFrame
net.minecraft.server.v1_16_R3.BlockEnderPortalFrame
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bxm
bwg
net.minecraft.server.v1_16_R1.BlockEnderPortalFrame
net.minecraft.server.v1_16_R2.BlockEnderPortalFrame
字段
构造函数
方法
1.16.1
名称
bra
bxm
net.minecraft.server.v1_15_R1.BlockEnderPortalFrame
net.minecraft.server.v1_16_R1.BlockEnderPortalFrame
字段
构造函数
方法
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): c_, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bqx
bra
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bon
bqx
net.minecraft.server.v1_14_R1.BlockEnderPortalFrame
net.minecraft.server.v1_15_R1.BlockEnderPortalFrame
字段
构造函数
方法
BlockPattern (): d, getOrCreatePortalShape, method_10054, getCompletedFramePattern, func_185661_e
BlockPattern (): c, getOrCreatePortalShape, method_10054, getCompletedFramePattern, func_185661_e
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): o, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
1.14.4
名称
boi
bon
net.minecraft.world.level.block.EndPortalFrameBlock
字段
BlockStateDirection: a, field_10954, FACING, field_176508_a, FACING
DirectionProperty: a, FACING, field_10954, FACING, field_176508_a, FACING
BlockStateBoolean: b, field_10958, EYE, field_176507_b, EYE
BooleanProperty: b, HAS_EYE, field_10958, EYE, field_176507_b, EYE
ShapeDetector: f, field_10957, COMPLETED_FRAME, field_185664_e
BlockPattern: f, portalShape, field_10957, COMPLETED_FRAME, field_185664_e
VoxelShape: c, field_10956, FRAME_SHAPE, field_196428_c
VoxelShape: c, BASE_SHAPE, field_10956, FRAME_SHAPE, field_196428_c
VoxelShape: d, field_10953, EYE_SHAPE, field_196429_y
VoxelShape: d, EYE_SHAPE, field_10953, EYE_SHAPE, field_196429_y
VoxelShape: e, field_10955, FRAME_WITH_EYE_SHAPE, field_196430_z
VoxelShape: e, FULL_SHAPE, field_10955, FRAME_WITH_EYE_SHAPE, field_196430_z
构造函数
方法
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
ShapeDetector (): d, method_10054, getCompletedFramePattern, func_185661_e
BlockPattern (): d, getOrCreatePortalShape, method_10054, getCompletedFramePattern, func_185661_e
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
boolean (BlockState): n, useShapeForLightOcclusion, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
boe
boi
net.minecraft.block.EndPortalFrameBlock
字段
BlockStateDirection: a, field_10954, field_176508_a, FACING
BlockStateDirection: a, field_10954, FACING, field_176508_a, FACING
BlockStateBoolean: b, field_10958, field_176507_b, EYE
BlockStateBoolean: b, field_10958, EYE, field_176507_b, EYE
ShapeDetector: f, field_10957, field_185664_e
ShapeDetector: f, field_10957, COMPLETED_FRAME, field_185664_e
VoxelShape: c, field_10956, field_196428_c
VoxelShape: c, field_10956, FRAME_SHAPE, field_196428_c
VoxelShape: d, field_10953, field_196429_y
VoxelShape: d, field_10953, EYE_SHAPE, field_196429_y
VoxelShape: e, field_10955, field_196430_z
VoxelShape: e, field_10955, FRAME_WITH_EYE_SHAPE, field_196430_z
构造函数
方法
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
ShapeDetector (): d, method_10054, func_185661_e
ShapeDetector (): d, method_10054, getCompletedFramePattern, func_185661_e
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
boolean (IBlockData): n, method_9526, hasSidedTransparency, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bod
boe
字段
构造函数
方法
1.14
名称
bek
bod
net.minecraft.class_2333
net.minecraft.block.BlockEndPortalFrame
net.minecraft.block.EndPortalFrameBlock
net.minecraft.server.v1_13_R2.BlockEnderPortalFrame
net.minecraft.server.v1_14_R1.BlockEnderPortalFrame
字段
BlockStateDirection: a, field_176508_a, FACING
BlockStateDirection: a, field_10954, field_176508_a, FACING
BlockStateBoolean: b, field_176507_b, EYE
BlockStateBoolean: b, field_10958, field_176507_b, EYE
ShapeDetector: q, field_185664_e
ShapeDetector: f, field_10957, field_185664_e
VoxelShape: c, field_196428_c
VoxelShape: c, field_10956, field_196428_c
VoxelShape: o, field_196429_y
VoxelShape: d, field_10953, field_196429_y
VoxelShape: p, field_196430_z
VoxelShape: e, field_10955, field_196430_z
构造函数
方法
boolean (IBlockData): u, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
boolean (IBlockData): a, func_149686_d
ShapeDetector (): d, func_185661_e
ShapeDetector (): d, method_10054, func_185661_e
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData): n, method_9526, func_220074_n
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bej
bek
字段
构造函数
方法
1.13.1
名称
beb
bej
net.minecraft.server.v1_13_R1.BlockEnderPortalFrame
net.minecraft.server.v1_13_R2.BlockEnderPortalFrame
字段
ShapeDetector: r, field_185664_e
ShapeDetector: q, field_185664_e
VoxelShape: p, field_196429_y
VoxelShape: o, field_196429_y
VoxelShape: q, field_196430_z
VoxelShape: p, field_196430_z
构造函数
方法
1.13
名称
aqi
beb
net.minecraft.server.v1_12_R1.BlockEnderPortalFrame
net.minecraft.server.v1_13_R1.BlockEnderPortalFrame
字段
AxisAlignedBB: c, field_185662_c
AxisAlignedBB: d, field_185663_d
ShapeDetector: e, field_185664_e
ShapeDetector: r, field_185664_e
VoxelShape: c, field_196428_c
VoxelShape: p, field_196429_y
VoxelShape: q, field_196430_z
构造函数
()
方法
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): b, func_149662_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): u, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): c, func_180641_l
int (IBlockData, World, BlockPosition): a, func_180641_l
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
ShapeDetector (): e, func_185661_e
ShapeDetector (): d, func_185661_e
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aqg
aqi
字段
构造函数
方法
1.12
名称
anf
aqg
net.minecraft.server.v1_11_R1.BlockEnderPortalFrame
net.minecraft.server.v1_12_R1.BlockEnderPortalFrame
字段
构造函数
方法
boolean (IBlockData): x, func_149740_M, isComplexRedstone
boolean (IBlockData): v, func_149740_M, isComplexRedstone
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
and
anf
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
alq
and
net.minecraft.server.v1_10_R1.BlockEnderPortalFrame
net.minecraft.server.v1_11_R1.BlockEnderPortalFrame
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): x, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
int (IBlockData, World, BlockPosition): c, func_180641_l
1.10.2
名称
字段
构造函数
方法
1.10
名称
ald
alq
net.minecraft.server.v1_9_R2.BlockEnderPortalFrame
net.minecraft.server.v1_10_R1.BlockEnderPortalFrame
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockEnderPortalFrame
net.minecraft.server.v1_9_R2.BlockEnderPortalFrame
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ago
ald
net.minecraft.server.v1_8_R3.BlockEnderPortalFrame
net.minecraft.server.v1_9_R1.BlockEnderPortalFrame
字段
AxisAlignedBB: c, field_185662_c
AxisAlignedBB: d, field_185663_d
ShapeDetector: e, field_185664_e
构造函数
方法
boolean (): c, func_149662_c
void (): j, func_149683_g
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): b, func_149662_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
boolean (IBlockData): v, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
boolean (IBlockData): c, func_149686_d
ShapeDetector (): e, func_185661_e
1.8.8
名称
ago
net.minecraft.block.BlockEndPortalFrame
net.minecraft.server.v1_8_R3.BlockEnderPortalFrame
字段
BlockStateDirection: a, field_176508_a, FACING
BlockStateBoolean: b, field_176507_b, EYE
构造函数
()
方法
boolean (): c, func_149662_c
void (): j, func_149683_g
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList