历史 - net.minecraft.world.level.material.EmptyFluid

1.21.11

名称

ffx

fky

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fai

ffx

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

exx

fai

字段

构造函数

方法

1.21.5

名称

esx

exx

字段

构造函数

方法

1.21.4

名称

etu

esx

字段

构造函数

方法

1.21.3

名称

epb

etu

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

enu

epb

字段

构造函数

方法

1.20.6

名称

eeo

enu

字段

构造函数

方法

1.20.4

名称

eaj

eeo

字段

构造函数

方法

1.20.2

名称

dxb

eaj

字段

构造函数

方法

1.20.1

名称

dwg

dxb

字段

构造函数

方法

1.19.4

名称

dtg

dwg

字段

构造函数

方法

1.19.3

名称

dps

dtg

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dov

dps

net.minecraft.world.level.material.FluidTypeEmpty

字段

构造函数

方法

1.19

名称

diu

dov

net.minecraft.world.level.material.FluidTypeEmpty

字段

构造函数

方法

1.18.2

名称

dhs

diu

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dep

dhs

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

cuu

dep

net.minecraft.fluid.EmptyFluid

net.minecraft.src.C_2687_

net.minecraft.server.v1_16_R3.FluidTypeEmpty

net.minecraft.world.level.material.FluidTypeEmpty

字段

构造函数

方法

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, m_6859_

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_

boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c

boolean (): b, isEmpty, method_15794, isEmpty, m_6759_

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_

boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c

boolean (FluidState): c, isSource, method_15793, isStill, m_7444_

int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d

int (FluidState): d, getAmount, method_15779, getLevel, m_7430_

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, m_7000_

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, m_6098_

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, m_7999_

float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, getHeight, m_7427_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cur

cuu

net.minecraft.server.v1_16_R2.FluidTypeEmpty

net.minecraft.server.v1_16_R3.FluidTypeEmpty

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cwx

cur

net.minecraft.server.v1_16_R1.FluidTypeEmpty

net.minecraft.server.v1_16_R2.FluidTypeEmpty

字段

构造函数

方法

1.16.1

名称

cog

cwx

net.minecraft.server.v1_15_R1.FluidTypeEmpty

net.minecraft.server.v1_16_R1.FluidTypeEmpty

字段

构造函数

方法

1.15.2

名称

cod

cog

字段

构造函数

方法

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

1.15.1

名称

字段

构造函数

方法

float (FluidState): a, getOwnHeight, method_20784, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a

1.15

名称

clh

cod

net.minecraft.server.v1_14_R1.FluidTypeEmpty

net.minecraft.server.v1_15_R1.FluidTypeEmpty

字段

构造函数

方法

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

Item (): a, getBucket, method_15774, getBucketItem, func_204524_b

boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c

boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a

1.14.4

名称

clc

clh

net.minecraft.world.level.material.EmptyFluid

字段

构造函数

方法

Item (): b, method_15774, getBucketItem, func_204524_b

Item (): b, getBucket, method_15774, getBucketItem, func_204524_b

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a

boolean (): c, method_15794, isEmpty, func_204538_c

boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c

float (): d, method_15784, getBlastResistance, func_210195_d

float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a

boolean (Fluid): c, method_15793, isStill, func_207193_c

boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c

int (Fluid): d, method_15779, getLevel, func_207192_d

int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d

TextureType (): a, method_15786, getRenderLayer, func_180664_k

BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a

Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a

float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b

VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b

float (Fluid): a, method_20784, method_20784, func_223407_a

float (FluidState): a, getOwnHeight, method_20784, func_223407_a

1.14.3

名称

cky

clc

net.minecraft.fluid.EmptyFluid

字段

构造函数

方法

Item (): b, method_15774, func_204524_b

Item (): b, method_15774, getBucketItem, func_204524_b

int (IWorldReader): a, method_15789, func_205569_a

int (IWorldReader): a, method_15789, getTickRate, func_205569_a

boolean (): c, method_15794, func_204538_c

boolean (): c, method_15794, isEmpty, func_204538_c

float (): d, method_15784, func_210195_d

float (): d, method_15784, getBlastResistance, func_210195_d

IBlockData (Fluid): a, method_15790, func_204527_a

IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a

boolean (Fluid): b, method_15793, func_207193_c

boolean (Fluid): c, method_15793, isStill, func_207193_c

int (Fluid): c, method_15779, func_207192_d

int (Fluid): d, method_15779, getLevel, func_207192_d

TextureType (): a, method_15786, func_180664_k

TextureType (): a, method_15786, getRenderLayer, func_180664_k

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b

float (Fluid): a, method_20784, method_20784, func_223407_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ckw

cky

字段

构造函数

方法

1.14

名称

byt

ckw

net.minecraft.class_3576

net.minecraft.server.v1_13_R2.FluidTypeEmpty

net.minecraft.server.v1_14_R1.FluidTypeEmpty

字段

构造函数

方法

Item (): b, func_204524_b

Item (): b, method_15774, func_204524_b

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a

int (IWorldReader): a, func_205569_a

int (IWorldReader): a, method_15789, func_205569_a

boolean (): c, func_204538_c

boolean (): c, method_15794, func_204538_c

float (): d, func_210195_d

float (): d, method_15784, func_210195_d

float (Fluid): a, func_207181_a

IBlockData (Fluid): b, func_204527_a

IBlockData (Fluid): a, method_15790, func_204527_a

boolean (Fluid): c, func_207193_c

boolean (Fluid): b, method_15793, func_207193_c

int (Fluid): d, func_207192_d

int (Fluid): c, method_15779, func_207192_d

TextureType (): a, func_180664_k

TextureType (): a, method_15786, func_180664_k

boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a

Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a

float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a

VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b

1.13.2

名称

bys

byt

字段

构造函数

方法

1.13.1

名称

byk

bys

net.minecraft.server.v1_13_R1.FluidTypeEmpty

net.minecraft.server.v1_13_R2.FluidTypeEmpty

字段

构造函数

方法

1.13

名称

byk

net.minecraft.fluid.EmptyFluid

net.minecraft.server.v1_13_R1.FluidTypeEmpty

字段

构造函数

()

方法

Item (): b, func_204524_b

boolean (Fluid, FluidType, EnumDirection): a, func_211757_a

Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a

int (IWorldReader): a, func_205569_a

boolean (): c, func_204538_c

float (): d, func_210195_d

float (Fluid): a, func_207181_a

IBlockData (Fluid): b, func_204527_a

boolean (Fluid): c, func_207193_c

int (Fluid): d, func_207192_d

TextureType (): a, func_180664_k