历史 - net.minecraft.world.level.material.EmptyFluid
1.21.11
名称
ffx
fky
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fai
ffx
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
exx
fai
字段
构造函数
方法
1.21.5
名称
esx
exx
字段
构造函数
方法
1.21.4
名称
etu
esx
字段
构造函数
方法
1.21.3
名称
epb
etu
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
enu
epb
字段
构造函数
方法
1.20.6
名称
eeo
enu
字段
构造函数
方法
1.20.4
名称
eaj
eeo
字段
构造函数
方法
1.20.2
名称
dxb
eaj
字段
构造函数
方法
1.20.1
名称
dwg
dxb
字段
构造函数
方法
1.19.4
名称
dtg
dwg
字段
构造函数
方法
1.19.3
名称
dps
dtg
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dov
dps
net.minecraft.world.level.material.FluidTypeEmpty
字段
构造函数
方法
1.19
名称
diu
dov
net.minecraft.world.level.material.FluidTypeEmpty
字段
构造函数
方法
1.18.2
名称
dhs
diu
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dep
dhs
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
cuu
dep
net.minecraft.fluid.EmptyFluid
net.minecraft.src.C_2687_
net.minecraft.server.v1_16_R3.FluidTypeEmpty
net.minecraft.world.level.material.FluidTypeEmpty
字段
构造函数
方法
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, m_6859_
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, m_6718_
boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c
boolean (): b, isEmpty, method_15794, isEmpty, m_6759_
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, m_6752_
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, m_5804_
boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c
boolean (FluidState): c, isSource, method_15793, isStill, m_7444_
int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d
int (FluidState): d, getAmount, method_15779, getLevel, m_7430_
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, m_5486_
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, m_7000_
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, m_6098_
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, m_7999_
float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a
float (FluidState): a, getOwnHeight, method_20784, getHeight, m_7427_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cur
cuu
net.minecraft.server.v1_16_R2.FluidTypeEmpty
net.minecraft.server.v1_16_R3.FluidTypeEmpty
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cwx
cur
net.minecraft.server.v1_16_R1.FluidTypeEmpty
net.minecraft.server.v1_16_R2.FluidTypeEmpty
字段
构造函数
方法
1.16.1
名称
cog
cwx
net.minecraft.server.v1_15_R1.FluidTypeEmpty
net.minecraft.server.v1_16_R1.FluidTypeEmpty
字段
构造函数
方法
1.15.2
名称
cod
cog
字段
构造函数
方法
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
1.15.1
名称
字段
构造函数
方法
float (FluidState): a, getOwnHeight, method_20784, func_223407_a
float (FluidState): a, getOwnHeight, method_20784, getHeight, func_223407_a
1.15
名称
clh
cod
net.minecraft.server.v1_14_R1.FluidTypeEmpty
net.minecraft.server.v1_15_R1.FluidTypeEmpty
字段
构造函数
方法
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
Item (): a, getBucket, method_15774, getBucketItem, func_204524_b
boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c
boolean (): b, isEmpty, method_15794, isEmpty, func_204538_c
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
float (): c, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, func_215665_a
1.14.4
名称
clc
clh
net.minecraft.world.level.material.EmptyFluid
字段
构造函数
方法
Item (): b, method_15774, getBucketItem, func_204524_b
Item (): b, getBucket, method_15774, getBucketItem, func_204524_b
int (IWorldReader): a, method_15789, getTickRate, func_205569_a
int (LevelReader): a, getTickDelay, method_15789, getTickRate, func_205569_a
boolean (): c, method_15794, isEmpty, func_204538_c
boolean (): c, isEmpty, method_15794, isEmpty, func_204538_c
float (): d, method_15784, getBlastResistance, func_210195_d
float (): d, getExplosionResistance, method_15784, getBlastResistance, func_210195_d
IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a
BlockState (FluidState): b, createLegacyBlock, method_15790, toBlockState, func_204527_a
boolean (Fluid): c, method_15793, isStill, func_207193_c
boolean (FluidState): c, isSource, method_15793, isStill, func_207193_c
int (Fluid): d, method_15779, getLevel, func_207192_d
int (FluidState): d, getAmount, method_15779, getLevel, func_207192_d
TextureType (): a, method_15786, getRenderLayer, func_180664_k
BlockLayer (): a, getRenderLayer, method_15786, getRenderLayer, func_180664_k
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a
boolean (FluidState, BlockGetter, BlockPos, Fluid, Direction): a, canBeReplacedWith, method_15777, canBeReplacedWith, func_215665_a
Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a
Vec3 (BlockGetter, BlockPos, FluidState): a, getFlow, method_15782, getVelocity, func_215663_a
float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a
float (FluidState, BlockGetter, BlockPos): a, getHeight, method_15788, getHeight, func_215662_a
VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b
VoxelShape (FluidState, BlockGetter, BlockPos): b, getShape, method_17775, getShape, func_215664_b
float (Fluid): a, method_20784, method_20784, func_223407_a
float (FluidState): a, getOwnHeight, method_20784, func_223407_a
1.14.3
名称
cky
clc
net.minecraft.fluid.EmptyFluid
字段
构造函数
方法
Item (): b, method_15774, func_204524_b
Item (): b, method_15774, getBucketItem, func_204524_b
int (IWorldReader): a, method_15789, func_205569_a
int (IWorldReader): a, method_15789, getTickRate, func_205569_a
boolean (): c, method_15794, func_204538_c
boolean (): c, method_15794, isEmpty, func_204538_c
float (): d, method_15784, func_210195_d
float (): d, method_15784, getBlastResistance, func_210195_d
IBlockData (Fluid): a, method_15790, func_204527_a
IBlockData (Fluid): b, method_15790, toBlockState, func_204527_a
boolean (Fluid): b, method_15793, func_207193_c
boolean (Fluid): c, method_15793, isStill, func_207193_c
int (Fluid): c, method_15779, func_207192_d
int (Fluid): d, method_15779, getLevel, func_207192_d
TextureType (): a, method_15786, func_180664_k
TextureType (): a, method_15786, getRenderLayer, func_180664_k
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, method_15777, func_215665_a
Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a
Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, getVelocity, func_215663_a
float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a
float (Fluid, IBlockAccess, BlockPosition): a, method_15788, getHeight, func_215662_a
VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b
VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, getShape, func_215664_b
float (Fluid): a, method_20784, method_20784, func_223407_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ckw
cky
字段
构造函数
方法
1.14
名称
byt
ckw
net.minecraft.class_3576
net.minecraft.server.v1_13_R2.FluidTypeEmpty
net.minecraft.server.v1_14_R1.FluidTypeEmpty
字段
构造函数
方法
Item (): b, func_204524_b
Item (): b, method_15774, func_204524_b
boolean (Fluid, FluidType, EnumDirection): a, func_211757_a
Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a
int (IWorldReader): a, func_205569_a
int (IWorldReader): a, method_15789, func_205569_a
boolean (): c, func_204538_c
boolean (): c, method_15794, func_204538_c
float (): d, func_210195_d
float (): d, method_15784, func_210195_d
float (Fluid): a, func_207181_a
IBlockData (Fluid): b, func_204527_a
IBlockData (Fluid): a, method_15790, func_204527_a
boolean (Fluid): c, func_207193_c
boolean (Fluid): b, method_15793, func_207193_c
int (Fluid): d, func_207192_d
int (Fluid): c, method_15779, func_207192_d
TextureType (): a, func_180664_k
TextureType (): a, method_15786, func_180664_k
boolean (Fluid, IBlockAccess, BlockPosition, FluidType, EnumDirection): a, method_15777, func_215665_a
Vec3D (IBlockAccess, BlockPosition, Fluid): a, method_15782, func_215663_a
float (Fluid, IBlockAccess, BlockPosition): a, method_15788, func_215662_a
VoxelShape (Fluid, IBlockAccess, BlockPosition): b, method_17775, func_215664_b
1.13.2
名称
bys
byt
字段
构造函数
方法
1.13.1
名称
byk
bys
net.minecraft.server.v1_13_R1.FluidTypeEmpty
net.minecraft.server.v1_13_R2.FluidTypeEmpty
字段
构造函数
方法
1.13
名称
byk
net.minecraft.fluid.EmptyFluid
net.minecraft.server.v1_13_R1.FluidTypeEmpty
字段
构造函数
()
方法
Item (): b, func_204524_b
boolean (Fluid, FluidType, EnumDirection): a, func_211757_a
Vec3D (IWorldReader, BlockPosition, Fluid): a, func_205564_a
int (IWorldReader): a, func_205569_a
boolean (): c, func_204538_c
float (): d, func_210195_d
float (Fluid): a, func_207181_a
IBlockData (Fluid): b, func_204527_a
boolean (Fluid): c, func_207193_c
int (Fluid): d, func_207192_d
TextureType (): a, func_180664_k