历史 - com.mojang.realmsclient.gui.screens.configuration.RealmsBackupInfoScreen$BackupInfoListEntry

1.21.11

名称

fxu$b

gdf$b

字段

Component: p, keyComponent, field_63828, field_63828, f_437407_

Component: q, valueComponent, field_63829, field_63829, f_436247_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

frz$b

fxu$b

字段

String: m, key, field_25258, key, f_399742_

String: n, key, field_25258, key, f_399742_

String: n, value, field_25259, value, f_400064_

String: o, value, field_25259, value, f_400064_

Component: h, DESCRIPTION, field_44901, DESCRIPTION_TEXT, f_399859_

Component: i, DESCRIPTION, field_44901, DESCRIPTION_TEXT, f_399859_

Component: i, GAME_MODE, field_44902, GAME_MODE_TEXT, f_399272_

Component: j, GAME_MODE, field_44902, GAME_MODE_TEXT, f_399272_

Component: j, SEED, field_44903, SEED_TEXT, f_398689_

Component: k, SEED, field_44903, SEED_TEXT, f_398689_

Component: k, WORLD_TYPE, field_44904, WORLD_TYPE_TEXT, f_400290_

Component: l, WORLD_TYPE, field_44904, WORLD_TYPE_TEXT, f_400290_

Component: l, UNDEFINED, field_44905, UNDEFINED_TEXT, f_400003_

Component: m, UNDEFINED, field_44905, UNDEFINED_TEXT, f_400003_

构造函数

方法

void (GuiGraphics, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, m_6311_

void (GuiGraphics, int, int, boolean, float): a, renderContent, method_25343, render, m_6311_

1.21.8

名称

fry$b

frz$b

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fnw$b

fry$b

com.mojang.realmsclient.gui.screens.RealmsBackupInfoScreen$BackupInfoListEntry

com.mojang.realmsclient.gui.screens.configuration.RealmsBackupInfoScreen$BackupInfoListEntry

net.minecraft.src.C_3283_$C_3285_

net.minecraft.src.C_398522_$C_398573_

字段

String: m, key, field_25258, key, f_88087_

String: m, key, field_25258, key, f_399742_

String: n, value, field_25259, value, f_88088_

String: n, value, field_25259, value, f_400064_

Component: b, TEMPLATE_NAME, field_44895, TEMPLATE_NAME_TEXT, f_286974_

Component: b, TEMPLATE_NAME, field_44895, TEMPLATE_NAME_TEXT, f_399365_

Component: c, GAME_DIFFICULTY, field_44896, GAME_DIFFICULTY_TEXT, f_286978_

Component: c, GAME_DIFFICULTY, field_44896, GAME_DIFFICULTY_TEXT, f_399674_

Component: d, NAME, field_44897, NAME_TEXT, f_286935_

Component: d, NAME, field_44897, NAME_TEXT, f_400203_

Component: e, GAME_SERVER_VERSION, field_44898, GAME_SERVER_VERSION_TEXT, f_286960_

Component: e, GAME_SERVER_VERSION, field_44898, GAME_SERVER_VERSION_TEXT, f_400208_

Component: f, UPLOADED, field_44899, UPLOADED_TEXT, f_286961_

Component: f, UPLOADED, field_44899, UPLOADED_TEXT, f_400288_

Component: g, ENABLED_PACK, field_44900, ENABLED_PACK_TEXT, f_286970_

Component: g, ENABLED_PACK, field_44900, ENABLED_PACK_TEXT, f_399192_

Component: h, DESCRIPTION, field_44901, DESCRIPTION_TEXT, f_286952_

Component: h, DESCRIPTION, field_44901, DESCRIPTION_TEXT, f_399859_

Component: i, GAME_MODE, field_44902, GAME_MODE_TEXT, f_286990_

Component: i, GAME_MODE, field_44902, GAME_MODE_TEXT, f_399272_

Component: j, SEED, field_44903, SEED_TEXT, f_286941_

Component: j, SEED, field_44903, SEED_TEXT, f_398689_

Component: k, WORLD_TYPE, field_44904, WORLD_TYPE_TEXT, f_286932_

Component: k, WORLD_TYPE, field_44904, WORLD_TYPE_TEXT, f_400290_

Component: l, UNDEFINED, field_44905, UNDEFINED_TEXT, f_287001_

Component: l, UNDEFINED, field_44905, UNDEFINED_TEXT, f_400003_

构造函数

方法

Component (String): a, translateKey, method_51886, getTextFromKey, m_287178_

Component (String): a, translateKey, method_51886, getTextFromKey, m_402515_

1.21.5

名称

fir$b

fnw$b

字段

构造函数

方法

1.21.4

名称

fjo$b

fir$b

字段

构造函数

方法

1.21.3

名称

fdt$b

fjo$b

字段

构造函数

方法

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, m_6375_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fcm$b

fdt$b

字段

构造函数

方法

1.20.6

名称

esn$b

fcm$b

字段

构造函数

方法

1.20.4

名称

eob$b

esn$b

字段

构造函数

方法

boolean (double, double, int): a, mouseClicked, method_25402, mouseClicked, m_6375_

1.20.2

名称

ekw$b

eob$b

字段

构造函数

方法

1.20.1

名称

ejq$b

ekw$b

字段

String: b, key, field_25258, key, f_88087_

String: m, key, field_25258, key, f_88087_

String: c, value, field_25259, value, f_88088_

String: n, value, field_25259, value, f_88088_

Component: b, TEMPLATE_NAME, field_44895, TEMPLATE_NAME_TEXT, f_286974_

Component: c, GAME_DIFFICULTY, field_44896, GAME_DIFFICULTY_TEXT, f_286978_

Component: d, NAME, field_44897, NAME_TEXT, f_286935_

Component: e, GAME_SERVER_VERSION, field_44898, GAME_SERVER_VERSION_TEXT, f_286960_

Component: f, UPLOADED, field_44899, UPLOADED_TEXT, f_286961_

Component: g, ENABLED_PACK, field_44900, ENABLED_PACK_TEXT, f_286970_

Component: h, DESCRIPTION, field_44901, DESCRIPTION_TEXT, f_286952_

Component: i, GAME_MODE, field_44902, GAME_MODE_TEXT, f_286990_

Component: j, SEED, field_44903, SEED_TEXT, f_286941_

Component: k, WORLD_TYPE, field_44904, WORLD_TYPE_TEXT, f_286932_

Component: l, UNDEFINED, field_44905, UNDEFINED_TEXT, f_287001_

构造函数

方法

void (PoseStack, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, m_6311_

void (GuiGraphics, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, m_6311_

Component (String): a, translateKey, method_51886, getTextFromKey, m_287178_

1.19.4

名称

egn$b

ejq$b

字段

构造函数

方法

Component (): b, getNarration, method_37006, getNarration, m_142172_

Component (): a, getNarration, method_37006, getNarration, m_142172_

1.19.3

名称

eda$b

egn$b

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_3285_

net.minecraft.src.C_3283_$C_3285_

字段

构造函数

方法

1.19.1

名称

ecb$b

eda$b

字段

构造函数

方法

1.19

名称

dvu$b

ecb$b

net.minecraft.src.C_3283_$C_3285_

net.minecraft.src.C_3285_

字段

构造函数

方法

1.18.2

名称

dur$b

dvu$b

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dst$b

dur$b

字段

构造函数

方法

Component (): a, getNarration, method_37006, getNarration, m_142172_

Component (): b, getNarration, method_37006, getNarration, m_142172_

1.17.1

名称

dss$b

dst$b

字段

构造函数

方法

Component (): a, getNarration, method_37006, method_37006, m_142172_

Component (): a, getNarration, method_37006, getNarration, m_142172_

1.17

名称

dho$b

dss$b

com.mojang.realmsclient.gui.screens.RealmsBackupInfoScreen$BackupInfoEntry

net.minecraft.src.C_3283_$C_3285_

字段

String: b, key, field_25258, key, field_237738_b_

String: b, key, field_25258, key, f_88087_

String: c, value, field_25259, value, field_237739_c_

String: c, value, field_25259, value, f_88088_

构造函数

方法

void (PoseStack, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, func_230432_a_

void (PoseStack, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, m_6311_

Component (): a, getNarration, method_37006, method_37006, m_142172_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dhl$b

dho$b

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

djn$b

dhl$b

com.mojang.realmsclient.gui.screens.RealmsBackupInfoScreen$class_5344

net.minecraft.client.realms.gui.screen.RealmsBackupInfoScreen$BackupInfoListEntry

字段

String: b, key, field_25258, field_25258, field_237738_b_

String: b, key, field_25258, key, field_237738_b_

String: c, value, field_25259, field_25259, field_237739_c_

String: c, value, field_25259, value, field_237739_c_

构造函数

方法

1.16.1

名称

djn$b

com.mojang.realmsclient.gui.screens.RealmsBackupInfoScreen$BackupInfoListEntry

net.minecraft.class_4379$class_5344

com.mojang.realmsclient.gui.screens.RealmsBackupInfoScreen$class_5344

com.mojang.realmsclient.gui.screens.RealmsBackupInfoScreen$BackupInfoEntry

字段

String: b, key, field_25258, field_25258, field_237738_b_

String: c, value, field_25259, field_25259, field_237739_c_

构造函数

(RealmsBackupInfoScreen, String, String)

方法

void (PoseStack, int, int, int, int, int, int, int, boolean, float): a, render, method_25343, render, func_230432_a_