历史 - net.minecraft.world.level.levelgen.feature.NetherFortressFeature$NetherBridgeStart
1.17.1
名称
cte$a
ctf$a
字段
构造函数
方法
1.17
名称
cke$a
cte$a
net.minecraft.world.gen.feature.structure.FortressStructure$Start
net.minecraft.src.C_2272_$C_2273_
net.minecraft.server.v1_16_R3.WorldGenNether$a
net.minecraft.world.level.levelgen.feature.WorldGenNether$a
字段
构造函数
(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)
(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)
方法
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28641, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28641, init, m_142743_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ckb$a
cke$a
net.minecraft.server.v1_16_R2.WorldGenNether$a
net.minecraft.server.v1_16_R3.WorldGenNether$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cll$a
ckb$a
net.minecraft.server.v1_16_R1.WorldGenNether$a
net.minecraft.server.v1_16_R2.WorldGenNether$a
字段
构造函数
方法
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28641, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28641, init, func_230364_a_
1.16.1
名称
cen$a
cll$a
net.minecraft.server.v1_15_R1.WorldGenNether$a
net.minecraft.server.v1_16_R1.WorldGenNether$a
字段
构造函数
方法
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28641, init, func_230364_a_
1.15.2
名称
cek$a
cen$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cda$a
cek$a
net.minecraft.server.v1_14_R1.WorldGenNether$a
net.minecraft.server.v1_15_R1.WorldGenNether$a
字段
构造函数
(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)
(StructureFeature<?>, int, int, BoundingBox, int, long)
方法
1.14.4
名称
ccv$a
cda$a
net.minecraft.world.level.levelgen.feature.NetherFortressFeature$NetherBridgeStart
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
1.14.3
名称
ccr$a
ccv$a
net.minecraft.world.gen.feature.NetherFortressFeature$Start
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ccp$a
ccr$a
字段
构造函数
方法
1.14
名称
brx$a
ccp$a
net.minecraft.class_3108$class_3109
net.minecraft.server.v1_13_R2.WorldGenNether$a
net.minecraft.server.v1_14_R1.WorldGenNether$a
字段
构造函数
()
(GeneratorAccess, SeededRandom, int, int, BiomeBase)
(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
1.13.2
名称
brw$a
brx$a
字段
构造函数
方法
1.13.1
名称
bro$a
brw$a
net.minecraft.server.v1_13_R1.WorldGenNether$a
net.minecraft.server.v1_13_R2.WorldGenNether$a
字段
构造函数
方法
1.13
名称
bro$a
net.minecraft.world.gen.feature.structure.FortressStructure$Start
net.minecraft.server.v1_13_R1.WorldGenNether$a
字段
构造函数
()
(GeneratorAccess, SeededRandom, int, int, BiomeBase)
方法