历史 - net.minecraft.world.level.levelgen.feature.NetherFortressFeature$NetherBridgeStart

1.17.1

名称

cte$a

ctf$a

字段

构造函数

方法

1.17

名称

cke$a

cte$a

net.minecraft.world.gen.feature.structure.FortressStructure$Start

net.minecraft.src.C_2272_$C_2273_

net.minecraft.server.v1_16_R3.WorldGenNether$a

net.minecraft.world.level.levelgen.feature.WorldGenNether$a

字段

构造函数

(StructureFeature<NoneFeatureConfiguration>, int, int, BoundingBox, int, long)

(StructureFeature<NoneFeatureConfiguration>, ChunkPos, int, long)

方法

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28641, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, NoneFeatureConfiguration, LevelHeightAccessor): a, generatePieces, method_28641, init, m_142743_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ckb$a

cke$a

net.minecraft.server.v1_16_R2.WorldGenNether$a

net.minecraft.server.v1_16_R3.WorldGenNether$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cll$a

ckb$a

net.minecraft.server.v1_16_R1.WorldGenNether$a

net.minecraft.server.v1_16_R2.WorldGenNether$a

字段

构造函数

方法

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28641, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28641, init, func_230364_a_

1.16.1

名称

cen$a

cll$a

net.minecraft.server.v1_15_R1.WorldGenNether$a

net.minecraft.server.v1_16_R1.WorldGenNether$a

字段

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (ChunkGenerator, StructureManager, int, int, Biome, NoneFeatureConfiguration): a, generatePieces, method_28641, init, func_230364_a_

1.15.2

名称

cek$a

cen$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cda$a

cek$a

net.minecraft.server.v1_14_R1.WorldGenNether$a

net.minecraft.server.v1_15_R1.WorldGenNether$a

字段

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

1.14.4

名称

ccv$a

cda$a

net.minecraft.world.level.levelgen.feature.NetherFortressFeature$NetherBridgeStart

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

1.14.3

名称

ccr$a

ccv$a

net.minecraft.world.gen.feature.NetherFortressFeature$Start

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ccp$a

ccr$a

字段

构造函数

方法

1.14

名称

brx$a

ccp$a

net.minecraft.class_3108$class_3109

net.minecraft.server.v1_13_R2.WorldGenNether$a

net.minecraft.server.v1_14_R1.WorldGenNether$a

字段

构造函数

()

(GeneratorAccess, SeededRandom, int, int, BiomeBase)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

1.13.2

名称

brw$a

brx$a

字段

构造函数

方法

1.13.1

名称

bro$a

brw$a

net.minecraft.server.v1_13_R1.WorldGenNether$a

net.minecraft.server.v1_13_R2.WorldGenNether$a

字段

构造函数

方法

1.13

名称

bro$a

net.minecraft.world.gen.feature.structure.FortressStructure$Start

net.minecraft.server.v1_13_R1.WorldGenNether$a

字段

构造函数

()

(GeneratorAccess, SeededRandom, int, int, BiomeBase)

方法