历史 - net.minecraft.client.gui.GuiCustomizeWorldScreen

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bks

bku

字段

构造函数

方法

1.12

名称

bgy

bks

字段

GuiPageButtonList: r, field_175349_r

GuiPageButtonList: s, field_175349_r

GuiButton: s, field_175348_s

GuiButton: t, field_175348_s

GuiButton: t, field_175347_t

GuiButton: u, field_175347_t

GuiButton: u, field_175346_u

GuiButton: v, field_175346_u

GuiButton: v, field_175345_v

GuiButton: w, field_175345_v

GuiButton: w, field_175344_w

GuiButton: x, field_175344_w

GuiButton: x, field_175352_x

GuiButton: y, field_175352_x

GuiButton: y, field_175351_y

GuiButton: z, field_175351_y

GuiButton: z, field_175350_z

GuiButton: A, field_175350_z

boolean: A, field_175338_A

boolean: B, field_175338_A

int: B, field_175339_B

int: C, field_175339_B

boolean: C, field_175340_C

boolean: D, field_175340_C

com.google.common.base.Predicate<String>: D, field_175332_D

com.google.common.base.Predicate<String>: E, field_175332_D

CustomWorldSettingsFinal$CustomWorldSettings: E, field_175334_E

CustomWorldSettingsFinal$CustomWorldSettings: F, field_175334_E

CustomWorldSettingsFinal$CustomWorldSettings: F, field_175336_F

CustomWorldSettingsFinal$CustomWorldSettings: G, field_175336_F

Random: G, field_175337_G

Random: H, field_175337_G

构造函数

方法

void (boolean): a, func_181031_a

void (boolean): b, func_181031_a

void (boolean): b, func_175329_a

void (boolean): c, func_175329_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bgw

bgy

字段

构造函数

方法

1.11

名称

bfd

bgw

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bej

bfd

字段

构造函数

方法

1.9.4

名称

bei

bej

字段

构造函数

方法

1.9.2

名称

bel

bei

字段

构造函数

方法

1.9

名称

axd

bel

字段

构造函数

方法

1.8.8

名称

axd

net.minecraft.client.gui.GuiCustomizeWorldScreen

字段

GuiCreateWorld: i, field_175343_i

String: a, field_175341_a

String: f, field_175333_f

String: g, field_175335_g

String[]: h, field_175342_h

GuiPageButtonList: r, field_175349_r

GuiButton: s, field_175348_s

GuiButton: t, field_175347_t

GuiButton: u, field_175346_u

GuiButton: v, field_175345_v

GuiButton: w, field_175344_w

GuiButton: x, field_175352_x

GuiButton: y, field_175351_y

GuiButton: z, field_175350_z

boolean: A, field_175338_A

int: B, field_175339_B

boolean: C, field_175340_C

com.google.common.base.Predicate<String>: D, field_175332_D

CustomWorldSettingsFinal$CustomWorldSettings: E, field_175334_E

CustomWorldSettingsFinal$CustomWorldSettings: F, field_175336_F

Random: G, field_175337_G

构造函数

(GuiScreen, String)

方法

void (): b, func_73866_w_

void (): k, func_146274_d

void (): f, func_175325_f

String (): a, func_175323_a

void (String): a, func_175324_a

void (int, String): a, func_175319_a

void (boolean): a, func_181031_a

String (int, String, float): a, func_175318_a

String (int, float): b, func_175330_b

void (int, boolean): a, func_175321_a

void (int, float): a, func_175320_a

void (GuiButton): a, func_146284_a

void (): g, func_175326_g

void (int): b, func_175322_b

void (): h, func_175331_h

void (boolean): b, func_175329_a

void (): i, func_175328_i

void (char, int): a, func_73869_a

void (float): a, func_175327_a

void (int, int, int): a, func_73864_a

void (int, int, int): b, func_146286_b

void (int, int, float): a, func_73863_a