历史 - net.minecraft.world.level.levelgen.structure.structures.OceanRuinPieces
1.21.11
名称
fcz
fia
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exk
fcz
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
euz
exk
字段
构造函数
方法
1.21.5
名称
epz
euz
字段
构造函数
方法
1.21.4
名称
eqw
epz
字段
构造函数
方法
1.21.3
名称
emd
eqw
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ekx
emd
字段
构造函数
方法
1.20.6
名称
ebr
ekx
字段
构造函数
方法
StructureProcessor (Block, Block, ResourceLocation): a, archyRuleProcessor, method_49885, createArchaeologyStructureProcessor, m_277092_
StructureProcessor (Block, Block, ResourceKey<LootTable>): a, archyRuleProcessor, method_49885, createArchaeologyStructureProcessor, m_277092_
1.20.4
名称
dxm
ebr
字段
构造函数
方法
1.20.2
名称
due
dxm
字段
构造函数
方法
1.20.1
名称
dtt
due
字段
ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, f_228972_
ResourceLocation[]: c, WARM_RUINS, field_14521, WARM_RUINS, f_228972_
ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, f_228973_
ResourceLocation[]: d, RUINS_BRICK, field_14518, BRICK_RUINS, f_228973_
ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_228974_
ResourceLocation[]: e, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_228974_
ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_228975_
ResourceLocation[]: f, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_228975_
ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_228976_
ResourceLocation[]: g, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_228976_
ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_228977_
ResourceLocation[]: h, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_228977_
ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_228978_
ResourceLocation[]: i, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_228978_
ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_228979_
ResourceLocation[]: j, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_228979_
StructureProcessor: a, WARM_SUSPICIOUS_BLOCK_PROCESSOR, field_43327, SUSPICIOUS_SAND_PROCESSOR, f_276678_
StructureProcessor: b, COLD_SUSPICIOUS_BLOCK_PROCESSOR, field_43328, SUSPICIOUS_GRAVEL_PROCESSOR, f_276541_
构造函数
方法
StructureProcessor (Block, Block, ResourceLocation): a, archyRuleProcessor, method_49885, createArchaeologyStructureProcessor, m_277092_
1.19.4
名称
dqt
dtt
字段
构造函数
方法
1.19.3
名称
dnf
dqt
字段
构造函数
方法
void (StructureTemplateManager, RandomSource, Rotation, BlockPos, OceanRuinStructure, StructurePieceAccessor): a, addClusterRuins, method_14825, method_14825, m_228987_
void (StructureTemplateManager, RandomSource, Rotation, BlockPos, OceanRuinStructure, StructurePieceAccessor): a, addClusterRuins, method_14825, addCluster, m_228987_
void (StructureTemplateManager, BlockPos, Rotation, StructurePieceAccessor, RandomSource, OceanRuinStructure, boolean, float): a, addPiece, method_14822, method_14822, m_229001_
void (StructureTemplateManager, BlockPos, Rotation, StructurePieceAccessor, RandomSource, OceanRuinStructure, boolean, float): a, addPiece, method_14822, addPieces, m_229001_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dmi
dnf
net.minecraft.world.level.levelgen.structure.structures.OceanRuinPieces
字段
构造函数
方法
1.19
名称
dfd
dmi
net.minecraft.world.level.levelgen.structure.OceanRuinPieces
net.minecraft.world.level.levelgen.structure.structures.OceanRuinPieces
net.minecraft.src.C_2553_
net.minecraft.src.C_213255_
net.minecraft.world.level.levelgen.structure.WorldGenFeatureOceanRuinPieces
字段
ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, f_72519_
ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, f_228972_
ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, f_72520_
ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, f_228973_
ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_72521_
ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_228974_
ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_72522_
ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_228975_
ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_72523_
ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_228976_
ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_72524_
ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_228977_
ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_72525_
ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_228978_
ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_72526_
ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_228979_
构造函数
方法
ResourceLocation (Random): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, m_72551_
ResourceLocation (Random): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, m_72557_
void (StructureManager, BlockPos, Rotation, StructurePieceAccessor, Random, OceanRuinConfiguration): a, addPieces, method_14827, addPieces, m_163078_
void (StructureManager, Random, Rotation, BlockPos, OceanRuinConfiguration, StructurePieceAccessor): a, addClusterRuins, method_14825, method_14825, m_163094_
List<BlockPos> (Random, BlockPos): a, allPositions, method_14821, getRoomPositions, m_163101_
void (StructureManager, BlockPos, Rotation, StructurePieceAccessor, Random, OceanRuinConfiguration, boolean, float): a, addPiece, method_14822, method_14822, m_163085_
ResourceLocation (RandomSource): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, m_228982_
ResourceLocation (RandomSource): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, m_229010_
void (StructureTemplateManager, BlockPos, Rotation, StructurePieceAccessor, RandomSource, OceanRuinStructure): a, addPieces, method_14827, addPieces, m_228994_
void (StructureTemplateManager, RandomSource, Rotation, BlockPos, OceanRuinStructure, StructurePieceAccessor): a, addClusterRuins, method_14825, method_14825, m_228987_
List<BlockPos> (RandomSource, BlockPos): a, allPositions, method_14821, getRoomPositions, m_228984_
void (StructureTemplateManager, BlockPos, Rotation, StructurePieceAccessor, RandomSource, OceanRuinStructure, boolean, float): a, addPiece, method_14822, method_14822, m_229001_
1.18.2
名称
dev
dfd
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dbf
dev
字段
构造函数
方法
1.17.1
名称
dbe
dbf
字段
构造函数
方法
1.17
名称
crn
dbe
net.minecraft.world.gen.feature.structure.OceanRuinPieces
net.minecraft.src.C_2553_
net.minecraft.server.v1_16_R3.WorldGenFeatureOceanRuinPieces
net.minecraft.world.level.levelgen.structure.WorldGenFeatureOceanRuinPieces
字段
ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, field_204058_G
ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, f_72519_
ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, field_204059_H
ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, f_72520_
ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, field_204053_B
ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_72521_
ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, field_204061_J
ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_72522_
ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, field_204062_K
ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_72523_
ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, field_204066_O
ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_72524_
ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, field_204070_S
ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_72525_
ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, field_204049_ab
ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_72526_
构造函数
()
方法
ResourceLocation (Random): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, func_204042_a
ResourceLocation (Random): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, m_72551_
ResourceLocation (Random): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, func_204043_b
ResourceLocation (Random): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, m_72557_
void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random, OceanRuinConfiguration): a, addPieces, method_14827, addPieces, func_204041_a
void (StructureManager, Random, Rotation, BlockPos, OceanRuinConfiguration, List<StructurePiece>): a, addClusterRuins, method_14825, method_14825, func_204047_a
List<BlockPos> (Random, int, int): a, allPositions, method_14821, getRoomPositions, func_204044_a
void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random, OceanRuinConfiguration, boolean, float): a, addPiece, method_14822, method_14822, func_204045_a
void (StructureManager, BlockPos, Rotation, StructurePieceAccessor, Random, OceanRuinConfiguration): a, addPieces, method_14827, addPieces, m_163078_
void (StructureManager, Random, Rotation, BlockPos, OceanRuinConfiguration, StructurePieceAccessor): a, addClusterRuins, method_14825, method_14825, m_163094_
List<BlockPos> (Random, BlockPos): a, allPositions, method_14821, getRoomPositions, m_163101_
void (StructureManager, BlockPos, Rotation, StructurePieceAccessor, Random, OceanRuinConfiguration, boolean, float): a, addPiece, method_14822, method_14822, m_163085_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
crk
crn
net.minecraft.server.v1_16_R2.WorldGenFeatureOceanRuinPieces
net.minecraft.server.v1_16_R3.WorldGenFeatureOceanRuinPieces
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ctq
crk
net.minecraft.server.v1_16_R1.WorldGenFeatureOceanRuinPieces
net.minecraft.server.v1_16_R2.WorldGenFeatureOceanRuinPieces
字段
构造函数
方法
1.16.1
名称
clm
ctq
net.minecraft.server.v1_15_R1.WorldGenFeatureOceanRuinPieces
net.minecraft.server.v1_16_R1.WorldGenFeatureOceanRuinPieces
字段
构造函数
方法
1.15.2
名称
clj
clm
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cin
clj
net.minecraft.server.v1_14_R1.WorldGenFeatureOceanRuinPieces
net.minecraft.server.v1_15_R1.WorldGenFeatureOceanRuinPieces
字段
构造函数
方法
1.14.4
名称
cii
cin
net.minecraft.world.level.levelgen.structure.OceanRuinPieces
字段
MinecraftKey[]: a, field_14521, WARM_RUINS, field_204058_G
ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, field_204058_G
MinecraftKey[]: b, field_14518, BRICK_RUINS, field_204059_H
ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, field_204059_H
MinecraftKey[]: c, field_14519, CRACKED_RUINS, field_204053_B
ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, field_204053_B
MinecraftKey[]: d, field_14522, MOSSY_RUINS, field_204061_J
ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, field_204061_J
MinecraftKey[]: e, field_14516, BIG_BRICK_RUINS, field_204062_K
ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, field_204062_K
MinecraftKey[]: f, field_14517, BIG_MOSSY_RUINS, field_204066_O
ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, field_204066_O
MinecraftKey[]: g, field_14520, BIG_CRACKED_RUINS, field_204070_S
ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, field_204070_S
MinecraftKey[]: h, field_14515, BIG_WARM_RUINS, field_204049_ab
ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, field_204049_ab
构造函数
方法
MinecraftKey (Random): a, method_14824, getRandomWarmRuin, func_204042_a
ResourceLocation (Random): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, func_204042_a
MinecraftKey (Random): b, method_14826, getRandomBigWarmRuin, func_204043_b
ResourceLocation (Random): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, func_204043_b
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, method_14827, addPieces, func_204041_a
void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random, OceanRuinConfiguration): a, addPieces, method_14827, addPieces, func_204041_a
void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, method_14825, method_14825, func_204047_a
void (StructureManager, Random, Rotation, BlockPos, OceanRuinConfiguration, List<StructurePiece>): a, addClusterRuins, method_14825, method_14825, func_204047_a
List<BlockPosition> (Random, int, int): a, method_14821, getRoomPositions, func_204044_a
List<BlockPos> (Random, int, int): a, allPositions, method_14821, getRoomPositions, func_204044_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, method_14822, method_14822, func_204045_a
void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random, OceanRuinConfiguration, boolean, float): a, addPiece, method_14822, method_14822, func_204045_a
1.14.3
名称
cie
cii
net.minecraft.structure.OceanRuinGenerator
字段
MinecraftKey[]: a, field_14521, field_204058_G
MinecraftKey[]: a, field_14521, WARM_RUINS, field_204058_G
MinecraftKey[]: b, field_14518, field_204059_H
MinecraftKey[]: b, field_14518, BRICK_RUINS, field_204059_H
MinecraftKey[]: c, field_14519, field_204053_B
MinecraftKey[]: c, field_14519, CRACKED_RUINS, field_204053_B
MinecraftKey[]: d, field_14522, field_204061_J
MinecraftKey[]: d, field_14522, MOSSY_RUINS, field_204061_J
MinecraftKey[]: e, field_14516, field_204062_K
MinecraftKey[]: e, field_14516, BIG_BRICK_RUINS, field_204062_K
MinecraftKey[]: f, field_14517, field_204066_O
MinecraftKey[]: f, field_14517, BIG_MOSSY_RUINS, field_204066_O
MinecraftKey[]: g, field_14520, field_204070_S
MinecraftKey[]: g, field_14520, BIG_CRACKED_RUINS, field_204070_S
MinecraftKey[]: h, field_14515, field_204049_ab
MinecraftKey[]: h, field_14515, BIG_WARM_RUINS, field_204049_ab
构造函数
方法
MinecraftKey (Random): a, method_14824, func_204042_a
MinecraftKey (Random): a, method_14824, getRandomWarmRuin, func_204042_a
MinecraftKey (Random): b, method_14826, func_204043_b
MinecraftKey (Random): b, method_14826, getRandomBigWarmRuin, func_204043_b
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, method_14827, func_204041_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, method_14827, addPieces, func_204041_a
void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, method_14825, func_204047_a
void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, method_14825, method_14825, func_204047_a
List<BlockPosition> (Random, int, int): a, method_14821, func_204044_a
List<BlockPosition> (Random, int, int): a, method_14821, getRoomPositions, func_204044_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, method_14822, func_204045_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, method_14822, method_14822, func_204045_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cic
cie
字段
构造函数
方法
1.14
名称
bwu
cic
net.minecraft.class_3409
net.minecraft.server.v1_13_R2.WorldGenFeatureOceanRuinPieces
net.minecraft.server.v1_14_R1.WorldGenFeatureOceanRuinPieces
字段
MinecraftKey[]: a, field_204058_G
MinecraftKey[]: a, field_14521, field_204058_G
MinecraftKey[]: b, field_204059_H
MinecraftKey[]: b, field_14518, field_204059_H
MinecraftKey[]: c, field_204053_B
MinecraftKey[]: c, field_14519, field_204053_B
MinecraftKey[]: d, field_204061_J
MinecraftKey[]: d, field_14522, field_204061_J
MinecraftKey[]: e, field_204062_K
MinecraftKey[]: e, field_14516, field_204062_K
MinecraftKey[]: f, field_204066_O
MinecraftKey[]: f, field_14517, field_204066_O
MinecraftKey[]: g, field_204070_S
MinecraftKey[]: g, field_14520, field_204070_S
MinecraftKey[]: h, field_204049_ab
MinecraftKey[]: h, field_14515, field_204049_ab
构造函数
方法
void (): a, func_204046_a
MinecraftKey (Random): a, func_204042_a
MinecraftKey (Random): a, method_14824, func_204042_a
MinecraftKey (Random): b, func_204043_b
MinecraftKey (Random): b, method_14826, func_204043_b
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, func_204041_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, method_14827, func_204041_a
void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, func_204047_a
void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, method_14825, func_204047_a
List<BlockPosition> (Random, int, int): a, func_204044_a
List<BlockPosition> (Random, int, int): a, method_14821, func_204044_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, func_204045_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, method_14822, func_204045_a
1.13.2
名称
bwt
bwu
字段
构造函数
方法
1.13.1
名称
bwl
bwt
net.minecraft.server.v1_13_R1.WorldGenFeatureOceanRuinPieces
net.minecraft.server.v1_13_R2.WorldGenFeatureOceanRuinPieces
字段
构造函数
方法
1.13
名称
bwl
net.minecraft.world.gen.feature.structure.OceanRuinPieces
net.minecraft.server.v1_13_R1.WorldGenFeatureOceanRuinPieces
字段
MinecraftKey[]: a, field_204058_G
MinecraftKey[]: b, field_204059_H
MinecraftKey[]: c, field_204053_B
MinecraftKey[]: d, field_204061_J
MinecraftKey[]: e, field_204062_K
MinecraftKey[]: f, field_204066_O
MinecraftKey[]: g, field_204070_S
MinecraftKey[]: h, field_204049_ab
构造函数
方法
void (): a, func_204046_a
MinecraftKey (Random): a, func_204042_a
MinecraftKey (Random): b, func_204043_b
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, func_204041_a
void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, func_204047_a
List<BlockPosition> (Random, int, int): a, func_204044_a
void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, func_204045_a