历史 - net.minecraft.world.level.levelgen.structure.structures.OceanRuinPieces

1.21.11

名称

fcz

fia

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exk

fcz

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

euz

exk

字段

构造函数

方法

1.21.5

名称

epz

euz

字段

构造函数

方法

1.21.4

名称

eqw

epz

字段

构造函数

方法

1.21.3

名称

emd

eqw

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ekx

emd

字段

构造函数

方法

1.20.6

名称

ebr

ekx

字段

构造函数

方法

StructureProcessor (Block, Block, ResourceLocation): a, archyRuleProcessor, method_49885, createArchaeologyStructureProcessor, m_277092_

StructureProcessor (Block, Block, ResourceKey<LootTable>): a, archyRuleProcessor, method_49885, createArchaeologyStructureProcessor, m_277092_

1.20.4

名称

dxm

ebr

字段

构造函数

方法

1.20.2

名称

due

dxm

字段

构造函数

方法

1.20.1

名称

dtt

due

字段

ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, f_228972_

ResourceLocation[]: c, WARM_RUINS, field_14521, WARM_RUINS, f_228972_

ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, f_228973_

ResourceLocation[]: d, RUINS_BRICK, field_14518, BRICK_RUINS, f_228973_

ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_228974_

ResourceLocation[]: e, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_228974_

ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_228975_

ResourceLocation[]: f, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_228975_

ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_228976_

ResourceLocation[]: g, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_228976_

ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_228977_

ResourceLocation[]: h, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_228977_

ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_228978_

ResourceLocation[]: i, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_228978_

ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_228979_

ResourceLocation[]: j, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_228979_

StructureProcessor: a, WARM_SUSPICIOUS_BLOCK_PROCESSOR, field_43327, SUSPICIOUS_SAND_PROCESSOR, f_276678_

StructureProcessor: b, COLD_SUSPICIOUS_BLOCK_PROCESSOR, field_43328, SUSPICIOUS_GRAVEL_PROCESSOR, f_276541_

构造函数

方法

StructureProcessor (Block, Block, ResourceLocation): a, archyRuleProcessor, method_49885, createArchaeologyStructureProcessor, m_277092_

1.19.4

名称

dqt

dtt

字段

构造函数

方法

1.19.3

名称

dnf

dqt

字段

构造函数

方法

void (StructureTemplateManager, RandomSource, Rotation, BlockPos, OceanRuinStructure, StructurePieceAccessor): a, addClusterRuins, method_14825, method_14825, m_228987_

void (StructureTemplateManager, RandomSource, Rotation, BlockPos, OceanRuinStructure, StructurePieceAccessor): a, addClusterRuins, method_14825, addCluster, m_228987_

void (StructureTemplateManager, BlockPos, Rotation, StructurePieceAccessor, RandomSource, OceanRuinStructure, boolean, float): a, addPiece, method_14822, method_14822, m_229001_

void (StructureTemplateManager, BlockPos, Rotation, StructurePieceAccessor, RandomSource, OceanRuinStructure, boolean, float): a, addPiece, method_14822, addPieces, m_229001_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dmi

dnf

net.minecraft.world.level.levelgen.structure.structures.OceanRuinPieces

字段

构造函数

方法

1.19

名称

dfd

dmi

net.minecraft.world.level.levelgen.structure.OceanRuinPieces

net.minecraft.world.level.levelgen.structure.structures.OceanRuinPieces

net.minecraft.src.C_2553_

net.minecraft.src.C_213255_

net.minecraft.world.level.levelgen.structure.WorldGenFeatureOceanRuinPieces

字段

ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, f_72519_

ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, f_228972_

ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, f_72520_

ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, f_228973_

ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_72521_

ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_228974_

ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_72522_

ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_228975_

ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_72523_

ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_228976_

ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_72524_

ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_228977_

ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_72525_

ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_228978_

ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_72526_

ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_228979_

构造函数

方法

ResourceLocation (Random): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, m_72551_

ResourceLocation (Random): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, m_72557_

void (StructureManager, BlockPos, Rotation, StructurePieceAccessor, Random, OceanRuinConfiguration): a, addPieces, method_14827, addPieces, m_163078_

void (StructureManager, Random, Rotation, BlockPos, OceanRuinConfiguration, StructurePieceAccessor): a, addClusterRuins, method_14825, method_14825, m_163094_

List<BlockPos> (Random, BlockPos): a, allPositions, method_14821, getRoomPositions, m_163101_

void (StructureManager, BlockPos, Rotation, StructurePieceAccessor, Random, OceanRuinConfiguration, boolean, float): a, addPiece, method_14822, method_14822, m_163085_

ResourceLocation (RandomSource): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, m_228982_

ResourceLocation (RandomSource): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, m_229010_

void (StructureTemplateManager, BlockPos, Rotation, StructurePieceAccessor, RandomSource, OceanRuinStructure): a, addPieces, method_14827, addPieces, m_228994_

void (StructureTemplateManager, RandomSource, Rotation, BlockPos, OceanRuinStructure, StructurePieceAccessor): a, addClusterRuins, method_14825, method_14825, m_228987_

List<BlockPos> (RandomSource, BlockPos): a, allPositions, method_14821, getRoomPositions, m_228984_

void (StructureTemplateManager, BlockPos, Rotation, StructurePieceAccessor, RandomSource, OceanRuinStructure, boolean, float): a, addPiece, method_14822, method_14822, m_229001_

1.18.2

名称

dev

dfd

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbf

dev

字段

构造函数

方法

1.17.1

名称

dbe

dbf

字段

构造函数

方法

1.17

名称

crn

dbe

net.minecraft.world.gen.feature.structure.OceanRuinPieces

net.minecraft.src.C_2553_

net.minecraft.server.v1_16_R3.WorldGenFeatureOceanRuinPieces

net.minecraft.world.level.levelgen.structure.WorldGenFeatureOceanRuinPieces

字段

ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, field_204058_G

ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, f_72519_

ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, field_204059_H

ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, f_72520_

ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, field_204053_B

ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, f_72521_

ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, field_204061_J

ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, f_72522_

ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, field_204062_K

ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, f_72523_

ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, field_204066_O

ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, f_72524_

ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, field_204070_S

ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, f_72525_

ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, field_204049_ab

ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, f_72526_

构造函数

()

方法

ResourceLocation (Random): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, func_204042_a

ResourceLocation (Random): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, m_72551_

ResourceLocation (Random): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, func_204043_b

ResourceLocation (Random): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, m_72557_

void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random, OceanRuinConfiguration): a, addPieces, method_14827, addPieces, func_204041_a

void (StructureManager, Random, Rotation, BlockPos, OceanRuinConfiguration, List<StructurePiece>): a, addClusterRuins, method_14825, method_14825, func_204047_a

List<BlockPos> (Random, int, int): a, allPositions, method_14821, getRoomPositions, func_204044_a

void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random, OceanRuinConfiguration, boolean, float): a, addPiece, method_14822, method_14822, func_204045_a

void (StructureManager, BlockPos, Rotation, StructurePieceAccessor, Random, OceanRuinConfiguration): a, addPieces, method_14827, addPieces, m_163078_

void (StructureManager, Random, Rotation, BlockPos, OceanRuinConfiguration, StructurePieceAccessor): a, addClusterRuins, method_14825, method_14825, m_163094_

List<BlockPos> (Random, BlockPos): a, allPositions, method_14821, getRoomPositions, m_163101_

void (StructureManager, BlockPos, Rotation, StructurePieceAccessor, Random, OceanRuinConfiguration, boolean, float): a, addPiece, method_14822, method_14822, m_163085_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crk

crn

net.minecraft.server.v1_16_R2.WorldGenFeatureOceanRuinPieces

net.minecraft.server.v1_16_R3.WorldGenFeatureOceanRuinPieces

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ctq

crk

net.minecraft.server.v1_16_R1.WorldGenFeatureOceanRuinPieces

net.minecraft.server.v1_16_R2.WorldGenFeatureOceanRuinPieces

字段

构造函数

方法

1.16.1

名称

clm

ctq

net.minecraft.server.v1_15_R1.WorldGenFeatureOceanRuinPieces

net.minecraft.server.v1_16_R1.WorldGenFeatureOceanRuinPieces

字段

构造函数

方法

1.15.2

名称

clj

clm

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cin

clj

net.minecraft.server.v1_14_R1.WorldGenFeatureOceanRuinPieces

net.minecraft.server.v1_15_R1.WorldGenFeatureOceanRuinPieces

字段

构造函数

方法

1.14.4

名称

cii

cin

net.minecraft.world.level.levelgen.structure.OceanRuinPieces

字段

MinecraftKey[]: a, field_14521, WARM_RUINS, field_204058_G

ResourceLocation[]: a, WARM_RUINS, field_14521, WARM_RUINS, field_204058_G

MinecraftKey[]: b, field_14518, BRICK_RUINS, field_204059_H

ResourceLocation[]: b, RUINS_BRICK, field_14518, BRICK_RUINS, field_204059_H

MinecraftKey[]: c, field_14519, CRACKED_RUINS, field_204053_B

ResourceLocation[]: c, RUINS_CRACKED, field_14519, CRACKED_RUINS, field_204053_B

MinecraftKey[]: d, field_14522, MOSSY_RUINS, field_204061_J

ResourceLocation[]: d, RUINS_MOSSY, field_14522, MOSSY_RUINS, field_204061_J

MinecraftKey[]: e, field_14516, BIG_BRICK_RUINS, field_204062_K

ResourceLocation[]: e, BIG_RUINS_BRICK, field_14516, BIG_BRICK_RUINS, field_204062_K

MinecraftKey[]: f, field_14517, BIG_MOSSY_RUINS, field_204066_O

ResourceLocation[]: f, BIG_RUINS_MOSSY, field_14517, BIG_MOSSY_RUINS, field_204066_O

MinecraftKey[]: g, field_14520, BIG_CRACKED_RUINS, field_204070_S

ResourceLocation[]: g, BIG_RUINS_CRACKED, field_14520, BIG_CRACKED_RUINS, field_204070_S

MinecraftKey[]: h, field_14515, BIG_WARM_RUINS, field_204049_ab

ResourceLocation[]: h, BIG_WARM_RUINS, field_14515, BIG_WARM_RUINS, field_204049_ab

构造函数

方法

MinecraftKey (Random): a, method_14824, getRandomWarmRuin, func_204042_a

ResourceLocation (Random): a, getSmallWarmRuin, method_14824, getRandomWarmRuin, func_204042_a

MinecraftKey (Random): b, method_14826, getRandomBigWarmRuin, func_204043_b

ResourceLocation (Random): b, getBigWarmRuin, method_14826, getRandomBigWarmRuin, func_204043_b

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, method_14827, addPieces, func_204041_a

void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random, OceanRuinConfiguration): a, addPieces, method_14827, addPieces, func_204041_a

void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, method_14825, method_14825, func_204047_a

void (StructureManager, Random, Rotation, BlockPos, OceanRuinConfiguration, List<StructurePiece>): a, addClusterRuins, method_14825, method_14825, func_204047_a

List<BlockPosition> (Random, int, int): a, method_14821, getRoomPositions, func_204044_a

List<BlockPos> (Random, int, int): a, allPositions, method_14821, getRoomPositions, func_204044_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, method_14822, method_14822, func_204045_a

void (StructureManager, BlockPos, Rotation, List<StructurePiece>, Random, OceanRuinConfiguration, boolean, float): a, addPiece, method_14822, method_14822, func_204045_a

1.14.3

名称

cie

cii

net.minecraft.structure.OceanRuinGenerator

字段

MinecraftKey[]: a, field_14521, field_204058_G

MinecraftKey[]: a, field_14521, WARM_RUINS, field_204058_G

MinecraftKey[]: b, field_14518, field_204059_H

MinecraftKey[]: b, field_14518, BRICK_RUINS, field_204059_H

MinecraftKey[]: c, field_14519, field_204053_B

MinecraftKey[]: c, field_14519, CRACKED_RUINS, field_204053_B

MinecraftKey[]: d, field_14522, field_204061_J

MinecraftKey[]: d, field_14522, MOSSY_RUINS, field_204061_J

MinecraftKey[]: e, field_14516, field_204062_K

MinecraftKey[]: e, field_14516, BIG_BRICK_RUINS, field_204062_K

MinecraftKey[]: f, field_14517, field_204066_O

MinecraftKey[]: f, field_14517, BIG_MOSSY_RUINS, field_204066_O

MinecraftKey[]: g, field_14520, field_204070_S

MinecraftKey[]: g, field_14520, BIG_CRACKED_RUINS, field_204070_S

MinecraftKey[]: h, field_14515, field_204049_ab

MinecraftKey[]: h, field_14515, BIG_WARM_RUINS, field_204049_ab

构造函数

方法

MinecraftKey (Random): a, method_14824, func_204042_a

MinecraftKey (Random): a, method_14824, getRandomWarmRuin, func_204042_a

MinecraftKey (Random): b, method_14826, func_204043_b

MinecraftKey (Random): b, method_14826, getRandomBigWarmRuin, func_204043_b

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, method_14827, func_204041_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, method_14827, addPieces, func_204041_a

void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, method_14825, func_204047_a

void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, method_14825, method_14825, func_204047_a

List<BlockPosition> (Random, int, int): a, method_14821, func_204044_a

List<BlockPosition> (Random, int, int): a, method_14821, getRoomPositions, func_204044_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, method_14822, func_204045_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, method_14822, method_14822, func_204045_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cic

cie

字段

构造函数

方法

1.14

名称

bwu

cic

net.minecraft.class_3409

net.minecraft.server.v1_13_R2.WorldGenFeatureOceanRuinPieces

net.minecraft.server.v1_14_R1.WorldGenFeatureOceanRuinPieces

字段

MinecraftKey[]: a, field_204058_G

MinecraftKey[]: a, field_14521, field_204058_G

MinecraftKey[]: b, field_204059_H

MinecraftKey[]: b, field_14518, field_204059_H

MinecraftKey[]: c, field_204053_B

MinecraftKey[]: c, field_14519, field_204053_B

MinecraftKey[]: d, field_204061_J

MinecraftKey[]: d, field_14522, field_204061_J

MinecraftKey[]: e, field_204062_K

MinecraftKey[]: e, field_14516, field_204062_K

MinecraftKey[]: f, field_204066_O

MinecraftKey[]: f, field_14517, field_204066_O

MinecraftKey[]: g, field_204070_S

MinecraftKey[]: g, field_14520, field_204070_S

MinecraftKey[]: h, field_204049_ab

MinecraftKey[]: h, field_14515, field_204049_ab

构造函数

方法

void (): a, func_204046_a

MinecraftKey (Random): a, func_204042_a

MinecraftKey (Random): a, method_14824, func_204042_a

MinecraftKey (Random): b, func_204043_b

MinecraftKey (Random): b, method_14826, func_204043_b

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, func_204041_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, method_14827, func_204041_a

void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, func_204047_a

void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, method_14825, func_204047_a

List<BlockPosition> (Random, int, int): a, func_204044_a

List<BlockPosition> (Random, int, int): a, method_14821, func_204044_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, func_204045_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, method_14822, func_204045_a

1.13.2

名称

bwt

bwu

字段

构造函数

方法

1.13.1

名称

bwl

bwt

net.minecraft.server.v1_13_R1.WorldGenFeatureOceanRuinPieces

net.minecraft.server.v1_13_R2.WorldGenFeatureOceanRuinPieces

字段

构造函数

方法

1.13

名称

bwl

net.minecraft.world.gen.feature.structure.OceanRuinPieces

net.minecraft.server.v1_13_R1.WorldGenFeatureOceanRuinPieces

字段

MinecraftKey[]: a, field_204058_G

MinecraftKey[]: b, field_204059_H

MinecraftKey[]: c, field_204053_B

MinecraftKey[]: d, field_204061_J

MinecraftKey[]: e, field_204062_K

MinecraftKey[]: f, field_204066_O

MinecraftKey[]: g, field_204070_S

MinecraftKey[]: h, field_204049_ab

构造函数

方法

void (): a, func_204046_a

MinecraftKey (Random): a, func_204042_a

MinecraftKey (Random): b, func_204043_b

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration): a, func_204041_a

void (DefinedStructureManager, Random, EnumBlockRotation, BlockPosition, WorldGenFeatureOceanRuinConfiguration, List<StructurePiece>): a, func_204047_a

List<BlockPosition> (Random, int, int): a, func_204044_a

void (DefinedStructureManager, BlockPosition, EnumBlockRotation, List<StructurePiece>, Random, WorldGenFeatureOceanRuinConfiguration, boolean, float): a, func_204045_a