历史 - net.minecraft.world.level.block.BrewingStandBlock

1.21.11

名称

dva

dzv

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dqe

dva

字段

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dnt

dqe

字段

构造函数

方法

1.21.5

名称

djs

dnt

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

名称

dkr

djs

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dgc

dkr

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dff

dgc

字段

构造函数

方法

1.20.6

名称

cwu

dff

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

csy

cwu

字段

BooleanProperty[]: a, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, f_50905_

BooleanProperty[]: b, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, f_50905_

VoxelShape: b, SHAPE, field_10701, SHAPE, f_50906_

VoxelShape: c, SHAPE, field_10701, SHAPE, f_50906_

com.mojang.serialization.MapCodec<BrewingStandBlock>: a, CODEC, field_46289, CODEC, f_302408_

构造函数

方法

com.mojang.serialization.MapCodec<BrewingStandBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cpq

csy

字段

构造函数

方法

1.20.1

名称

cpl

cpq

字段

构造函数

方法

1.19.4

名称

cmw

cpl

字段

构造函数

方法

1.19.3

名称

cjw

cmw

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ciz

cjw

net.minecraft.world.level.block.BlockBrewingStand

字段

构造函数

方法

1.19

名称

cdt

ciz

net.minecraft.world.level.block.BlockBrewingStand

字段

构造函数

方法

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

cdb

cdt

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bzs

cdb

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

bzr

bzs

字段

构造函数

方法

1.17

名称

bur

bzr

net.minecraft.block.BrewingStandBlock

net.minecraft.src.C_1712_

net.minecraft.server.v1_16_R3.BlockBrewingStand

net.minecraft.world.level.block.BlockBrewingStand

字段

BooleanProperty[]: a, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, field_176451_a, HAS_BOTTLE

BooleanProperty[]: a, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, f_50905_

VoxelShape: b, SHAPE, field_10701, SHAPE, field_196308_b

VoxelShape: b, SHAPE, field_10701, SHAPE, f_50906_

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

buo

bur

net.minecraft.server.v1_16_R2.BlockBrewingStand

net.minecraft.server.v1_16_R3.BlockBrewingStand

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bvu

buo

net.minecraft.server.v1_16_R1.BlockBrewingStand

net.minecraft.server.v1_16_R2.BlockBrewingStand

字段

构造函数

方法

1.16.1

名称

bpk

bvu

net.minecraft.server.v1_15_R1.BlockBrewingStand

net.minecraft.server.v1_16_R1.BlockBrewingStand

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bph

bpk

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bmy

bph

net.minecraft.server.v1_14_R1.BlockBrewingStand

net.minecraft.server.v1_15_R1.BlockBrewingStand

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bmt

bmy

net.minecraft.world.level.block.BrewingStandBlock

字段

BlockStateBoolean[]: a, field_10700, BOTTLE_PROPERTIES, field_176451_a, HAS_BOTTLE

BooleanProperty[]: a, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, field_176451_a, HAS_BOTTLE

VoxelShape: b, field_10701, SHAPE, field_196308_b

VoxelShape: b, SHAPE, field_10701, SHAPE, field_196308_b

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

1.14.3

名称

bmp

bmt

net.minecraft.block.BrewingStandBlock

字段

BlockStateBoolean[]: a, field_10700, field_176451_a, HAS_BOTTLE

BlockStateBoolean[]: a, field_10700, BOTTLE_PROPERTIES, field_176451_a, HAS_BOTTLE

VoxelShape: b, field_10701, field_196308_b

VoxelShape: b, field_10701, SHAPE, field_196308_b

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bmo

bmp

字段

构造函数

方法

1.14

名称

bcx

bmo

net.minecraft.class_2260

net.minecraft.block.BlockBrewingStand

net.minecraft.block.BrewingStandBlock

net.minecraft.server.v1_13_R2.BlockBrewingStand

net.minecraft.server.v1_14_R1.BlockBrewingStand

字段

BlockStateBoolean[]: a, field_176451_a, HAS_BOTTLE

BlockStateBoolean[]: a, field_10700, field_176451_a, HAS_BOTTLE

VoxelShape: b, field_196308_b

VoxelShape: b, field_10701, field_196308_b

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): u, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

1.13.2

名称

bcw

bcx

字段

构造函数

方法

1.13.1

名称

bco

bcw

net.minecraft.server.v1_13_R1.BlockBrewingStand

net.minecraft.server.v1_13_R2.BlockBrewingStand

字段

构造函数

方法

1.13

名称

apb

bco

net.minecraft.server.v1_12_R1.BlockBrewingStand

net.minecraft.server.v1_13_R1.BlockBrewingStand

字段

AxisAlignedBB: b, field_185555_b

AxisAlignedBB: c, field_185556_c

VoxelShape: b, field_196308_b

构造函数

()

(Block$Info)

方法

String (): c, func_149732_F, getName

TileEntity (World, int): a, func_149915_a

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

EnumRenderType (IBlockData): c, func_149645_b

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): u, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): c, func_180641_l

int (IBlockData, World, BlockPosition): a, func_180641_l

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

void (IBlockData, World, BlockPosition, Random): c, func_180655_c

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

TileEntity (IBlockAccess): a, func_196283_a_

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aoz

apb

字段

构造函数

方法

1.12

名称

alz

aoz

net.minecraft.server.v1_11_R1.BlockBrewingStand

net.minecraft.server.v1_12_R1.BlockBrewingStand

字段

构造函数

方法

boolean (IBlockData): x, func_149740_M, isComplexRedstone

boolean (IBlockData): v, func_149740_M, isComplexRedstone

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

alx

alz

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

akk

alx

net.minecraft.server.v1_10_R1.BlockBrewingStand

net.minecraft.server.v1_11_R1.BlockBrewingStand

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (IBlockData): v, func_149740_M, isComplexRedstone

boolean (IBlockData): x, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

int (IBlockData, World, BlockPosition): c, func_180641_l

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

1.10.2

名称

字段

构造函数

方法

1.10

名称

ajx

akk

net.minecraft.server.v1_9_R2.BlockBrewingStand

net.minecraft.server.v1_10_R1.BlockBrewingStand

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockBrewingStand

net.minecraft.server.v1_9_R2.BlockBrewingStand

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

afl

ajx

net.minecraft.server.v1_8_R3.BlockBrewingStand

net.minecraft.server.v1_9_R1.BlockBrewingStand

字段

AxisAlignedBB: b, field_185555_b

AxisAlignedBB: c, field_185556_c

构造函数

方法

String (): f, func_149732_F, getName

String (): c, func_149732_F, getName

boolean (): c, func_149662_c

int (): b, func_149645_b

boolean (): d, func_149686_d

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (): j, func_149683_g

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k

boolean (IBlockData): b, func_149662_c

EnumRenderType (IBlockData): a, func_149645_b

boolean (IBlockData): c, func_149686_d

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): v, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): d, func_180641_l

void (IBlockData, World, BlockPosition, Random): a, func_180655_c

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

afl

net.minecraft.block.BlockBrewingStand

net.minecraft.server.v1_8_R3.BlockBrewingStand

字段

BlockStateBoolean[]: a, field_176451_a, HAS_BOTTLE

构造函数

()

方法

String (): f, func_149732_F, getName

boolean (): c, func_149662_c

int (): b, func_149645_b

TileEntity (World, int): a, func_149915_a

boolean (): d, func_149686_d

void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a

void (): j, func_149683_g

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (): O, func_149740_M, isComplexRedstone

int (World, BlockPosition): l, func_180641_l

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

void (World, BlockPosition, IBlockData, Random): c, func_180655_c

Item (World, BlockPosition): c, func_180665_b

EnumWorldBlockLayer (): m, func_180664_k