历史 - net.minecraft.world.level.block.BrewingStandBlock
1.21.11
名称
dva
dzv
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dqe
dva
字段
构造函数
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dnt
dqe
字段
构造函数
方法
1.21.5
名称
djs
dnt
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dkr
djs
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dgc
dkr
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dff
dgc
字段
构造函数
方法
1.20.6
名称
cwu
dff
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
csy
cwu
字段
BooleanProperty[]: a, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, f_50905_
BooleanProperty[]: b, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, f_50905_
VoxelShape: b, SHAPE, field_10701, SHAPE, f_50906_
VoxelShape: c, SHAPE, field_10701, SHAPE, f_50906_
com.mojang.serialization.MapCodec<BrewingStandBlock>: a, CODEC, field_46289, CODEC, f_302408_
构造函数
方法
com.mojang.serialization.MapCodec<BrewingStandBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cpq
csy
字段
构造函数
方法
1.20.1
名称
cpl
cpq
字段
构造函数
方法
1.19.4
名称
cmw
cpl
字段
构造函数
方法
1.19.3
名称
cjw
cmw
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ciz
cjw
net.minecraft.world.level.block.BlockBrewingStand
字段
构造函数
方法
1.19
名称
cdt
ciz
net.minecraft.world.level.block.BlockBrewingStand
字段
构造函数
方法
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
cdb
cdt
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bzs
cdb
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
bzr
bzs
字段
构造函数
方法
1.17
名称
bur
bzr
net.minecraft.block.BrewingStandBlock
net.minecraft.src.C_1712_
net.minecraft.server.v1_16_R3.BlockBrewingStand
net.minecraft.world.level.block.BlockBrewingStand
字段
BooleanProperty[]: a, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, field_176451_a, HAS_BOTTLE
BooleanProperty[]: a, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, f_50905_
VoxelShape: b, SHAPE, field_10701, SHAPE, field_196308_b
VoxelShape: b, SHAPE, field_10701, SHAPE, f_50906_
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
buo
bur
net.minecraft.server.v1_16_R2.BlockBrewingStand
net.minecraft.server.v1_16_R3.BlockBrewingStand
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bvu
buo
net.minecraft.server.v1_16_R1.BlockBrewingStand
net.minecraft.server.v1_16_R2.BlockBrewingStand
字段
构造函数
方法
1.16.1
名称
bpk
bvu
net.minecraft.server.v1_15_R1.BlockBrewingStand
net.minecraft.server.v1_16_R1.BlockBrewingStand
字段
构造函数
方法
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bph
bpk
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bmy
bph
net.minecraft.server.v1_14_R1.BlockBrewingStand
net.minecraft.server.v1_15_R1.BlockBrewingStand
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bmt
bmy
net.minecraft.world.level.block.BrewingStandBlock
字段
BlockStateBoolean[]: a, field_10700, BOTTLE_PROPERTIES, field_176451_a, HAS_BOTTLE
BooleanProperty[]: a, HAS_BOTTLE, field_10700, BOTTLE_PROPERTIES, field_176451_a, HAS_BOTTLE
VoxelShape: b, field_10701, SHAPE, field_196308_b
VoxelShape: b, SHAPE, field_10701, SHAPE, field_196308_b
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
bmp
bmt
net.minecraft.block.BrewingStandBlock
字段
BlockStateBoolean[]: a, field_10700, field_176451_a, HAS_BOTTLE
BlockStateBoolean[]: a, field_10700, BOTTLE_PROPERTIES, field_176451_a, HAS_BOTTLE
VoxelShape: b, field_10701, field_196308_b
VoxelShape: b, field_10701, SHAPE, field_196308_b
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bmo
bmp
字段
构造函数
方法
1.14
名称
bcx
bmo
net.minecraft.class_2260
net.minecraft.block.BlockBrewingStand
net.minecraft.block.BrewingStandBlock
net.minecraft.server.v1_13_R2.BlockBrewingStand
net.minecraft.server.v1_14_R1.BlockBrewingStand
字段
BlockStateBoolean[]: a, field_176451_a, HAS_BOTTLE
BlockStateBoolean[]: a, field_10700, field_176451_a, HAS_BOTTLE
VoxelShape: b, field_196308_b
VoxelShape: b, field_10701, field_196308_b
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): u, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bcw
bcx
字段
构造函数
方法
1.13.1
名称
bco
bcw
net.minecraft.server.v1_13_R1.BlockBrewingStand
net.minecraft.server.v1_13_R2.BlockBrewingStand
字段
构造函数
方法
1.13
名称
apb
bco
net.minecraft.server.v1_12_R1.BlockBrewingStand
net.minecraft.server.v1_13_R1.BlockBrewingStand
字段
AxisAlignedBB: b, field_185555_b
AxisAlignedBB: c, field_185556_c
VoxelShape: b, field_196308_b
构造函数
()
方法
String (): c, func_149732_F, getName
TileEntity (World, int): a, func_149915_a
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): u, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): c, func_180641_l
int (IBlockData, World, BlockPosition): a, func_180641_l
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
void (IBlockData, World, BlockPosition, Random): c, func_180655_c
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
TileEntity (IBlockAccess): a, func_196283_a_
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aoz
apb
字段
构造函数
方法
1.12
名称
alz
aoz
net.minecraft.server.v1_11_R1.BlockBrewingStand
net.minecraft.server.v1_12_R1.BlockBrewingStand
字段
构造函数
方法
boolean (IBlockData): x, func_149740_M, isComplexRedstone
boolean (IBlockData): v, func_149740_M, isComplexRedstone
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
alx
alz
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
akk
alx
net.minecraft.server.v1_10_R1.BlockBrewingStand
net.minecraft.server.v1_11_R1.BlockBrewingStand
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_149740_M, isComplexRedstone
boolean (IBlockData): x, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
int (IBlockData, World, BlockPosition): c, func_180641_l
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
1.10.2
名称
字段
构造函数
方法
1.10
名称
ajx
akk
net.minecraft.server.v1_9_R2.BlockBrewingStand
net.minecraft.server.v1_10_R1.BlockBrewingStand
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockBrewingStand
net.minecraft.server.v1_9_R2.BlockBrewingStand
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
afl
ajx
net.minecraft.server.v1_8_R3.BlockBrewingStand
net.minecraft.server.v1_9_R1.BlockBrewingStand
字段
AxisAlignedBB: b, field_185555_b
AxisAlignedBB: c, field_185556_c
构造函数
方法
String (): f, func_149732_F, getName
String (): c, func_149732_F, getName
boolean (): c, func_149662_c
int (): b, func_149645_b
boolean (): d, func_149686_d
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (): j, func_149683_g
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k
boolean (IBlockData): b, func_149662_c
EnumRenderType (IBlockData): a, func_149645_b
boolean (IBlockData): c, func_149686_d
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): v, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): d, func_180641_l
void (IBlockData, World, BlockPosition, Random): a, func_180655_c
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
afl
net.minecraft.block.BlockBrewingStand
net.minecraft.server.v1_8_R3.BlockBrewingStand
字段
BlockStateBoolean[]: a, field_176451_a, HAS_BOTTLE
构造函数
()
方法
String (): f, func_149732_F, getName
boolean (): c, func_149662_c
int (): b, func_149645_b
TileEntity (World, int): a, func_149915_a
boolean (): d, func_149686_d
void (World, BlockPosition, IBlockData, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_180638_a
void (): j, func_149683_g
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (): O, func_149740_M, isComplexRedstone
int (World, BlockPosition): l, func_180641_l
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
void (World, BlockPosition, IBlockData, Random): c, func_180655_c
Item (World, BlockPosition): c, func_180665_b
EnumWorldBlockLayer (): m, func_180664_k