历史 - net.minecraft.world.entity.raid.Raids

1.21.11

名称

dbf

dfj

字段

构造函数

方法

int (): a, getUniqueId, method_16534, nextId, m_37977_

int (): b, getUniqueId, method_16534, nextId, m_37977_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cwl

dbf

字段

构造函数

方法

List<BlockPos> (ChunkPos): a, getRaidCentersInChunk, method_74673, getRaidCenters, m_419079_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cua

cwl

字段

构造函数

方法

1.21.5

名称

cqn

cua

字段

Map<Integer, Raid>: b, raidMap, field_16639, raids, f_37951_

ServerLevel: c, level, field_16641, world, f_37952_

int: d, nextAvailableID, field_16638, nextAvailableId, f_37953_

int: f, nextId, field_16638, nextAvailableId, f_381859_

int: e, tick, field_16637, currentTime, f_37954_

int: g, tick, field_16637, currentTime, f_37954_

String: a, RAID_FILE_ID, field_30690, RAIDS, f_150234_

String: d, RAID_FILE_ID, field_30690, RAIDS, f_150234_

com.mojang.serialization.Codec<Raids>: a, CODEC, field_56442, CODEC, f_382147_

SavedDataType<Raids>: b, TYPE, field_56443, STATE_TYPE, f_381561_

SavedDataType<Raids>: c, TYPE_END, field_56444, END_STATE_TYPE, f_381877_

it.unimi.dsi.fastutil.ints.Int2ObjectMap<Raid>: e, raidMap, field_16639, raids, f_37951_

构造函数

(ServerLevel)

()

(List<Raids$RaidWithId>, int, int)

方法

void (): a, tick, method_16539, tick, m_37957_

boolean (Raider, Raid): a, canJoinRaid, method_16838, isValidRaiderFor, m_37965_

int (): b, getUniqueId, method_16534, nextId, m_37977_

int (): a, getUniqueId, method_16534, nextId, m_37977_

Raids (ServerLevel, CompoundTag): a, load, method_77, fromNbt, m_150235_

String (Holder<DimensionType>): a, getFileId, method_16533, nameFor, m_211596_

SavedData$Factory<Raids> (ServerLevel): a, factory, method_52559, getPersistentStateType, m_293001_

CompoundTag (CompoundTag, HolderLookup$Provider): a, save, method_75, writeNbt, m_7176_

SavedDataType<Raids> (Holder<DimensionType>): a, getType, method_67380, getPersistentStateType, m_387092_

OptionalInt (Raid): a, getId, method_67378, getRaidId, m_386338_

void (ServerLevel): a, tick, method_16539, tick, m_37957_

boolean (Raider): a, canJoinRaid, method_16838, isValidRaiderFor, m_37965_

Raids (CompoundTag): a, load, method_77, fromNbt, m_150235_

1.21.4

名称

crm

cqn

字段

构造函数

方法

1.21.3

名称

cok

crm

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

com

cok

字段

构造函数

方法

1.20.6

名称

cgs

com

字段

构造函数

方法

Raid (ServerPlayer): a, createOrExtendRaid, method_16540, startRaid, m_37963_

CompoundTag (CompoundTag): a, save, method_75, writeNbt, m_7176_

Raid (ServerPlayer, BlockPos): a, createOrExtendRaid, method_16540, startRaid, m_37963_

CompoundTag (CompoundTag, HolderLookup$Provider): a, save, method_75, writeNbt, m_7176_

1.20.4

名称

cdd

cgs

字段

构造函数

方法

1.20.2

名称

bzx

cdd

字段

构造函数

方法

int (): d, getUniqueId, method_16534, nextId, m_37977_

int (): b, getUniqueId, method_16534, nextId, m_37977_

SavedData$Factory<Raids> (ServerLevel): a, factory, method_52559, getPersistentStateType, m_293001_

1.20.1

名称

bzv

bzx

字段

构造函数

方法

1.19.4

名称

bxy

bzv

字段

构造函数

方法

1.19.3

名称

bvl

bxy

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

buo

bvl

字段

构造函数

方法

1.19

名称

bpq

buo

字段

构造函数

方法

1.18.2

名称

boy

bpq

字段

构造函数

方法

String (DimensionType): a, getFileId, method_16533, nameFor, m_37968_

String (Holder<DimensionType>): a, getFileId, method_16533, nameFor, m_211596_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bll

boy

字段

构造函数

方法

Raid (BlockPos, int): a, getNearbyRaid, method_19209, getRaidAt, m_37970_, getNearbyRaid

Raid (BlockPos, int): a, getNearbyRaid, method_19209, getRaidAt, m_37970_

1.17.1

名称

blk

bll

字段

构造函数

方法

1.17

名称

bhd

blk

net.minecraft.world.raid.RaidManager

net.minecraft.src.C_1194_

net.minecraft.server.v1_16_R3.PersistentRaid

net.minecraft.world.entity.raid.PersistentRaid

字段

Map<Integer, Raid>: a, raidMap, field_16639, raids, field_215175_a, raids

Map<Integer, Raid>: b, raidMap, field_16639, raids, f_37951_

ServerLevel: b, level, field_16641, world, field_215176_b

ServerLevel: c, level, field_16641, world, f_37952_

int: c, nextAvailableID, field_16638, nextAvailableId, field_215177_c

int: d, nextAvailableID, field_16638, nextAvailableId, f_37953_

int: d, tick, field_16637, currentTime, field_215178_d

int: e, tick, field_16637, currentTime, f_37954_

String: a, RAID_FILE_ID, field_30690, RAIDS, f_150234_

构造函数

方法

Raid (int): a, get, method_16541, getRaid, func_215167_a

Raid (int): a, get, method_16541, getRaid, m_37958_

void (): a, tick, method_16539, tick, func_215171_a

void (): a, tick, method_16539, tick, m_37957_

boolean (Raider, Raid): a, canJoinRaid, method_16838, isValidRaiderFor, func_215165_a

boolean (Raider, Raid): a, canJoinRaid, method_16838, isValidRaiderFor, m_37965_

Raid (ServerPlayer): a, createOrExtendRaid, method_16540, startRaid, func_215170_a

Raid (ServerPlayer): a, createOrExtendRaid, method_16540, startRaid, m_37963_

Raid (ServerLevel, BlockPos): a, getOrCreateRaid, method_16532, getOrCreateRaid, func_215168_a

Raid (ServerLevel, BlockPos): a, getOrCreateRaid, method_16532, getOrCreateRaid, m_37960_

void (CompoundTag): a, load, method_77, fromTag, func_76184_a

CompoundTag (CompoundTag): b, save, method_75, writeNbt, func_189551_b

CompoundTag (CompoundTag): a, save, method_75, writeNbt, m_7176_

int (): e, getUniqueId, method_16534, nextId, func_215173_e

int (): d, getUniqueId, method_16534, nextId, m_37977_

Raid (BlockPos, int): a, getNearbyRaid, method_19209, getRaidAt, func_215174_a, getNearbyRaid

Raid (BlockPos, int): a, getNearbyRaid, method_19209, getRaidAt, m_37970_, getNearbyRaid

String (DimensionType): a, getFileId, method_16533, nameFor, func_234620_a_

String (DimensionType): a, getFileId, method_16533, nameFor, m_37968_

Raids (ServerLevel, CompoundTag): a, load, method_77, fromNbt, m_150235_

1.16.5

名称

字段

构造函数

方法

CompoundTag (CompoundTag): b, save, method_75, toTag, func_189551_b

CompoundTag (CompoundTag): b, save, method_75, writeNbt, func_189551_b

1.16.4

名称

bha

bhd

net.minecraft.server.v1_16_R2.PersistentRaid

net.minecraft.server.v1_16_R3.PersistentRaid

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bfj

bha

net.minecraft.server.v1_16_R1.PersistentRaid

net.minecraft.server.v1_16_R2.PersistentRaid

字段

构造函数

方法

1.16.1

名称

azp

bfj

net.minecraft.entity.raid.RaidManager

net.minecraft.village.raid.RaidManager

net.minecraft.server.v1_15_R1.PersistentRaid

net.minecraft.server.v1_16_R1.PersistentRaid

字段

构造函数

方法

String (Dimension): a, getFileId, method_16533, nameFor, func_215172_a

String (DimensionType): a, getFileId, method_16533, nameFor, func_234620_a_

1.15.2

名称

azm

azp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

axm

azm

net.minecraft.server.v1_14_R1.PersistentRaid

net.minecraft.server.v1_15_R1.PersistentRaid

字段

Map<Integer, Raid>: a, raidMap, field_16639, raids, field_215175_a

Map<Integer, Raid>: a, raidMap, field_16639, raids, field_215175_a, raids

构造函数

方法

Raid (BlockPos, int): a, getNearbyRaid, method_19209, getRaidAt, func_215174_a

Raid (BlockPos, int): a, getNearbyRaid, method_19209, getRaidAt, func_215174_a, getNearbyRaid

1.14.4

名称

axh

axm

net.minecraft.world.entity.raid.Raids

字段

Map<Integer, Raid>: a, field_16639, raids, field_215175_a

Map<Integer, Raid>: a, raidMap, field_16639, raids, field_215175_a

WorldServer: b, field_16641, world, field_215176_b

ServerLevel: b, level, field_16641, world, field_215176_b

int: c, field_16638, nextAvailableId, field_215177_c

int: c, nextAvailableID, field_16638, nextAvailableId, field_215177_c

int: d, field_16637, currentTime, field_215178_d

int: d, tick, field_16637, currentTime, field_215178_d

构造函数

方法

Raid (int): a, method_16541, getRaid, func_215167_a

Raid (int): a, get, method_16541, getRaid, func_215167_a

void (): a, method_16539, tick, func_215171_a

void (): a, tick, method_16539, tick, func_215171_a

boolean (EntityRaider, Raid): a, method_16838, isValidRaiderFor, func_215165_a

boolean (Raider, Raid): a, canJoinRaid, method_16838, isValidRaiderFor, func_215165_a

Raid (EntityPlayer): a, method_16540, startRaid, func_215170_a

Raid (ServerPlayer): a, createOrExtendRaid, method_16540, startRaid, func_215170_a

Raid (WorldServer, BlockPosition): a, method_16532, getOrCreateRaid, func_215168_a

Raid (ServerLevel, BlockPos): a, getOrCreateRaid, method_16532, getOrCreateRaid, func_215168_a

void (NBTTagCompound): a, method_77, fromTag, func_76184_a

void (CompoundTag): a, load, method_77, fromTag, func_76184_a

NBTTagCompound (NBTTagCompound): b, method_75, toTag, func_189551_b

CompoundTag (CompoundTag): b, save, method_75, toTag, func_189551_b

String (WorldProvider): a, method_16533, nameFor, func_215172_a

String (Dimension): a, getFileId, method_16533, nameFor, func_215172_a

int (): e, method_16534, nextId, func_215173_e

int (): e, getUniqueId, method_16534, nextId, func_215173_e

Raid (BlockPosition, int): a, method_19209, getRaidAt, func_215174_a

Raid (BlockPos, int): a, getNearbyRaid, method_19209, getRaidAt, func_215174_a

1.14.3

名称

axe

axh

net.minecraft.entity.raid.RaidManager

字段

Map<Integer, Raid>: a, field_16639, field_215175_a

Map<Integer, Raid>: a, field_16639, raids, field_215175_a

WorldServer: b, field_16641, field_215176_b

WorldServer: b, field_16641, world, field_215176_b

int: c, field_16638, field_215177_c

int: c, field_16638, nextAvailableId, field_215177_c

int: d, field_16637, field_215178_d

int: d, field_16637, currentTime, field_215178_d

构造函数

方法

Raid (int): a, method_16541, func_215167_a

Raid (int): a, method_16541, getRaid, func_215167_a

void (): a, method_16539, func_215171_a

void (): a, method_16539, tick, func_215171_a

boolean (EntityRaider, Raid): a, method_16838, func_215165_a

boolean (EntityRaider, Raid): a, method_16838, isValidRaiderFor, func_215165_a

Raid (EntityPlayer): a, method_16540, func_215170_a

Raid (EntityPlayer): a, method_16540, startRaid, func_215170_a

Raid (WorldServer, BlockPosition): a, method_16532, func_215168_a

Raid (WorldServer, BlockPosition): a, method_16532, getOrCreateRaid, func_215168_a

void (NBTTagCompound): a, method_77, func_76184_a

void (NBTTagCompound): a, method_77, fromTag, func_76184_a

NBTTagCompound (NBTTagCompound): b, method_75, func_189551_b

NBTTagCompound (NBTTagCompound): b, method_75, toTag, func_189551_b

String (WorldProvider): a, method_16533, func_215172_a

String (WorldProvider): a, method_16533, nameFor, func_215172_a

int (): e, method_16534, func_215173_e

int (): e, method_16534, nextId, func_215173_e

Raid (BlockPosition, int): a, method_19209, func_215174_a

Raid (BlockPosition, int): a, method_19209, getRaidAt, func_215174_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

axd

axe

字段

构造函数

方法

boolean (EntityLiving, BlockPosition, int): a, method_16537, func_215169_a

Raid (BlockPosition): a, method_19209, func_215174_a

Raid (BlockPosition, int): a, method_19209, func_215174_a

1.14

名称

axd

net.minecraft.class_3767

net.minecraft.world.raid.RaidManager

net.minecraft.server.v1_14_R1.PersistentRaid

字段

Map<Integer, Raid>: a, field_16639, field_215175_a

WorldServer: b, field_16641, field_215176_b

int: c, field_16638, field_215177_c

int: d, field_16637, field_215178_d

构造函数

(WorldServer)

方法

Raid (int): a, method_16541, func_215167_a

void (): a, method_16539, func_215171_a

boolean (EntityRaider, Raid): a, method_16838, func_215165_a

boolean (EntityLiving, BlockPosition, int): a, method_16537, func_215169_a

Raid (EntityPlayer): a, method_16540, func_215170_a

Raid (WorldServer, BlockPosition): a, method_16532, func_215168_a

void (NBTTagCompound): a, method_77, func_76184_a

NBTTagCompound (NBTTagCompound): b, method_75, func_189551_b

String (WorldProvider): a, method_16533, func_215172_a

int (): e, method_16534, func_215173_e

Raid (BlockPosition): a, method_19209, func_215174_a