历史 - net.minecraft.world.level.gamerules.GameRules

1.21.11

名称

drm

eua

net.minecraft.world.level.GameRules

net.minecraft.world.level.gamerules.GameRules

net.minecraft.world.GameRules

net.minecraft.world.rule.GameRules

net.minecraft.src.C_1583_

net.minecraft.src.C_433055_

net.minecraft.world.level.GameRules

net.minecraft.world.level.gamerules.GameRules

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: ak, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

GameRules$Key<GameRules$BooleanValue>: b, RULE_DOFIRETICK, field_19387, DO_FIRE_TICK, f_46131_

GameRules$Key<GameRules$BooleanValue>: d, RULE_MOBGRIEFING, field_19388, DO_MOB_GRIEFING, f_46132_

GameRules$Key<GameRules$BooleanValue>: e, RULE_KEEPINVENTORY, field_19389, KEEP_INVENTORY, f_46133_

GameRules$Key<GameRules$BooleanValue>: f, RULE_DOMOBSPAWNING, field_19390, DO_MOB_SPAWNING, f_46134_

GameRules$Key<GameRules$BooleanValue>: g, RULE_DOMOBLOOT, field_19391, DO_MOB_LOOT, f_46135_

GameRules$Key<GameRules$BooleanValue>: i, RULE_DOBLOCKDROPS, field_19392, DO_TILE_DROPS, f_46136_

GameRules$Key<GameRules$BooleanValue>: j, RULE_DOENTITYDROPS, field_19393, DO_ENTITY_DROPS, f_46137_

GameRules$Key<GameRules$BooleanValue>: k, RULE_COMMANDBLOCKOUTPUT, field_19394, COMMAND_BLOCK_OUTPUT, f_46138_

GameRules$Key<GameRules$BooleanValue>: l, RULE_NATURAL_REGENERATION, field_19395, NATURAL_REGENERATION, f_46139_

GameRules$Key<GameRules$BooleanValue>: m, RULE_DAYLIGHT, field_19396, DO_DAYLIGHT_CYCLE, f_46140_

GameRules$Key<GameRules$BooleanValue>: n, RULE_LOGADMINCOMMANDS, field_19397, LOG_ADMIN_COMMANDS, f_46141_

GameRules$Key<GameRules$BooleanValue>: o, RULE_SHOWDEATHMESSAGES, field_19398, SHOW_DEATH_MESSAGES, f_46142_

GameRules$Key<GameRules$IntegerValue>: p, RULE_RANDOMTICKING, field_19399, RANDOM_TICK_SPEED, f_46143_

GameRules$Key<GameRules$BooleanValue>: q, RULE_SENDCOMMANDFEEDBACK, field_19400, SEND_COMMAND_FEEDBACK, f_46144_

GameRules$Key<GameRules$BooleanValue>: r, RULE_REDUCEDDEBUGINFO, field_19401, REDUCED_DEBUG_INFO, f_46145_

GameRules$Key<GameRules$BooleanValue>: s, RULE_SPECTATORSGENERATECHUNKS, field_19402, SPECTATORS_GENERATE_CHUNKS, f_46146_

GameRules$Key<GameRules$IntegerValue>: t, RULE_SPAWN_RADIUS, field_19403, SPAWN_RADIUS, f_46147_

GameRules$Key<GameRules$BooleanValue>: v, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, f_46148_

GameRules$Key<GameRules$IntegerValue>: w, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, f_46149_

GameRules$Key<GameRules$BooleanValue>: x, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, f_46150_

GameRules$Key<GameRules$BooleanValue>: y, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, f_46151_

GameRules$Key<GameRules$IntegerValue>: z, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, f_46152_

GameRules$Key<GameRules$BooleanValue>: C, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: D, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

Map<GameRules$Key<?>, GameRules$Value<?>>: al, rules, field_9196, rules, f_46130_

GameRules$Key<GameRules$BooleanValue>: E, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: F, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: I, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: J, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: K, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: M, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: N, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: P, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: Q, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

int: a, DEFAULT_RANDOM_TICK_SPEED, field_30963, DEFAULT_RANDOM_TICK_SPEED, f_151487_

GameRules$Key<GameRules$BooleanValue>: L, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$IntegerValue>: R, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

org.slf4j.Logger: aj, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$BooleanValue>: O, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

GameRules$Key<GameRules$BooleanValue>: S, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: T, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: U, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$IntegerValue>: V, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$BooleanValue>: W, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: X, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: Y, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

GameRules$Key<GameRules$IntegerValue>: B, RULE_COMMAND_MODIFICATION_BLOCK_LIMIT, field_41766, COMMAND_MODIFICATION_BLOCK_LIMIT, f_263760_

GameRules$Key<GameRules$BooleanValue>: Z, RULE_DO_VINES_SPREAD, field_42474, DO_VINES_SPREAD, f_268705_

GameRules$Key<GameRules$BooleanValue>: aa, RULE_ENDER_PEARLS_VANISH_ON_DEATH, field_46176, ENDER_PEARLS_VANISH_ON_DEATH, f_291323_

GameRules$Key<GameRules$BooleanValue>: h, RULE_PROJECTILESCANBREAKBLOCKS, field_46796, PROJECTILES_CAN_BREAK_BLOCKS, f_302210_

GameRules$Key<GameRules$IntegerValue>: A, RULE_MAX_COMMAND_FORK_COUNT, field_46658, MAX_COMMAND_FORK_COUNT, f_302764_

GameRules$Key<GameRules$IntegerValue>: G, RULE_PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, field_46794, PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, f_302481_

GameRules$Key<GameRules$IntegerValue>: H, RULE_PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, field_46795, PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, f_303073_

GameRules$Key<GameRules$BooleanValue>: u, RULE_DISABLE_PLAYER_MOVEMENT_CHECK, field_54909, DISABLE_PLAYER_MOVEMENT_CHECK, f_348281_

GameRules$Key<GameRules$IntegerValue>: ab, RULE_MINECART_MAX_SPEED, field_52614, MINECART_MAX_SPEED, f_349273_

FeatureFlagSet: am, enabledFeatures, field_52615, enabledFeatures, f_348814_

GameRules$Key<GameRules$BooleanValue>: c, RULE_ALLOWFIRETICKAWAYFROMPLAYERS, field_56559, ALLOW_FIRE_TICKS_AWAY_FROM_PLAYER, f_380161_

GameRules$Key<GameRules$BooleanValue>: ac, RULE_TNT_EXPLODES, field_58052, TNT_EXPLODES, f_382534_

GameRules$Key<GameRules$BooleanValue>: ad, RULE_LOCATOR_BAR, field_59751, LOCATOR_BAR, f_399407_

GameRules$Key<GameRules$BooleanValue>: ae, RULE_PVP, field_62434, PVP, f_413780_

GameRules$Key<GameRules$BooleanValue>: af, RULE_ALLOW_NETHER, field_62435, ALLOW_ENTERING_NETHER_USING_PORTALS, f_412558_

GameRules$Key<GameRules$BooleanValue>: ag, RULE_SPAWN_MONSTERS, field_62436, SPAWN_MONSTERS, f_412878_

GameRules$Key<GameRules$BooleanValue>: ah, RULE_COMMAND_BLOCKS_ENABLED, field_62916, COMMAND_BLOCKS_ENABLED, f_411452_

GameRules$Key<GameRules$BooleanValue>: ai, RULE_SPAWNER_BLOCKS_ENABLED, field_62917, SPAWNER_BLOCKS_ENABLED, f_411699_

GameRule<Boolean>: a, ADVANCE_TIME, field_19396, ADVANCE_TIME, f_433995_

GameRule<Boolean>: b, ADVANCE_WEATHER, field_19406, ADVANCE_WEATHER, f_435132_

GameRule<Boolean>: c, ALLOW_ENTERING_NETHER_USING_PORTALS, field_62435, ALLOW_ENTERING_NETHER_USING_PORTALS, f_433893_

GameRule<Boolean>: d, BLOCK_DROPS, field_19392, DO_TILE_DROPS, f_435026_

GameRule<Boolean>: e, BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_433890_

GameRule<Boolean>: f, COMMAND_BLOCKS_WORK, field_62916, COMMAND_BLOCKS_WORK, f_434529_

GameRule<Boolean>: g, COMMAND_BLOCK_OUTPUT, field_19394, COMMAND_BLOCK_OUTPUT, f_437088_

GameRule<Boolean>: h, DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_437319_

GameRule<Boolean>: i, ELYTRA_MOVEMENT_CHECK, field_19404, ELYTRA_MOVEMENT_CHECK, f_435195_

GameRule<Boolean>: j, ENDER_PEARLS_VANISH_ON_DEATH, field_46176, ENDER_PEARLS_VANISH_ON_DEATH, f_436254_

GameRule<Boolean>: k, ENTITY_DROPS, field_19393, ENTITY_DROPS, f_434363_

GameRule<Boolean>: l, FALL_DAMAGE, field_20635, FALL_DAMAGE, f_436664_

GameRule<Boolean>: m, FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_434285_

GameRule<Integer>: n, FIRE_SPREAD_RADIUS_AROUND_PLAYER, field_56559, FIRE_SPREAD_RADIUS_AROUND_PLAYER, f_433828_

GameRule<Boolean>: o, FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_435899_

GameRule<Boolean>: p, FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_434971_

GameRule<Boolean>: q, GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_435392_

GameRule<Boolean>: r, IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_437155_

GameRule<Boolean>: s, KEEP_INVENTORY, field_19389, KEEP_INVENTORY, f_434482_

GameRule<Boolean>: t, LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_434696_

GameRule<Boolean>: u, LIMITED_CRAFTING, field_19407, LIMITED_CRAFTING, f_436591_

GameRule<Boolean>: v, LOCATOR_BAR, field_59751, LOCATOR_BAR, f_435501_

GameRule<Boolean>: w, LOG_ADMIN_COMMANDS, field_19397, LOG_ADMIN_COMMANDS, f_436263_

GameRule<Integer>: x, MAX_BLOCK_MODIFICATIONS, field_41766, MAX_BLOCK_MODIFICATIONS, f_434928_

GameRule<Integer>: y, MAX_COMMAND_FORKS, field_46658, MAX_COMMAND_FORKS, f_435045_

GameRule<Integer>: z, MAX_COMMAND_SEQUENCE_LENGTH, field_19408, MAX_COMMAND_SEQUENCE_LENGTH, f_434627_

GameRule<Integer>: A, MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, f_436385_

GameRule<Integer>: B, MAX_MINECART_SPEED, field_52614, MAX_MINECART_SPEED, f_435166_

GameRule<Integer>: C, MAX_SNOW_ACCUMULATION_HEIGHT, field_40883, MAX_SNOW_ACCUMULATION_HEIGHT, f_433896_

GameRule<Boolean>: D, MOB_DROPS, field_19391, DO_MOB_LOOT, f_434782_

GameRule<Boolean>: E, MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_434531_

GameRule<Boolean>: F, MOB_GRIEFING, field_19388, DO_MOB_GRIEFING, f_434765_

GameRule<Boolean>: G, NATURAL_HEALTH_REGENERATION, field_19395, NATURAL_HEALTH_REGENERATION, f_434660_

GameRule<Boolean>: H, PLAYER_MOVEMENT_CHECK, field_54909, PLAYER_MOVEMENT_CHECK, f_436810_

GameRule<Integer>: I, PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, field_46795, PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, f_433885_

GameRule<Integer>: J, PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, field_46794, PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, f_435480_

GameRule<Integer>: K, PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_433271_

GameRule<Boolean>: L, PROJECTILES_CAN_BREAK_BLOCKS, field_46796, PROJECTILES_CAN_BREAK_BLOCKS, f_436525_

GameRule<Boolean>: M, PVP, field_62434, PVP, f_434540_

GameRule<Boolean>: N, RAIDS, field_19422, DISABLE_RAIDS, f_433231_

GameRule<Integer>: O, RANDOM_TICK_SPEED, field_19399, RANDOM_TICK_SPEED, f_433997_

GameRule<Boolean>: P, REDUCED_DEBUG_INFO, field_19401, REDUCED_DEBUG_INFO, f_436305_

GameRule<Integer>: Q, RESPAWN_RADIUS, field_19403, RESPAWN_RADIUS, f_433355_

GameRule<Boolean>: R, SEND_COMMAND_FEEDBACK, field_19400, SEND_COMMAND_FEEDBACK, f_434542_

GameRule<Boolean>: S, SHOW_ADVANCEMENT_MESSAGES, field_19409, ANNOUNCE_ADVANCEMENTS, f_434926_

GameRule<Boolean>: T, SHOW_DEATH_MESSAGES, field_19398, SHOW_DEATH_MESSAGES, f_433986_

GameRule<Boolean>: U, SPAWNER_BLOCKS_WORK, field_62917, SPAWNER_BLOCKS_WORK, f_436083_

GameRule<Boolean>: V, SPAWN_MOBS, field_19390, DO_MOB_SPAWNING, f_434102_

GameRule<Boolean>: W, SPAWN_MONSTERS, field_62436, SPAWN_MONSTERS, f_433947_

GameRule<Boolean>: X, SPAWN_PATROLS, field_21831, SPAWN_PATROLS, f_433573_

GameRule<Boolean>: Y, SPAWN_PHANTOMS, field_20637, SPAWN_PHANTOMS, f_437340_

GameRule<Boolean>: Z, SPAWN_WANDERING_TRADERS, field_21832, SPAWN_WANDERING_TRADERS, f_436020_

GameRule<Boolean>: aa, SPAWN_WARDENS, field_38975, SPAWN_WARDENS, f_434935_

GameRule<Boolean>: ab, SPECTATORS_GENERATE_CHUNKS, field_19402, SPECTATORS_GENERATE_CHUNKS, f_435145_

GameRule<Boolean>: ac, SPREAD_VINES, field_42474, SPREAD_VINES, f_435363_

GameRule<Boolean>: ad, TNT_EXPLODES, field_58052, TNT_EXPLODES, f_437419_

GameRule<Boolean>: ae, TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_434187_

GameRule<Boolean>: af, UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_435425_

GameRule<Boolean>: ag, WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_433265_

GameRuleMap: ah, rules, field_9196, rules, f_434561_

构造函数

(FeatureFlagSet, com.mojang.serialization.DynamicLike<?>)

(Map<GameRules$Key<?>, GameRules$Value<?>>, FeatureFlagSet)

(FeatureFlagSet, GameRuleMap)

方法

CompoundTag (): a, createTag, method_8358, toNbt, m_46163_

<T extends GameRules$Value<T>> T (GameRules$Key<T>): b, getRule, method_20746, get, m_46170_

void (GameRules$GameRuleTypeVisitor): a, visitGameRuleTypes, method_20744, accept, m_46164_

<T extends GameRules$Value<T>> void (GameRules$GameRuleTypeVisitor, GameRules$Key<?>, GameRules$Type<?>): a, callVisitorCap, method_20745, accept, m_46166_

boolean (GameRules$Key<GameRules$BooleanValue>): c, getBoolean, method_8355, getBoolean, m_46207_

int (GameRules$Key<GameRules$IntegerValue>): d, getInt, method_8356, getInt, m_46215_

<T extends GameRules$Value<T>> GameRules$Key<T> (String, GameRules$Category, GameRules$Type<T>): a, register, method_8359, register, m_46189_

void (com.mojang.serialization.DynamicLike<?>): a, loadFromTag, method_8357, load, m_46183_

void (GameRules, MinecraftServer): a, assignFrom, method_27322, setAllValues, m_46176_

<T extends GameRules$Value<T>> void (GameRules$Key<T>, GameRules, MinecraftServer): a, assignCap, method_27321, setValue, m_46172_

Stream<Map$Entry<GameRules$Key<?>, GameRules$Type<?>>> (FeatureFlagSet): a, availableRules, method_61725, streamAllRules, m_351922_

GameRules (FeatureFlagSet): b, copy, method_27325, copy, m_46202_

GameRules (FeatureFlagSet): b, copy, method_27325, withEnabledFeatures, m_447424_

<T extends GameRules$Value<T>> GameRules$Type<T> (GameRules$Key<T>): a, getType, method_66702, getRuleType, m_385757_

<T extends GameRules$Value<T>> com.mojang.serialization.Codec<GameRules$Key<T>> (Class<T>): a, keyCodec, method_66703, createKeyCodec, m_385773_

com.mojang.serialization.Codec<GameRules> (FeatureFlagSet): a, codec, method_76182, createCodec, m_440073_

Stream<GameRule<?>> (): a, availableRules, method_76181, streamRules, m_447510_

<T> T (GameRule<T>): a, get, method_76185, getValue, m_438693_

<T> void (GameRule<T>, T, MinecraftServer): a, set, method_76186, setValue, m_439252_

void (GameRules, MinecraftServer): a, setAll, method_76192, copyFrom, m_439222_

void (GameRuleMap, MinecraftServer): a, setAll, method_76188, copyFrom, m_440387_

<T> void (GameRuleMap, GameRule<T>, MinecraftServer): a, setFromOther, method_76187, copyFrom, m_442003_

void (GameRuleTypeVisitor): a, visitGameRuleTypes, method_20744, accept, m_441520_

GameRule<Boolean> (String, GameRuleCategory, boolean): a, registerBoolean, method_76198, registerBooleanRule, m_446320_

GameRule<Integer> (String, GameRuleCategory, int, int): a, registerInteger, method_76195, registerIntRule, m_442919_

GameRule<Integer> (String, GameRuleCategory, int, int, int): a, registerInteger, method_76196, registerIntRule, m_439121_

GameRule<Integer> (String, GameRuleCategory, int, int, int, FeatureFlagSet): a, registerInteger, method_76197, registerIntRule, m_441993_

<T> GameRule<T> (String, GameRuleCategory, GameRuleType, com.mojang.brigadier.arguments.ArgumentType<T>, com.mojang.serialization.Codec<T>, T, FeatureFlagSet, GameRules$VisitorCaller<T>, ToIntFunction<T>): a, register, method_8359, register, m_447562_

GameRule<?> (Registry<GameRule<?>>): a, bootstrap, method_76199, registerAndGetDefault, m_447412_

<T> String (GameRule<T>): b, getAsString, method_76200, getRuleValueName, m_446140_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dmq

drm

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: ag, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: ak, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Value<?>>: ah, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: al, rules, field_9196, rules, f_46130_

org.slf4j.Logger: af, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: aj, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$IntegerValue>: ac, RULE_SPAWN_CHUNK_RADIUS, field_48374, SPAWN_CHUNK_RADIUS, f_314920_

FeatureFlagSet: ai, enabledFeatures, field_52615, enabledFeatures, f_348814_

FeatureFlagSet: am, enabledFeatures, field_52615, enabledFeatures, f_348814_

GameRules$Key<GameRules$BooleanValue>: ad, RULE_TNT_EXPLODES, field_58052, TNT_EXPLODES, f_382534_

GameRules$Key<GameRules$BooleanValue>: ac, RULE_TNT_EXPLODES, field_58052, TNT_EXPLODES, f_382534_

GameRules$Key<GameRules$BooleanValue>: ae, RULE_LOCATOR_BAR, field_59751, LOCATOR_BAR, f_399407_

GameRules$Key<GameRules$BooleanValue>: ad, RULE_LOCATOR_BAR, field_59751, LOCATOR_BAR, f_399407_

GameRules$Key<GameRules$BooleanValue>: ae, RULE_PVP, field_62434, PVP, f_413780_

GameRules$Key<GameRules$BooleanValue>: af, RULE_ALLOW_NETHER, field_62435, ALLOW_ENTERING_NETHER_USING_PORTALS, f_412558_

GameRules$Key<GameRules$BooleanValue>: ag, RULE_SPAWN_MONSTERS, field_62436, SPAWN_MONSTERS, f_412878_

GameRules$Key<GameRules$BooleanValue>: ah, RULE_COMMAND_BLOCKS_ENABLED, field_62916, COMMAND_BLOCKS_ENABLED, f_411452_

GameRules$Key<GameRules$BooleanValue>: ai, RULE_SPAWNER_BLOCKS_ENABLED, field_62917, SPAWNER_BLOCKS_ENABLED, f_411699_

构造函数

方法

Stream<Map$Entry<GameRules$Key<?>, GameRules$Type<?>>> (FeatureFlagSet): b, availableRules, method_61725, streamAllRules, m_351922_

Stream<Map$Entry<GameRules$Key<?>, GameRules$Type<?>>> (FeatureFlagSet): a, availableRules, method_61725, streamAllRules, m_351922_

GameRules (FeatureFlagSet): a, copy, method_27325, copy, m_46202_

GameRules (FeatureFlagSet): b, copy, method_27325, copy, m_46202_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dkf

dmq

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: af, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: ag, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Value<?>>: ag, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: ah, rules, field_9196, rules, f_46130_

org.slf4j.Logger: ae, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: af, LOGGER, field_19410, LOGGER, f_46128_

FeatureFlagSet: ah, enabledFeatures, field_52615, enabledFeatures, f_348814_

FeatureFlagSet: ai, enabledFeatures, field_52615, enabledFeatures, f_348814_

GameRules$Key<GameRules$BooleanValue>: ae, RULE_LOCATOR_BAR, field_59751, LOCATOR_BAR, f_399407_

构造函数

方法

1.21.5

名称

dgf

dkf

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: ad, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: af, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

GameRules$Key<GameRules$BooleanValue>: c, RULE_MOBGRIEFING, field_19388, DO_MOB_GRIEFING, f_46132_

GameRules$Key<GameRules$BooleanValue>: d, RULE_MOBGRIEFING, field_19388, DO_MOB_GRIEFING, f_46132_

GameRules$Key<GameRules$BooleanValue>: d, RULE_KEEPINVENTORY, field_19389, KEEP_INVENTORY, f_46133_

GameRules$Key<GameRules$BooleanValue>: e, RULE_KEEPINVENTORY, field_19389, KEEP_INVENTORY, f_46133_

GameRules$Key<GameRules$BooleanValue>: e, RULE_DOMOBSPAWNING, field_19390, DO_MOB_SPAWNING, f_46134_

GameRules$Key<GameRules$BooleanValue>: f, RULE_DOMOBSPAWNING, field_19390, DO_MOB_SPAWNING, f_46134_

GameRules$Key<GameRules$BooleanValue>: f, RULE_DOMOBLOOT, field_19391, DO_MOB_LOOT, f_46135_

GameRules$Key<GameRules$BooleanValue>: g, RULE_DOMOBLOOT, field_19391, DO_MOB_LOOT, f_46135_

GameRules$Key<GameRules$BooleanValue>: h, RULE_DOBLOCKDROPS, field_19392, DO_TILE_DROPS, f_46136_

GameRules$Key<GameRules$BooleanValue>: i, RULE_DOBLOCKDROPS, field_19392, DO_TILE_DROPS, f_46136_

GameRules$Key<GameRules$BooleanValue>: i, RULE_DOENTITYDROPS, field_19393, DO_ENTITY_DROPS, f_46137_

GameRules$Key<GameRules$BooleanValue>: j, RULE_DOENTITYDROPS, field_19393, DO_ENTITY_DROPS, f_46137_

GameRules$Key<GameRules$BooleanValue>: j, RULE_COMMANDBLOCKOUTPUT, field_19394, COMMAND_BLOCK_OUTPUT, f_46138_

GameRules$Key<GameRules$BooleanValue>: k, RULE_COMMANDBLOCKOUTPUT, field_19394, COMMAND_BLOCK_OUTPUT, f_46138_

GameRules$Key<GameRules$BooleanValue>: k, RULE_NATURAL_REGENERATION, field_19395, NATURAL_REGENERATION, f_46139_

GameRules$Key<GameRules$BooleanValue>: l, RULE_NATURAL_REGENERATION, field_19395, NATURAL_REGENERATION, f_46139_

GameRules$Key<GameRules$BooleanValue>: l, RULE_DAYLIGHT, field_19396, DO_DAYLIGHT_CYCLE, f_46140_

GameRules$Key<GameRules$BooleanValue>: m, RULE_DAYLIGHT, field_19396, DO_DAYLIGHT_CYCLE, f_46140_

GameRules$Key<GameRules$BooleanValue>: m, RULE_LOGADMINCOMMANDS, field_19397, LOG_ADMIN_COMMANDS, f_46141_

GameRules$Key<GameRules$BooleanValue>: n, RULE_LOGADMINCOMMANDS, field_19397, LOG_ADMIN_COMMANDS, f_46141_

GameRules$Key<GameRules$BooleanValue>: n, RULE_SHOWDEATHMESSAGES, field_19398, SHOW_DEATH_MESSAGES, f_46142_

GameRules$Key<GameRules$BooleanValue>: o, RULE_SHOWDEATHMESSAGES, field_19398, SHOW_DEATH_MESSAGES, f_46142_

GameRules$Key<GameRules$IntegerValue>: o, RULE_RANDOMTICKING, field_19399, RANDOM_TICK_SPEED, f_46143_

GameRules$Key<GameRules$IntegerValue>: p, RULE_RANDOMTICKING, field_19399, RANDOM_TICK_SPEED, f_46143_

GameRules$Key<GameRules$BooleanValue>: p, RULE_SENDCOMMANDFEEDBACK, field_19400, SEND_COMMAND_FEEDBACK, f_46144_

GameRules$Key<GameRules$BooleanValue>: q, RULE_SENDCOMMANDFEEDBACK, field_19400, SEND_COMMAND_FEEDBACK, f_46144_

GameRules$Key<GameRules$BooleanValue>: q, RULE_REDUCEDDEBUGINFO, field_19401, REDUCED_DEBUG_INFO, f_46145_

GameRules$Key<GameRules$BooleanValue>: r, RULE_REDUCEDDEBUGINFO, field_19401, REDUCED_DEBUG_INFO, f_46145_

GameRules$Key<GameRules$BooleanValue>: r, RULE_SPECTATORSGENERATECHUNKS, field_19402, SPECTATORS_GENERATE_CHUNKS, f_46146_

GameRules$Key<GameRules$BooleanValue>: s, RULE_SPECTATORSGENERATECHUNKS, field_19402, SPECTATORS_GENERATE_CHUNKS, f_46146_

GameRules$Key<GameRules$IntegerValue>: s, RULE_SPAWN_RADIUS, field_19403, SPAWN_RADIUS, f_46147_

GameRules$Key<GameRules$IntegerValue>: t, RULE_SPAWN_RADIUS, field_19403, SPAWN_RADIUS, f_46147_

GameRules$Key<GameRules$BooleanValue>: u, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, f_46148_

GameRules$Key<GameRules$BooleanValue>: v, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, f_46148_

GameRules$Key<GameRules$IntegerValue>: v, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, f_46149_

GameRules$Key<GameRules$IntegerValue>: w, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, f_46149_

GameRules$Key<GameRules$BooleanValue>: w, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, f_46150_

GameRules$Key<GameRules$BooleanValue>: x, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, f_46150_

GameRules$Key<GameRules$BooleanValue>: x, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, f_46151_

GameRules$Key<GameRules$BooleanValue>: y, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, f_46151_

GameRules$Key<GameRules$IntegerValue>: y, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, f_46152_

GameRules$Key<GameRules$IntegerValue>: z, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, f_46152_

GameRules$Key<GameRules$BooleanValue>: B, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: C, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: C, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

GameRules$Key<GameRules$BooleanValue>: D, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

Map<GameRules$Key<?>, GameRules$Value<?>>: ae, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: ag, rules, field_9196, rules, f_46130_

GameRules$Key<GameRules$BooleanValue>: D, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: E, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: E, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: F, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: H, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: I, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: I, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: J, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: J, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: K, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: L, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: M, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: M, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: N, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: O, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: P, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: P, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$BooleanValue>: Q, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$BooleanValue>: K, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$BooleanValue>: L, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$IntegerValue>: Q, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

GameRules$Key<GameRules$IntegerValue>: R, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

org.slf4j.Logger: ac, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: ae, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$BooleanValue>: N, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

GameRules$Key<GameRules$BooleanValue>: O, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

GameRules$Key<GameRules$BooleanValue>: R, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: S, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: S, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: T, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: T, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$BooleanValue>: U, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$IntegerValue>: U, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$IntegerValue>: V, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$BooleanValue>: V, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: W, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: W, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: X, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: X, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

GameRules$Key<GameRules$BooleanValue>: Y, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

GameRules$Key<GameRules$IntegerValue>: A, RULE_COMMAND_MODIFICATION_BLOCK_LIMIT, field_41766, COMMAND_MODIFICATION_BLOCK_LIMIT, f_263760_

GameRules$Key<GameRules$IntegerValue>: B, RULE_COMMAND_MODIFICATION_BLOCK_LIMIT, field_41766, COMMAND_MODIFICATION_BLOCK_LIMIT, f_263760_

GameRules$Key<GameRules$BooleanValue>: Y, RULE_DO_VINES_SPREAD, field_42474, DO_VINES_SPREAD, f_268705_

GameRules$Key<GameRules$BooleanValue>: Z, RULE_DO_VINES_SPREAD, field_42474, DO_VINES_SPREAD, f_268705_

GameRules$Key<GameRules$BooleanValue>: Z, RULE_ENDER_PEARLS_VANISH_ON_DEATH, field_46176, ENDER_PEARLS_VANISH_ON_DEATH, f_291323_

GameRules$Key<GameRules$BooleanValue>: aa, RULE_ENDER_PEARLS_VANISH_ON_DEATH, field_46176, ENDER_PEARLS_VANISH_ON_DEATH, f_291323_

GameRules$Key<GameRules$BooleanValue>: g, RULE_PROJECTILESCANBREAKBLOCKS, field_46796, PROJECTILES_CAN_BREAK_BLOCKS, f_302210_

GameRules$Key<GameRules$BooleanValue>: h, RULE_PROJECTILESCANBREAKBLOCKS, field_46796, PROJECTILES_CAN_BREAK_BLOCKS, f_302210_

GameRules$Key<GameRules$IntegerValue>: z, RULE_MAX_COMMAND_FORK_COUNT, field_46658, MAX_COMMAND_FORK_COUNT, f_302764_

GameRules$Key<GameRules$IntegerValue>: A, RULE_MAX_COMMAND_FORK_COUNT, field_46658, MAX_COMMAND_FORK_COUNT, f_302764_

GameRules$Key<GameRules$IntegerValue>: F, RULE_PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, field_46794, PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, f_302481_

GameRules$Key<GameRules$IntegerValue>: G, RULE_PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, field_46794, PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, f_302481_

GameRules$Key<GameRules$IntegerValue>: G, RULE_PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, field_46795, PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, f_303073_

GameRules$Key<GameRules$IntegerValue>: H, RULE_PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, field_46795, PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, f_303073_

GameRules$Key<GameRules$IntegerValue>: ab, RULE_SPAWN_CHUNK_RADIUS, field_48374, SPAWN_CHUNK_RADIUS, f_314920_

GameRules$Key<GameRules$IntegerValue>: ac, RULE_SPAWN_CHUNK_RADIUS, field_48374, SPAWN_CHUNK_RADIUS, f_314920_

GameRules$Key<GameRules$BooleanValue>: t, RULE_DISABLE_PLAYER_MOVEMENT_CHECK, field_54909, DISABLE_PLAYER_MOVEMENT_CHECK, f_348281_

GameRules$Key<GameRules$BooleanValue>: u, RULE_DISABLE_PLAYER_MOVEMENT_CHECK, field_54909, DISABLE_PLAYER_MOVEMENT_CHECK, f_348281_

GameRules$Key<GameRules$IntegerValue>: aa, RULE_MINECART_MAX_SPEED, field_52614, MINECART_MAX_SPEED, f_349273_

GameRules$Key<GameRules$IntegerValue>: ab, RULE_MINECART_MAX_SPEED, field_52614, MINECART_MAX_SPEED, f_349273_

FeatureFlagSet: af, enabledFeatures, field_52615, enabledFeatures, f_348814_

FeatureFlagSet: ah, enabledFeatures, field_52615, enabledFeatures, f_348814_

GameRules$Key<GameRules$BooleanValue>: c, RULE_ALLOWFIRETICKAWAYFROMPLAYERS, field_56559, ALLOW_FIRE_TICKS_AWAY_FROM_PLAYER, f_380161_

GameRules$Key<GameRules$BooleanValue>: ad, RULE_TNT_EXPLODES, field_58052, TNT_EXPLODES, f_382534_

构造函数

方法

<T extends GameRules$Value<T>> T (GameRules$Key<T>): a, getRule, method_20746, get, m_46170_

<T extends GameRules$Value<T>> T (GameRules$Key<T>): b, getRule, method_20746, get, m_46170_

boolean (GameRules$Key<GameRules$BooleanValue>): b, getBoolean, method_8355, getBoolean, m_46207_

boolean (GameRules$Key<GameRules$BooleanValue>): c, getBoolean, method_8355, getBoolean, m_46207_

int (GameRules$Key<GameRules$IntegerValue>): c, getInt, method_8356, getInt, m_46215_

int (GameRules$Key<GameRules$IntegerValue>): d, getInt, method_8356, getInt, m_46215_

<T extends GameRules$Value<T>> GameRules$Type<T> (GameRules$Key<T>): a, getType, method_66702, getRuleType, m_385757_

<T extends GameRules$Value<T>> com.mojang.serialization.Codec<GameRules$Key<T>> (Class<T>): a, keyCodec, method_66703, createKeyCodec, m_385773_

1.21.4

名称

dhe

dgf

字段

构造函数

方法

1.21.3

名称

dcs

dhe

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: ab, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: ad, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

GameRules$Key<GameRules$BooleanValue>: t, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, f_46148_

GameRules$Key<GameRules$BooleanValue>: u, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, f_46148_

GameRules$Key<GameRules$IntegerValue>: u, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, f_46149_

GameRules$Key<GameRules$IntegerValue>: v, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, f_46149_

GameRules$Key<GameRules$BooleanValue>: v, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, f_46150_

GameRules$Key<GameRules$BooleanValue>: w, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, f_46150_

GameRules$Key<GameRules$BooleanValue>: w, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, f_46151_

GameRules$Key<GameRules$BooleanValue>: x, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, f_46151_

GameRules$Key<GameRules$IntegerValue>: x, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, f_46152_

GameRules$Key<GameRules$IntegerValue>: y, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, f_46152_

GameRules$Key<GameRules$BooleanValue>: A, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: B, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: B, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

GameRules$Key<GameRules$BooleanValue>: C, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

Map<GameRules$Key<?>, GameRules$Value<?>>: ac, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: ae, rules, field_9196, rules, f_46130_

GameRules$Key<GameRules$BooleanValue>: C, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: D, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: D, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: E, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: G, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: H, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: H, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: I, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: I, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: J, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: K, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: L, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: L, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: M, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: N, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: O, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: O, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$BooleanValue>: P, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$BooleanValue>: J, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$BooleanValue>: K, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$IntegerValue>: P, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

GameRules$Key<GameRules$IntegerValue>: Q, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

org.slf4j.Logger: aa, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: ac, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$BooleanValue>: M, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

GameRules$Key<GameRules$BooleanValue>: N, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

GameRules$Key<GameRules$BooleanValue>: Q, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: R, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: R, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: S, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: S, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$BooleanValue>: T, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$IntegerValue>: T, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$IntegerValue>: U, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$BooleanValue>: U, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: V, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: V, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: W, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: W, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

GameRules$Key<GameRules$BooleanValue>: X, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

GameRules$Key<GameRules$IntegerValue>: z, RULE_COMMAND_MODIFICATION_BLOCK_LIMIT, field_41766, COMMAND_MODIFICATION_BLOCK_LIMIT, f_263760_

GameRules$Key<GameRules$IntegerValue>: A, RULE_COMMAND_MODIFICATION_BLOCK_LIMIT, field_41766, COMMAND_MODIFICATION_BLOCK_LIMIT, f_263760_

GameRules$Key<GameRules$BooleanValue>: X, RULE_DO_VINES_SPREAD, field_42474, DO_VINES_SPREAD, f_268705_

GameRules$Key<GameRules$BooleanValue>: Y, RULE_DO_VINES_SPREAD, field_42474, DO_VINES_SPREAD, f_268705_

GameRules$Key<GameRules$BooleanValue>: Y, RULE_ENDER_PEARLS_VANISH_ON_DEATH, field_46176, ENDER_PEARLS_VANISH_ON_DEATH, f_291323_

GameRules$Key<GameRules$BooleanValue>: Z, RULE_ENDER_PEARLS_VANISH_ON_DEATH, field_46176, ENDER_PEARLS_VANISH_ON_DEATH, f_291323_

GameRules$Key<GameRules$IntegerValue>: y, RULE_MAX_COMMAND_FORK_COUNT, field_46658, MAX_COMMAND_FORK_COUNT, f_302764_

GameRules$Key<GameRules$IntegerValue>: z, RULE_MAX_COMMAND_FORK_COUNT, field_46658, MAX_COMMAND_FORK_COUNT, f_302764_

GameRules$Key<GameRules$IntegerValue>: E, RULE_PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, field_46794, PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, f_302481_

GameRules$Key<GameRules$IntegerValue>: F, RULE_PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, field_46794, PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, f_302481_

GameRules$Key<GameRules$IntegerValue>: F, RULE_PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, field_46795, PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, f_303073_

GameRules$Key<GameRules$IntegerValue>: G, RULE_PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, field_46795, PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, f_303073_

GameRules$Key<GameRules$IntegerValue>: Z, RULE_SPAWN_CHUNK_RADIUS, field_48374, SPAWN_CHUNK_RADIUS, f_314920_

GameRules$Key<GameRules$IntegerValue>: ab, RULE_SPAWN_CHUNK_RADIUS, field_48374, SPAWN_CHUNK_RADIUS, f_314920_

GameRules$Key<GameRules$BooleanValue>: t, RULE_DISABLE_PLAYER_MOVEMENT_CHECK, field_54909, DISABLE_PLAYER_MOVEMENT_CHECK, f_348281_

GameRules$Key<GameRules$IntegerValue>: aa, RULE_MINECART_MAX_SPEED, field_52614, MINECART_MAX_SPEED, f_349273_

FeatureFlagSet: af, enabledFeatures, field_52615, enabledFeatures, f_348814_

构造函数

()

(com.mojang.serialization.DynamicLike<?>)

(Map<GameRules$Key<?>, GameRules$Value<?>>)

(FeatureFlagSet, com.mojang.serialization.DynamicLike<?>)

(FeatureFlagSet)

(Map<GameRules$Key<?>, GameRules$Value<?>>, FeatureFlagSet)

方法

GameRules (): b, copy, method_27325, copy, m_46202_

Stream<Map$Entry<GameRules$Key<?>, GameRules$Type<?>>> (FeatureFlagSet): b, availableRules, method_61725, streamAllRules, m_351922_

GameRules (FeatureFlagSet): a, copy, method_27325, copy, m_46202_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dbw

dcs

字段

构造函数

方法

1.20.6

名称

ctl

dbw

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: aa, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: ab, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Value<?>>: ab, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: ac, rules, field_9196, rules, f_46130_

org.slf4j.Logger: Z, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: aa, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$IntegerValue>: Z, RULE_SPAWN_CHUNK_RADIUS, field_48374, SPAWN_CHUNK_RADIUS, f_314920_

构造函数

方法

1.20.4

名称

cpr

ctl

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: W, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: aa, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

GameRules$Key<GameRules$BooleanValue>: g, RULE_DOBLOCKDROPS, field_19392, DO_TILE_DROPS, f_46136_

GameRules$Key<GameRules$BooleanValue>: h, RULE_DOBLOCKDROPS, field_19392, DO_TILE_DROPS, f_46136_

GameRules$Key<GameRules$BooleanValue>: h, RULE_DOENTITYDROPS, field_19393, DO_ENTITY_DROPS, f_46137_

GameRules$Key<GameRules$BooleanValue>: i, RULE_DOENTITYDROPS, field_19393, DO_ENTITY_DROPS, f_46137_

GameRules$Key<GameRules$BooleanValue>: i, RULE_COMMANDBLOCKOUTPUT, field_19394, COMMAND_BLOCK_OUTPUT, f_46138_

GameRules$Key<GameRules$BooleanValue>: j, RULE_COMMANDBLOCKOUTPUT, field_19394, COMMAND_BLOCK_OUTPUT, f_46138_

GameRules$Key<GameRules$BooleanValue>: j, RULE_NATURAL_REGENERATION, field_19395, NATURAL_REGENERATION, f_46139_

GameRules$Key<GameRules$BooleanValue>: k, RULE_NATURAL_REGENERATION, field_19395, NATURAL_REGENERATION, f_46139_

GameRules$Key<GameRules$BooleanValue>: k, RULE_DAYLIGHT, field_19396, DO_DAYLIGHT_CYCLE, f_46140_

GameRules$Key<GameRules$BooleanValue>: l, RULE_DAYLIGHT, field_19396, DO_DAYLIGHT_CYCLE, f_46140_

GameRules$Key<GameRules$BooleanValue>: l, RULE_LOGADMINCOMMANDS, field_19397, LOG_ADMIN_COMMANDS, f_46141_

GameRules$Key<GameRules$BooleanValue>: m, RULE_LOGADMINCOMMANDS, field_19397, LOG_ADMIN_COMMANDS, f_46141_

GameRules$Key<GameRules$BooleanValue>: m, RULE_SHOWDEATHMESSAGES, field_19398, SHOW_DEATH_MESSAGES, f_46142_

GameRules$Key<GameRules$BooleanValue>: n, RULE_SHOWDEATHMESSAGES, field_19398, SHOW_DEATH_MESSAGES, f_46142_

GameRules$Key<GameRules$IntegerValue>: n, RULE_RANDOMTICKING, field_19399, RANDOM_TICK_SPEED, f_46143_

GameRules$Key<GameRules$IntegerValue>: o, RULE_RANDOMTICKING, field_19399, RANDOM_TICK_SPEED, f_46143_

GameRules$Key<GameRules$BooleanValue>: o, RULE_SENDCOMMANDFEEDBACK, field_19400, SEND_COMMAND_FEEDBACK, f_46144_

GameRules$Key<GameRules$BooleanValue>: p, RULE_SENDCOMMANDFEEDBACK, field_19400, SEND_COMMAND_FEEDBACK, f_46144_

GameRules$Key<GameRules$BooleanValue>: p, RULE_REDUCEDDEBUGINFO, field_19401, REDUCED_DEBUG_INFO, f_46145_

GameRules$Key<GameRules$BooleanValue>: q, RULE_REDUCEDDEBUGINFO, field_19401, REDUCED_DEBUG_INFO, f_46145_

GameRules$Key<GameRules$BooleanValue>: q, RULE_SPECTATORSGENERATECHUNKS, field_19402, SPECTATORS_GENERATE_CHUNKS, f_46146_

GameRules$Key<GameRules$BooleanValue>: r, RULE_SPECTATORSGENERATECHUNKS, field_19402, SPECTATORS_GENERATE_CHUNKS, f_46146_

GameRules$Key<GameRules$IntegerValue>: r, RULE_SPAWN_RADIUS, field_19403, SPAWN_RADIUS, f_46147_

GameRules$Key<GameRules$IntegerValue>: s, RULE_SPAWN_RADIUS, field_19403, SPAWN_RADIUS, f_46147_

GameRules$Key<GameRules$BooleanValue>: s, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, f_46148_

GameRules$Key<GameRules$BooleanValue>: t, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, f_46148_

GameRules$Key<GameRules$IntegerValue>: t, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, f_46149_

GameRules$Key<GameRules$IntegerValue>: u, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, f_46149_

GameRules$Key<GameRules$BooleanValue>: u, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, f_46150_

GameRules$Key<GameRules$BooleanValue>: v, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, f_46150_

GameRules$Key<GameRules$BooleanValue>: v, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, f_46151_

GameRules$Key<GameRules$BooleanValue>: w, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, f_46151_

GameRules$Key<GameRules$IntegerValue>: w, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, f_46152_

GameRules$Key<GameRules$IntegerValue>: x, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, f_46152_

GameRules$Key<GameRules$BooleanValue>: y, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: A, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: z, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

GameRules$Key<GameRules$BooleanValue>: B, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

Map<GameRules$Key<?>, GameRules$Value<?>>: X, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: ab, rules, field_9196, rules, f_46130_

GameRules$Key<GameRules$BooleanValue>: A, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: C, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: B, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: D, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: C, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: G, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: D, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: H, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: E, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: I, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: G, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: K, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: H, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: L, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: J, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: N, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: K, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$BooleanValue>: O, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$BooleanValue>: F, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$BooleanValue>: J, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$IntegerValue>: L, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

GameRules$Key<GameRules$IntegerValue>: P, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

org.slf4j.Logger: V, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: Z, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$BooleanValue>: I, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

GameRules$Key<GameRules$BooleanValue>: M, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

GameRules$Key<GameRules$BooleanValue>: M, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: Q, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: N, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: R, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: O, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$BooleanValue>: S, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$IntegerValue>: P, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$IntegerValue>: T, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$BooleanValue>: Q, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: U, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: R, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: V, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: S, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

GameRules$Key<GameRules$BooleanValue>: W, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

GameRules$Key<GameRules$IntegerValue>: x, RULE_COMMAND_MODIFICATION_BLOCK_LIMIT, field_41766, COMMAND_MODIFICATION_BLOCK_LIMIT, f_263760_

GameRules$Key<GameRules$IntegerValue>: z, RULE_COMMAND_MODIFICATION_BLOCK_LIMIT, field_41766, COMMAND_MODIFICATION_BLOCK_LIMIT, f_263760_

GameRules$Key<GameRules$BooleanValue>: T, RULE_DO_VINES_SPREAD, field_42474, DO_VINES_SPREAD, f_268705_

GameRules$Key<GameRules$BooleanValue>: X, RULE_DO_VINES_SPREAD, field_42474, DO_VINES_SPREAD, f_268705_

GameRules$Key<GameRules$BooleanValue>: U, RULE_ENDER_PEARLS_VANISH_ON_DEATH, field_46176, ENDER_PEARLS_VANISH_ON_DEATH, f_291323_

GameRules$Key<GameRules$BooleanValue>: Y, RULE_ENDER_PEARLS_VANISH_ON_DEATH, field_46176, ENDER_PEARLS_VANISH_ON_DEATH, f_291323_

GameRules$Key<GameRules$BooleanValue>: g, RULE_PROJECTILESCANBREAKBLOCKS, field_46796, PROJECTILES_CAN_BREAK_BLOCKS, f_302210_

GameRules$Key<GameRules$IntegerValue>: y, RULE_MAX_COMMAND_FORK_COUNT, field_46658, MAX_COMMAND_FORK_COUNT, f_302764_

GameRules$Key<GameRules$IntegerValue>: E, RULE_PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, field_46794, PLAYERS_NETHER_PORTAL_DEFAULT_DELAY, f_302481_

GameRules$Key<GameRules$IntegerValue>: F, RULE_PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, field_46795, PLAYERS_NETHER_PORTAL_CREATIVE_DELAY, f_303073_

构造函数

方法

1.20.2

名称

cmi

cpr

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: V, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: W, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Value<?>>: W, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: X, rules, field_9196, rules, f_46130_

org.slf4j.Logger: U, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: V, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$BooleanValue>: U, RULE_ENDER_PEARLS_VANISH_ON_DEATH, field_46176, ENDER_PEARLS_VANISH_ON_DEATH, f_291323_

构造函数

方法

1.20.1

名称

cme

cmi

字段

构造函数

方法

1.19.4

名称

cjs

cme

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: T, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: V, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

GameRules$Key<GameRules$BooleanValue>: x, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: y, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: y, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

GameRules$Key<GameRules$BooleanValue>: z, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

Map<GameRules$Key<?>, GameRules$Value<?>>: U, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: W, rules, field_9196, rules, f_46130_

GameRules$Key<GameRules$BooleanValue>: z, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: A, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: A, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: B, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: B, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: C, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: C, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: D, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: D, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: E, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: F, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: G, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: G, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: H, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: I, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: J, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: J, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$BooleanValue>: K, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$BooleanValue>: E, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$BooleanValue>: F, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$IntegerValue>: K, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

GameRules$Key<GameRules$IntegerValue>: L, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

org.slf4j.Logger: S, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: U, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$BooleanValue>: H, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

GameRules$Key<GameRules$BooleanValue>: I, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

GameRules$Key<GameRules$BooleanValue>: L, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: M, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: M, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: N, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: N, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$BooleanValue>: O, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$IntegerValue>: O, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$IntegerValue>: P, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$BooleanValue>: P, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: Q, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: Q, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: R, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: R, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

GameRules$Key<GameRules$BooleanValue>: S, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

GameRules$Key<GameRules$IntegerValue>: x, RULE_COMMAND_MODIFICATION_BLOCK_LIMIT, field_41766, COMMAND_MODIFICATION_BLOCK_LIMIT, f_263760_

GameRules$Key<GameRules$BooleanValue>: T, RULE_DO_VINES_SPREAD, field_42474, DO_VINES_SPREAD, f_268705_

构造函数

方法

1.19.3

名称

cgt

cjs

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: M, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: T, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Value<?>>: N, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: U, rules, field_9196, rules, f_46130_

org.slf4j.Logger: L, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: S, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$BooleanValue>: L, RULE_BLOCK_EXPLOSION_DROP_DECAY, field_40880, BLOCK_EXPLOSION_DROP_DECAY, f_254629_

GameRules$Key<GameRules$BooleanValue>: M, RULE_MOB_EXPLOSION_DROP_DECAY, field_40881, MOB_EXPLOSION_DROP_DECAY, f_254692_

GameRules$Key<GameRules$BooleanValue>: N, RULE_TNT_EXPLOSION_DROP_DECAY, field_40882, TNT_EXPLOSION_DROP_DECAY, f_254705_

GameRules$Key<GameRules$IntegerValue>: O, RULE_SNOW_ACCUMULATION_HEIGHT, field_40883, SNOW_ACCUMULATION_HEIGHT, f_254637_

GameRules$Key<GameRules$BooleanValue>: P, RULE_WATER_SOURCE_CONVERSION, field_40884, WATER_SOURCE_CONVERSION, f_254725_

GameRules$Key<GameRules$BooleanValue>: Q, RULE_LAVA_SOURCE_CONVERSION, field_40885, LAVA_SOURCE_CONVERSION, f_254672_

GameRules$Key<GameRules$BooleanValue>: R, RULE_GLOBAL_SOUND_EVENTS, field_40886, GLOBAL_SOUND_EVENTS, f_254630_

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cfw

cgt

net.minecraft.world.level.GameRules

字段

构造函数

方法

1.19

名称

car

cfw

net.minecraft.world.level.GameRules

字段

Map<GameRules$Key<?>, GameRules$Type<?>>: L, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Type<?>>: M, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

Map<GameRules$Key<?>, GameRules$Value<?>>: M, rules, field_9196, rules, f_46130_

Map<GameRules$Key<?>, GameRules$Value<?>>: N, rules, field_9196, rules, f_46130_

GameRules$Key<GameRules$BooleanValue>: H, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: I, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: I, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$BooleanValue>: J, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

GameRules$Key<GameRules$IntegerValue>: J, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

GameRules$Key<GameRules$IntegerValue>: K, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

org.slf4j.Logger: K, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: L, LOGGER, field_19410, LOGGER, f_46128_

GameRules$Key<GameRules$BooleanValue>: H, RULE_DO_WARDEN_SPAWNING, field_38975, DO_WARDEN_SPAWNING, f_220347_

构造函数

方法

1.18.2

名称

bzz

car

字段

org.apache.logging.log4j.Logger: K, LOGGER, field_19410, LOGGER, f_46128_

org.slf4j.Logger: K, LOGGER, field_19410, LOGGER, f_46128_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bwm

bzz

字段

构造函数

方法

<T extends GameRules$Value<T>> T (GameRules$Key<T>): a, getRule, method_20746, get, m_46170_, get

<T extends GameRules$Value<T>> T (GameRules$Key<T>): a, getRule, method_20746, get, m_46170_

boolean (GameRules$Key<GameRules$BooleanValue>): b, getBoolean, method_8355, getBoolean, m_46207_, getBoolean

boolean (GameRules$Key<GameRules$BooleanValue>): b, getBoolean, method_8355, getBoolean, m_46207_

int (GameRules$Key<GameRules$IntegerValue>): c, getInt, method_8356, getInt, m_46215_, getInt

int (GameRules$Key<GameRules$IntegerValue>): c, getInt, method_8356, getInt, m_46215_

1.17.1

名称

bwl

bwm

字段

构造函数

方法

1.17

名称

brt

bwl

net.minecraft.world.GameRules

net.minecraft.src.C_1583_

net.minecraft.server.v1_16_R3.GameRules

net.minecraft.world.level.GameRules

字段

org.apache.logging.log4j.Logger: H, LOGGER, field_19410, LOGGER, field_223622_y

org.apache.logging.log4j.Logger: K, LOGGER, field_19410, LOGGER, f_46128_

Map<GameRules$Key<?>, GameRules$Type<?>>: I, GAME_RULE_TYPES, field_9197, RULE_TYPES, field_223623_z

Map<GameRules$Key<?>, GameRules$Type<?>>: L, GAME_RULE_TYPES, field_9197, RULE_TYPES, f_46129_

GameRules$Key<GameRules$BooleanValue>: a, RULE_DOFIRETICK, field_19387, DO_FIRE_TICK, field_223598_a, DO_FIRE_TICK

GameRules$Key<GameRules$BooleanValue>: b, RULE_DOFIRETICK, field_19387, DO_FIRE_TICK, f_46131_

GameRules$Key<GameRules$BooleanValue>: b, RULE_MOBGRIEFING, field_19388, DO_MOB_GRIEFING, field_223599_b, MOB_GRIEFING

GameRules$Key<GameRules$BooleanValue>: c, RULE_MOBGRIEFING, field_19388, DO_MOB_GRIEFING, f_46132_

GameRules$Key<GameRules$BooleanValue>: c, RULE_KEEPINVENTORY, field_19389, KEEP_INVENTORY, field_223600_c, KEEP_INVENTORY

GameRules$Key<GameRules$BooleanValue>: d, RULE_KEEPINVENTORY, field_19389, KEEP_INVENTORY, f_46133_

GameRules$Key<GameRules$BooleanValue>: d, RULE_DOMOBSPAWNING, field_19390, DO_MOB_SPAWNING, field_223601_d, DO_MOB_SPAWNING

GameRules$Key<GameRules$BooleanValue>: e, RULE_DOMOBSPAWNING, field_19390, DO_MOB_SPAWNING, f_46134_

GameRules$Key<GameRules$BooleanValue>: e, RULE_DOMOBLOOT, field_19391, DO_MOB_LOOT, field_223602_e, DO_MOB_LOOT

GameRules$Key<GameRules$BooleanValue>: f, RULE_DOMOBLOOT, field_19391, DO_MOB_LOOT, f_46135_

GameRules$Key<GameRules$BooleanValue>: f, RULE_DOBLOCKDROPS, field_19392, DO_TILE_DROPS, field_223603_f, DO_TILE_DROPS

GameRules$Key<GameRules$BooleanValue>: g, RULE_DOBLOCKDROPS, field_19392, DO_TILE_DROPS, f_46136_

GameRules$Key<GameRules$BooleanValue>: g, RULE_DOENTITYDROPS, field_19393, DO_ENTITY_DROPS, field_223604_g, DO_ENTITY_DROPS

GameRules$Key<GameRules$BooleanValue>: h, RULE_DOENTITYDROPS, field_19393, DO_ENTITY_DROPS, f_46137_

GameRules$Key<GameRules$BooleanValue>: h, RULE_COMMANDBLOCKOUTPUT, field_19394, COMMAND_BLOCK_OUTPUT, field_223605_h, COMMAND_BLOCK_OUTPUT

GameRules$Key<GameRules$BooleanValue>: i, RULE_COMMANDBLOCKOUTPUT, field_19394, COMMAND_BLOCK_OUTPUT, f_46138_

GameRules$Key<GameRules$BooleanValue>: i, RULE_NATURAL_REGENERATION, field_19395, NATURAL_REGENERATION, field_223606_i, NATURAL_REGENERATION

GameRules$Key<GameRules$BooleanValue>: j, RULE_NATURAL_REGENERATION, field_19395, NATURAL_REGENERATION, f_46139_

GameRules$Key<GameRules$BooleanValue>: j, RULE_DAYLIGHT, field_19396, DO_DAYLIGHT_CYCLE, field_223607_j, DO_DAYLIGHT_CYCLE

GameRules$Key<GameRules$BooleanValue>: k, RULE_DAYLIGHT, field_19396, DO_DAYLIGHT_CYCLE, f_46140_

GameRules$Key<GameRules$BooleanValue>: k, RULE_LOGADMINCOMMANDS, field_19397, LOG_ADMIN_COMMANDS, field_223608_k, LOG_ADMIN_COMMANDS

GameRules$Key<GameRules$BooleanValue>: l, RULE_LOGADMINCOMMANDS, field_19397, LOG_ADMIN_COMMANDS, f_46141_

GameRules$Key<GameRules$BooleanValue>: l, RULE_SHOWDEATHMESSAGES, field_19398, SHOW_DEATH_MESSAGES, field_223609_l, SHOW_DEATH_MESSAGES

GameRules$Key<GameRules$BooleanValue>: m, RULE_SHOWDEATHMESSAGES, field_19398, SHOW_DEATH_MESSAGES, f_46142_

GameRules$Key<GameRules$IntegerValue>: m, RULE_RANDOMTICKING, field_19399, RANDOM_TICK_SPEED, field_223610_m, RANDOM_TICK_SPEED

GameRules$Key<GameRules$IntegerValue>: n, RULE_RANDOMTICKING, field_19399, RANDOM_TICK_SPEED, f_46143_

GameRules$Key<GameRules$BooleanValue>: n, RULE_SENDCOMMANDFEEDBACK, field_19400, SEND_COMMAND_FEEDBACK, field_223611_n, SEND_COMMAND_FEEDBACK

GameRules$Key<GameRules$BooleanValue>: o, RULE_SENDCOMMANDFEEDBACK, field_19400, SEND_COMMAND_FEEDBACK, f_46144_

GameRules$Key<GameRules$BooleanValue>: o, RULE_REDUCEDDEBUGINFO, field_19401, REDUCED_DEBUG_INFO, field_223612_o, REDUCED_DEBUG_INFO

GameRules$Key<GameRules$BooleanValue>: p, RULE_REDUCEDDEBUGINFO, field_19401, REDUCED_DEBUG_INFO, f_46145_

GameRules$Key<GameRules$BooleanValue>: p, RULE_SPECTATORSGENERATECHUNKS, field_19402, SPECTATORS_GENERATE_CHUNKS, field_223613_p, SPECTATORS_GENERATE_CHUNKS

GameRules$Key<GameRules$BooleanValue>: q, RULE_SPECTATORSGENERATECHUNKS, field_19402, SPECTATORS_GENERATE_CHUNKS, f_46146_

GameRules$Key<GameRules$IntegerValue>: q, RULE_SPAWN_RADIUS, field_19403, SPAWN_RADIUS, field_223614_q, SPAWN_RADIUS

GameRules$Key<GameRules$IntegerValue>: r, RULE_SPAWN_RADIUS, field_19403, SPAWN_RADIUS, f_46147_

GameRules$Key<GameRules$BooleanValue>: r, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, field_223615_r, DISABLE_ELYTRA_MOVEMENT_CHECK

GameRules$Key<GameRules$BooleanValue>: s, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, f_46148_

GameRules$Key<GameRules$IntegerValue>: s, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, field_223616_s, MAX_ENTITY_CRAMMING

GameRules$Key<GameRules$IntegerValue>: t, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, f_46149_

GameRules$Key<GameRules$BooleanValue>: t, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, field_223617_t, DO_WEATHER_CYCLE

GameRules$Key<GameRules$BooleanValue>: u, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, f_46150_

GameRules$Key<GameRules$BooleanValue>: u, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, field_223618_u, DO_LIMITED_CRAFTING

GameRules$Key<GameRules$BooleanValue>: v, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, f_46151_

GameRules$Key<GameRules$IntegerValue>: v, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, field_223619_v, MAX_COMMAND_CHAIN_LENGTH

GameRules$Key<GameRules$IntegerValue>: w, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, f_46152_

GameRules$Key<GameRules$BooleanValue>: w, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, field_223620_w, ANNOUNCE_ADVANCEMENTS

GameRules$Key<GameRules$BooleanValue>: x, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, f_46153_

GameRules$Key<GameRules$BooleanValue>: x, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, field_223621_x, DISABLE_RAIDS

GameRules$Key<GameRules$BooleanValue>: y, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, f_46154_

Map<GameRules$Key<?>, GameRules$Value<?>>: J, rules, field_9196, rules, field_82771_a

Map<GameRules$Key<?>, GameRules$Value<?>>: M, rules, field_9196, rules, f_46130_

GameRules$Key<GameRules$BooleanValue>: y, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, field_226682_y_, DO_INSOMNIA

GameRules$Key<GameRules$BooleanValue>: z, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, f_46155_

GameRules$Key<GameRules$BooleanValue>: z, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, field_226683_z_, DO_IMMEDIATE_RESPAWN

GameRules$Key<GameRules$BooleanValue>: A, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, f_46156_

GameRules$Key<GameRules$BooleanValue>: A, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, field_226679_A_, DROWNING_DAMAGE

GameRules$Key<GameRules$BooleanValue>: B, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, f_46121_

GameRules$Key<GameRules$BooleanValue>: B, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, field_226680_B_, FALL_DAMAGE

GameRules$Key<GameRules$BooleanValue>: C, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, f_46122_

GameRules$Key<GameRules$BooleanValue>: C, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, field_226681_C_, FIRE_DAMAGE

GameRules$Key<GameRules$BooleanValue>: D, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, f_46123_

GameRules$Key<GameRules$BooleanValue>: D, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, field_230127_D_, DO_PATROL_SPAWNING

GameRules$Key<GameRules$BooleanValue>: F, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, f_46124_

GameRules$Key<GameRules$BooleanValue>: E, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, field_230128_E_, DO_TRADER_SPAWNING

GameRules$Key<GameRules$BooleanValue>: G, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, f_46125_

GameRules$Key<GameRules$BooleanValue>: F, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, field_234895_F_, FORGIVE_DEAD_PLAYERS

GameRules$Key<GameRules$BooleanValue>: H, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, f_46126_

GameRules$Key<GameRules$BooleanValue>: G, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, field_234896_G_, UNIVERSAL_ANGER

GameRules$Key<GameRules$BooleanValue>: I, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, f_46127_

int: a, DEFAULT_RANDOM_TICK_SPEED, field_30963, DEFAULT_RANDOM_TICK_SPEED, f_151487_

GameRules$Key<GameRules$BooleanValue>: E, RULE_FREEZE_DAMAGE, field_28044, FREEZE_DAMAGE, f_151485_

GameRules$Key<GameRules$IntegerValue>: J, RULE_PLAYERS_SLEEPING_PERCENTAGE, field_28357, PLAYERS_SLEEPING_PERCENTAGE, f_151486_

构造函数

方法

CompoundTag (): a, createTag, method_8358, toNbt, func_82770_a

CompoundTag (): a, createTag, method_8358, toNbt, m_46163_

<T extends GameRules$Value<T>> T (GameRules$Key<T>): a, getRule, method_20746, get, func_223585_a, get

<T extends GameRules$Value<T>> T (GameRules$Key<T>): a, getRule, method_20746, get, m_46170_, get

void (GameRules$GameRuleTypeVisitor): a, visitGameRuleTypes, method_20744, accept, func_223590_a

void (GameRules$GameRuleTypeVisitor): a, visitGameRuleTypes, method_20744, accept, m_46164_

<T extends GameRules$Value<T>> void (GameRules$GameRuleTypeVisitor, GameRules$Key<?>, GameRules$Type<?>): a, callVisitorCap, method_20745, accept, func_234897_a_

<T extends GameRules$Value<T>> void (GameRules$GameRuleTypeVisitor, GameRules$Key<?>, GameRules$Type<?>): a, callVisitorCap, method_20745, accept, m_46166_

boolean (GameRules$Key<GameRules$BooleanValue>): b, getBoolean, method_8355, getBoolean, func_223586_b, getBoolean

boolean (GameRules$Key<GameRules$BooleanValue>): b, getBoolean, method_8355, getBoolean, m_46207_, getBoolean

int (GameRules$Key<GameRules$IntegerValue>): c, getInt, method_8356, getInt, func_223592_c, getInt

int (GameRules$Key<GameRules$IntegerValue>): c, getInt, method_8356, getInt, m_46215_, getInt

<T extends GameRules$Value<T>> GameRules$Key<T> (String, GameRules$Category, GameRules$Type<T>): a, register, method_8359, register, func_234903_a_

<T extends GameRules$Value<T>> GameRules$Key<T> (String, GameRules$Category, GameRules$Type<T>): a, register, method_8359, register, m_46189_

void (com.mojang.serialization.DynamicLike<?>): a, loadFromTag, method_8357, load, func_234901_a_

void (com.mojang.serialization.DynamicLike<?>): a, loadFromTag, method_8357, load, m_46183_

GameRules (): b, copy, method_27325, copy, func_234905_b_

GameRules (): b, copy, method_27325, copy, m_46202_

void (GameRules, MinecraftServer): a, assignFrom, method_27322, setAllValues, func_234899_a_

void (GameRules, MinecraftServer): a, assignFrom, method_27322, setAllValues, m_46176_

<T extends GameRules$Value<T>> void (GameRules$Key<T>, GameRules, MinecraftServer): a, assignCap, method_27321, setValue, func_234898_a_

<T extends GameRules$Value<T>> void (GameRules$Key<T>, GameRules, MinecraftServer): a, assignCap, method_27321, setValue, m_46172_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

brq

brt

net.minecraft.server.v1_16_R2.GameRules

net.minecraft.server.v1_16_R3.GameRules

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bpx

brq

net.minecraft.server.v1_16_R1.GameRules

net.minecraft.server.v1_16_R2.GameRules

字段

构造函数

方法

void (GameRules$GameRuleTypeVisitor): a, visitGameRuleTypes, method_20744, forEachType, func_223590_a

void (GameRules$GameRuleTypeVisitor): a, visitGameRuleTypes, method_20744, accept, func_223590_a

1.16.1

名称

bjs

bpx

net.minecraft.server.v1_15_R1.GameRules

net.minecraft.server.v1_16_R1.GameRules

字段

org.apache.logging.log4j.Logger: F, LOGGER, field_19410, LOGGER, field_223622_y

org.apache.logging.log4j.Logger: H, LOGGER, field_19410, LOGGER, field_223622_y

Map<GameRules$Key<?>, GameRules$Type<?>>: G, GAME_RULE_TYPES, field_9197, RULE_TYPES, field_223623_z

Map<GameRules$Key<?>, GameRules$Type<?>>: I, GAME_RULE_TYPES, field_9197, RULE_TYPES, field_223623_z

GameRules$Key<GameRules$BooleanValue>: b, RULE_MOBGRIEFING, field_19388, MOB_GRIEFING, field_223599_b, MOB_GRIEFING

GameRules$Key<GameRules$BooleanValue>: b, RULE_MOBGRIEFING, field_19388, DO_MOB_GRIEFING, field_223599_b, MOB_GRIEFING

Map<GameRules$Key<?>, GameRules$Value<?>>: H, rules, field_9196, rules, field_82771_a

Map<GameRules$Key<?>, GameRules$Value<?>>: J, rules, field_9196, rules, field_82771_a

GameRules$Key<GameRules$BooleanValue>: F, RULE_FORGIVE_DEAD_PLAYERS, field_25401, FORGIVE_DEAD_PLAYERS, field_234895_F_, FORGIVE_DEAD_PLAYERS

GameRules$Key<GameRules$BooleanValue>: G, RULE_UNIVERSAL_ANGER, field_25402, UNIVERSAL_ANGER, field_234896_G_, UNIVERSAL_ANGER

构造函数

(com.mojang.serialization.DynamicLike<?>)

(Map<GameRules$Key<?>, GameRules$Value<?>>)

方法

void (CompoundTag): a, loadFromTag, method_8357, load, func_82768_a

<T extends GameRules$Value<T>> GameRules$Key<T> (String, GameRules$Type<T>): a, register, method_8359, register, func_223595_a

<T extends GameRules$Value<T>> void (GameRules$GameRuleTypeVisitor, GameRules$Key<?>, GameRules$Type<?>): a, cap, method_20745, accept, func_223596_a

<T extends GameRules$Value<T>> void (GameRules$GameRuleTypeVisitor, GameRules$Key<?>, GameRules$Type<?>): a, callVisitorCap, method_20745, accept, func_234897_a_

<T extends GameRules$Value<T>> GameRules$Key<T> (String, GameRules$Category, GameRules$Type<T>): a, register, method_8359, register, func_234903_a_

void (com.mojang.serialization.DynamicLike<?>): a, loadFromTag, method_8357, load, func_234901_a_

GameRules (): b, copy, method_27325, copy, func_234905_b_

void (GameRules, MinecraftServer): a, assignFrom, method_27322, setAllValues, func_234899_a_

<T extends GameRules$Value<T>> void (GameRules$Key<T>, GameRules, MinecraftServer): a, assignCap, method_27321, setValue, func_234898_a_

1.15.2

名称

bjp

bjs

字段

org.apache.logging.log4j.Logger: D, LOGGER, field_19410, LOGGER, field_223622_y

org.apache.logging.log4j.Logger: F, LOGGER, field_19410, LOGGER, field_223622_y

Map<GameRules$Key<?>, GameRules$Type<?>>: E, GAME_RULE_TYPES, field_9197, RULE_TYPES, field_223623_z

Map<GameRules$Key<?>, GameRules$Type<?>>: G, GAME_RULE_TYPES, field_9197, RULE_TYPES, field_223623_z

Map<GameRules$Key<?>, GameRules$Value<?>>: F, rules, field_9196, rules, field_82771_a

Map<GameRules$Key<?>, GameRules$Value<?>>: H, rules, field_9196, rules, field_82771_a

GameRules$Key<GameRules$BooleanValue>: D, RULE_DO_PATROL_SPAWNING, field_21831, DO_PATROL_SPAWNING, field_230127_D_, DO_PATROL_SPAWNING

GameRules$Key<GameRules$BooleanValue>: E, RULE_DO_TRADER_SPAWNING, field_21832, DO_TRADER_SPAWNING, field_230128_E_, DO_TRADER_SPAWNING

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bhn

bjp

net.minecraft.server.v1_14_R1.GameRules

net.minecraft.server.v1_15_R1.GameRules

字段

org.apache.logging.log4j.Logger: y, LOGGER, field_19410, LOGGER, field_223622_y

org.apache.logging.log4j.Logger: D, LOGGER, field_19410, LOGGER, field_223622_y

Map<GameRules$Key<?>, GameRules$Type<?>>: z, GAME_RULE_TYPES, field_9197, RULE_TYPES, field_223623_z

Map<GameRules$Key<?>, GameRules$Type<?>>: E, GAME_RULE_TYPES, field_9197, RULE_TYPES, field_223623_z

GameRules$Key<GameRules$BooleanValue>: x, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, field_223621_x

GameRules$Key<GameRules$BooleanValue>: x, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, field_223621_x, DISABLE_RAIDS

Map<GameRules$Key<?>, GameRules$Value<?>>: A, rules, field_9196, rules, field_82771_a

Map<GameRules$Key<?>, GameRules$Value<?>>: F, rules, field_9196, rules, field_82771_a

GameRules$Key<GameRules$BooleanValue>: y, RULE_DOINSOMNIA, field_20637, DO_INSOMNIA, field_226682_y_, DO_INSOMNIA

GameRules$Key<GameRules$BooleanValue>: z, RULE_DO_IMMEDIATE_RESPAWN, field_20638, DO_IMMEDIATE_RESPAWN, field_226683_z_, DO_IMMEDIATE_RESPAWN

GameRules$Key<GameRules$BooleanValue>: A, RULE_DROWNING_DAMAGE, field_20634, DROWNING_DAMAGE, field_226679_A_, DROWNING_DAMAGE

GameRules$Key<GameRules$BooleanValue>: B, RULE_FALL_DAMAGE, field_20635, FALL_DAMAGE, field_226680_B_, FALL_DAMAGE

GameRules$Key<GameRules$BooleanValue>: C, RULE_FIRE_DAMAGE, field_20636, FIRE_DAMAGE, field_226681_C_, FIRE_DAMAGE

构造函数

方法

1.14.4

名称

bhi

bhn

net.minecraft.world.level.GameRules

字段

org.apache.logging.log4j.Logger: y, field_19410, LOGGER, field_223622_y

org.apache.logging.log4j.Logger: y, LOGGER, field_19410, LOGGER, field_223622_y

Map<GameRules$GameRuleKey<?>, GameRules$GameRuleDefinition<?>>: z, field_9197, RULES, field_223623_z

Map<GameRules$Key<?>, GameRules$Type<?>>: z, GAME_RULE_TYPES, field_9197, RULE_TYPES, field_223623_z

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: a, field_19387, DO_FIRE_TICK, field_223598_a, DO_FIRE_TICK

GameRules$Key<GameRules$BooleanValue>: a, RULE_DOFIRETICK, field_19387, DO_FIRE_TICK, field_223598_a, DO_FIRE_TICK

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: b, field_19388, MOB_GRIEFING, field_223599_b, MOB_GRIEFING

GameRules$Key<GameRules$BooleanValue>: b, RULE_MOBGRIEFING, field_19388, MOB_GRIEFING, field_223599_b, MOB_GRIEFING

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: c, field_19389, KEEP_INVENTORY, field_223600_c, KEEP_INVENTORY

GameRules$Key<GameRules$BooleanValue>: c, RULE_KEEPINVENTORY, field_19389, KEEP_INVENTORY, field_223600_c, KEEP_INVENTORY

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: d, field_19390, DO_MOB_SPAWNING, field_223601_d, DO_MOB_SPAWNING

GameRules$Key<GameRules$BooleanValue>: d, RULE_DOMOBSPAWNING, field_19390, DO_MOB_SPAWNING, field_223601_d, DO_MOB_SPAWNING

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: e, field_19391, DO_MOB_LOOT, field_223602_e, DO_MOB_LOOT

GameRules$Key<GameRules$BooleanValue>: e, RULE_DOMOBLOOT, field_19391, DO_MOB_LOOT, field_223602_e, DO_MOB_LOOT

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: f, field_19392, DO_TILE_DROPS, field_223603_f, DO_TILE_DROPS

GameRules$Key<GameRules$BooleanValue>: f, RULE_DOBLOCKDROPS, field_19392, DO_TILE_DROPS, field_223603_f, DO_TILE_DROPS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: g, field_19393, DO_ENTITY_DROPS, field_223604_g, DO_ENTITY_DROPS

GameRules$Key<GameRules$BooleanValue>: g, RULE_DOENTITYDROPS, field_19393, DO_ENTITY_DROPS, field_223604_g, DO_ENTITY_DROPS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: h, field_19394, COMMAND_BLOCK_OUTPUT, field_223605_h, COMMAND_BLOCK_OUTPUT

GameRules$Key<GameRules$BooleanValue>: h, RULE_COMMANDBLOCKOUTPUT, field_19394, COMMAND_BLOCK_OUTPUT, field_223605_h, COMMAND_BLOCK_OUTPUT

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: i, field_19395, NATURAL_REGENERATION, field_223606_i, NATURAL_REGENERATION

GameRules$Key<GameRules$BooleanValue>: i, RULE_NATURAL_REGENERATION, field_19395, NATURAL_REGENERATION, field_223606_i, NATURAL_REGENERATION

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: j, field_19396, DO_DAYLIGHT_CYCLE, field_223607_j, DO_DAYLIGHT_CYCLE

GameRules$Key<GameRules$BooleanValue>: j, RULE_DAYLIGHT, field_19396, DO_DAYLIGHT_CYCLE, field_223607_j, DO_DAYLIGHT_CYCLE

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: k, field_19397, LOG_ADMIN_COMMANDS, field_223608_k, LOG_ADMIN_COMMANDS

GameRules$Key<GameRules$BooleanValue>: k, RULE_LOGADMINCOMMANDS, field_19397, LOG_ADMIN_COMMANDS, field_223608_k, LOG_ADMIN_COMMANDS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: l, field_19398, SHOW_DEATH_MESSAGES, field_223609_l, SHOW_DEATH_MESSAGES

GameRules$Key<GameRules$BooleanValue>: l, RULE_SHOWDEATHMESSAGES, field_19398, SHOW_DEATH_MESSAGES, field_223609_l, SHOW_DEATH_MESSAGES

GameRules$GameRuleKey<GameRules$GameRuleInt>: m, field_19399, RANDOM_TICK_SPEED, field_223610_m, RANDOM_TICK_SPEED

GameRules$Key<GameRules$IntegerValue>: m, RULE_RANDOMTICKING, field_19399, RANDOM_TICK_SPEED, field_223610_m, RANDOM_TICK_SPEED

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: n, field_19400, SEND_COMMAND_FEEDBACK, field_223611_n, SEND_COMMAND_FEEDBACK

GameRules$Key<GameRules$BooleanValue>: n, RULE_SENDCOMMANDFEEDBACK, field_19400, SEND_COMMAND_FEEDBACK, field_223611_n, SEND_COMMAND_FEEDBACK

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: o, field_19401, REDUCED_DEBUG_INFO, field_223612_o, REDUCED_DEBUG_INFO

GameRules$Key<GameRules$BooleanValue>: o, RULE_REDUCEDDEBUGINFO, field_19401, REDUCED_DEBUG_INFO, field_223612_o, REDUCED_DEBUG_INFO

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: p, field_19402, SPECTATORS_GENERATE_CHUNKS, field_223613_p, SPECTATORS_GENERATE_CHUNKS

GameRules$Key<GameRules$BooleanValue>: p, RULE_SPECTATORSGENERATECHUNKS, field_19402, SPECTATORS_GENERATE_CHUNKS, field_223613_p, SPECTATORS_GENERATE_CHUNKS

GameRules$GameRuleKey<GameRules$GameRuleInt>: q, field_19403, SPAWN_RADIUS, field_223614_q, SPAWN_RADIUS

GameRules$Key<GameRules$IntegerValue>: q, RULE_SPAWN_RADIUS, field_19403, SPAWN_RADIUS, field_223614_q, SPAWN_RADIUS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: r, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, field_223615_r, DISABLE_ELYTRA_MOVEMENT_CHECK

GameRules$Key<GameRules$BooleanValue>: r, RULE_DISABLE_ELYTRA_MOVEMENT_CHECK, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, field_223615_r, DISABLE_ELYTRA_MOVEMENT_CHECK

GameRules$GameRuleKey<GameRules$GameRuleInt>: s, field_19405, MAX_ENTITY_CRAMMING, field_223616_s, MAX_ENTITY_CRAMMING

GameRules$Key<GameRules$IntegerValue>: s, RULE_MAX_ENTITY_CRAMMING, field_19405, MAX_ENTITY_CRAMMING, field_223616_s, MAX_ENTITY_CRAMMING

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: t, field_19406, DO_WEATHER_CYCLE, field_223617_t, DO_WEATHER_CYCLE

GameRules$Key<GameRules$BooleanValue>: t, RULE_WEATHER_CYCLE, field_19406, DO_WEATHER_CYCLE, field_223617_t, DO_WEATHER_CYCLE

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: u, field_19407, DO_LIMITED_CRAFTING, field_223618_u, DO_LIMITED_CRAFTING

GameRules$Key<GameRules$BooleanValue>: u, RULE_LIMITED_CRAFTING, field_19407, DO_LIMITED_CRAFTING, field_223618_u, DO_LIMITED_CRAFTING

GameRules$GameRuleKey<GameRules$GameRuleInt>: v, field_19408, MAX_COMMAND_CHAIN_LENGTH, field_223619_v, MAX_COMMAND_CHAIN_LENGTH

GameRules$Key<GameRules$IntegerValue>: v, RULE_MAX_COMMAND_CHAIN_LENGTH, field_19408, MAX_COMMAND_CHAIN_LENGTH, field_223619_v, MAX_COMMAND_CHAIN_LENGTH

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: w, field_19409, ANNOUNCE_ADVANCEMENTS, field_223620_w, ANNOUNCE_ADVANCEMENTS

GameRules$Key<GameRules$BooleanValue>: w, RULE_ANNOUNCE_ADVANCEMENTS, field_19409, ANNOUNCE_ADVANCEMENTS, field_223620_w, ANNOUNCE_ADVANCEMENTS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: x, field_19422, DISABLE_RAIDS, field_223621_x

GameRules$Key<GameRules$BooleanValue>: x, RULE_DISABLE_RAIDS, field_19422, DISABLE_RAIDS, field_223621_x

Map<GameRules$GameRuleKey<?>, GameRules$GameRuleValue<?>>: A, field_9196, rules, field_82771_a

Map<GameRules$Key<?>, GameRules$Value<?>>: A, rules, field_9196, rules, field_82771_a

构造函数

方法

NBTTagCompound (): a, method_8358, toNbt, func_82770_a

CompoundTag (): a, createTag, method_8358, toNbt, func_82770_a

void (NBTTagCompound): a, method_8357, fromNbt, func_82768_a

void (CompoundTag): a, loadFromTag, method_8357, load, func_82768_a

<T extends GameRules$GameRuleValue<T>> GameRules$GameRuleKey<T> (String, GameRules$GameRuleDefinition<T>): a, method_8359, register, func_223595_a

<T extends GameRules$Value<T>> GameRules$Key<T> (String, GameRules$Type<T>): a, register, method_8359, register, func_223595_a

<T extends GameRules$GameRuleValue<T>> T (GameRules$GameRuleKey<T>): a, method_20746, get, func_223585_a, get

<T extends GameRules$Value<T>> T (GameRules$Key<T>): a, getRule, method_20746, get, func_223585_a, get

void (GameRules$GameRuleVisitor): a, method_20744, forEach, func_223590_a

void (GameRules$GameRuleTypeVisitor): a, visitGameRuleTypes, method_20744, forEachType, func_223590_a

<T extends GameRules$GameRuleValue<T>> void (GameRules$GameRuleVisitor, GameRules$GameRuleKey<?>, GameRules$GameRuleDefinition<?>): a, method_20745, consumeTyped, func_223596_a

<T extends GameRules$Value<T>> void (GameRules$GameRuleTypeVisitor, GameRules$Key<?>, GameRules$Type<?>): a, cap, method_20745, accept, func_223596_a

boolean (GameRules$GameRuleKey<GameRules$GameRuleBoolean>): b, method_8355, getBoolean, func_223586_b, getBoolean

boolean (GameRules$Key<GameRules$BooleanValue>): b, getBoolean, method_8355, getBoolean, func_223586_b, getBoolean

int (GameRules$GameRuleKey<GameRules$GameRuleInt>): c, method_8356, getInt, func_223592_c, getInt

int (GameRules$Key<GameRules$IntegerValue>): c, getInt, method_8356, getInt, func_223592_c, getInt

1.14.3

名称

bhe

bhi

net.minecraft.world.GameRules

字段

TreeMap<String, GameRules$GameRuleValue>: b, field_9196, field_82771_a

TreeMap<String, GameRules$GameRuleDefinition>: a, field_9197, field_196232_a

org.apache.logging.log4j.Logger: y, field_19410, LOGGER, field_223622_y

Map<GameRules$GameRuleKey<?>, GameRules$GameRuleDefinition<?>>: z, field_9197, RULES, field_223623_z

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: a, field_19387, DO_FIRE_TICK, field_223598_a, DO_FIRE_TICK

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: b, field_19388, MOB_GRIEFING, field_223599_b, MOB_GRIEFING

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: c, field_19389, KEEP_INVENTORY, field_223600_c, KEEP_INVENTORY

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: d, field_19390, DO_MOB_SPAWNING, field_223601_d, DO_MOB_SPAWNING

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: e, field_19391, DO_MOB_LOOT, field_223602_e, DO_MOB_LOOT

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: f, field_19392, DO_TILE_DROPS, field_223603_f, DO_TILE_DROPS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: g, field_19393, DO_ENTITY_DROPS, field_223604_g, DO_ENTITY_DROPS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: h, field_19394, COMMAND_BLOCK_OUTPUT, field_223605_h, COMMAND_BLOCK_OUTPUT

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: i, field_19395, NATURAL_REGENERATION, field_223606_i, NATURAL_REGENERATION

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: j, field_19396, DO_DAYLIGHT_CYCLE, field_223607_j, DO_DAYLIGHT_CYCLE

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: k, field_19397, LOG_ADMIN_COMMANDS, field_223608_k, LOG_ADMIN_COMMANDS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: l, field_19398, SHOW_DEATH_MESSAGES, field_223609_l, SHOW_DEATH_MESSAGES

GameRules$GameRuleKey<GameRules$GameRuleInt>: m, field_19399, RANDOM_TICK_SPEED, field_223610_m, RANDOM_TICK_SPEED

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: n, field_19400, SEND_COMMAND_FEEDBACK, field_223611_n, SEND_COMMAND_FEEDBACK

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: o, field_19401, REDUCED_DEBUG_INFO, field_223612_o, REDUCED_DEBUG_INFO

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: p, field_19402, SPECTATORS_GENERATE_CHUNKS, field_223613_p, SPECTATORS_GENERATE_CHUNKS

GameRules$GameRuleKey<GameRules$GameRuleInt>: q, field_19403, SPAWN_RADIUS, field_223614_q, SPAWN_RADIUS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: r, field_19404, DISABLE_ELYTRA_MOVEMENT_CHECK, field_223615_r, DISABLE_ELYTRA_MOVEMENT_CHECK

GameRules$GameRuleKey<GameRules$GameRuleInt>: s, field_19405, MAX_ENTITY_CRAMMING, field_223616_s, MAX_ENTITY_CRAMMING

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: t, field_19406, DO_WEATHER_CYCLE, field_223617_t, DO_WEATHER_CYCLE

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: u, field_19407, DO_LIMITED_CRAFTING, field_223618_u, DO_LIMITED_CRAFTING

GameRules$GameRuleKey<GameRules$GameRuleInt>: v, field_19408, MAX_COMMAND_CHAIN_LENGTH, field_223619_v, MAX_COMMAND_CHAIN_LENGTH

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: w, field_19409, ANNOUNCE_ADVANCEMENTS, field_223620_w, ANNOUNCE_ADVANCEMENTS

GameRules$GameRuleKey<GameRules$GameRuleBoolean>: x, field_19422, DISABLE_RAIDS, field_223621_x

Map<GameRules$GameRuleKey<?>, GameRules$GameRuleValue<?>>: A, field_9196, rules, field_82771_a

构造函数

方法

boolean (String): b, method_8355, func_82766_b, getBoolean

int (String): c, method_8356, func_180263_c

NBTTagCompound (): a, method_8358, func_82770_a

NBTTagCompound (): a, method_8358, toNbt, func_82770_a

void (NBTTagCompound): a, method_8357, func_82768_a

void (NBTTagCompound): a, method_8357, fromNbt, func_82768_a

void (String, String, MinecraftServer): a, method_8359, func_82764_b, set

GameRules$GameRuleValue (String): f, method_8360, func_196230_f, get

TreeMap<String, GameRules$GameRuleDefinition> (): b, method_8354, func_196231_c, getGameRules

<T extends GameRules$GameRuleValue<T>> GameRules$GameRuleKey<T> (String, GameRules$GameRuleDefinition<T>): a, method_8359, register, func_223595_a

<T extends GameRules$GameRuleValue<T>> T (GameRules$GameRuleKey<T>): a, method_20746, get, func_223585_a, get

void (GameRules$GameRuleVisitor): a, method_20744, forEach, func_223590_a

<T extends GameRules$GameRuleValue<T>> void (GameRules$GameRuleVisitor, GameRules$GameRuleKey<?>, GameRules$GameRuleDefinition<?>): a, method_20745, consumeTyped, func_223596_a

boolean (GameRules$GameRuleKey<GameRules$GameRuleBoolean>): b, method_8355, getBoolean, func_223586_b, getBoolean

int (GameRules$GameRuleKey<GameRules$GameRuleInt>): c, method_8356, getInt, func_223592_c, getInt

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bhd

bhe

字段

构造函数

方法

1.14

名称

axu

bhd

net.minecraft.class_1928

net.minecraft.server.v1_13_R2.GameRules

net.minecraft.server.v1_14_R1.GameRules

字段

TreeMap<String, GameRules$GameRuleValue>: b, field_82771_a

TreeMap<String, GameRules$GameRuleValue>: b, field_9196, field_82771_a

TreeMap<String, GameRules$GameRuleDefinition>: a, field_196232_a

TreeMap<String, GameRules$GameRuleDefinition>: a, field_9197, field_196232_a

构造函数

方法

boolean (String): b, func_82766_b, getBoolean

boolean (String): b, method_8355, func_82766_b, getBoolean

int (String): c, func_180263_c

int (String): c, method_8356, func_180263_c

NBTTagCompound (): a, func_82770_a

NBTTagCompound (): a, method_8358, func_82770_a

void (NBTTagCompound): a, func_82768_a

void (NBTTagCompound): a, method_8357, func_82768_a

void (String, String, MinecraftServer): a, func_82764_b, set

void (String, String, MinecraftServer): a, method_8359, func_82764_b, set

GameRules$GameRuleValue (String): f, func_196230_f, get

GameRules$GameRuleValue (String): f, method_8360, func_196230_f, get

TreeMap<String, GameRules$GameRuleDefinition> (): b, func_196231_c, getGameRules

TreeMap<String, GameRules$GameRuleDefinition> (): b, method_8354, func_196231_c, getGameRules

1.13.2

名称

axt

axu

字段

构造函数

方法

1.13.1

名称

axo

axt

net.minecraft.server.v1_13_R1.GameRules

net.minecraft.server.v1_13_R2.GameRules

字段

构造函数

方法

1.13

名称

amr

axo

net.minecraft.server.v1_12_R1.GameRules

net.minecraft.server.v1_13_R1.GameRules

字段

TreeMap<String, GameRules$GameRuleValue>: a, field_82771_a

TreeMap<String, GameRules$GameRuleValue>: b, field_82771_a

TreeMap<String, GameRules$b>: a, field_196232_a

构造函数

方法

void (String, String, GameRules$EnumGameRuleType): a, func_180262_a

void (String, String): a, func_82764_b, set

String (String): a, func_82767_a, get

String[] (): b, func_82763_b, getGameRules

boolean (String): e, func_82765_e, contains

boolean (String, GameRules$EnumGameRuleType): a, func_180264_a

void (String, String, MinecraftServer): a, func_82764_b, set

GameRules$GameRuleValue (String): f, func_196230_f, get

TreeMap<String, GameRules$b> (): b, func_196231_c, getGameRules

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

amp

amr

字段

构造函数

方法

1.12

名称

ajp

amp

net.minecraft.server.v1_11_R1.GameRules

net.minecraft.server.v1_12_R1.GameRules

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ajn

ajp

字段

构造函数

方法

1.11

名称

aia

ajn

net.minecraft.server.v1_10_R1.GameRules

net.minecraft.server.v1_11_R1.GameRules

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

ahr

aia

net.minecraft.server.v1_9_R2.GameRules

net.minecraft.server.v1_10_R1.GameRules

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.GameRules

net.minecraft.server.v1_9_R2.GameRules

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

adk

ahr

net.minecraft.server.v1_8_R3.GameRules

net.minecraft.server.v1_9_R1.GameRules

字段

构造函数

方法

1.8.8

名称

adk

net.minecraft.world.GameRules

net.minecraft.server.v1_8_R3.GameRules

字段

TreeMap<String, GameRules$GameRuleValue>: a, field_82771_a

构造函数

()

方法

void (String, String, GameRules$EnumGameRuleType): a, func_180262_a

void (String, String): a, func_82764_b, set

String (String): a, func_82767_a, get

boolean (String): b, func_82766_b, getBoolean

int (String): c, func_180263_c

NBTTagCompound (): a, func_82770_a

void (NBTTagCompound): a, func_82768_a

String[] (): b, func_82763_b, getGameRules

boolean (String): e, func_82765_e, contains

boolean (String, GameRules$EnumGameRuleType): a, func_180264_a