历史 - net.minecraft.world.level.block.BeaconBlock
1.21.11
名称
dun
dzi
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dpr
dun
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dng
dpr
字段
构造函数
方法
1.21.5
名称
djf
dng
字段
构造函数
方法
1.21.4
名称
dke
djf
字段
构造函数
方法
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
1.21.3
名称
dfq
dke
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
det
dfq
字段
构造函数
方法
1.20.6
名称
cwi
det
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
csn
cwi
字段
com.mojang.serialization.MapCodec<BeaconBlock>: a, CODEC, field_46272, CODEC, f_303640_
构造函数
方法
DyeColor (): a, getColor, method_10622, getColor, m_7988_
DyeColor (): b, getColor, method_10622, getColor, m_7988_
com.mojang.serialization.MapCodec<BeaconBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cpf
csn
字段
构造函数
方法
1.20.1
名称
cpa
cpf
字段
构造函数
方法
1.19.4
名称
cml
cpa
字段
构造函数
方法
1.19.3
名称
cjl
cml
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cio
cjl
net.minecraft.world.level.block.BlockBeacon
字段
构造函数
方法
1.19
名称
cdi
cio
net.minecraft.world.level.block.BlockBeacon
字段
构造函数
方法
1.18.2
名称
ccq
cdi
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bzh
ccq
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
bzg
bzh
字段
构造函数
方法
1.17
名称
bui
bzg
net.minecraft.block.BeaconBlock
net.minecraft.src.C_1698_
net.minecraft.server.v1_16_R3.BlockBeacon
net.minecraft.world.level.block.BlockBeacon
字段
构造函数
方法
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
DyeColor (): a, getColor, method_10622, getColor, func_196457_d
DyeColor (): a, getColor, method_10622, getColor, m_7988_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
buf
bui
net.minecraft.server.v1_16_R2.BlockBeacon
net.minecraft.server.v1_16_R3.BlockBeacon
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bvl
buf
net.minecraft.server.v1_16_R1.BlockBeacon
net.minecraft.server.v1_16_R2.BlockBeacon
字段
构造函数
方法
1.16.1
名称
bpa
bvl
net.minecraft.server.v1_15_R1.BlockBeacon
net.minecraft.server.v1_16_R1.BlockBeacon
字段
构造函数
方法
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b
boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
1.15.2
名称
box
bpa
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bmp
box
net.minecraft.server.v1_14_R1.BlockBeacon
net.minecraft.server.v1_15_R1.BlockBeacon
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bmk
bmp
net.minecraft.world.level.block.BeaconBlock
字段
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
EnumColor (): a, method_10622, getColor, func_196457_d
DyeColor (): a, getColor, method_10622, getColor, func_196457_d
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
1.14.3
名称
bmg
bmk
net.minecraft.block.BeaconBlock
字段
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace
EnumRenderType (IBlockData): c, method_9604, func_149645_b
EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
EnumColor (): a, method_10622, func_196457_d
EnumColor (): a, method_10622, getColor, func_196457_d
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bmf
bmg
字段
构造函数
方法
1.14
名称
bcp
bmf
net.minecraft.class_2238
net.minecraft.block.BlockBeacon
net.minecraft.block.BeaconBlock
net.minecraft.server.v1_13_R2.BlockBeacon
net.minecraft.server.v1_14_R1.BlockBeacon
字段
构造函数
方法
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace
void (World, BlockPosition): a, func_176450_d
boolean (IBlockData): a, func_149686_d
EnumRenderType (IBlockData): c, func_149645_b
EnumRenderType (IBlockData): c, method_9604, func_149645_b
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
EnumColor (): a, method_10622, func_196457_d
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding
1.13.2
名称
bco
bcp
字段
构造函数
方法
1.13.1
名称
bcg
bco
net.minecraft.server.v1_13_R1.BlockBeacon
net.minecraft.server.v1_13_R2.BlockBeacon
字段
构造函数
方法
1.13
名称
aot
bcg
net.minecraft.server.v1_12_R1.BlockBeacon
net.minecraft.server.v1_13_R1.BlockBeacon
字段
构造函数
()
方法
TileEntity (World, int): a, func_149915_a
void (World, BlockPosition): c, func_176450_d
void (World, BlockPosition): a, func_176450_d
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
EnumRenderType (IBlockData): a, func_149645_b
EnumRenderType (IBlockData): c, func_149645_b
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
TileEntity (IBlockAccess): a, func_196283_a_
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aor
aot
字段
构造函数
方法
1.12
名称
alr
aor
net.minecraft.server.v1_11_R1.BlockBeacon
net.minecraft.server.v1_12_R1.BlockBeacon
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
alp
alr
字段
构造函数
方法
1.11
名称
akc
alp
net.minecraft.server.v1_10_R1.BlockBeacon
net.minecraft.server.v1_11_R1.BlockBeacon
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
ajq
akc
net.minecraft.server.v1_9_R2.BlockBeacon
net.minecraft.server.v1_10_R1.BlockBeacon
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockBeacon
net.minecraft.server.v1_9_R2.BlockBeacon
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
aff
ajq
net.minecraft.server.v1_8_R3.BlockBeacon
net.minecraft.server.v1_9_R1.BlockBeacon
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (): b, func_149645_b
void (World, BlockPosition): f, func_176450_d
void (World, BlockPosition): c, func_176450_d
EnumWorldBlockLayer (): m, func_180664_k
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
EnumRenderType (IBlockData): a, func_149645_b
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
aff
net.minecraft.block.BlockBeacon
net.minecraft.server.v1_8_R3.BlockBeacon
字段
构造函数
()
方法
TileEntity (World, int): a, func_149915_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (): b, func_149645_b
void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (World, BlockPosition): f, func_176450_d
EnumWorldBlockLayer (): m, func_180664_k