历史 - net.minecraft.client.renderer.chunk.RenderSectionRegion

1.21.11

名称

hkx

htn

字段

构造函数

方法

LevelLightEngine (): E_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): M_, getMinY, method_31607, getBottomY, m_141937_

int (): K_, getMinY, method_31607, getBottomY, m_141937_

int (): N_, getHeight, method_31605, getHeight, m_141928_

int (): L_, getHeight, method_31605, getHeight, m_141928_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hbg

hkx

字段

Level: h, level, field_4490, world, f_398901_

Level: g, level, field_4490, world, f_398901_

构造函数

方法

LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): E_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): L_, getMinY, method_31607, getBottomY, m_141937_

int (): M_, getMinY, method_31607, getBottomY, m_141937_

int (): M_, getHeight, method_31605, getHeight, m_141928_

int (): N_, getHeight, method_31605, getHeight, m_141928_

1.21.8

名称

hbf

hbg

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gva

hbf

net.minecraft.client.renderer.chunk.RenderChunkRegion

net.minecraft.client.renderer.chunk.RenderSectionRegion

net.minecraft.src.C_4269_

net.minecraft.src.C_398542_

字段

Level: d, level, field_4490, world, f_112908_

Level: h, level, field_4490, world, f_398901_

int: a, RADIUS, field_52160, field_52160, f_337396_

int: a, RADIUS, field_52160, field_52160, f_400282_

int: b, SIZE, field_52161, field_52161, f_337092_

int: b, SIZE, field_52161, SIDE_LENGTH_CHUNKS, f_400518_

int: e, minChunkX, field_52162, chunkXOffset, f_336971_

int: f, minChunkZ, field_52163, chunkZOffset, f_336993_

RenderChunk[]: c, chunks, field_4483, chunks, f_112905_

int: c, minSectionX, field_60943, baseX, f_399269_

int: d, minSectionY, field_60944, baseY, f_399430_

int: e, minSectionZ, field_60945, baseZ, f_399207_

SectionCopy[]: f, sections, field_60946, renderedChunks, f_398728_

构造函数

(Level, int, int, RenderChunk[])

(Level, int, int, int, SectionCopy[])

方法

LevelLightEngine (): B_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): K_, getMinY, method_31607, getBottomY, m_141937_

int (): L_, getMinY, method_31607, getBottomY, m_141937_

int (): L_, getHeight, method_31605, getHeight, m_141928_

int (): M_, getHeight, method_31605, getHeight, m_141928_

RenderChunk (int, int): a, getChunk, method_60898, getRenderedChunk, m_340417_

int (int, int, int, int): a, index, method_60899, getIndex, m_339116_

SectionCopy (int, int, int): a, getSection, method_72044, getRenderedChunk, m_404685_

int (int, int, int, int, int, int): a, index, method_60899, getIndex, m_401967_

1.21.5

名称

gpk

gva

字段

构造函数

方法

LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): B_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): L_, getMinY, method_31607, getBottomY, m_141937_

int (): K_, getMinY, method_31607, getBottomY, m_141937_

int (): M_, getHeight, method_31605, getHeight, m_141928_

int (): L_, getHeight, method_31605, getHeight, m_141928_

1.21.4

名称

gov

gpk

字段

构造函数

方法

1.21.3

名称

ghx

gov

字段

构造函数

方法

LevelLightEngine (): y_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): I_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): L_, getMinY, method_31607, getBottomY, m_141937_

int (): J_, getHeight, method_31605, getHeight, m_141928_

int (): M_, getHeight, method_31605, getHeight, m_141928_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ggo

ghx

字段

int: c, centerX, field_4488, chunkXOffset, f_112899_

int: d, centerZ, field_4487, chunkZOffset, f_112900_

Level: b, level, field_4490, world, f_112908_

Level: d, level, field_4490, world, f_112908_

RenderChunk[][]: a, chunks, field_4483, chunks, f_112905_

int: a, RADIUS, field_52160, field_52160, f_337396_

int: b, SIZE, field_52161, field_52161, f_337092_

int: e, minChunkX, field_52162, chunkXOffset, f_336971_

int: f, minChunkZ, field_52163, chunkZOffset, f_336993_

RenderChunk[]: c, chunks, field_4483, chunks, f_112905_

构造函数

(Level, int, int, RenderChunk[][])

(Level, int, int, RenderChunk[])

方法

RenderChunk (int, int): a, getChunk, method_60898, getRenderedChunk, m_340417_

int (int, int, int, int): a, index, method_60899, getIndex, m_339116_

1.20.6

名称

fwe

ggo

字段

构造函数

方法

LevelLightEngine (): z_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): y_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): J_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): I_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): K_, getHeight, method_31605, getHeight, m_141928_

int (): J_, getHeight, method_31605, getHeight, m_141928_

1.20.4

名称

fra

fwe

字段

构造函数

方法

LevelLightEngine (): x_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): z_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): H_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): J_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): I_, getHeight, method_31605, getHeight, m_141928_

int (): K_, getHeight, method_31605, getHeight, m_141928_

1.20.2

名称

fmr

fra

字段

构造函数

方法

LevelLightEngine (): s_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): x_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): C_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): H_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): D_, getHeight, method_31605, getHeight, m_141928_

int (): I_, getHeight, method_31605, getHeight, m_141928_

1.20.1

名称

fla

fmr

字段

构造函数

方法

LevelLightEngine (): l_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): s_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): v_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): C_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): w_, getHeight, method_31605, getHeight, m_141928_

int (): D_, getHeight, method_31605, getHeight, m_141928_

1.19.4

名称

fgn

fla

字段

构造函数

方法

LevelLightEngine (): m_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): l_, getLightEngine, method_22336, getLightingProvider, m_5518_

1.19.3

名称

fcj

fgn

字段

构造函数

方法

LevelLightEngine (): l_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): m_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (): u_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): v_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): v_, getHeight, method_31605, getHeight, m_141928_

int (): w_, getHeight, method_31605, getHeight, m_141928_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fal

fcj

字段

构造函数

方法

1.19

名称

etj

fal

字段

构造函数

方法

1.18.2

名称

esc

etj

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

epy

esc

字段

int: a, centerX, field_4488, chunkXOffset, f_112899_

int: c, centerX, field_4488, chunkXOffset, f_112899_

int: b, centerZ, field_4487, chunkZOffset, f_112900_

int: d, centerZ, field_4487, chunkZOffset, f_112900_

BlockPos: c, start, field_4481, offset, f_112901_

int: d, xLength, field_4486, sizeX, f_112902_

int: e, yLength, field_4484, sizeY, f_112903_

int: f, zLength, field_4482, sizeZ, f_112904_

LevelChunk[][]: g, chunks, field_4483, chunks, f_112905_

BlockState[]: h, blockStates, field_4489, blockStates, f_112906_

Level: i, level, field_4490, world, f_112908_

Level: b, level, field_4490, world, f_112908_

RenderChunk[][]: a, chunks, field_4483, chunks, f_112905_

构造函数

(Level, int, int, LevelChunk[][], BlockPos, BlockPos)

(Level, int, int, RenderChunk[][])

方法

RenderChunkRegion (Level, BlockPos, BlockPos, int): a, createIfNotEmpty, method_3689, create, m_112920_

int (BlockPos): a, index, method_3691, getIndex, m_112925_

int (int, int, int): a, index, method_3690, getIndex, m_112916_

BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_, getType

BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_

FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_, getFluid

FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_

BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity, m_7702_, getTileEntity

BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity, m_7702_

BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_3688, getBlockEntity, m_112927_

LevelLightEngine (): k_, getLightEngine, method_22336, getLightingProvider, m_5518_

LevelLightEngine (): l_, getLightEngine, method_22336, getLightingProvider, m_5518_

boolean (BlockPos, BlockPos, int, int, LevelChunk[][]): a, isAllEmpty, method_30000, isEmptyBetween, m_112930_

int (): s_, getMinBuildHeight, method_31607, getBottomY, m_141937_, getMinBuildHeight

int (): u_, getMinBuildHeight, method_31607, getBottomY, m_141937_

int (): t_, getHeight, method_31605, getHeight, m_141928_, getHeight

int (): v_, getHeight, method_31605, getHeight, m_141928_

1.17.1

名称

epx

epy

字段

FluidState[]: i, fluidStates, field_4485, fluidStates, f_112907_

Level: j, level, field_4490, world, f_112908_

Level: i, level, field_4490, world, f_112908_

构造函数

方法

1.17

名称

ecv

epx

net.minecraft.client.renderer.chunk.ChunkRenderCache

net.minecraft.src.C_4269_

字段

int: a, centerX, field_4488, chunkXOffset, field_212400_a

int: a, centerX, field_4488, chunkXOffset, f_112899_

int: b, centerZ, field_4487, chunkZOffset, field_212401_b

int: b, centerZ, field_4487, chunkZOffset, f_112900_

BlockPos: c, start, field_4481, offset, field_212402_c

BlockPos: c, start, field_4481, offset, f_112901_

int: d, xLength, field_4486, sizeX, field_212403_d

int: d, xLength, field_4486, sizeX, f_112902_

int: e, yLength, field_4484, sizeY, field_212404_e

int: e, yLength, field_4484, sizeY, f_112903_

int: f, zLength, field_4482, sizeZ, field_212405_f

int: f, zLength, field_4482, sizeZ, f_112904_

LevelChunk[][]: g, chunks, field_4483, chunks, field_212406_g

LevelChunk[][]: g, chunks, field_4483, chunks, f_112905_

BlockState[]: h, blockStates, field_4489, blockStates, field_217340_h

BlockState[]: h, blockStates, field_4489, blockStates, f_112906_

FluidState[]: i, fluidStates, field_4485, fluidStates, field_217341_i

FluidState[]: i, fluidStates, field_4485, fluidStates, f_112907_

Level: j, level, field_4490, world, field_212408_i

Level: j, level, field_4490, world, f_112908_

构造函数

方法

RenderChunkRegion (Level, BlockPos, BlockPos, int): a, createIfNotEmpty, method_3689, create, func_212397_a

RenderChunkRegion (Level, BlockPos, BlockPos, int): a, createIfNotEmpty, method_3689, create, m_112920_

int (BlockPos): a, index, method_3691, getIndex, func_212398_a

int (BlockPos): a, index, method_3691, getIndex, m_112925_

int (int, int, int): a, index, method_3690, getIndex, func_217339_a

int (int, int, int): a, index, method_3690, getIndex, m_112916_

BlockState (BlockPos): d_, getBlockState, method_8320, getBlockState, func_180495_p, getType

BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_, getType

FluidState (BlockPos): b, getFluidState, method_8316, getFluidState, func_204610_c, getFluid

FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_, getFluid

BlockEntity (BlockPos): c, getBlockEntity, method_8321, getBlockEntity, func_175625_s, getTileEntity

BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity, m_7702_, getTileEntity

BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_3688, getBlockEntity, func_212399_a

BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_3688, getBlockEntity, m_112927_

LevelLightEngine (): e, getLightEngine, method_22336, getLightingProvider, func_225524_e_

LevelLightEngine (): k_, getLightEngine, method_22336, getLightingProvider, m_5518_

int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor, func_225525_a_

int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor, m_6171_

boolean (BlockPos, BlockPos, int, int, LevelChunk[][]): a, isAllEmpty, method_30000, method_30000, func_241718_a_

boolean (BlockPos, BlockPos, int, int, LevelChunk[][]): a, isAllEmpty, method_30000, isEmptyBetween, m_112930_

float (Direction, boolean): a, getShade, method_24852, getBrightness, func_230487_a_

float (Direction, boolean): a, getShade, method_24852, getBrightness, m_7717_

int (): s_, getMinBuildHeight, method_31607, getBottomY, m_141937_, getMinBuildHeight

int (): t_, getHeight, method_31605, getHeight, m_141928_, getHeight

1.16.5

名称

字段

int: d, xLength, field_4486, xSize, field_212403_d

int: d, xLength, field_4486, sizeX, field_212403_d

int: e, yLength, field_4484, ySize, field_212404_e

int: e, yLength, field_4484, sizeY, field_212404_e

int: f, zLength, field_4482, zSize, field_212405_f

int: f, zLength, field_4482, sizeZ, field_212405_f

构造函数

方法

1.16.4

名称

ecn

ecv

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eeo

ecn

字段

构造函数

方法

1.16.1

名称

dti

eeo

字段

构造函数

方法

boolean (BlockPos, BlockPos, int, int, LevelChunk[][]): a, isAllEmpty, method_30000, method_30000, func_241718_a_

float (Direction, boolean): a, getShade, method_24852, getBrightness, func_230487_a_

1.15.2

名称

dtf

dti

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dqa

dtf

字段

构造函数

方法

BlockState (BlockPos): e_, getBlockState, method_8320, getBlockState, func_180495_p, getType

BlockState (BlockPos): d_, getBlockState, method_8320, getBlockState, func_180495_p, getType

int (LightLayer, BlockPos): a, getBrightness, method_8314, getLightLevel, func_175642_b, getBrightness

Biome (BlockPos): c, getBiome, method_8310, getBiome, func_180494_b, getBiome

BlockEntity (BlockPos): d, getBlockEntity, method_8321, getBlockEntity, func_175625_s, getTileEntity

BlockEntity (BlockPos): c, getBlockEntity, method_8321, getBlockEntity, func_175625_s, getTileEntity

LevelLightEngine (): e, getLightEngine, method_22336, getLightingProvider, func_225524_e_

int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor, func_225525_a_

1.14.4

名称

dnm

dqa

net.minecraft.client.renderer.chunk.RenderChunkRegion

字段

int: a, field_4488, chunkXOffset, field_212400_a

int: a, centerX, field_4488, chunkXOffset, field_212400_a

int: b, field_4487, chunkZOffset, field_212401_b

int: b, centerZ, field_4487, chunkZOffset, field_212401_b

BlockPosition: c, field_4481, offset, field_212402_c

BlockPos: c, start, field_4481, offset, field_212402_c

int: d, field_4486, xSize, field_212403_d

int: d, xLength, field_4486, xSize, field_212403_d

int: e, field_4484, ySize, field_212404_e

int: e, yLength, field_4484, ySize, field_212404_e

int: f, field_4482, zSize, field_212405_f

int: f, zLength, field_4482, zSize, field_212405_f

Chunk[][]: g, field_4483, chunks, field_212406_g

LevelChunk[][]: g, chunks, field_4483, chunks, field_212406_g

IBlockData[]: h, field_4489, blockStates, field_217340_h

BlockState[]: h, blockStates, field_4489, blockStates, field_217340_h

Fluid[]: i, field_4485, fluidStates, field_217341_i

FluidState[]: i, fluidStates, field_4485, fluidStates, field_217341_i

World: j, field_4490, world, field_212408_i

Level: j, level, field_4490, world, field_212408_i

构造函数

方法

ChunkRendererRegion (World, BlockPosition, BlockPosition, int): a, method_3689, create, func_212397_a

RenderChunkRegion (Level, BlockPos, BlockPos, int): a, createIfNotEmpty, method_3689, create, func_212397_a

int (BlockPosition): a, method_3691, getIndex, func_212398_a

int (BlockPos): a, index, method_3691, getIndex, func_212398_a

int (int, int, int): a, method_3690, getIndex, func_217339_a

int (int, int, int): a, index, method_3690, getIndex, func_217339_a

IBlockData (BlockPosition): e_, method_8320, getBlockState, func_180495_p, getType

BlockState (BlockPos): e_, getBlockState, method_8320, getBlockState, func_180495_p, getType

Fluid (BlockPosition): b, method_8316, getFluidState, func_204610_c, getFluid

FluidState (BlockPos): b, getFluidState, method_8316, getFluidState, func_204610_c, getFluid

int (EnumSkyBlock, BlockPosition): a, method_8314, getLightLevel, func_175642_b, getBrightness

int (LightLayer, BlockPos): a, getBrightness, method_8314, getLightLevel, func_175642_b, getBrightness

BiomeBase (BlockPosition): c, method_8310, getBiome, func_180494_b, getBiome

Biome (BlockPos): c, getBiome, method_8310, getBiome, func_180494_b, getBiome

TileEntity (BlockPosition): d, method_8321, getBlockEntity, func_175625_s, getTileEntity

BlockEntity (BlockPos): d, getBlockEntity, method_8321, getBlockEntity, func_175625_s, getTileEntity

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_3688, getBlockEntity, func_212399_a

BlockEntity (BlockPos, LevelChunk$EntityCreationType): a, getBlockEntity, method_3688, getBlockEntity, func_212399_a

1.14.3

名称

dni

dnm

net.minecraft.client.render.chunk.ChunkRendererRegion

字段

int: a, field_4488, field_212400_a

int: a, field_4488, chunkXOffset, field_212400_a

int: b, field_4487, field_212401_b

int: b, field_4487, chunkZOffset, field_212401_b

BlockPosition: c, field_4481, field_212402_c

BlockPosition: c, field_4481, offset, field_212402_c

int: d, field_4486, field_212403_d

int: d, field_4486, xSize, field_212403_d

int: e, field_4484, field_212404_e

int: e, field_4484, ySize, field_212404_e

int: f, field_4482, field_212405_f

int: f, field_4482, zSize, field_212405_f

Chunk[][]: g, field_4483, field_212406_g

Chunk[][]: g, field_4483, chunks, field_212406_g

IBlockData[]: h, field_4489, field_217340_h

IBlockData[]: h, field_4489, blockStates, field_217340_h

Fluid[]: i, field_4485, field_217341_i

Fluid[]: i, field_4485, fluidStates, field_217341_i

World: j, field_4490, field_212408_i

World: j, field_4490, world, field_212408_i

构造函数

方法

ChunkRenderCache (World, BlockPosition, BlockPosition, int): a, method_3689, func_212397_a

ChunkRendererRegion (World, BlockPosition, BlockPosition, int): a, method_3689, create, func_212397_a

int (BlockPosition): a, method_3691, func_212398_a

int (BlockPosition): a, method_3691, getIndex, func_212398_a

int (int, int, int): a, method_3690, func_217339_a

int (int, int, int): a, method_3690, getIndex, func_217339_a

IBlockData (BlockPosition): e_, method_8320, func_180495_p, getType

IBlockData (BlockPosition): e_, method_8320, getBlockState, func_180495_p, getType

Fluid (BlockPosition): b, method_8316, func_204610_c, getFluid

Fluid (BlockPosition): b, method_8316, getFluidState, func_204610_c, getFluid

int (EnumSkyBlock, BlockPosition): a, method_8314, func_175642_b, getBrightness

int (EnumSkyBlock, BlockPosition): a, method_8314, getLightLevel, func_175642_b, getBrightness

BiomeBase (BlockPosition): c, method_8310, func_180494_b, getBiome

BiomeBase (BlockPosition): c, method_8310, getBiome, func_180494_b, getBiome

TileEntity (BlockPosition): d, method_8321, func_175625_s, getTileEntity

TileEntity (BlockPosition): d, method_8321, getBlockEntity, func_175625_s, getTileEntity

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_3688, func_212399_a

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_3688, getBlockEntity, func_212399_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dng

dni

字段

构造函数

方法

1.14

名称

dng

net.minecraft.class_853

net.minecraft.client.renderer.chunk.ChunkRenderCache

字段

int: a, field_4488, field_212400_a

int: b, field_4487, field_212401_b

BlockPosition: c, field_4481, field_212402_c

int: d, field_4486, field_212403_d

int: e, field_4484, field_212404_e

int: f, field_4482, field_212405_f

Chunk[][]: g, field_4483, field_212406_g

IBlockData[]: h, field_4489, field_217340_h

Fluid[]: i, field_4485, field_217341_i

World: j, field_4490, field_212408_i

构造函数

(World, int, int, Chunk[][], BlockPosition, BlockPosition)

方法

ChunkRenderCache (World, BlockPosition, BlockPosition, int): a, method_3689, func_212397_a

int (BlockPosition): a, method_3691, func_212398_a

int (int, int, int): a, method_3690, func_217339_a

IBlockData (BlockPosition): e_, method_8320, func_180495_p, getType

Fluid (BlockPosition): b, method_8316, func_204610_c, getFluid

int (EnumSkyBlock, BlockPosition): a, method_8314, func_175642_b, getBrightness

BiomeBase (BlockPosition): c, method_8310, func_180494_b, getBiome

TileEntity (BlockPosition): d, method_8321, func_175625_s, getTileEntity

TileEntity (BlockPosition, Chunk$EnumTileEntityState): a, method_3688, func_212399_a