历史 - net.minecraft.world.level.block.piston.MovingPistonBlock

1.21.11

名称

ejc

enx

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eds

ejc

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ebh

eds

字段

构造函数

方法

1.21.5

名称

dwq

ebh

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

1.21.4

名称

dxn

dwq

字段

构造函数

方法

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_

1.21.3

名称

dsu

dxn

字段

DirectionProperty: b, FACING, field_12196, FACING, f_60046_

EnumProperty<Direction>: b, FACING, field_12196, FACING, f_60046_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

drw

dsu

字段

构造函数

方法

1.20.6

名称

diz

drw

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

dfb

diz

字段

DirectionProperty: a, FACING, field_12196, FACING, f_60046_

DirectionProperty: b, FACING, field_12196, FACING, f_60046_

EnumProperty<PistonType>: b, TYPE, field_12197, TYPE, f_60047_

EnumProperty<PistonType>: c, TYPE, field_12197, TYPE, f_60047_

com.mojang.serialization.MapCodec<MovingPistonBlock>: a, CODEC, field_46529, CODEC, f_303398_

构造函数

方法

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<MovingPistonBlock> (): a, codec, method_53969, getCodec, m_304657_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

1.20.2

名称

dbt

dfb

字段

构造函数

方法

1.20.1

名称

dbi

dbt

字段

构造函数

方法

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_

List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_

1.19.4

名称

cyl

dbi

字段

构造函数

方法

1.19.3

名称

cvg

cyl

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cuj

cvg

net.minecraft.world.level.block.piston.BlockPistonMoving

字段

构造函数

方法

1.19

名称

com

cuj

net.minecraft.world.level.block.piston.BlockPistonMoving

字段

构造函数

方法

1.18.2

名称

cnu

com

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ckl

cnu

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_, postBreak

void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

ckk

ckl

字段

构造函数

方法

1.17

名称

cdz

ckk

net.minecraft.block.MovingPistonBlock

net.minecraft.src.C_2044_

net.minecraft.server.v1_16_R3.BlockPistonMoving

net.minecraft.world.level.block.piston.BlockPistonMoving

字段

DirectionProperty: a, FACING, field_12196, FACING, field_196344_a

DirectionProperty: a, FACING, field_12196, FACING, f_60046_

EnumProperty<PistonType>: b, TYPE, field_12197, TYPE, field_196345_b

EnumProperty<PistonType>: b, TYPE, field_12197, TYPE, f_60047_

构造函数

方法

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockState, Direction, boolean, boolean): a, newMovingBlockEntity, method_11489, createBlockEntityPiston, func_196343_a

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d, postBreak

void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_, postBreak

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

PistonMovingBlockEntity (BlockGetter, BlockPos): a, getBlockEntity, method_11488, getPistonBlockEntity, func_220170_a

PistonMovingBlockEntity (BlockGetter, BlockPos): a, getBlockEntity, method_11488, getPistonBlockEntity, m_60053_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState, BlockState, Direction, boolean, boolean): a, newMovingBlockEntity, method_11489, createBlockEntityPiston, m_155881_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cdw

cdz

net.minecraft.server.v1_16_R2.BlockPistonMoving

net.minecraft.server.v1_16_R3.BlockPistonMoving

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cfb

cdw

net.minecraft.server.v1_16_R1.BlockPistonMoving

net.minecraft.server.v1_16_R2.BlockPistonMoving

字段

构造函数

方法

1.16.1

名称

byb

cfb

net.minecraft.server.v1_15_R1.BlockPistonMoving

net.minecraft.server.v1_16_R1.BlockPistonMoving

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

boolean (BlockState, BlockGetter, BlockPos): c, isSuffocating, method_16362, canSuffocate, func_229869_c_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

1.15.2

名称

bxy

byb

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bvm

bxy

net.minecraft.server.v1_14_R1.BlockPistonMoving

net.minecraft.server.v1_15_R1.BlockPistonMoving

字段

构造函数

方法

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

boolean (BlockState, BlockGetter, BlockPos): c, isViewBlocking, method_16362, canSuffocate, func_220060_c

boolean (BlockState, BlockGetter, BlockPos): c, isSuffocating, method_16362, canSuffocate, func_229869_c_

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

bvh

bvm

net.minecraft.world.level.block.piston.MovingPistonBlock

字段

BlockStateDirection: a, field_12196, FACING, field_196344_a

DirectionProperty: a, FACING, field_12196, FACING, field_196344_a

BlockStateEnum<BlockPropertyPistonType>: b, field_12197, TYPE, field_196345_b

EnumProperty<PistonType>: b, TYPE, field_12197, TYPE, field_196345_b

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, method_11489, createBlockEntityPiston, func_196343_a

BlockEntity (BlockState, Direction, boolean, boolean): a, newMovingBlockEntity, method_11489, createBlockEntityPiston, func_196343_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, onBroken, func_176206_d, postBreak

void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d, postBreak

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, canSuffocate, func_220060_c

boolean (BlockState, BlockGetter, BlockPos): c, isViewBlocking, method_16362, canSuffocate, func_220060_c

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, getDroppedStacks, func_220076_a

List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

TileEntityPiston (IBlockAccess, BlockPosition): a, method_11488, getPistonBlockEntity, func_220170_a

PistonMovingBlockEntity (BlockGetter, BlockPos): a, getBlockEntity, method_11488, getPistonBlockEntity, func_220170_a

1.14.3

名称

bvd

bvh

net.minecraft.block.PistonExtensionBlock

字段

BlockStateDirection: a, field_12196, field_196344_a

BlockStateDirection: a, field_12196, FACING, field_196344_a

BlockStateEnum<BlockPropertyPistonType>: b, field_12197, field_196345_b

BlockStateEnum<BlockPropertyPistonType>: b, field_12197, TYPE, field_196345_b

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, method_11489, func_196343_a

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, method_11489, createBlockEntityPiston, func_196343_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, func_176206_d, postBreak

void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, onBroken, func_176206_d, postBreak

boolean (IBlockData): f, method_9601, func_200124_e

boolean (IBlockData): f, method_9601, isOpaque, func_200124_e

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding

boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, func_220060_c

boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, canSuffocate, func_220060_c

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, func_220076_a

List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, getDroppedStacks, func_220076_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

TileEntityPiston (IBlockAccess, BlockPosition): a, method_11488, func_220170_a

TileEntityPiston (IBlockAccess, BlockPosition): a, method_11488, getPistonBlockEntity, func_220170_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bvc

bvd

字段

构造函数

方法

1.14

名称

bku

bvc

net.minecraft.class_2667

net.minecraft.block.BlockPistonMoving

net.minecraft.block.MovingPistonBlock

net.minecraft.server.v1_13_R2.BlockPistonMoving

net.minecraft.server.v1_14_R1.BlockPistonMoving

字段

BlockStateDirection: a, field_196344_a

BlockStateDirection: a, field_12196, field_196344_a

BlockStateEnum<BlockPropertyPistonType>: b, field_196345_b

BlockStateEnum<BlockPropertyPistonType>: b, field_12197, field_196345_b

构造函数

方法

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_196343_a

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, method_11489, func_196343_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (GeneratorAccess, BlockPosition, IBlockData): b, func_176206_d, postBreak

void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, func_176206_d, postBreak

boolean (IBlockData): f, func_200124_e

boolean (IBlockData): f, method_9601, func_200124_e

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

TileEntityPiston (IBlockAccess, BlockPosition): a, func_196342_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding

boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, func_220060_c

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, func_220076_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

TileEntityPiston (IBlockAccess, BlockPosition): a, method_11488, func_220170_a

1.13.2

名称

bkt

bku

字段

构造函数

方法

1.13.1

名称

bkl

bkt

net.minecraft.server.v1_13_R1.BlockPistonMoving

net.minecraft.server.v1_13_R2.BlockPistonMoving

字段

构造函数

方法

1.13

名称

awl

bkl

net.minecraft.server.v1_12_R1.BlockPistonMoving

net.minecraft.server.v1_13_R1.BlockPistonMoving

字段

BlockStateDirection: a, field_176426_a, FACING

BlockStateEnum<BlockPistonExtension$EnumPistonType>: b, field_176425_b, TYPE

BlockStateDirection: a, field_196344_a

BlockStateEnum<BlockPropertyPistonType>: b, field_196345_b

构造函数

()

(Block$Info)

方法

TileEntity (World, int): a, func_149915_a

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_185588_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

MovingObjectPosition (IBlockData, World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

TileEntityPiston (IBlockAccess, BlockPosition): c, func_185589_c

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_196343_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (GeneratorAccess, BlockPosition, IBlockData): b, func_176206_d, postBreak

boolean (IBlockData): f, func_200124_e

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType

void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f

TileEntityPiston (IBlockAccess, BlockPosition): a, func_196342_a

ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

awj

awl

字段

构造函数

方法

1.12

名称

ate

awj

net.minecraft.server.v1_11_R1.BlockPistonMoving

net.minecraft.server.v1_12_R1.BlockPistonMoving

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

atc

ate

字段

构造函数

方法

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a

1.11

名称

arl

atc

net.minecraft.server.v1_10_R1.BlockPistonMoving

net.minecraft.server.v1_11_R1.BlockPistonMoving

字段

构造函数

方法

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aqw

arl

net.minecraft.server.v1_9_R2.BlockPistonMoving

net.minecraft.server.v1_10_R1.BlockPistonMoving

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockPistonMoving

net.minecraft.server.v1_9_R2.BlockPistonMoving

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

alv

aqw

net.minecraft.server.v1_8_R3.BlockPistonMoving

net.minecraft.server.v1_9_R1.BlockPistonMoving

字段

构造函数

方法

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_176423_a

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData, float, EnumDirection): a, func_176424_a

TileEntityPiston (IBlockAccess, BlockPosition): e, func_176422_e

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_185588_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

MovingObjectPosition (IBlockData, World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

TileEntityPiston (IBlockAccess, BlockPosition): c, func_185589_c

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

名称

alv

net.minecraft.block.BlockPistonMoving

net.minecraft.server.v1_8_R3.BlockPistonMoving

字段

BlockStateDirection: a, field_176426_a, FACING

BlockStateEnum<BlockPistonExtension$EnumPistonType>: b, field_176425_b, TYPE

构造函数

()

方法

TileEntity (World, int): a, func_149915_a

TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_176423_a

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

Item (IBlockData, Random, int): a, func_180660_a, getDropType

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData, float, EnumDirection): a, func_176424_a

TileEntityPiston (IBlockAccess, BlockPosition): e, func_176422_e

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b