历史 - net.minecraft.world.level.block.piston.MovingPistonBlock
1.21.11
名称
ejc
enx
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eds
ejc
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ebh
eds
字段
构造函数
方法
1.21.5
名称
dwq
ebh
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
1.21.4
名称
dxn
dwq
字段
构造函数
方法
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_
ItemStack (LevelReader, BlockPos, BlockState, boolean): a, getCloneItemStack, method_9574, getPickStack, m_48663_
1.21.3
名称
dsu
dxn
字段
DirectionProperty: b, FACING, field_12196, FACING, f_60046_
EnumProperty<Direction>: b, FACING, field_12196, FACING, f_60046_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
drw
dsu
字段
构造函数
方法
1.20.6
名称
diz
drw
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
dfb
diz
字段
DirectionProperty: a, FACING, field_12196, FACING, f_60046_
DirectionProperty: b, FACING, field_12196, FACING, f_60046_
EnumProperty<PistonType>: b, TYPE, field_12197, TYPE, f_60047_
EnumProperty<PistonType>: c, TYPE, field_12197, TYPE, f_60047_
com.mojang.serialization.MapCodec<MovingPistonBlock>: a, CODEC, field_46529, CODEC, f_303398_
构造函数
方法
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<MovingPistonBlock> (): a, codec, method_53969, getCodec, m_304657_
ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
1.20.2
名称
dbt
dfb
字段
构造函数
方法
1.20.1
名称
dbi
dbt
字段
构造函数
方法
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
List<ItemStack> (BlockState, LootParams$Builder): a, getDrops, method_9560, getDroppedStacks, m_49635_
1.19.4
名称
cyl
dbi
字段
构造函数
方法
1.19.3
名称
cvg
cyl
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cuj
cvg
net.minecraft.world.level.block.piston.BlockPistonMoving
字段
构造函数
方法
1.19
名称
com
cuj
net.minecraft.world.level.block.piston.BlockPistonMoving
字段
构造函数
方法
1.18.2
名称
cnu
com
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ckl
cnu
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_, postBreak
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
ckk
ckl
字段
构造函数
方法
1.17
名称
cdz
ckk
net.minecraft.block.MovingPistonBlock
net.minecraft.src.C_2044_
net.minecraft.server.v1_16_R3.BlockPistonMoving
net.minecraft.world.level.block.piston.BlockPistonMoving
字段
DirectionProperty: a, FACING, field_12196, FACING, field_196344_a
DirectionProperty: a, FACING, field_12196, FACING, f_60046_
EnumProperty<PistonType>: b, TYPE, field_12197, TYPE, field_196345_b
EnumProperty<PistonType>: b, TYPE, field_12197, TYPE, f_60047_
构造函数
方法
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockState, Direction, boolean, boolean): a, newMovingBlockEntity, method_11489, createBlockEntityPiston, func_196343_a
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d, postBreak
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, m_6786_, postBreak
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, m_7381_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
PistonMovingBlockEntity (BlockGetter, BlockPos): a, getBlockEntity, method_11488, getPistonBlockEntity, func_220170_a
PistonMovingBlockEntity (BlockGetter, BlockPos): a, getBlockEntity, method_11488, getPistonBlockEntity, m_60053_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState, BlockState, Direction, boolean, boolean): a, newMovingBlockEntity, method_11489, createBlockEntityPiston, m_155881_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cdw
cdz
net.minecraft.server.v1_16_R2.BlockPistonMoving
net.minecraft.server.v1_16_R3.BlockPistonMoving
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cfb
cdw
net.minecraft.server.v1_16_R1.BlockPistonMoving
net.minecraft.server.v1_16_R2.BlockPistonMoving
字段
构造函数
方法
1.16.1
名称
byb
cfb
net.minecraft.server.v1_15_R1.BlockPistonMoving
net.minecraft.server.v1_16_R1.BlockPistonMoving
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
boolean (BlockState, BlockGetter, BlockPos): c, isSuffocating, method_16362, canSuffocate, func_229869_c_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
1.15.2
名称
bxy
byb
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bvm
bxy
net.minecraft.server.v1_14_R1.BlockPistonMoving
net.minecraft.server.v1_15_R1.BlockPistonMoving
字段
构造函数
方法
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
boolean (BlockState, BlockGetter, BlockPos): c, isViewBlocking, method_16362, canSuffocate, func_220060_c
boolean (BlockState, BlockGetter, BlockPos): c, isSuffocating, method_16362, canSuffocate, func_229869_c_
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
bvh
bvm
net.minecraft.world.level.block.piston.MovingPistonBlock
字段
BlockStateDirection: a, field_12196, FACING, field_196344_a
DirectionProperty: a, FACING, field_12196, FACING, field_196344_a
BlockStateEnum<BlockPropertyPistonType>: b, field_12197, TYPE, field_196345_b
EnumProperty<PistonType>: b, TYPE, field_12197, TYPE, field_196345_b
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, method_11489, createBlockEntityPiston, func_196343_a
BlockEntity (BlockState, Direction, boolean, boolean): a, newMovingBlockEntity, method_11489, createBlockEntityPiston, func_196343_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove
void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, onBroken, func_176206_d, postBreak
void (LevelAccessor, BlockPos, BlockState): a, destroy, method_9585, onBroken, func_176206_d, postBreak
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
boolean (BlockState): f, canOcclude, method_9601, isOpaque, func_200124_e
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
boolean (BlockState, BlockGetter, BlockPos): d, isRedstoneConductor, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, canSuffocate, func_220060_c
boolean (BlockState, BlockGetter, BlockPos): c, isViewBlocking, method_16362, canSuffocate, func_220060_c
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, getDroppedStacks, func_220076_a
List<ItemStack> (BlockState, LootContext$Builder): a, getDrops, method_9560, getDroppedStacks, func_220076_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
TileEntityPiston (IBlockAccess, BlockPosition): a, method_11488, getPistonBlockEntity, func_220170_a
PistonMovingBlockEntity (BlockGetter, BlockPos): a, getBlockEntity, method_11488, getPistonBlockEntity, func_220170_a
1.14.3
名称
bvd
bvh
net.minecraft.block.PistonExtensionBlock
字段
BlockStateDirection: a, field_12196, field_196344_a
BlockStateDirection: a, field_12196, FACING, field_196344_a
BlockStateEnum<BlockPropertyPistonType>: b, field_12197, field_196345_b
BlockStateEnum<BlockPropertyPistonType>: b, field_12197, TYPE, field_196345_b
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, method_11489, func_196343_a
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, method_11489, createBlockEntityPiston, func_196343_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove
void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, func_176206_d, postBreak
void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, onBroken, func_176206_d, postBreak
boolean (IBlockData): f, method_9601, func_200124_e
boolean (IBlockData): f, method_9601, isOpaque, func_200124_e
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, getPickStack, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, isSimpleFullBlock, func_220081_d, isOccluding
boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, func_220060_c
boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, canSuffocate, func_220060_c
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, func_220076_a
List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, getDroppedStacks, func_220076_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
TileEntityPiston (IBlockAccess, BlockPosition): a, method_11488, func_220170_a
TileEntityPiston (IBlockAccess, BlockPosition): a, method_11488, getPistonBlockEntity, func_220170_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bvc
bvd
字段
构造函数
方法
1.14
名称
bku
bvc
net.minecraft.class_2667
net.minecraft.block.BlockPistonMoving
net.minecraft.block.MovingPistonBlock
net.minecraft.server.v1_13_R2.BlockPistonMoving
net.minecraft.server.v1_14_R1.BlockPistonMoving
字段
BlockStateDirection: a, field_196344_a
BlockStateDirection: a, field_12196, field_196344_a
BlockStateEnum<BlockPropertyPistonType>: b, field_196345_b
BlockStateEnum<BlockPropertyPistonType>: b, field_12197, field_196345_b
构造函数
方法
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_196343_a
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, method_11489, func_196343_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove
void (GeneratorAccess, BlockPosition, IBlockData): b, func_176206_d, postBreak
void (GeneratorAccess, BlockPosition, IBlockData): a, method_9585, func_176206_d, postBreak
boolean (IBlockData): f, func_200124_e
boolean (IBlockData): f, method_9601, func_200124_e
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
TileEntityPiston (IBlockAccess, BlockPosition): a, func_196342_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, method_9574, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition): d, method_9521, func_220081_d, isOccluding
boolean (IBlockData, IBlockAccess, BlockPosition): c, method_16362, func_220060_c
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
List<ItemStack> (IBlockData, LootTableInfo$Builder): a, method_9560, func_220076_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
TileEntityPiston (IBlockAccess, BlockPosition): a, method_11488, func_220170_a
1.13.2
名称
bkt
bku
字段
构造函数
方法
1.13.1
名称
bkl
bkt
net.minecraft.server.v1_13_R1.BlockPistonMoving
net.minecraft.server.v1_13_R2.BlockPistonMoving
字段
构造函数
方法
1.13
名称
awl
bkl
net.minecraft.server.v1_12_R1.BlockPistonMoving
net.minecraft.server.v1_13_R1.BlockPistonMoving
字段
BlockStateDirection: a, field_176426_a, FACING
BlockStateEnum<BlockPistonExtension$EnumPistonType>: b, field_176425_b, TYPE
BlockStateDirection: a, field_196344_a
BlockStateEnum<BlockPropertyPistonType>: b, field_196345_b
构造函数
()
方法
TileEntity (World, int): a, func_149915_a
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_185588_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
MovingObjectPosition (IBlockData, World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
TileEntityPiston (IBlockAccess, BlockPosition): c, func_185589_c
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_196343_a
void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove
void (GeneratorAccess, BlockPosition, IBlockData): b, func_176206_d, postBreak
boolean (IBlockData): f, func_200124_e
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
IMaterial (IBlockData, World, BlockPosition, int): a, func_199769_a, getDropType
void (IBlockData, World, BlockPosition, float, int): a, func_196255_a, dropNaturally
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): f, func_196268_f
TileEntityPiston (IBlockAccess, BlockPosition): a, func_196342_a
ItemStack (IBlockAccess, BlockPosition, IBlockData): a, func_185473_a
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
awj
awl
字段
构造函数
方法
1.12
名称
ate
awj
net.minecraft.server.v1_11_R1.BlockPistonMoving
net.minecraft.server.v1_12_R1.BlockPistonMoving
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
atc
ate
字段
构造函数
方法
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity, boolean): a, func_185477_a
1.11
名称
arl
atc
net.minecraft.server.v1_10_R1.BlockPistonMoving
net.minecraft.server.v1_11_R1.BlockPistonMoving
字段
构造函数
方法
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, AxisAlignedBB, List<AxisAlignedBB>, Entity): a, func_185477_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aqw
arl
net.minecraft.server.v1_9_R2.BlockPistonMoving
net.minecraft.server.v1_10_R1.BlockPistonMoving
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockPistonMoving
net.minecraft.server.v1_9_R2.BlockPistonMoving
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
alv
aqw
net.minecraft.server.v1_8_R3.BlockPistonMoving
net.minecraft.server.v1_9_R1.BlockPistonMoving
字段
构造函数
方法
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_176423_a
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
AxisAlignedBB (World, BlockPosition, IBlockData, float, EnumDirection): a, func_176424_a
TileEntityPiston (IBlockAccess, BlockPosition): e, func_176422_e
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_185588_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
MovingObjectPosition (IBlockData, World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
TileEntityPiston (IBlockAccess, BlockPosition): c, func_185589_c
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
1.8.8
名称
alv
net.minecraft.block.BlockPistonMoving
net.minecraft.server.v1_8_R3.BlockPistonMoving
字段
BlockStateDirection: a, field_176426_a, FACING
BlockStateEnum<BlockPistonExtension$EnumPistonType>: b, field_176425_b, TYPE
构造函数
()
方法
TileEntity (World, int): a, func_149915_a
TileEntity (IBlockData, EnumDirection, boolean, boolean): a, func_176423_a
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace
void (World, BlockPosition, IBlockData): d, func_176206_d, postBreak
boolean (): c, func_149662_c
boolean (): d, func_149686_d
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
Item (IBlockData, Random, int): a, func_180660_a, getDropType
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
MovingObjectPosition (World, BlockPosition, Vec3D, Vec3D): a, func_180636_a
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
AxisAlignedBB (World, BlockPosition, IBlockData, float, EnumDirection): a, func_176424_a
TileEntityPiston (IBlockAccess, BlockPosition): e, func_176422_e
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b